
Ride to Hell: Retribution
Platforms: Microsoft Windows · PlayStation 3Genres: Genres · Action · Racing / Driving · Behind view · Quick Time Events (QTEs) · Shooter · Direct control · Motorcycle · Adult
Ride to Hell: Retribution is an action game that incorporates different gameplay elements. The game is set in 1969 in America and has Jake Conway as the protagonist, a biker and Vietnam veteran. When he comes back he goes to live with his brother Mikey...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 267 people
- Todd Eckert· Motion Capture Director
- Joshua Stubbs· Audio
- Jay Buchanan· Original Music Composed by
- Robin Everhart· Original Music Composed by
- Scott Holiday· Original Music Composed by
- Michael Miley· Original Music Composed by
- Michael Neil Gowland· Lead Level Design
- Chris Cook· Level Design Team
- Nezar Shalbak· Level Design Team
- Jonathan Urwin· Level Design Team
- Matt York· Level Design Team
- Emily Knox-Wilson· Level Design Team
- James McCreadie· Level Design Team
- Jonathan Chater· Lead 2D Designer
- Matthew Clarke· Design Manager
- Ryan Weatherhead· Design Team
- Kenton Fletcher· Design Team
- Michael Turner· Design Team
- Katharina Bareiss· Localisation QA Technicians
- Sumit Arora· Project Managers
- Piyoosh Sah· Project Managers
- Neeraj Bhardwaj· Test Leads
- Kunal Ghoran· Test Leads
- John Payne· Game Team 2
- Brian Jobling· C.E.O.
- Darren Jobling· C.O.O.
- Andrew Perella· C.T.O.
- Mark Barton· Creative Manager
- Mark McClumpha· Technology Manager
- Dave Hawes· Project Manager Coding
- Alex Crabbe· Game Team
- Ben Ponsford· Game Team
- Ben Nealon· Game Team
- Cristian Stefanescu· Game Team
- Graeme Love· Game Team
- Kevin Franklin· Game Team
- Ian Downing· Game Team
- Joe Forster· Game Team
- Michael Boyd· Game Team
- Craig McHugh· Game Team 2
- Adam Curtis· Game Team 2
- Philip Farquharson· Game Team 2
- Robin Firth· Game Team 2
- Jason Gowthorpe· Game Team 2
- Gary Johnson· Game Team 2
- Jordan McGreevy· Game Team 2
- Will McKenzie· Game Team 2
- Haydn Peterswald· Game Team 2
- Oliver Powell· Game Team 2
- Darryn Robson· Game Team 2
- Matthew Stafford· Game Team 2
- Rafael Szefler· Game Team 2
- Adam Pinder· Game Team 2
- Martin Wilson· Game Team 2
- Caleb Leeke· Technology Team
- Daniel Hoare· Technology Team
- Dinesh Kumar· Technology Team
- George Carty· Technology Team
- Owen Watson· Technology Team
- Mike Jones· Technology Team
- Christopher O'Connor· Technology Team
- Richard Coates· Art Manager
- Duncan Hall· Lead Technical Artist
- Adam Dudley· Lead Environment Artists
- Lee Doyle· Lead Environment Artists
- Christopher M. Owens· Lead Environment Artists
- Andrew Stockton· Environment Art Team
- Anthony Thornton· Environment Art Team
- David Doherty· Environment Art Team
- Gareth O'Neill· Environment Art Team
- Petar Manakovski· Environment Art Team
- Tom Leighton· Environment Art Team
- Stuart Flint· Environment Art Team
- Xiaochun Huang· Environment Art Team
- Paul McCourt· Lead Vehicle Artists
- Terry Jackson· Lead Vehicle Artists
- Alan Kwok· Vehicle Artists
- Andy Wan· Vehicle Artists
- Lee Peers· Vehicle Artists
- Alex O'Dwyer· Lead Animators
- Tom Higgins· Lead Animators
- Martin Greenall· Animation Team
- Matt Hall· Animation Team
- Richard McEntteggart· Animation Team
- Kimberley Dimmock· 2D Art Team
- Ryan Miller· 2D Art Team
- Chris Clark· 2D Art Team
- David Hall· Effects Artist
- Andrew McDonnell· Concept Art
- Ewan McKenzie· Quality Assurance
- Steffen Anders· Quality Assurance
- Michael Anderson· Quality Assurance
- Adam Capon· Quality Assurance
- Kieran Clarke· Quality Assurance
- Rowan Haddow· Quality Assurance
- Rosie Hamilton· Quality Assurance
- Shaun Hogg· Quality Assurance
- James McCaughern· Quality Assurance
- Paul Simmons· Quality Assurance
- Mark Page· Quality Assurance
- Denis Sirotkin· Quality Assurance
- Jon Murray· Internal Audit
- Andrew Powell· Internal Audit
- Marc Schuszler· I.T.
