
Saints Row IV
Platforms: Microsoft Windows · PlayStation 3 · PlayStation 4Genres: Genres · Action · Racing / Driving · Behind view · Sandbox / open world · Shooter · Direct control · Post-apocalyptic · Sci-fi / futuristic · Comedy
After the happenings of Saints Row: The Third, the Saints gang extended their reach and the protagonist became the President of the USA. Unfortunately during a press conference, disaster happens: aliens attack the White House, kidnap the Saints and...
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Cast & Crew · 299 people
- Brandon Bray· Project Audio Director
- Aaron Gallant· Audio Designers
- Kyle Vande Slunt· Audio Designers
- Roel Sanchez· Audio Designers
- Brendon Ellis· Technical Audio Support
- Larry Gates· Voice Specialist
- Byron Evora· Additional Audio
- Frank D'Angelo· Additional Audio
- Jake Rundall· Additional Audio
- Stephen Hodde· Additional Audio
- Stephen Quirk· Project Art Director
- Frank Marquart· Associate Art Directors
- Jasen Whiteside· Associate Art Directors
- Zachary Lowery· Animation Director
- Clay Mathews· Lead Animator
- Eric Butt· Animators
- Nick Niebling· Animators
- Scot Loving· Animators
- William Tam· Animators
- Eric Barrios· Lead Character Artist
- Benjamin Eoff· Character Artists
- Chris Fortier· Character Artists
- Iory Wang· Character Artists
- Jiovanie Velazquez· Character Artists
- Justin Miller· Character Artists
- Benny Lo· Cinematic Art Lead
- Bryan Mentock· Cinematic Artists
- Ev Religioso· Cinematic Artists
- James Casey Holland· Concept Artists
- Jose Vazquez· Concept Artists
- Steven Holt· Concept Artists
- John Anderson· Lead Interface Artist
- Jonathan Meilike· Interface Art
- Mike Rossi· Interface Technical Art
- Chris Claflin· Lead Lighting Artist
- Jonathan Criner· Lighting Artists
- Nick Owens· Lighting Artists
- Susan M. Cenci· Lighting Artists
- Tyler Penrod· Technical Animator
- Frank Fisher· Technical Art
- Craig Johnson· Vehicle Art
- James Austin Taylor· Vehicle Art
- Shayne Smith· Vehicle Art
- Jeremy Kendall· Lead Visual Effects Artist
- Marc Kirkland· Visual Effects Artist
- David Payne· Lead Weapons and Props Artist
- Seth Hawk· Weapons and Props
- George Sokol· Weapons and Props
- Peter Hartmann· Lead World Artists
- Victor Duarte· Lead World Artists
- Camden Bayer· World Artists
- Eric R. Warman· World Artists
- Greg Moudy· World Artists
- Matt Currey· World Artists
- Matt Upholz· World Artists
- Mike Anaya· World Artists
- Sean Koske· World Artists
- Ret Kritzon· World Artists
- Tim Wasson· World Artists
- Christopher W. DuBois· Additional Art
- David Giraud· Additional Art
- David Seabaugh· Additional Art
- Troy Williams· Additional Art
- Jason Montgomery· Additional Art
- LaTasha Tobias· Additional Art
- Marcus Cenci· Additional Art
- Scott Phillips· Project Design Director
- Bryan Dillow· Lead Gameplay Designer
- Alvan Monje· Gameplay Design
- Brad Johnson· Gameplay Design
- Damien Allen· Gameplay Design
- Darren Dienst· Gameplay Design
- Evan Boehler· Gameplay Design
- Jeff Touchstone· Gameplay Design
- Jimmy Cross· Gameplay Design
- Matt Boynton· Gameplay Design
- Stewart Brown· Gameplay Design
- David Bianchi· Lead System Designer
- David Abzug· System Design
- John H. Brunkhart· System Design
- Lorcan Murphy· System Design
- Matt A. Green· System Design
- Ryan McCabe· System Design
- Zavian Porter· System Design
- Nicholas Zippmann· Technical Design
- Jason L. Blair· Writing
- Jeffrey Bielawski· Writing
- Tony Bedard· Writing
- Drew Holmes· Additional Design
- Douglas Nelson· Additional Design
