
SoulCalibur II (2002)
Platforms: Arcade · PlayStation 2 · Xbox · GameCubeGenres: Genres · Action · Side view · 2D scrolling · Anime / Manga · Fighting · Direct control · Fantasy
Mortal Kombat-style one-on-one fighting is one thing, but fighting with weapons is completely different. Soul Calibur II continues the tradition set by Soul Blade and the Dreamcast Soul Calibur with intense action and plenty of weapons to deal the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 145 people
- Hiroaki Yotoriyama· Director / Producer
- Tetsuya Akatsuka· Game System Directors
- Tsuyoshi Kiuchi· Game System Directors, Quality Assurance
- Jin Okubo· Game System Directors, Motion Design Directors
- Tadashi Iguchi· Co-Directors
- Shoji Shiromoto· Co-Directors
- Takashi Otani· Co-Directors
- Yoshihiro Nakagawa· Story Written By
- Shinobu Nimura· Lead Programmer
- Yoshihito Iwanaga· Programmers
- Takashi Koshigoe· Programmers
- Tadashi Obama· Programmers
- Masaaki Hoshino· Programmers
- Hiroyuki Kobota· Programmers
- Ken Matsumoto· Programmers
- Junji Hata· Programmers
- Ryoichi Ban· Lead Artist
- Hiroaki Kado· Character Model & Texture Design
- Akira Nakajima· Character Model & Texture Design
- Hideo Yoshie· Character Model & Texture Design
- Shizuka Saito· Character Model & Texture Design
- Hirokazu Takeda· Character Model & Texture Design
- Seido Ozawa· Character Model & Texture Design, Visual Effects Design
- Hiroko Nagao· Stage Model & Texture Design
- Kanako Iwasaki· Stage Model & Texture Design
- Yasuyuki Kobori· Stage Model & Texture Design
- Tomoko Tomita· Stage Model & Texture Design
- Yukinobu Wakata· Stage Model & Texture Design
- Takuya Araki· Stage Model & Texture Design
- Kiyotaka Tamiya· 2D Graphics Design
- Hideaki Ito· Title Logo & Graphic Design
- Takuji Kawano· Character Illustrations
- Tomoyuki Tsuru· 3D CG Opening & Ending Movies
- Shōji Nakamura· Motion Design Directors
- Tomoe Hirata· Motion Design
- Yui Fukuyama· Motion Design
- Kumi Sasaki· Motion Design
- Eriko Yamada· Motion Design
- Hiroki Minami· Motion Design
- Isamu Sawada· Motion Design
- Kaori Sato· Motion Design
- Kento Kojima· Motion Design
- Norikatsu Yoshikawa· Motion Design
- Michinori Ozawa· Motion Design
- George Taguchi· Motion Design
- Yoshikazu Sumioka· Motion Design
- Yousuke Kadowaki· Motion Design
- Yoshihisa Yaguchi· Motion Design
- Kazutoshi Nishimoto· Motion Design
- Nobuko Nimura· Motion Design
- Tetsuya Kono· Motion Capture Technical Staff (MS Team Namco)
- Kaoru Suzuki· Motion Capture Technical Staff (MS Team Namco)
- Naoaki Ishida· Motion Capture Technical Staff (MS Team Namco)
- Yasunobu Samata· Motion Capture Technical Staff (MS Team Namco)
- Naotake Hirata· Motion Capture Technical Staff (MS Team Namco)
- Koichi Chiba· Motion Capture Actors
- Jiro Yamamura· Motion Capture Actors
- Takayuki Nakayama· Motion Capture Actors
- Ken Shibata· Motion Capture Actors
- Shinsuke Maruyama· Motion Capture Actors
- Kenichiro Tamayori· Motion Capture Actors
- Tsubasa Akimoto· Motion Capture Actors
- Tetsuya Matsui· Sword Rapier Acting Coach
- Junichi Nakatsuru· Music
- Yoshihito Yano· Sound Effects
- Rio Hamamoto· Voice Editor
- Reed Evans· Voice Director
- Robert Iriartborde· Recording Engineer
