
Skylanders: Swap Force (2013)
Platforms: Xbox 360 · PlayStation 3 · Wii · Wii U · PlayStation 4 · Xbox OneGenres: Genres · Action · Behind view · Platform · Fantasy
When the Volcano of Cloudbreak Islands erupts, elementals perform a magic ritual. It is during a battle against the forces of evil who attacked during this ritual that sixteen Skylanders acquired a new power: they are now able to swap their top and...
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Age Rating
E10+
Cast & Crew · 248 people
- Ashley Cerny· Audio Quality Assurance, Testers
- Richard Mark Nolan Jr.· Audio Quality Assurance, Testers, Levels Quality Assurance
- Mark Webster· Lead Level Designers
- Leonel Zuniga· Lead Level Designers
- Jorge Diaz· Level Designers
- Paulo Dionisio· Level Designers
- Ben Frost· Level Designers
- James Henley· Level Designers
- Andy Kim· Level Designers
- Rachel Maille· Level Designers
- James W. Russell· Level Designers
- Victoria Smith· Level Designers
- Nicole Thayer· Level Designers
- Lucas Wells· Level Designers
- Michael Bermann· Lead Tech Designer
- Cody McKinney· Tech Designers
- Todd Nelling· Tech Designers
- Benjamin Raymond· Tech Designers, Town & Systems Design
- Gabe So· Tech Designers, Town & Systems Design
- Erin Wasik· Tech Designers
- Eric Feurstein· Minigame Designers, Environment Artists
- Ben Throop· Minigame Designers
- Justin Heisler· Abilities & Combat Designers
- Denny Yeh· Abilities & Combat Designers, AI Combat Lead
- Jonathan Russell· Additional Design
- Bryan Cohen· Additional Design
- Marianne LeCouffe· Additional Design
- Brian Berryhill· Abilities & Combat Designers
- Chase Gordon· Abilities & Combat Designers
- David A. Rodriguez· Systems Design Lead, Narrative Lead
- Darren Malley· Town & Systems Design
- Drew McCrory· Town & Systems Design
- Christian Portwine· Lead Audio Designers
- Timothy D. Schlie· Lead Audio Designers
- Justin Joyner· Audio Designers
- Matthew Pirog· Audio Designers
- Chadd Portwine· Audio Designers
- David Stowater· Audio Designers
- Adam Schneider· Audio Designers
- Jeremy Russo· Game Director
- Ryan Clause· Testers
- Jared M. Colton· Testers
- Zachary J. McClintock· Testers
- Tim Michaud· Testers
- Matthew Newton· Testers
- Megan North· Testers
- Logan Rando· Testers
- Jesse Booth· Thanks to
- David Wolkofsky· Additional Quality Assurance
- Karthik Bala· CEO, Chief Creative Officer
- Guha Bala· President
- Aaron Ondek· Chief Technology Officer
- Chris Diorio· Testers, Levels Quality Assurance
- Chris Antonucci· Additional Animation
- David Parker· Additional Animation
- John Brady· Additional Quality Assurance
- Ryan Cook· Additional Quality Assurance
- Mike Lee· Additional Quality Assurance
- David Massee· Additional Quality Assurance
- Dylan Perry· Additional Quality Assurance
- Andrew Scullin· Additional Quality Assurance
- Stephen Shaw· Additional Quality Assurance
- Brent Gibson· Visual Development Director
- Michael Bukowski· Visual Technology Director, Lead, Rendering Lead
- Nathan Hawkinson· Environment Artists
- Matthew Helsom· Environment Artists
- Jack Joseph· Environment Artists
- Andrew Lee· Environment Artists
- Jeffrey Lee· Environment Artists
- Ben Litteer· Environment Artists
- Bill Longworth· Environment Artists
- Ryan Magid· Environment Artists
- Barclay Chantel· Art Lead
- Steven Olds· Art Directors