- James Hague· Additional Design
- Jameson Durall· Additional Design
- Ryan Spencer· Project Technical Director
- Phillip Alexander· Programming Support
- Aaron Canary· Lead AI Programmer
- Chris Neihengen· AI Programmers
- Stephen Tobias· AI Programmers
- Eric Braun· Characters and Animation
- Erik A. Rounds· Characters and Animation
- Neil Ryan· Lead Gameplay Programmer
- Dominic Braun· Gameplay Programmers
- Jim Brennan· Gameplay Programmers
- Joe Taylor· Gameplay Programmers
- Johnny Owens· Gameplay Programmers
- Jon Breuer· Gameplay Programmers
- Kenny Chinn· Gameplay Programmers
- Kinzie L. Schwab· Gameplay Programmers
- Matt Gawalek· Gameplay Programmers
- Stephen Horn· Gameplay Programmers
- Will Alberts· Gameplay Programmers
- Sean Rose· Interface
- Shawn Lindberg· Physics, Vehicles and Audio
- JT Hooker· Rendering
- Randy Oberlerchner· Lead Systems Programmer
- Nate Ward· Systems Programmers
- Russell Aasland· Systems Programmers
- Jay Kreibich· Telemetry & Metrics
- Scott Honnigford· Additional Programming
- Jim Boone· Producer
- Greg Donovan· Production Support
- David Cubberly· Lead Associate Producer
- Kate Marlin-Nelson· Associate Producer
- Jesse Farrell· Assistant Producers
- Kenny Schwarz· Assistant Producers
- Lesley Wells-Lewis· Project Management Director
- Anne Odom· Area Project Management
- Lissette Wells· Area Project Management
- Robert Gable· Area Project Management
- Joseph Ferraro· Production Intern
- Rose Hunt· Additional Production
- Daniel Sutton· Additional Production
- Ismael Vicens· Additional Production
- Marissa Torrison· Additional Production
- Mike Kosakowski· Additional Production
- Adam Pletcher· Studio Architects
- Chris Helvig· Studio Architects
- Dave Baranec· Studio Architects
- Eric Arnold· Studio Architects
- Rusty Sempsrott· Studio Architects
- Alan Lawrance· Programmers
- Albert DeBacker· Programmers
- Andy Cunningham· Programmers
- Chris Dodd· Programmers
- Christian Ebbecke· Programmers
- Dan Fike· Programmers
- Dave Andsager· Programmers
- Isaac Vanier· Programmers
- Jeff Keely· Programmers
- Jeffrey Massung· Programmers
- Jeremiah Zanin· Programmers
- John Lytle· Programmers
- Mike Flavin· Programmers
- Mike Wilson· Programmers
- Nicholas Lee· Programmers
- Rob Rypka· Programmers
- Scott M. Fischer· Programmers
- Scott Kircher· Programmers
- Ando Roose· Art
- Jeff Harris· Art
- Alex Jerez· Technical Art
- Andrew Dour· Technical Art
- Brian Mushika· Technical Art
- Jason Childress· Technical Art
- Jeff Hanna· Technical Art
- Mitri Vanichtheeranont· Technical Art
- Nathan Turner· Technical Art
- Tyler Good· Technical Art
- Jason Parks· Technical Art
- Kelly Snapka· Technical Art
- Nick Silveira· Technical Art
- Randall Hess· Technical Art
- Anne Chilldon· Design
- Randy Nash· Technical Design
- Jason Hayes· Additional Technical Art
- Aaron Gresch· Additional Programming
- John Buckley· Additional Programming
- Mark Allender· Additional Programming
- Matthew Bandy· Additional Programming
- Rick Bernotas· Additional Programming
- James Torbit· Producer
- Glynis Barker· Project Management Director
- Andrew Eads· QA Manager
- Mitch Cronin· QA Leads
- Nicholas Sans· QA Leads
- Benjamin N. Brenner· QA Leads
- Jason Strauman· Senior QA Testers
- Joseph Wells· Senior QA Testers
- Jason Fass· Senior QA Testers
- Daniel P. Schorsch· Senior QA Testers
- Tom Straight· QA Testers
- Marc Turner· QA Testers
- Adam Kouzmanoff· QA Testers
- Adam Kyrouac· QA Testers
- Ashley Jerome· QA Testers
- Brendan McElroy· QA Testers
- Brittany Smith· QA Testers
- Brittni Ballard· QA Testers
- Chad Dodson· QA Testers
