
Still Wakes the Deep (2024)
Platforms: Windows · Windows Apps · PlayStation 5 · Xbox Series · Xbox Cloud GamingGenres: Genres · Action · 1st-person · Puzzle elements · Stealth · Direct control · Europe · Fantasy · Horror
Still Wakes the Deep is a first-person narrative horror game, set on an offshore oil rig in the North Sea during the 1970s. The player assumes the role of Caz McLeary, an electrician caught in the midst of a catastrophic disaster after the rig drills...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 277 people
- Dan Pinchbeck· Still Wakes the Deep' Conceived by, Principal Creative Director, Written by
- John McCormack· Project Creative Director, Studio Art Director
- Emma Beeby· Additional Dialogue
- Alex Skidmore· Studio Design Director
- Nick Slaven· Studio Technical Director
- Daan Hendriks· Studio Audio Director, Audio Director
- Ed Daly· Studio Director
- Rob McLachlan· Lead Designer
- Jade Jacson· Senior Game Designer
- Emma Houghton· Level Designer
- Blaise Imiolczyk· Additional Design - Senior Game Designers
- Emmanouil Agianniotakis· Additional Design - Senior Game Designers
- Michael A. Michael· Additional Design - Senior Level Designer
- Robert Harper· Additional Design - Technical Designer
- Louis de Wet· Project Technical Director
- Patrick O'Halloran· Principal Programmer
- Adam Meredith· Senior Programmer
- Joe Wheater· Programmer
- Evangelia Kioseoglou· Junior Programmer
- Anna Caulcott-Cooper· Additional Programming - Senior Programmers
- Canute Crasto· Additional Programming - Senior Programmers
- Caio Fonseca· Additional Programming - Senior Programmers
- Colin Pearce· Additional Programming - Senior Programmers
- Barry Hemans· Additional Programming - Programmers
- Li Xuechi· Additional Programming - Programmers
- Rita Martiniano· Additional Programming - Programmers
- Sebastian Ploch· Additional Programming - Programmers
- Julia van Straaten· Additional Programming - Programmers
- Laura Dodds· Associate Art Director
- Iain Gillespie· Environment Art - Lead Environment Artist
- Dominique Buttiens· Environment Art - Principal Environment Artist
- Craig Richards· Environment Art - Senior Environment Artists
- David Vortrefflich· Environment Art - Senior Environment Artists
- Gabriela Woch· Environment Art - Environment Artists
- Jasdev Singh· Environment Art - Environment Artists
- Oliver Hawes· Environment Art - Environment Artists
- Luke Norman· Lighting - Lead Lighting Artist
- Michele Nucera· Concept Art - Lead Concept Artist
- Jordan Grimmer· Concept Art - Senior Concept Artist
- Isobel Hine· Concept Art - Junior Concept Artist
- Keiko Kasai· Character Art - Lead Character Artist
- Tim Turner· Character Art - Principal Character Artist
- Kjartan Tysdal· Character Art - Senior Character Artist
- Péter Taschner· Tech Art - Tech Artist
- Matt Turner· VFX - Lead VFX Artists, Lead VFX Artist
- Chris Dunham· VFX - Lead VFX Artists
- Marcin Szambelan· UI - Senior UI Artist
- Ben Matthews· Additional Art - Associate Art Director
- Malik Fernandez· Additional Art - Senior Environment Artist
- Wojciech Religa· Additional Art - Senior Tech Artist
- Matt York· Additional Art - Junior Concept Artist
- Ellen Shelley· Additional Lighting - Senior Lighting Artist
- Alex McCormack· Additional 2D Art - Intern Artists
- Thomas Dylan Wilson Turner· Additional 2D Art - Intern Artists
