
Recompile (2021)
Platforms: Windows · Windows Apps · PlayStation 5 · Xbox Series · Xbox Cloud GamingGenres: Genres · Action · 3rd-person (Other) · Metroidvania · Platform · Puzzle elements · Direct control · Fantasy · Sci-fi / futuristic
Witness the birth of sapient AI in this sprawling atmospheric hacking adventure. Combining traditional Metroidvania mechanics with a dynamic branching narrative system, Recompile challenges...
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Cast & Crew · 88 people
- Francis Ingrand· President
- Guillaume Jamet· Head of Publishing
- Mathieu Van Kemenade· Marketing Director
- Emma Delage· Lead Product Manager
- Olivier Figère· Product Managers
- William Tabary· Product Managers
- Thibaut Eloy· Associate Product Manager
- Lou Dessaigne· Community Developer
- Charlotte Accardi· Community Manager
- Charlène Hérault· Marketing and Communications Assistant
- Shanice Mercier· Corporate Communications Assistant
- Thibault Jullian· Visual Communications Manager
- Antoine Gisbert· Graphics Designer
- Evan Rastovac· Video Content Creation Assistant
- Kavka Wang· Communications Officer - China
- Stéphanie Beaudoin· PR & Events Manager
- Thomas Reisenegger· Europe PR Partners
- Paul Nadin· Europe PR Partners
- Kristian Wingfield-Bennett· Europe PR Partners
- Alex Chinchen· Europe PR Partners
- Stephanie Tinsley Fitzwilliam· US PR Partners
- Thomas Schulenberg· US PR Partners
- Matthieu Hurel· Scouting Wizard
- Lucas Johnston· Senior Lead Producer
- Hermine Fontaine· Associate Producer
- Mickaël Andrieu· Associate Asset Producer
- Thomas Ducept· QA Testers
- Erwann Pottier· QA Testers
- Olivier Penot· Head of Consoles
- Jennifer Lamy· Console Release Managers
- Emilie Regnier· Console Release Managers
- Gao Zheren· Country Manager - China
- Benjamin Garel· Business Development Manager
- Charles Borrelly· Junior Account Manager
- Johan Caron· Assistant Account Manager
- Bastian Delalande· Account Manager - Cloud
- Kévin Scatton· Head of PC Content
- Alizé Feret· Content Manager - PC
- Ga-Yi Ng· Content Assistant - PC
- Maja Aleksoska· QA Lead
- Mario Mitrovski· QA Testers
- Kristijan Angjelkoski· QA Testers
- Bojan Madzarov· QA Testers
- Anastasija Krstevska· QA Testers
- Alberto Delovski· QA Testers
- Alex Rose· Technical Director, Console Ports, Ports, Tooling, Physics, Localization
- Denis Andryushechkin· Localization Coordination
- Andrei Semenkovich· Localization Coordination
- Bérangère Holweck· French
- Éric Holweck· French
- Ulrich Onken· German
- Constanze Vogl· German
- Ramón Méndez González· Spanish
- Curri Barceló· Spanish
- Judit Tur Cladera· Spanish
- Michael Kalichenkov· Russian
- Daria Shapiro· Russian
- Isshak Ferdjani· Marketing (Dear Villagers)
- Leïla Satsou· Production (Dear Villager)
- Tim Davies· Legal (Sheridans)
- Aoife O'Donovan· Trailer Music
- Emily Buehler· Event Assistance
- Ronald M. Clifford· Event Assistance
- Chandler Wells· Accounting
- Alex Darby· Console Porting Assistance
- Phi Dinh· Game Director, Gameplay Programming, Technical Art, Game Design, Additional Level Design
- James Vincent Marshall· Art Director, VFX, Animation, Character Design
- Richard Evans· Audio Director, Sound Design, Music, Level Design
- Pip Simms· Narrative Designer, Concept Art, Level Design, Writing
- Gary Ashurst· Environment Artist, Environment Art, Additional Level Design
- Paul Wolinski· UI Programmer, UI Programming
- Freddie Babord· Bug Fixing, Optimization
- Victor Lui· Unity Optimization
- Sophia Michelle Andrew· Web Programming
- Bruce Slater· Level Design Tools
- Jasmine Streatfield· Character Design, Environment Art
- Niall Taylor· Environment Art
- Ben Jones· Textmode Art, Pixel Art
- Harry Alisavakis· Additional Technical Art
- Joe Sutton· Key Art
- Sean Cruz· Key Art
- Ricky Westray· Sound Design, Music
- Richard Aitken· Audio Mastering
- Jey Kazi· Wwise Prototyping
- Robin Ogden· Prototype Music
- Sarah Millman· Proofreading, Editing
- Dante Smith· Prototype Level Design, Playtesting
- Christian Hubel· UX Consulting
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