
Shadow Ops: Red Mercury
Platform: Microsoft WindowsGenres: Genres · Action · 1st-person · Shooter · Africa · Middle East · Sci-fi / futuristic
Shadow Ops: Red Mercury is an action-driven first person shooter set in the near future. The player controls a Delta Force operative who has to stop the creation of nuclear weapons by tracing a substance called Red Mercury. The gameplay has a large...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 224 people
- Jean-Marcel Nicolaï· Atari Europe
- Rebecka Pernered· Republishing Team
- Sébastien Chaudat· Republishing Team
- Maxime Loppin· Republishing Team
- Ludovic Bony· Republishing Team
- Weronika Larsson· Republishing Team
- Diane Delaye· Republishing Team
- Olivier Caudrelier· Republishing Team
- Franck Genty· Republishing Team
- Caroline Fauchille· Republishing Team
- Marie Sliwa· Republishing Team
- Vincent Hattenberger· Republishing Team
- Jenny Clark· Republishing Team
- Lewis Glover· Quality Assurance Team
- Vincent Laloy· Quality Assurance Team
- Lisa Gaillard· Quality Assurance Team
- Pierre-Marc Bissay· Quality Assurance Team
- Philippe Louvet· Quality Assurance Team
- Stéphane Entéric· Quality Assurance Team
- Emeric Polin· Quality Assurance Team
- Martin Spiess· Marketing Team
- Cyril Voiron· Marketing Team
- Aidan Minter· Marketing Team
- John Tyrrell· Marketing Team
- Andrea Loiudice· Local Marketing Team
- Alexandre Enklaar· Local Marketing Team
- Stephan Pietsch· Local Marketing Team
- Carlos Sacristán· Local Marketing Team
- Charlotte Brown· Local Marketing Team
- Nikke Lindner· Local Marketing Team
- Joanna Teixeira· Local Marketing Team
- Simon Stratton· Local Marketing Team
- William Ng· Local Marketing Team
- Johan De Windt· Local Marketing Team
- Jim Berry· Special Thanks To
- John E. Williamson· Lead Designer, Story by
- Mark Long· Producer, Voice Actors, Story by
- Daniel Sipes· Associate Producer, Character Art & Animation
- Shawn Mulanix· Art Director, Voice Actors
- Bill Wright· Technical Director
- Joseph Zajonc· Audio Director, Voice Actors
- Bill Black· Casting Directors
- Doug Stone· Casting Directors
- Ron Haskins· Military Advisors
- Ron Chang· Military Advisors
- Richard Starr· Lead Level Designer
- Russell D. Nelson· Lead Programmer
- Eric Eye· Lead Texture Artist
- Matt Rapelje· Lead 3D Artist
- Neil Alphonso· Lead Gameplay Scripter
- john young· Sound Designer
- Jay Parker· Programming
- Robert Faison· Programming
- Wesley Cumberland· Programming
- Mark Teo· Programming
- Kristofel Munson· Programming
- Marcin Wieczorek· Programming
- Mike Bell· Programming
- John Lykins· Programming
- Paul Furio· Programming
- Derek Chatwood· Level Design
- Mike Rice· Level Design
- Erik Bretz· Level Design
- Nathan Hall· Level Design
- Trent Martinez· Level Design
- Eric Reuter· Level Design
- Michael Gehri· Cinematics Artist
- Paul Steed· Character Art & Animation
- Julian DePuma· Character Art & Animation
- Shane Moura· Character Art & Animation
- Kevin Dalziel· Character Art & Animation
- Steve Klett· Character Art & Animation
- Levi Hopkins· Character Art & Animation
- Laureen LaFave· Texture Artist
- Anthony Lampa· 3D Artists
- Matthew Newman· 3D Artists
- Bryan Koszoru· 3D Artists
- Eli Hanselman· 3D Artists
- Ben Shively· 3D Artists
- Seung Hyun Lim· 3D Artists
- Kentarou Taya· 3D Artists
- Nick Kondo· 3D Artists
- John Gayness· 3D Artists
- David Cleeton· 3D Artists
- Camisha Jackson· Storyboard Artists
- Chris Ewers· Storyboard Artists
- Adin Clark· Gameplay Scripting
- John Epp· Gameplay Scripting
- Patrick Sebring· Gameplay Scripting
- Josie Nutter· Gameplay Scripting
- Brett Holton· Gameplay Scripting
- Masaru Hirose· Gameplay Scripting
- Dak Babone· Voice Actors
- Katalina Gatonova· Voice Actors
- Riff Hutton· Voice Actors
- Endre Hules· Voice Actors
- Alex Veadov· Voice Actors
- Hawthorne James· Voice Actors
- Dean Wein· Voice Actors
- Charles Fathy· Voice Actors
- Rafael Curulla· Voice Actors, Story by
- Vahe Bejan· Voice Actors
- Armen Khanyan· Voice Actors
- Bill Black Helo· Voice Actors
- Rich Kinney· Special Thanks
- Kake Kazdal· Special Thanks
- Janice Butler· Special Thanks
- Aramis Van Sandt· Special Thanks
- Steven Polge· Special Thanks
- Erik de Neve· Special Thanks
- Joseph Graf· Special Thanks
- Albert Reed· Special Thanks
- Steve Sinclair· Special Thanks
- Joshua Adams· Special Thanks
- Andrews Schiedeker· Special Thanks
- Warren Marshall· Special Thanks
- Daniel Vogel· Special Thanks
- James Golding· Special Thanks
- Jack Porter· Special Thanks
- Sean Cavanaugh· Special Thanks
- Maya Rish· Special Thanks
- Timothy Sweeney· Special Thanks
