
Space Hulk (2013)
Platforms: Windows · Macintosh · iPad · Linux · PlayStation 3 · PS Vita · Wii U · PlayStation 4Genres: Genres · Strategy / tactics · Diagonal-down · Turn-based · Turn-based strategy (TBS) · Sci-fi / futuristic · Licensed
Space Hulk is a strategy game based on the 1989 board game of the same name (which is set in the Warhammer 40,000 universe). In contrast to the Space Hulk games of the nineties, this product aims for a exact conversion of the original Sins of Damnation...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 25 people
- Adrian Lazar· Art
- Christian Yngvesson· Art
- Filip Pilebo· Art
- Flemming Borgen· Art
- Javier O'Neill· Art
- Lee Amarakoon· Art
- Maria Bach Kreutzmann· Art
- Michael Schierup· Art
- Nicodemus Sandberg· Art
- Silvia Lazar· Art
- Andrey Tevelyev· Code
- Benjamin Fahlgren· Code
- Dan Christoffersen· Code
- Thomas Hentschel Lund· Code, Producer and Game Design
- Adrian Ulvsgärd· Audio
- Rasmus Hartvig· Audio
- Steve Cowell· Audio
- Kenneth Andersen· Community, Additional Levels
- Ruddi Oliver Bodholdt Dal· Additional Levels
- Jakob Kirchhoff· Trailer
- Roman Grabesch· Assistant Producer
- John French· Special Thanks to
- Jon Gillard· Special Thanks to
- Ian Livingstone· Special Thanks to
- Uncle Allan· Special Thanks to
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Space Hulk (2013) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Space Hulk (2013)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Space Hulk (2013).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Space Hulk (2013). Sign in to submit one.
Trailers
No trailers logged for Space Hulk (2013) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Space Hulk (2013) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Space Hulk (2013)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Space Hulk (2013).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Space Hulk (2013).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…