
Resident Evil: Operation Raccoon City (2012)
Platforms: Xbox 360 · PlayStation 3 · Windows · Xbox One · Xbox SeriesGenres: Genres · Action · Behind view · Shooter · Survival horror · Regional differences
Resident Evil: Operation Raccoon City is a third-person shooter and a spin-off of the long-running Resident Evil series. Unlike the main games in the series, it is less of a survival horror game and more of an action-packed shooter, also prompted by...
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Age Rating
M
Cast & Crew · 296 people
- Anna Sloan· Studio Talent Manager
- Brad J. Anderson· Audio Producer
- Yoshito Kato· Audio Support
- Hideki Okugawa· Audio Support
- Hiroshi Ohno· Audio Support
- Ian Christy· Lead Campaign Designers
- Greg Lesky· Lead Campaign Designers
- Rebecca Lathangue· Game Designers
- Chris Lee· Game Designers
- David McAnerin· Game Designers
- J. Tyler McCulloch· Game Designers
- Michael Nightingale· Game Designers
- Milo R. Casali· Level Designers
- Andrew J. Li· Level Designers
- Dylan Loney· Design Support
- Cody Shankey· Design Support
- Anton Crnkovic· Audio Designer
- Yumiko Uchida· Title Logo Designer
- Toshiaki Mori· Publicity Layout an Design
- Nanase Kikuchi· Manual Design
- Koji Kanemori· Web Design, PC
- Hisashi Takao· Web Design, PC
- Ayako Higashi· Web Design, PC
- Kana Maeda· Web Design, PC
- Miyoko Hayashi· Web Design, PC
- Hitoshi Oose· Web Design, Mobile
- Mizuki Kimura· Web Design, Mobile
- Andrew Santos· Game Director
- Tuomas Pirinen· Co-Game Director
- Dan McBride· Director of Development
- Paul Simon Martin· Director of Technology
- Adam Bullied· Game Direction, Initial Concept, Script Writing
- Yasuhiro Seto· Director
- Karen Conroe· Director of Brand Marketing
- Gary Lake-Schaal· Director of Product Operations & Technology
- Barry MacDougall· Art Director
- Alan Bucior· Technical Director
- Scott Paterson· Studio Art Director
- Brian Thalken· Managing Director
- Lance Davis· Chief Financial Director
- Satoru Inoue· Translator Coordinator, Production Coordinator
- Stephen O'Grady· Lead Environment Artist
- Jay Evans· Lead Character Artist
- John Bresky· Lead Animator
- Jeremy Kersey· Lead Technical Artist
- Kirk Takei· Lead Lighting Artist
- Keswick Allen· Environment Artists
- Sean Barner· Environment Artists
- David Chan· Environment Artists
- Jocelyn R. Fung· Environment Artists
- Tyler Haider· Environment Artists
- James King· Environment Artists
- Chris Larsen· Environment Artists
- Matthew Massier· Environment Artists
- Fiona Mok· Environment Artists
- Jen Morgan· Environment Artists
- Stuart D. Ure· Environment Artists
- Landin Kent· Special Effects Artists
- Steven Mumford· Special Effects Artists
- Ernie Patzel· Special Effects Artists
- Robert Butterworth· Technical Artists
- Robert Hexter· Technical Artists
- Simon Paul Mills· Technical Artists
- Robert Peet· Technical Artists
- Alex Carigi· Concept Artists
- Darren W. Gough· Concept Artists
- Brandon Reimchen· Concept Artists
- Sean Thompson· Graphics Artists
- Darren Woo· Graphics Artists
- Chris Cairns· Animators
- Peter Donnelly· Animators
- Mike Drew· Animators
- Andrew Hudec· Animators
- Ryan Leeper· Animators
- Jeff Martens· Animators
- John Mohr· Animators
- Phillip F. Tiqui· Animators
- Nick Unden· Animators
- Harlan J. Galer· Character Artists
- David Kuo· Character Artists
- Jono Lee· Character Artists
- Loksoon Lim· Character Artists
- Ken Lai Cham Chuen· Character Riggers
- Scott Xiong· Character Riggers
- Richard Ahtow· Lighting Artists
- Dayna G. Bland· Lighting Artists
- Diego Castaño· Engine Support Team
- Mike Cline· Engine Support Team
- Stephen Friesen· Engine Support Team
- Richard Walker· Engine Support Team
- Mervin Ooi· Quality Assurance Manager
- David Lindsay· Development Support Lead
- Rob Bruynooghe· Development Support
- Michael Caswell· Development Support
- Tristan Coyle· Development Support
- Sean Currie· Development Support
- Ivan Donik· Development Support
- Mike Ennik· Development Support