- Chase Colton· QA Testers
- Chelsea Chapman· QA Testers
- Christina Kniskern· QA Testers
- David Klein II· QA Testers
- Derek Wade· QA Testers
- Edward Vollenweider· QA Testers
- Eric Montano· QA Testers
- George Signore· QA Testers
- Glen Moeller· QA Testers
- James Cardoni· QA Testers
- Jennifer Campbell· QA Testers
- Jeremy Moncauskas· QA Testers
- Kyle Hawkins· QA Testers
- Lily Miller· QA Testers
- Michael Hoyt· QA Testers
- Mike DeBonis· QA Testers
- Nate Berg· QA Testers
- Nathaniel Sinn· QA Testers
- Peter Resendiz· QA Testers
- Ryan Mansfield· QA Testers
- Armani Booker· Additional QA
- Daniel Elder· Additional QA
- James P. Scheeler· Additional QA
- Joseph C. Wolf· Additional QA
- Josh Miethe· Additional QA
- Keith Hardyman· Additional QA
- Morgan Henry· Additional QA
- Sumit Sheth· Additional QA
- Tom Nora· Additional QA
- Daniel Cermak· General Manager
- Matt Flegel· Studio Art Director
- John Gnuechtel· Studio Art Manager
- Ariel Gross· Studio Audio Director
- Steve Jaros· Studio Creative Director
- Jason Scott· Studio Design Director
- Anoop Shekar· Studio Design Manager
- Clint Ourso· Studio Production Manager
- Jeff Thompson· Studio Director of Programming
- Jordan Lynn· Player Experience Researcher
- Elizabeth Zelle· Assistant Player Experience Researcher
- Alex Mejia· Video Editor
- Don Elmore· IT Manager
- Eric Osmundson· IT Systems Engineers
- Paul Burk· IT Systems Engineers
- Casey Fish· IT Technicians
- Devin Barkley· IT Technicians
- Justin Heath· IT Programmer
- Matthew Madigan· Director, Studio Finance
- Teresa Meade· Financial Analyst
- Laural Collins· Director of Human Resources
- Erica Haack· Sr. HR Generalist/Recruiter
- Alex Ivanova· HR Administrator
- Bonnie Lynn Judy· Office Manager
- Mandy Reiter· Receptionists, Community Relations Associate
- Alexandra Polly· Receptionists
- Rahman Kariem· Custodians
- James Cannon· Custodians
- Calverlear Washington· Custodians
- Michael Kulas· Special Thank
- Christopher M. Allen· Special Thank
- Jason Rubin· Special Thank
- Aria Soleil Bayer· Production Babies
- August Gross· Production Babies
- Camelia Luz Vazquez· Production Babies
- Charlotte Owens· Production Babies
- Desmond Vincent Mejia· Production Babies
- Donald John Elmore IV· Production Babies
- Easton Religioso· Production Babies
- Elizabeth Marie Moudy· Production Babies
- Ethan Scott Finlay Boehler· Production Babies
- Isabelle Izzy Elyse Sans· Production Babies
- Logan Alexander Nelson· Production Babies
- Maggie Hooker· Production Babies
- Nicholas Boynton· Production Babies
- Rei Mia Mathews· Production Babies
- Malcolm Kirby Jr.· Original Compositions and Scoring
- Matthew Long· Concept Art
- Kevin Sheller· Senior Producer
- Lisa Starc· VFX Art
- Darin Beaver· VFX Art
- Andrew Cheng· Environment Art
- Daniel Triplett· Environment Art
- Dave Cory· UI Art
- Roosevelt S. Pittman· Additional Art
- Dustin Carroll· Additional Art
- Benjamin Savage· Additional Art
- Kerry J. Ganofsky· CEO & Founder
- Eric Nofsinger· Chief Creative Officer
- Raymond E. Bailey· Chief Information Officer
- Jacob Fitch· VP of Finance & Operations
- Anthony Glueck· Software Development Director
- Margaret M. Bohlen· Office Manager & HR
- Alexander R. Bovey· IT Specialist
- Hristos N. Triantafillou· IT Specialist
- Matthew Williams· Facilities Manager
- Joe Hamell· Special Thanks
- Bill Jacoby· Special Thanks
- Steven Flenory· Studio Director
- Elliott Haase· Production Team
- Aaron Burt· Engineering Team
- Aaron Westendorf· Engineering Team
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