
RalliSport Challenge (2002)
Platforms: Xbox · WindowsGenres: Genres · Racing / Driving · 1st-person · Behind view · Automobile · Off-roading · Track racing · Vehicle simulator
RalliSport Challenge puts you into the seat of one of 29 different licensed rally cars to compete in 4 different rally race types: Hill Climb, Ice Racing, Rallycross and traditional Rally. The cars range from classic Group B cars to modern day Hill...
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Age Rating
E
Cast & Crew · 204 people
- Tobias Sjögren· Producers
- Carl Lundgren· Producers
- Joakim Wejdemar· Lead Designer
- Måns Bernhardt· Lead Programmer
- Fredrik Ulfves· Lead Artist
- Mattias Adolfsson· Physics and AI Programming
- Johan Andersson· Rendering
- Marco Hjerpe· Rendering
- Mats Dal· Programmer Manager
- Peter Engström· Gameplay
- Henrik Karlsson· Menus and Gameplay
- Vidar Nygren· Menus and Gameplay
- Erik Pettersson· Sound
- Stefan Eriksson· Objects, Track Placement
- Joel Hjertén· Objects
- Marcus Fritze· Track Placement, Tracks
- Jonas Norberg· Track Placement, Tracks
- Joakim Svärling· Track Placement, Tracks
- Karl-Magnus Troedsson· Track Placement
- Mikko Tahtinen· Track Placement, Tracks
- Jukka Tähtinen· Tracks, Cars
- Nadab Göksu· Effects
- Markus Nyström· Main Car Modelling
- Olof Gustafsson· Sound Engineer
- Magnus Walterstad· Sound Assistant
- Anders Caspersson· Additional Art
- Robert S. Hallwood· Additional Art
- Larry Tremblay· Additional Art
- Oscar Carlén· Additional Art
- Stefan Vukanović· Additional Art
- Andreas Hansevi· Additional Art
- Joacim Lindquist· Additional Art
- Nicholas Nolby· Additional Art
- Johannes Söderqvist· Additional Art
- Anders Clerwall· Additional Programming
- Robert Gyorvari· Additional Programming
- Fredrik Bergström· Project Manager
- Ola Persson· Concept
- Ted Persson· Concept
- Roland Smedberg· Editing
- Korey Krauskopf· Test Lead
- Kevin Darby· Senior Testers
- Gregory Murphy· Senior Testers
- Jay Adams· Testers
- Michael Conn· Testers
- Christopher Beach· Testers
- Marcus King· Testers
- David Neel· Testers
- Jeff Palmer· Testers
- Curtis Stuehrenberg· Testers
- Kiki Wolfkill· Art Lead
- Jennie Chan· Print Design
- Mark Peasley· Artists
- Gavin Vaden· Artists
- Andrew Kertesz· Development Lead
- Andre Hoth· Audio Lead
- Bryan Howell· Content Lead
- Kiki McMillan· Content Lead
- Nancy Keller· S&T OnSite, Editor
- Todd Van Horne· Content Coordinator
- Jeannie Voirin-Gerde· Print Production
- JoAnne Lowery· Documentation Design Mgr
- Christian Phillips· Licensing Managers
- Kathy Moon Chu Kim· Licensing Managers
- Randy Pagulayan· Project Lead
- David Quiroz· Siemens Business Services
- Raja Subramoni· Product Manager
- Joel Ruzich· International Product Manager
- Alfred Tan· Planning Lead
- Craig Stum· Lead Support Engineer
- Ji Hong· Localization Program Managers
- Clare Brodie· Localization Program Managers
- Steve Belton· Audio Engineer
- Suzanne Boylan· Test Manager
- Niamh Butler· UE Manager
- Peter Fitzpatrick· Media Program Manager
- David Foster· Test Lead
- Michael Ivory· Developers
- John Twomey· Developers
- Enda Kelly· Software Test Engineer
- Michael J. Maguire· Program Manager
- Paul McKevitt· Software Test Engineers
- gary smith· Software Test Engineers
- Rita Boyd· Contract Specialist
- Jama Cantrell· Paralegal
- Sue Stickney· Paralegal
- Shari Maxwell· Sr. Contract Specialists
- Connie Williams· Sr. Contract Specialists