- David Evans· Development Support
- Michael Knowles· Development Support
- Gabriel Koenig· Development Support
- Sarah Mah· Development Support
- Shannon Nystedt· Development Support
- Greg Priebe· Development Support
- Martin Rzepka· Development Support
- Christopher Sevigny· Development Support
- Steve Waldman· Development Support
- Benjamin A. Jones· IT Manager
- Jeffrey Mills· IT Helpdesk Technician
- Carly Matheson· Studio Administrator
- Chelsea Dobbelsteyn· Studio Coordinator
- David Gibson· Development Support
- Eric C. Chan· Development Support
- Brian R. Chandra· Development Support
- Kelsey Wagner· Animator
- Will Sheldon· Technology Services Manager
- Derek Winnicki· IT Helper
- Eiichiro Sasaki· Assistant Directors
- Kenji Matsuura· Assistant Directors
- Kentaro Nihei· Assistant Directors
- Yoshitatsu Mori· Assistant Directors
- Tatsuya Ogawa· Art Director
- Shigenori Kiwata· Special Advisor
- Hitoshi Yokota· Technical Advisor
- Peter Fabiano· Localization Director
- Kaori Funakoshi· Localization Coordinator
- Miguel E. Corti· Lead English Editor
- Mark Reichwein· English Editor
- Ludovic Nomura· French Translators & Editors
- Francis Ishii· French Translators & Editors
- Giuliana Poletti· Italian Translators & Editors
- Gianluigi Riccio· Italian Translators & Editors
- Vanco der Robbenfolterer· German Translators & Editors
- Zar Zentralhass· German Translators & Editors
- Federico Sauret Encabo· SpanishTranslators & Editors
- Patricia Trujillo· SpanishTranslators & Editors
- Tsutomu Masuda· Promotion Team
- Manabu Okamoto· Promotion Team
- Eiko Takino· Promotion Team
- Ryosuke Hagiwara· Publicity Planning Team
- Toshiaki Matsuda· Publicity Planning Team
- Kunio Funahara· Publishing and 1st Party Support
- Moto Shinobe· Publishing and 1st Party Support
- Kosuke Nakano· Publishing and 1st Party Support
- Yuki Sumida· Publishing and 1st Party Support
- Isao Toki· Publishing and 1st Party Support
- Yoshihiro Tomita· QA Manager
- Yasuo Takayama· Lead Tester
- Takahiro Tokuda· QA Fine-Tuning
- Takeshi Nishimoto· QA Fine-Tuning
- Tetsuya Shibutani· QA Fine-Tuning
- Shigemi Komatsu· Progress Control Team
- Yasuhiro Matsuo· Progress Control Team
- Keita Nakajima· Progress Control Team
- Kenichi Noda· Progress Control Team
- Susumu Kobayashi· Progress Control Team
- Tsukasa Takenaka· Special Thanks
- Tomonori Takano· Special Thanks
- Takami Taki· Special Thanks
- Shoei Okano· Special Thanks
- Masako Honma· Special Thanks
- Yasuko Shimoda· Special Thanks
- Satomi Hayashi· Special Thanks
- Takanori Amano· Special Thanks
- Christian Svensson· Senior Vice President, Capcom North America
- Brian Keltner· Public Relations Manager
- Alicia Kim· Associate Director of Public Relations
- Shawn Baxter· Associate Community Managers
- Brett Elston· Associate Community Managers
- Greg Moore· Associate Community Managers
- Michael Pattison· Senior Vice President of Marketing, NA & Euope
- Shigemi Tanaka-Lee· Senior Manager, Global Marketing Operations
- Stuart Turner· Head of Marketing UK & Europe
- Rhys Cash· Manager, Digital, Strategy and Research, Europe
- Ben Wyer-Roberts· Manager, Marketing Strategy, Europe
- Laura Skelly· PR Executive, PR Strategy, Europe
- Reiko Nakai· Junior Global Marketing Relations Assistant
- Kai Stüwe· Senior Marketing Manager Capcom Entertainment Germany
- Nasko Fezja· Marketing Manager Capcom Entertainment France
- Florence Bethuys· Senior Marketing Services Manager (Europe)
- Angelique Schierz-Crusius· Web Manager, Europe
- Leo Tan· Senior PR Manager, UK
- Lars Kühme· PR Manager Capcom Entertainment Germany
- Laure Isambert· PR Manager Capcom Entertainment Francec
- Amarjit Bilkhu· Creative Artorker
- Adam Merrett· PR Assistant, UK
- Hidé Gondoh· Movie Director
- Takashi Kubozono· Technical Director
- Chari Andrian· Business Development Manager
- Dave Witcher· Submissions Manager
- William James Rompf II· Quality Assurance Manager, Customer Service Manager
- David Crislip· Communications Manager
- Shino Imao· Communications Coordinators