- Andy Gray· I.T.
- Barry Hoffman· Marketing
- Jason Collins· Marketing
- David Crompton· Marketing
- Marc Mulhern· Marketing
- Dan Robinson· Marketing
- Ashley Westgate· Marketing
- Geoff Bell· CS/CM Team
- Robert Gray· CS/CM Team
- Chris Hohbein· CS/CM Team
- Sean Lyons· CS/CM Team
- Christopher Neumann· CS/CM Team
- Jonathan Parker· CS/CM Team
- Jakub Soltysik· CS/CM Team
- Gary Liu· Finance
- Iain Stein· Finance
- Nicola Burgess· Licensing Manager
- Arwen Duddington· Eutechnyx Admin
- Erin Turnbull· Eutechnyx Admin
- Melissa Bradley· Eutechnyx Admin
- Claire Dickson· Eutechnyx Admin
- Zoe Strong· Eutechnyx Admin
- Rosemary Temple· Eutechnyx Admin
- Vivian Luke· Studio Manager
- Stéphane LeRoy· Senior Game Developer
- Anthony Tam· Lead 3D Artists
- Dennis Fong· Lead 3D Artists
- Chi Chung Mok· Lead 3D Artists
- Jason Kam· Senior 3D Artists
- Kwok Kwan Lok· Senior 3D Artists
- Lam Kong Chung· Senior 3D Artists
- Lock Sin Ka Lok· Senior 3D Artists
- Keith Wu Shing Fung· Game Interface Artists
- Mark Shih-Hao Ke· Game Interface Artists
- Reno Liang· Studio Manager
- Jacqueline Shen· Operations Manager
- Lol Scragg· CEO
- Bruce McNeish· CTO
- Gary Whitton· Animators
- Scott Dunbar· Animators
- Mark Greenshields· CEO
- Helen Lauder· Project Manager
- Duncan Backus· Legal
- Guido Eickmeyer· Development Director, Executice Producer
- Nikolay Stoyanov· Art Directors
- Alexander Stein· Art Directors
- Lukáš Kotrlý· Localization Manager
- Christopher Luck· Release Manager Games
- Carl Barrett· Compliance Lead
- Menno van der Bil· International Marketing Director
- Vincent Kummer· Senior Brand Manager
- Rupert Ochsner· Brand Manager
- Christian Löhlein· Head of Art
- Philipp Foly· Senior Art Conceptor
- Thomas Sighart· Video Expert
- Martin Metzler· Senior PR Manager International
- Claudia Bäumler· PR Manager International
- Jörg Spormann· Online Marketing
- Daniel Langer· Online Marketing
- Maurice Tan· Community Manager
- Aubrey Norris· Manager of Marketing, Manager of PR
- Ryan Avery· Communications Coordinator
- Paul Nicholls· Sales Director Northern Europe, Marketing Director Northern Europe
- Amy Namihas· Head of Marketing, Head of Public Relations
- Peter Ballard· UK Marketing Manager
- Mario Gerhold· Marketing Director
- Kay Jungmichel· Marketing Manager
- Kerstin Brüggemeier· Communications Manager
- Martin Sirc· General Manager
- Andreas Jonsson· Sales Manager
- Marcus Legler· Marketing Manager, PR Manager
- Óscar del Moral· Marketing Director
- Jaime J. Gonzalez· Assistant Marketing
- Mercedes Guerra· Technical Assistance
- Carolina Moreno· PR Manager
- Gustavo Voces· PR Executive
- Daniele Falcone· Marketing Manager
- Frida Romano· Trade Marketing Manager
- Tania Rossi· PR Manager
- Michele Minelli· Category Manager Games
- Emmanuel Melero· Marketing Manager
- Barbara Allart· PR Manager
- Anne Chantreau· Community Manager
- Lucie Saulnier· PR Manager Junior
- Hans Lange· General Manager
- Nino del Conte· Sales Manager
- Yvette Hes· Marketing Manager Netherlands
- Koenraad Parrein· Marketing Manager Belgium
- Erik Hittenhausen· Head of QA
- Pietro Faccio· Operations Manager
- Julian Mower· QA Manager
