
Spyder
Platforms: macOS · tvOS · iPadOSGenres: Genres · Action · Behind view · Puzzle elements · Stealth · Direct control · Spy / espionage
Save the world with Agent 8 in this Spy-on-The-Wall adventure. Set in a retro universe, British Spy Agency ‘EP-8’ has created Agent 8, the most sophisticated miniature robot spider on earth! Built...
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Cast & Crew · 154 people
- Luke Thirkill· Original Idea and Game Jam Winners, Game Design
- Naajir Lee· Original Idea and Game Jam Winners
- Riccardo Papagno· Original Idea and Game Jam Winners
- Paul Chamberlain· Development Director
- Daryl Bibby· Senior Executive Producer
- Anthony Casson· Executive Producer
- Melody Cuthbertson· Producer
- Toby Jennings· Associate Producer
- Daniel Stevenson· Project Planner
- Daniel Stahl· Additional Production Support
- Andrew Ritson· Art Director
- Peter Hopkins· Design Director
- Peter Harrap· Technical Director
- Christopher Downey· Art Manager
- Michael Hirst· Lead Artist
- Michael Welsh· Lead Programmers
- Brendan Burns· Lead Programmers
- Nic Cusworth· Lead Game Designer
- Christopher P. Cook· Lead Level Designers
- Stephen Iannetta· Lead Level Designers
- dominic parker· Audio Director
- Emma Marshall-Newson· Lead QA
- Andrew Ware· Gameplay & Gadgets
- Daniel Millward· Gameplay & Gadgets
- Steven Keen· Gameplay & Gadgets
- Andrew Chapman· Camera, Character & Controls
- Andrew Brown· Camera, Character & Controls
- Nick Edwards· Camera, Character & Controls
- Sam Royall· Camera, Character & Controls
- Arkady English· Core Technology
- Benjamin Tayler· Core Technology
- Carl Dixon· Core Technology
- Denis Kozhuschenko· Core Technology
- Richard Mackie· Core Technology
- Darren Griffiths· Core Technology
- Peter Nettleship· U.I.
- Stephen Gore· Additional Code
- james furlong· Game Design
- Marcus Clarke· Game Design
- Benjamin Waxman· Level Design
- Ersel Erbay· Level Design
- Jacopo Voce· Level Design
- Luke Nockles· Level Design
- Shane Ecclestone· Level Design
- Zi Peters· Level Design
- David Thwaite· Technical Design
- Elroy Gopal· Technical Design
- Fabian Gross· Technical Design
- Justin Van Oort· Technical Design
- Luke Botham· Technical Design
- Michelle Chapman· Technical Design
- Radu Teodosescu· Technical Design
- Daryoush Nekodi· UX & Meta-Game Design
- Phillip Bennett· UX & Meta-Game Design
- Emma Lintvelt· Additional Design
- Jelmer Lukkien· Additional Design
- Barry Soilleux· Additional Design
- Daniel Kramer· Additional Design
- james clark· Additional Design
- Malou Maas· Additional Design
- William Davies· Additional Design
- Darren Oakes· Lead Animator
- Griffin Warner· Animators
- Mike van Nieuwenhoven· Animators
- James Drew· Technical Animator
- Kial Oliver-Gibson· Character Artists
- Shannon Symonds· Character Artists
- Christine Kanters· Concept Artists
- Richard Allport· Concept Artists
- Ajibayo Akinsiku· Concept Artists
- Stephen Harris· Concept Artists
- Declan Hart· Environment Artists
- Harry Buckley-Robins· Environment Artists
- Mary-Sue Challinor· Environment Artists
- Simon Pardon· Environment Artists
- Stephen Abbs· Environment Artists
- Damon Godley· Technical Artists
- Richard Richter· Technical Artists
- Wayne Ellis· Technical Artists
- Craig Allen· UI Artists
- Luke Thompson· UI Artists
- Callan De Keijzer· VFX Artists
- Lee Taylor· VFX Artists
- james slavin· Sound Designers
- Luke Wilson· Sound Designers
- Michael Manning· Sound Designers
- Daan Hendriks· Additional Sound
- Glenn Gao· Additional Sound
- Lewis Bean· Additional Sound
- Amie Loake· Production
- Sarah Whittaker· Production
- Andrew Wilson· Character Art Lead
- Steven Gratton· Character Art Lead
- Peter Clark· VFX Lead
- Stewart Neal· Development Manager
- Daniel Secker· Programming Manager
- Jordon Ly· QA
- James Taylor· QA
- Joseph Chessum· QA
- Mark Freeman· QA
- Alexander Simanis· QA
- Matthew Auld· QA
- Nicholas Richard Powell· QA
- Paul Klosowski· QA Manager
- Phoenix Valencia· Special Thanks
- Rogério Silva· Special Thanks
- Jim Woods· Production Director
- Dominic Hood· Head of Art
- Ashley Bennett· Studio Technical Director
- Martin Connor· Studio Design Director
- Pat Phelan· Director of Audio
- Steven Zalud· Director of Distibuted Development
- Lee Niven· Level Design Director
- Sean Millard· Creative Director
- Ian Richardson· Business Development Manager
- Dean Trotman· Commercial Director
- Gary Dunn· Managing Director
- Darren Mills· Studio Director
- Bhuwan Chand· Programmers
- Nilesh Krishnan· Programmers
- Ayan Banerjee· Lead Artist
- Abhinandan Kumar· Environment Artists
- Akash Anand Gavhane· Environment Artists
- Amar Thool· Environment Artists
- Arjun Dhaktode· Environment Artists
- Arshadh A· Environment Artists
- Chandangir Gosawi· Environment Artists
- Debasish Sahoo· Environment Artists
- Gaurav Dutt· Environment Artists
- Karthik Srinivasan· Environment Artists
- Kunal Singh· Environment Artists
- Laxman Singh· Environment Artists
- MD. Azharuddin· Environment Artists
- Meenakshi Gupta· Environment Artists
- Nawaz Usman Rajwadkar· Environment Artists
- Nilesh Kumar· Environment Artists
- Pratik Ravindra Kapole· Environment Artists
- Rahul Sati· Environment Artists
- Ravindra Singh Songara· Environment Artists
- S Karthik· Environment Artists
- Sachin Hindurao Patil· Environment Artists
- Shailendra Singh· Environment Artists
- Shailesh Parihar· Environment Artists
- Shouvik Pal· Environment Artists
- Shubham Bais· Environment Artists
- Talha Faiz-Ahmed Shaikh· Environment Artists
- Jacob J K· Senior Production Manager
- Asit Ghadge· Senior Art Manager
- Laxmikant Sharma· Art Manager
- Deeptha Vijayan· Studio Director
- Paul Porter· COO
- Carl Cavers· CEO
- Winifred Phillips· Original Music Composed by
- Winnie Waldron· Music Produced by
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