- Fraser Colley· Lead Animator
- James Lyons· Additional Animation - Lead Animators
- Annika Wilson· Additional Animation - Lead Animators
- Adrian Bălută· Additional Animation - Principal Animator
- Kodie Williams· Additional Animation - Technical Animator
- Rebecca Oxford· Additional Animation - Animator
- Francesco Del Pia· Senior Sound Designer
- Joe White· Senior Audio Programmer
- Harry Nixon· Sound Designers
- Jonno Macnab· Sound Designers, Sound Designer
- Veronika Davies· Sound Designers
- Corry Young· Additional Audio - Sound Designer
- Bruno Julien· Executive Producer
- Cheryl Tanner· Producer
- Jacob Jackman· Associate Producer
- Alex Girling· Additional Production – Producer
- Rose Holt-Matthews· Additional Production – Art Producer
- Pascal Siddons· Additional Production – Shared Tech Production
- Seb Axel· Senior QA Tester
- Thomas Grant· QA Testers
- Leon Holmes· QA Testers
- Charlie Scrimshaw· Additional Quality Assurance – Senior QA Tester
- Fay Maxim· Additional Quality Assurance - QA Testers
- Helen Bliksvaer Hansen· Additional Quality Assurance - QA Testers
- Adam McCormack· Additional Quality Assurance – Intern QA Tester
- Kate Saxon· Lead Voice Director
- Damien Goodwin· Voice Director
- Alec Newman· Caz
- Neve McIntosh· Suze
- Karen Dunbar· Finlay
- Michael Abubakar· Brodie
- Clive Russell· Rennick, Boyd
- Shaun Dooley· Roy
- Stewart Scudamore· Roper, Addair, McLurg
- Nicholas Boulton· Trots, Banky, Dalgleish
- Duncan Pow· Muir, Douglas
- Sandy Batchelor· Archie, Davros, Gibbo
- Alan Turkington· Dobbie, O'Connor, Sunil
- Noof Ousellam· Bruce, Scooby, Alex
- Olof Jönsson· Creature Vocalisations
- Jason Graves· Composed by, Produced by
- Allan Hon· Musicians - Strings
- Eli Bishop· Musicians - Strings
- Kristin Naigus· Musicians – Woodwind
- Daniel Schneider· Music Preparation, Additional Sound Design
- Joël Dollié· Additional Soundtrack Mixing
- Richie Biggs· Soundtrack Mastering
- Maggie MacInnes· "Fath Mo Mhulaid a Bhith Ann"
- Matt McConnell· Designed by, Created by
- Alejandro Heinze· "The Rig" Kontakt Programming
- Zoe Osborne· Engagement Manager
- Sophie Lennon· Office Administrator
- Callum Monro· Senior Technical Support Analyst
- Sebastian Pilling· Technical Support Analyst
- Marijam Didžgalvytė· Senior Marketing Executive
- Josh Mathews· Community Manager
- Cumron Ashtiani· Concept Art Director
- Dan Peacock· Senior Concept Artist, Concept Artist
- Darren Yeomans· Art Manager
- Shannon Maclaughlan· Account Manager
- Doris Lechner· Producer
- David Evans· QA Director
- Kahlil Wolf· QA Tester
- Callum Philpott· Associate QA
- Adam Jones· Junior QA
- Adan Jurde· Junior QA
- Marc Espínola Berestein· Senior Animator
- Benjamin Culff· Level Designer
- Jacek Maj· Senior Tech Artist
- Piotr Krysik· Senior Animator
- Anna Boczar-Przybylik· Lead UX Designer
- Agata Sykula· Senior Game UX Researcher
- Karolina Cieslak· Junior Game UX Researcher
- Nick Chilvers· Red Kite Games
- Tom Whitcombe· Red Kite Games
- Abhijit Karmakar· Senior Animators
- K N Rakesh· Senior Animators
- Krothapalli Praveen· Senior Animators
- Jeffrey Wall· Senior 3D Artist
- Nathan Dell· Lead Animator
- Chris De Lloyd· Senior Animator
- Ali Raza· Senior Technical Animator
- Craig Russell· VFX Artists
- Jaume Coll i Espinoza· VFX Artists
- Daniel Robinson· Environment Artist