- James C. Wilson· Communications Coordinators
- Ryuko Takahashi· Communications Coordinators
- Sean C. Houlihan· Quality Assurance Leads
- Shamis Kabil· Quality Assurance Leads
- Ryojiro Sato· Quality Assurance
- Marc Anthony Rodriguez· Quality Assurance
- Jared Karklins· Quality Assurance
- Michael Meier· Quality Assurance
- Joseph Greer· Quality Assurance
- Alex Macutay· Quality Assurance
- Jordan Bruce· Quality Assurance
- Michael Crabtree· Quality Assurance
- Jonathan Olazabal· Quality Assurance
- Michal Wisniowski· Quality Assurance
- Bryce Clifton· Quality Assurance
- Kairi Tsunoda· Quality Assurance
- Carrie Judge· QA & Operations, Europe
- Steve Cartwright· QA & Operations, Europe
- David Haddon· QA & Operations, Europe
- Soraya Kara· QA & Operations, Europe
- Nicole Beale· QA & Operations, Europe
- Yutaro Kishikawa· CG Director
- Yumiko Tanaka· CG Artists
- Minako Okuguchi· CG Artists
- Peter Doidge-Harrison· Lead Producer
- Michael Kerr· Producers
- Gerald Magnusson· Producers
- Paige Meekison· Producers
- Devon Detbrenner· Associate Producers
- David Lin· Associate Producers
- Naoki Shimmachi· Associate Producers
- Vivian Tan-Ng· Associate Producers
- Aaron Breukers· Assistant Producer
- Greg Salter· Producer
- Masachika Kawata· Producer
- Michiteru Okabe· Assistant Producers
- Mike Jones· Assistant Producers
- Makoto Kadono· Product Management
- Matthew Walker· Production Coordinators
- Reed Baird· Production Coordinators
- Shuro Kawano· Production Coordinators
- John Diamonon· Product Marketing Manager
- Mike Lunn· Product Marketing
- Shana Teri Bryant· Additional Product Development Support
- Greg Lewickyj· Additional Product Development Support
- Richard Earl· Product Manager, Marketing Strategy, Europe
- Karl Reader· Product and Community Manager, UK
- Tim Heider· Product & Community Manager Capcom Entertainment Gemany
- Alexandre Lecler· Product & Community Manager Capcom Entertainment France
- Rey Jimenez· Producer
- Jay Dee Alley· Senior Director of Product Development
- Erin Krell· Associate Director of Product Development
- Hiromasa Inoue· Producer
- Simon Beaumont· Lead Gameplay Engineer
- Nick Bamford· AI Engineers
- Peter Chan· AI Engineers
- Aaron Koenig· AI Engineers
- David Smith· AI Engineers
- Jason Verhiel· AI Engineers
- Mohammed Hussein· Animation Engineers
- John Li· Animation Engineers
- Drew Davenport· Gameplay Engineers
- Jason Filsinger· Gameplay Engineers
- Nathan Harris· Gameplay Engineers
- Wei Hu· Gameplay Engineers
- Fred Kimberley· Gameplay Engineers
- Ryan Lu· Gameplay Engineers
- Jason Voisin· Gameplay Engineers
- Craig Penner· Co-op Engineer
- Nigel Knox· Network Engineers
- Alexander Matveev· Network Engineers
- Ryan McDougall· Network Engineers
- Alexei Polkhanov· Network Engineers
- Matthew Cairns· Graphics, Systems & Tools Engineers
- Ben Hanke· Graphics, Systems & Tools Engineers
- John Harvey· Graphics, Systems & Tools Engineers
- Yann Le Maner· Graphics, Systems & Tools Engineers
- Cedric Lee· Graphics, Systems & Tools Engineers
- James McLaren· Graphics, Systems & Tools Engineers
- Kenneth Nicol· Graphics, Systems & Tools Engineers
- Gary Steinke· Graphics, Systems & Tools Engineers
- Angus Graham· UI Engineers
- Aaron Netz· UI Engineers
- Andrew Wright· UI Engineers
- Lawrence Cheung· Build Engineers
- Daniel Kobelsky· Build Engineers
- Jon Wiedemann· Build Engineers
- Ciarán Llachlan Leavitt· Documentation Engineer
- Phillip Bull· Software Engineers
- Sandro Furini· Software Engineers
- Laurent Ancessi· Software Engineers
- Armin Bahramshahry· Software Engineers
- Oliver Sterczyk· Technical Documentation Engineer
- Kazuya Takimoto· Mixing Engineer
- Jason Au· Game Scripters
- Sam Beliveau· Game Scripters
- Benoit Busque· Game Scripters
- Simon Cameron· Game Scripters
- Caley Charchuck· Game Scripters
- Taylor Stewart· Game Scripters
- Blair Thorburn· Game Scripters
- Nguyen Tran· Game Scripters
- Amanda Doiron· Script Writer
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