- Paul Jennings· Voices
- Julie Parker· Voices
- Jim Singer· Voices
- Debbie Rogers· Voices
- Scott Reyns· Voices
- Wendee Lee· Voices
- Doug Boyd· Voices
- Scott Keck· Voices
- Desirée Goyette· Voices
- Ted D'Agostino· Voices
- J. S. Gilbert· Voices
- Renee Hewitt· Voices
- Phil Sheridan· Voices
- Warren Rodgerson· Voices
- Hideyuki Tanaka· Voice Director
- Tadashi Jinbo· Recording Engineer
- Tohru Tanaka· Recording Assistant
- Nobue Yoshinaga· Casting Management
- Yasunori Masutani· Voices
- Yukari Tamura· Voices
- Kosuke Toriumi· Voices
- Reiko Takagi· Voices
- Soichiro Hoshi· Voices
- Aya Hisakawa· Voices
- Nobutoshi Canna· Voices
- Toshiyuki Morikawa· Voices
- Fujiko Takimoto· Voices
- Nobuyuki Hiyama· Voices
- Ryuzaburo Otomo· Voices
- Yumi Toma· Voices
- Takashi Nagasako· Voices
- Gary Williams· Voices
- Yasuhiro Noguchi· Localization Supervisor
- Jonathan Kromrey· Localization Staff
- Nao Higo· Localization Staff
- michael murray· Localization Staff
- Akiya Ikeda· Tuning Unit & Production Assistants
- Satoshi Masukawa· Tuning Unit & Production Assistants
- Takuji Kanayama· Tuning Unit & Production Assistants
- Yasuki Nakabayashi· Tuning Unit & Production Assistants
- Shinji Takino· Tuning Unit & Production Assistants
- Tsuyoshi Matsuhisa· Quality Assurance
- Yukio Koshiba· Quality Assurance
- Takeharu Kijima· Quality Assurance
- Takashi Kohara· Quality Assurance
- Atsushi Shiozawa· Quality Assurance
- Makoto Kiyokawa· Quality Assurance
- Yutaka Toya· Operation Manual
- Teruaki Konishi· Production Managers
- Koh Onda· Production Managers
- Asako Ueno· Special Thanks
- Akihiko Arai· Special Thanks
- Mitsunobu Tsutsumi· Special Thanks
- Mizuki Tsuru· Special Thanks
- Yasuaki Kidoma· Special Thanks
- Casey Utsunomiya· Special Thanks
- Cheol Hoan Lim· Special Thanks
- Masanori Kimura· Special Thanks
- Yasushi Shibue· Special Thanks
- Takeshi Arita· Special Thanks
- Naohiro Saito· Special Thanks
- Jason Arney· Special Thanks
- Lindsay Gray· Special Thanks
- Kaname Takai· Special Thanks
- Nobuo Takahashi· Special Thanks
- Fumihiko Hasegawa· Special Thanks
- Kunihiko Shimizu· Special Thanks
- Shoichiro Akamatsu· Special Thanks
- Masahiro Kumano· Special Thanks
- Jun Tanino· Special Thanks
- Koki Iwao· Special Thanks
- Masataka Ishii· Special Thanks
- Minoru Takama· Special Thanks
- Hiroshi Aida· Special Thanks
- Katsuo Nakamura· Executive Producer
- Yoshinori Sato· Producer
- Jerry Momoda· US Product Manager
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for SoulCalibur II (2002) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on SoulCalibur II (2002)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on SoulCalibur II (2002).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for SoulCalibur II (2002). Sign in to submit one.
Trailers
No trailers logged for SoulCalibur II (2002) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for SoulCalibur II (2002) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on SoulCalibur II (2002)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on SoulCalibur II (2002).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around SoulCalibur II (2002).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…