- Udain Singh Tomar· Lead Level Designer
- Tejas Sonpatki· Senior Level Designer
- Frank Thaliath· Level Designer
- Laxmikant Sharma· Art Manager
- Amrut S. Shinde· Associate Art Manager
- Manoj Kumar Singh· Senior Artists
- Rajkumar Jagdishia· Senior Artists
- Aman Srivastava· Artists
- Arjun Dhaktode· Artists
- Ravindra Singh Songara· Junior Artist
- Praveen Ravichandran· Trainee Artists
- Rishi Riithik· Trainee Artists
- Rishi Chandrashekarapuram Jayaram· Trainee Artists
- Mitesh Mhatre· Senior Animator
- Stewart Neal· Studio Director
- Asit Ghadge· Head of Art
- Jacob Kurekattil· Head of Production
- Esha Mahadkar· Producer
- Ronit Paul· Associate Producer
- Mohammad Irshad Alam· IT Manager
- Chetan Sawant· Senior System Administrator
- Himanshu Kashyap· Security Operations Engineer
- Gaurav Bhoite· Manager – QA
- Suraj Dahotre· Quality Analyst
- Sven Brinkman· Senior Level Designer
- Michael Chamberlain· Senior UI Programmer
- Richard Wearmouth· Lead Animator
- Jonathon Ridden· Senior Gameplay Animator
- Aurora Freir· Technical Animator
- Mihaela Gagalova· Junior Technical Animator
- Mike Morton-Brown· Sound Designer
- Alfonsus Marianus· Senior Character Artist
- Richard Littler· Graphic Designer
- Rebecca Parnell· Magic Brew
- Sam Spreckley· 8mm Film Artist
- Ed Blincoe· Publishing Management – Vice President of Publishing
- James Schall· Publishing Management – Vice President of Publishing Strategy
- Thomas Detaevernier· Marketing – Marketing Director
- Matthew Pellett· Communications – PR & Communications Director
- Alun Lower· Communications - PR Manager
- Ric Cowley· Communications – PR Executive
- Victoria Steele· Communications – Lead Community Manager
- Eli Chaundy· Communications – Community Officer
- Georgia Sigston· Communications – Community Content Executive
- Sarah Dyer· Communications – Social Media Manager
- Reanne Donkor· Communications – Influencer Relations Executive
- Simon Godwin· Product Marketing – Lead Product Marketing Manager
- Holly Cooper· Product Marketing – Product Marketing Managers
- Bobby McGill· Product Marketing – Product Marketing Managers
- Jim McKinlay· Product Marketing – Product Marketing Managers
- Ariane Sivam· Product Marketing – Product Marketing Managers
- Jack Macindoe· Product Marketing – Assistant Marketing Manager
- Ana Aboal Beloso· Creative Marketing – Brand Creative Manager
- Thomas S. Watson· Creative Marketing – Video Editor
- Steve Andrew· Creative Marketing – Graphic Designer
- Peter Timlett· Production – Development Manager
- Claire Barilla· Production – Senior Producers
- Helen Andrzejowska· Production – Senior Producers
- Hazel Smith· Production – Producer
- Paul Smith· Quality Assurance – QA Manager
- Adam Johnson· Quality Assurance – QA Leads
- Benjamin Patterson· Quality Assurance – QA Leads
- Luke Gardner· Quality Assurance – Compliance QA Lead
- Phillip Gamble· Quality Assurance – Senior QA Testers
- Douglas Kellett· Quality Assurance – Senior QA Testers
- Gareth Slevin-Brown· Quality Assurance – Senior QA Testers
- Bethany Lovella Dore· Quality Assurance – QA Testers
- Jacob Smith· Quality Assurance – QA Testers
- Jamie Fieldsend· Quality Assurance – QA Testers
- Mattie Gwilliam· Quality Assurance – QA Testers
- Charlie Gray· Quality Assurance – QA Testers
- Sophie Levesley· Quality Assurance – QA Testers
- Henry Wort· Quality Assurance – QA Testers