- David Phillips· Art Directors
- Jeff Bellio· Concept Artists
- Arzu Fallahi· Concept Artists
- Chris Wassum· Lead Artist
- David Boren· Environment Artists
- Marina Henley· Testers, Character Quality Assurance
- Jeffrey Henrikson· Testers
- Thomas Jaklitsch· Testers, Character Quality Assurance
- Jennifer O'Neal· Thanks to
- Kevin Meade· Level Animator
- Shea McCombs· Tech Artists
- Travis Constantino· Testers
- Robert Diffee· Testers, Systems Quality Assurance
- Shannon Johnson· Testers
- David Marblo· Testers
- Derrick Staples· Tech Artists
- David Crummack· Tools and Technology Director
- Henry Letteron· Activate Lead
- Andy Lomerson· Game Building Lead
- Emily Carlsen· Technical Requirements Group
- Christopher Floyd· Technical Requirements Group
- Justin Krause· Technical Requirements Group
- Stephanie Relyea· Technical Requirements Group
- Nathanael Yager· Technical Requirements Group
- Jacqueline Joanne Corley· Additional Art
- Edward Crane· Additional Art
- Michael Hayes· Additional Art
- Evan Lewis· Additional Art
- Catherine Musgrove· Additional Art
- Derek Schneider· Additional Art
- Steve Vanseth· Additional Art
- Kevin Dobler· Lead Artist, Lead Toy Artist
- Andrew Hilderbrand· Character Artists, Prototype Artists
- Kenzie LaMar· Character Artists, Prototype Artists, Artists
- Tamara Shannon· Character Artists
- Geoffrey Smith· Character Artists, Prototype Artists
- Etsuko Sudo· Character Artists, Prototype Artists
- Cory Turner· Character Artists, Prototype Artists
- James Weir· Character Artists, Prototype Artists
- Robert J. Stewart· Testers
- Dan Townsend· Testers
- Sarah Wawrzynowski· Testers
- Nathan Wilens· Testers
- Adam Wolfe· Testers
- Ben Palmer· Technical Requirements Group Lead, Character Quality Assurance
- Aaron Trulson· Environment Artists
- Justin Wharton· Environment Artists
- Matthew Razzano· Testers
- Nicholas Rench· Testers
- Jonathan Runkel· Testers
- Brian Smith· Testers
- Mario Adamo· Thanks to
- Thomas Birdsey· Thanks to
- Scott Blinn· Thanks to
- David Calvin· Thanks to
- Sarah-Nicole Carter· Thanks to
- Bill Castagna· Thanks to
- Ashley Ciletti· Thanks to
- Dominic Dos Santos· Thanks to
- Joe Fisher· Thanks to
- Marissa Degeorgia· Thanks to
- Steve Derrick· Thanks to
- Dave Flint· Thanks to
- Jacob Gravelle· Thanks to
- Devin Knudsen· Thanks to
- Gavin Langdon· Thanks to
- Jacob Langworthy· Thanks to
- Steve Moss· Thanks to
- Gregory Oberg· Thanks to, Level Engineers
- Chong Guang Zhang· Environment Artists
- Sean Murphy· Lighting Artist, Artists
- Carlos Cheek· Effects Artists
- Aaron Fevens· Effects Artists
- Richard Menkhaus· Effects Artists
- Brock Cerny· Cinematographer
- Adam Olshan· Lead Level Animator, Lead Animator
- Andrew Bishop· Tools Quality Assurance
- Kyle Kenny· Tools Quality Assurance
- Jason Chappell· Effects Artists
- Evan Mennillo· Effects Artists
- Stephen Reh· Effects Artists
- Romualdo Cayetano· Gameplay Animation Lead
- Brian Labore· Animator
- Curtis Orr· Animator
- Forrest Waller· Animator
- Ryan Griffin· Rigging and Animation Tools
- Denis Trofimov· Rigging and Animation Tools
- Robert Gallerani· Abilities & Combat Lead
- John Paul Rhinemiller· Cinematics Lead
- Brandon Bailie· Cutscene Animation
- David Blanchette· Cutscene Animation
- Chris Bullock· Cutscene Animation, Testers
- Eric Johnson· Cutscene Animation
- Justin Little· Cutscene Animation