- Jeff Koontz· Senior Attorney
- Akila Redmer· Studio Manager
- Shannon Loftis· Group Program Manager
- Norman Cheuk· Lead Planner
- Greg B. Jones· Test Manager
- Jeremy Los· User Experience Manager
- Bill Nielsen· Group Product Manager
- Ramon Romero· User-Testing Lead
- Jeff Stone· Audio Director
- Clifford Allen Garrett· Xbox
- James Miller· Xbox
- Frank Savage· Xbox
- Chanel Summers· Xbox
- Michael Wetzel· Xbox
- Mathew G. Coyne· Recon
- Shaun Crumb· Recon
- Dylan Power· Recon
- Harry Stahelin· Recon
- Matthew Androski· Deep Gameplay Team 1
- Carl Anselmi· Deep Gameplay Team 1
- Ryan Carag· Deep Gameplay Team 1
- Jason Carlson· Deep Gameplay Team 1
- John Cunningham· Deep Gameplay Team 1
- Karan Dhillon· Deep Gameplay Team 1
- Cyrus Gray· Deep Gameplay Team 1
- Miguel Guerrero· Deep Gameplay Team 1
- Brian Erickson· Deep Gameplay Team 1
- Gary McMillan· Deep Gameplay Team 1
- Daniel Manalo· Deep Gameplay Team 1
- Aaron Nicholls· Deep Gameplay Team 1
- Matthew Weisenburger· Deep Gameplay Team 1
- Ronnie Ang· Deep Gameplay Team 2
- Simon Asselin· Deep Gameplay Team 2
- Adam Barr· Deep Gameplay Team 2
- Ronald Goins· Deep Gameplay Team 2
- Steven Mohr· Deep Gameplay Team 2
- Craig Peeper· Deep Gameplay Team 2
- Paul Campbell· Deep Gameplay Team 3
- Gerard Donnelly· Deep Gameplay Team 3
- Brian Hollowed· Deep Gameplay Team 3
- Eoin Leonard· Deep Gameplay Team 3
- Paul Maguire· Deep Gameplay Team 3
- Phil O'Brien· Deep Gameplay Team 3
- Redmond O'Hanlon· Deep Gameplay Team 3
- Stephen O'Connor· Deep Gameplay Team 3
- Declan Rafferty· Deep Gameplay Team 3
- Stephen Ward· Deep Gameplay Team 3
- Pierre Bichelot· Microsoft France
- Tony Cox· Developers
- Jim Geist· Developers
- Joel Pritchett· Developers
- Ed Fries· The Man
- Dan Greenawalt· Test, Design
- Alex Hillman· Lead Technical Artist
- Susan Metters· Group Assistant
- Niall O'Riordan· Attorney (EHQ, France)
- Kenichi Oshima· Microsoft Japan
- Katsunori Yamaji· Microsoft Japan
- Peter Parsons· Marketing Director
- Joel Robinson· Engine Audio Maven
- Dan Tunnell· Tester
- Philip Morris· Casting and Voice Production
- Andy Emery· Casting and Voice Production
- Steve Parker· Casting and Voice Production
- Christopher Corey Smith· Cast
- Danny McCall· Cast
- Gordon Hempton· Field Recording Engineer
- Ben Bradley· Engine Audio Source
- Josh Bradley· Engine Audio Source
- M. Sean Caso· Engine Audio Source
- Mark Cox· Engine Audio Source
- Andy Green· Engine Audio Source
- Mar-Clair Hotel· Engine Audio Source
- Kurosh Jahromi· Engine Audio Source
- R. Scott Koch· Engine Audio Source
- Stuart Larbey· Engine Audio Source
- Tony Lumino· Engine Audio Source
- James Morris-Marsham· Engine Audio Source
- Dale Shadbolt· Engine Audio Source
- Lee Shadbolt· Engine Audio Source
- Aelred Smith· Engine Audio Source
- Brian Stubbins· Engine Audio Source
- Tyler Row· Engine Audio Source
- Russell Vincent· Engine Audio Source
- Roger Banowetz· Others
- Paul Bowman· Others
- Richard Cockburn· Others
- Kyle Drexel· Others
- Rhys Millen· Others
- Erik Namtvedt· Others
- Matt Zuber· Others
- Jean-Marc Vinatier· Others
- Dana Zamalloa· Others
- Christian Montalbano· "Back Up", "Cold Fission", "G-Force"
- Nandi Johannes· "Back Up", "Cold Fission", "G-Force"
- Jesse Bonds Weaver Jr.· "Come in hard"
- Steven Proctor· "Come in hard"
- Colin Richardson· "Cyberdyne"
- Junkie XL· "Cyberdyne"
- Burton C. Bell· "Cyberdyne"
- Dino Cazares· "Cyberdyne"
- Raymond Herrera· "Cyberdyne"
- Chuck E. