
San Francisco Rush: Extreme Racing
Platforms: Microsoft Windows · Nintendo GameCube · Nintendo 64 · arcade video game machineGenres: Genres · Racing / Driving · 1st-person · Behind view · Real-time · Direct control · Automobile · Track racing
For the N64 version of the arcade hit, Midway added all-new courses and shortcuts. All six courses can be run in reverse, mirrored, or mirrored and reversed. There
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Cast & Crew · 57 people
- Mark Pierce· Executive Producer
- Forrest Miller· Software
- Dave Shepperd· Software
- Mark Van Der Pol· Software
- Bruce Rogers· Software
- Steven Bennetts· Software
- Mike Prittie· Art
- Gene Higashi· Art
- Jef Shears· Art
- Kirk Young· Art
- Todd Modjeski· Audio
- Chuck Peplinski· Audio
- David Reisner· Audio
- Farrokh Khodadadi· Audio
- Andrew Dyer· Hardware
- Steve Correll· Hardware
- Paul Shepard· Hardware
- Dennis Nale· Hardware
- Minh Nguyen· Hardware
- Rick Meyette· Hardware
- Jeff Peters· Hardware
- Leon Fritts· Hardware
- Tram Vu· Hardware
- Peter L. Takaichi· Design Services
- Mark Gruber· Design Services
- Ralph Perez· Design Services
- Mark Hoendervoogt· Design Services
- Stevie Landaverde· Design Services
- Mary Fujihara· Marketing
- David Macias· Marketing
- Ray Bersabe· Marketing
- Jackie Sherman· Marketing
- Mike Taylor· Sales
- Masao Ohata· Sales
- Elaine Shirley· Sales
- Tom Keil· Sales
- Alexandra Donnelly· Sales
- Neil Nicastro· Special Thanks
- Dan Van Elderen· Special Thanks
- Kenneth J. Fedesna· Special Thanks
- Steve Calfee· Special Thanks
- Jeff Cheney· Special Thanks
- Holly LaMontagne· Special Thanks
- Al Vernon· Special Thanks
- Randy Davis· Special Thanks
- Joe Drake· Special Thanks
- Ken Ray· Special Thanks
- John Ray· Producer
- Alan Gray· Software Lead, Car Dynamics, Graphics Guru
- James Petrick· Player Selections, Multi-player, Special FX
- John Geraci· Drone Intelligence, Audio
- Cameron Petty· Game/Track Design, 3D World Builder
- Tom Capizzi· Art Direction, Lead Car Builder
- Spencer Lindsay· Technical Direction, Lead 3D World Builder
- Robert Adams· 3D World Builder, Texture Maps, 2D Artwork
- Gunnar Madsen· Music & Sound FX Composer
- Pete Mokris· Hardware Engineer
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