- Antoine Charreyron· Director, Story by
- Rémi Brun· Motion Capture Director
- Pascal Lemaire· Setup & Animation Supervisor
- Stephane Marty· Visual Effects Supervisor
- Laurent Martin· Research and Development Director
- Laurent Guilleminot· I.T. Director
- Noemie Bercot· Production Coordinator
- François Lourdin· V.P. Production
- Alexis Delahaye· Storyboarders
- david encinas· Storyboarders
- Ivan Gomez· Storyboarders
- Emmanuel Gorinstein· Storyboarders
- Farid Kermici· Storyboarders
- Sabrina Curkgian· Casting
- Patrice Guillain-Paoli· Actors
- Yves Le Caignec· Actors
- Anne Le Chartier· Actors
- Sofiane Meyraud· Actors
- Anthony Royer· Actors
- Nessim Debbiche· First Assistant Director
- Aurelien Agathon· First Shooting Supervisor Assistant
- Arnaud Debels· Second Shooting Supervisor Assistant
- Anne-Laure Battail· Shooting Supervisor, Setup & Keyframe Animation
- Sylvie Mouchenik· Costume Designer
- Karim Hamache· Set Constructors
- Christian Dupeux· Set Constructors
- Nicolas Vitte· Floor Plan Operator
- Patrick Guyot· Floor Manager
- Jérôme Brack· Assets Checking, Special Thanks
- emmanuelle de amezaga· Assets Checking
- Christophe Cerruti· Setup & Keyframe Animation
- Christophe Cheul· Setup & Keyframe Animation
- Christophe Correani· Setup & Keyframe Animation
- Abdenour Daoudi· Setup & Keyframe Animation
- Olivier Forgeot· Setup & Keyframe Animation
- Julien Hassenforder· Setup & Keyframe Animation
- Xavier Jacolot· Setup & Keyframe Animation
- Julien Robert· Setup & Keyframe Animation
- Franck Vayssettes· Setup & Keyframe Animation
- Eric Bacquet· Setup & Keyframe Animation
- Patrick Giusiani· Setup & Keyframe Animation
- Alexandre Henri· Setup & Keyframe Animation
- vincent lemaire· Setup & Keyframe Animation
- Sy-Pheng Lim· Setup & Keyframe Animation
- patrick porcher· Setup & Keyframe Animation
- Matthieu Razungles· Setup & Keyframe Animation
- Neïla Terrien· Setup & Keyframe Animation
- emmanuel vergne· Setup & Keyframe Animation
- Julien Mazon· Framing and Editing
- Yacine Taoufik· Framing and Editing
- David Vandergucht· Framing and Editing
- Henri Zaitoun· Framing and Editing
- Christian Lemercier· Lighting and SFX
- Chanh Ly· Lighting and SFX
- Christophe Sauveur· Lighting and SFX
- Alexandre Vitet· Lighting and SFX
- Guillaume Aliquot· Conformation
- Laurent Helmlinger· Conformation
- Eric Krebs· Conformation
- Iranji Pirouzi· Conformation
- Philippe Raoux· Conformation
- Marie-Cécile Auzeill· Research and Development
- Adrien Crochet· Research and Development
- Philippe Delorme· Research and Development
- Hervé Faynel· Research and Development
- Julien Frantz· Research and Development
- Benjamin Godon· Research and Development
- Sébastien Masino· Research and Development
- Alexandre Verlhac· Research and Development
- Sylvia Abenzoar· Special Thanks
- Elisabeth Baur· Special Thanks
- Annika Boman· Special Thanks
- Franck Clement La Rosiere· Special Thanks
- Gil Cornut· Special Thanks
- Jean-Paul Da Silva· Special Thanks
- Céline Devie· Special Thanks
- Jérôme Desvignes· Special Thanks
- Carole Djaouti· Special Thanks
- Agnes Duval· Special Thanks
- Giselda Figueroa· Special Thanks
- Jérôme Grillon· Special Thanks
- Samantha Guanine· Special Thanks
- Boris Hertzog· Special Thanks
- Marie Hudelot· Special Thanks
- André Leyronnas· Special Thanks
- William Le Henanff· Special Thanks
- Mun Lo· Special Thanks
- Marc Miance· Special Thanks
- Sandrine Nguyen· Special Thanks
- Olivier Renouard· Special Thanks
- Pascal Raimbault· Special Thanks
- frederic simonot· Special Thanks
- Frédéric Vandenberghe· Special Thanks
- Peter Zinda· Sound Designer
- Becky Allen· Executive Producer
- Amanda Wyatt· Producer
- Scott Gershin· Creative Director
- Ric Roman Waugh· Screenplay by, Story by
- Tag Mendillo· Screenplay by, Story by
- Micah Wright· Story by
- Jay Lender· Story by
- Inon Zur· Original Music Composed and Produced by
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Shadow Ops: Red Mercury yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Shadow Ops: Red Mercury?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Shadow Ops: Red Mercury.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Shadow Ops: Red Mercury. Sign in to submit one.
Trailers
No trailers logged for Shadow Ops: Red Mercury yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Shadow Ops: Red Mercury yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Shadow Ops: Red MercuryNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Shadow Ops: Red Mercury.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Shadow Ops: Red Mercury.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…