- Tuan Nguyen· Cutscene Animation
- Spencer Roberts· Cutscene Animation
- SuTien Wong· Cutscene Animation
- Kelly Kleider· Tech Artists
- Jonathan Paton· Tech Artists, Tech Art Support
- Scott Moore· Lead UI Artist
- Jeffrey Christy· UI Artists
- MacKay Clark· UI Artists
- Danielle Morales· UI Artists
- Maxime Harrisson· UI Artists
- Joshua Tymchyn· Platform Quality Assurance, Assistant Leads
- Barry Morales· External Build Management, Project Lead
- Jan-Erik Steel· External Build Management, Engineering Lead
- Alan Kimball· Tools Lead, Tools Engineering
- Daniel Wilder· Assistant Leads
- William T. Gergits· Shift Leads
- Greg Masto· Shift Leads
- Daniel Alamo· Testers
- Emily Beatty· Testers
- Andrew Carl· Testers
- Casey Marissa Wu· Additional Production
- David Nathanielsz· Sr. Executive Producer
- Dan Wallace· Senior Producer
- Eric Carter· Producers
- Nick Ruepp· Producers
- Amy Pickens· Associate Producer
- Jesse Sparhawk· Production Coordinator
- Antonie Struyk· Additional Engineering
- Thomas Samstag· Additional Engineering
- Stephen Seibert· Additional Engineering
- John A. Day· Engineering Lead
- Suresh Malakar· Level Engineers
- Jonathan Hilliker· Character & AI Engineering
- Daniel Nottingham· Character & AI Engineering
- Matthew Conte· Engineering Excellence Leads, Platform Engineers
- Luke Anderson· Additional Engineering
- David Grosman· Additional Engineering
- Kevin Geisler· Additional Engineering
- Brad LaFountain· Additional Engineering
- Cory McWilliams· Additional Engineering
- Anmol Nagpal· Additional Engineering
- Daniel Rodriguez· Additional Engineering
- Matthew Smudz· Level Engineers
- Chad Layton· Camera Engineer, Platform Engineers
- Phil Jagger· Tools Engineering
- Joel Max Larsen· Tools Engineering
- Malcolm Smith· Tools Engineering
- Josh Stribling· Tools Engineering
- John Taylor· Tools Engineering
- Joseph Morton· Online Lead Engineer, Engineers
- Anton Burdukovskiy· Online Engineers
- Thomas Gawrys· Online Engineers, Lead Engineer
- Timothy Tillotson· Online Engineers
- John Reine· Electronics Engineer, Build and Support Engineers
- Jason Batchkoff· Engineers, Tools Engineers
- Frank Fella· Engineers, Tools Engineers
- Acy James Stapp· Engineers, Graphics Engineers
- Scott Stanfield· Portal Engineer, Audio Engineer, Platform Engineers
- Christopher Goss· Engineers
- Philip Lamoureux· Engineers, Audio Engineer, Performance Engineers
- Kyle Rothermel· Engineers
- Kevin Todisco· Engineers
- Brian Collins· Tools Engineers
- Chris McEvoy· Tools Engineers, Performance Engineers, Engineering Excellence Leads
- Joseph Forte· Graphics Engineers, Performance Engineers
- Padraic Hennessy· Graphics Engineers, Performance Engineers
- Brett Lajzer· Graphics Engineers
- Morgan McGuire· Graphics Engineers
- Brian Osman· Graphics Engineers
- Jeffrey Stewart· Tools Engineers
- Daniel Doptis· Engineers, Performance Engineers
- Anthony Pardee· Engineers
- Ward Childress· Platform Engineering Lead
- Patrick Donnelly· Platform Engineers, Performance Engineers
- Alex Rybakov· Platform Engineers, Performance Engineers
- Tim Stephens· Platform Engineers
- Mark Christoforetti· Lead Build and Support Engineer
- Louis Ahola· Build and Support Engineers
- Matthew Dow Smith· Storyboard Artist
- Ismara Wassum· Technical Writer
Ratings & reviews
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