- Grzegorz Kanas· Functionality QA Technicians
- Mateusz Orzechowski· Functionality QA Technicians
- Piotr Januszko· Functionality QA Technicians
- Katarzyna Mikos· Functionality QA Technicians
- Adam Biwojno· Compliance Platform Leads
- Przemek Brutkowski· Compliance Platform Leads
- Bartosz Moćko· Compliance QA Technicians
- Antonio Grasso· Localisation QA Project Coordinator
- Martina Sofia· Localisation QA Lead Technician
- Irene Silvera· Localisation QA Technicians
- David Shaibu· Localisation QA Technicians
- Tatiana Cubas· Localisation QA Technicians
- Sandeep Pandita· Testers
- Mangesh Bhatkar· Testers
- Amol Bohara· Testers
- Faisal Khateeb· Testers
- Jitendra Pawar· Testers
- Prasad Pakale· Testers
- Nitish Choudhary· Testers
- Nikhil Srivastava· Testers
- Vishal Gadepatil· Testers
- Chaitanya Vahalkar· Testers
- Graham James· Producer
- Dave Thompson· Producers
- Jamie Irvine· Producers
- Terry Lee· Producers
- Christoph Vietzke· Producers
- Doug Wolff· Producers
- Tyrone Spence· Art Production Manager
- Kay Richardson· Production Manager
- Roman Grow· Senior Producer
- Isaac Parakhen· Senior Creative Producer, VO Actors
- Christian Moriz· International Director Production
- Corinna Elkayam· Product Manager
- Daniel Gaitzsch· Product Release Manager / Mastering
- Jon Schutts· Senior Producer
- Nick Turner· Product Manager
- Roberto Serrano· Product Manager
- Paul Latrasse· Product Manager
- Caroline Ferrier· Production Manager
- Wong Hoi King· Game Programmer
- Bert McDowell· Programmers
- David Sowerby· Programmers
- Donald Revie· Programmers
- Edmund Kaspuniak· Programmers
- Gillian McNab· Programmers
- Jonty Dawson· Programmers
- Peter Walsh· Programmers
- Shaun Simpson· Programmers
- Gordon Bell· Programmer
- Chris Chapman· Programmers
- Tim Angus· Programmers
- David Siskovic· Audio Engineer, VO Actors
- John Sanderson· Assistant Voice Director, VO Actors
- Joe Assante· VO Actors
- Conor Hall· VO Actors
- Anthony Aroya· VO Actors
- Sumona Roy· VO Actors
- Ryan Deluca· VO Actors
- David Thornton· VO Actors
- Frank Todaro· VO Actors
- Rodger Thompson· VO Actors
- Steve Carter· VO Actors
- Chip Joel· VO Actors
- Leer Leary· VO Actors
- Chris Platt· VO Actors
- Elizabeth Romanski· VO Actors
- David Gonzales· VO Actors
- Tara Grey· VO Actors
- James Byun· VO Actors
- Gero Wachholz· VO Actors
- Tom Smetham· Screenwriter
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Ride to Hell: Retribution yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Ride to Hell: Retribution?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Ride to Hell: Retribution.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Ride to Hell: Retribution. Sign in to submit one.
Trailers
No trailers logged for Ride to Hell: Retribution yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Ride to Hell: Retribution yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Ride to Hell: RetributionNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Ride to Hell: Retribution.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Ride to Hell: Retribution.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…