- Alison Fraser· Commercial – Publishing Commercial Director
- Sachin Chauhan· Commercial – Senior Commercial Analyst
- Alex Schall· Commercial – Commercial Project Manager
- Joshua Garrity· Greenlight – Head Game Scout
- Kayliegh Anderson· Launch – Launch Team Coordinator
- Mel Timmis· Admin – Office Administrator
- Joseph Harford· CEO
- Declan Paul· COO
- Tim Horton· COO
- Michael Rushton· Head of Production
- Andy Kearney· Senior Producer
- Christopher Edwards· Producer
- Joel Sherrington· Production Coordinator
- Daniel Cabello· Artists
- Jake Lamb· Artists
- Tristan McGuire· Artists
- Alys Elwick· Executive Producer
- Ryan Seville· Creative Director
- Nicole Houseman· Producer
- Carla Wellings· Cover Producer
- Jack Roach· Principal Cinematics Artist
- Dan Greenway· Cinematics Artist
- Ansh Kanchan· Junior Cinematics Artist
- Genco Uney· CG Supervisor
- Jack Cotton· Junior Editor
- Matt Pickles· Editor
- Ant Carpendale· Senior Editor
- Yosh Manru· Motion Graphics Artist
- Tia Norden· Production & Resourcing Co-ordinator
- Joe Kelly· Creative Services Director
- Katie Reid· Production Director
- Teresa Dearn· Operations Director
- Devon Pearce· Commercial Director
- Ben Lavery· Studio Head
- Claire Giraudeau· Translator – French
- Florian Niggemeier· Translators – German
- Christian Hoffmann· Translators – German
- Carmen Simio· Translator – Italian
- Stephanie Alfonsín Rosales· Translator – Spanish (Spain)
- Victor Hugo Lessa Pessoa· Translator – Portuguese (Brazilian)
- Alfred Lu· Translator – Chinese (Traditional), Translator – Chinese (Simplified)
- Reimo Nohara· Translator – Japanese
- Jeong W.K.· Translator – Korean
- Alexander Skazchenko· Translator – Russian
- Murdo Macleod· Translator – Scottish Gaelic
- Robert Bethell· LQA Tester – English
- Steven Ritchie· LQA Tester – Scottish Gaelic
- Anthony Pinna· LQA Tester – French
- Julia Brugger· LQA Tester – German
- Gaia Ramazzotti· LQA Tester – Italian
- Alba Alonso Vázquez· LQA Tester – Spanish (Spain)
- Bárbara Gondar· LQA Tester – Portuguese (Brazilian)
- Yok-Him Devn· LQA Tester – Chinese (Traditional)
- Raymond Wu· LQA Tester – Chinese (Simplified)
- Shota Fujita· LQA Tester – Japanese
- Hansol Kim· LQA Tester – Korean
- Maria Lee· LQA Tester – Russian
- Daniela Bonis· Account Manager
- Noelia Reising· Senior Project Manager
- Mercedes Talavera· Project Managers
- Victoria Rios· Project Managers
- Evelyn Jais· Project Managers
- Gabriela Lucero· Customer Support Specialist
- Cintia Iorgi· Operations Lead
- Alexis Biro· Business Development Manager
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Still Wakes the Deep (2024) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Still Wakes the Deep (2024)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Still Wakes the Deep (2024).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Still Wakes the Deep (2024). Sign in to submit one.
Trailers
No trailers logged for Still Wakes the Deep (2024) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Still Wakes the Deep (2024) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Still Wakes the Deep (2024)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Still Wakes the Deep (2024).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Still Wakes the Deep (2024).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…