
Cover art or packaging material from Slam Tennis (2002)
Platforms: PlayStation 2 · XboxGenre: Genres
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Cast & Crew · 100 people
- Kevin Dudley· Producer
- Neil Biggin· Co-Producer
- Paul Whitehead· Designer
- Philip Rankin· Lead Programmer
- Peter Ellacott· Programming
- Chris Challacombe· Programming
- Jay Butler· Programming
- Simon Nicholass· Programming
- Tom Seddon· Programming
- Michael Hirst· Lead Artist
- Aten Skinner· Artwork
- Steve Dinsdale· Artwork
- Michael Morgan· Artwork
- Eamon Urtone· Artwork
- Berni Hill· Artwork
- Carl Tieu Ngo· Artwork
- Adam Dickinson· Artwork
- John Broomhall· Sound Design
- Simon Gilman· Sound Design
- Pat Phelan· Sound Design
- Josh Vega· Music
- Robert Rackstraw· Voice Talent
- Stuart Bonner· Tennis Professional
- Carl Cavers· Director of European Development
- Paul Porter· Studio Manager
- Darren Mills· Head of Art
- James Long· Head of Core Technology
- Dominic Stoneham· Core Technology Lead Programmer
- Ashley Bennett· Core Technology Programmers
- Daniel Hawson· Core Technology Programmers
- Lee Harris· Core Technology Programmers
- Martin Pegg· Core Technology Programmers
- Matthew Donkin· Core Technology Programmers
- Peter Livingstone· Core Technology Programmers
- Rhys Twelves· Core Technology Programmers
- Sam Chapman· Core Technology Programmers
- Simon Hartley· Core Technology Programmers
- Stephen Robinson· Core Technology Programmers
- Steven Lovesey· Core Technology Programmers
- Tony Wills· Motion Capture Studio Manager
- Mick Sheehan· Motion Capture Team
- Rob Millington· Motion Capture Team
- Andrew Lee· Motion Capture Team
- David Hingley· Motion Capture Team
- Adrian Carless· Additional Motions Capture
- Cris White· Additional Help and Thanks to
- Julian Foxall· Additional Help and Thanks to
- Simon Livesey· Publishing Producer
- Ivan Davies· Head of UK Production
- Larry Sparks· V.P. European Marketing
- Frank Heissat· Core Games Marketing Director
- Cyril Voiron· Marketing Manager
- Antoine Molant· Product Marketing Manager
- Adeline Tiengou· PR Manager
- Aline Novel· Legal Affairs
- Emmanuelle Tahmazian· Marketing Services Director
- Patrick Chouzenoux· Creative Studio Manager
- Rose-May Mathon· Design Studio Manager
- Jérome Gouvenot· Design Studio
- Vincent Hattenberger· Copywriter
- Cécile Gillet· Marketing Communication Manager
- Jenny Clark· Marketing Communication
- Marie-Emilie Requien· Marketing Communication
- Nadja Manseur· Marketing Communication
- Catherine Esteoule-Bado· Marketing Communication
- Jake Tombs· Manufacturing
- Pauline Nam· Manufacturing
- Caroline Fauchille· CPSG
- Jérôme Di Tullio· CPSG
- Sylviane Pivot-Chossat· Localisation Support Group Manager
- Maud Favier· Localisation Coordination
- Sarah Bennett· Localisation Coordination
- Sophie Blancheton Barnaud· Localisation Coordination
- Chrystèle Dozoul· Localisation Coordination
- Weronika Larsson· Localisation Coordination
- Beate Vigliano-Reiter· Localisation Coordination
- Fabien Roset· Localisation Technical Consultant
- Dominique Morel· Gameplay Evaluation Service Manager
- Ivan Marguin· Senior Gameplay Analyst
- Jean-Yves Lapasset· Gameplay Analyst
- Gregory Eche· Testers
- Fabien Lauton· Testers
- Gérard Barnaud· Testers
- Wayne Adkin· Testers
- Paul Rogers· Testers
- Darren Sellars· Testers
- Lewis Glover· QA Manager
- Robert D. Lunt· QA Supervisor
- Stephen Blower· Lead Tester
- Ian Whitaker· Assistant Lead Tester
- Chris Greatbatch· Pre-Mastering Technician
- Tony Duret· Special Thanks
- Katie McGinty· Special Thanks
- Andreas Vinciguerra· Very Special Thanks
- Arnaud Clement· Very Special Thanks
- Carlos Moya· Very Special Thanks
- Juan Carlos Ferrero· Very Special Thanks
- Yevgeny Kafelnikov· Very Special Thanks
- Magnus Norman· Very Special Thanks
- Tim Henman· Very Special Thanks
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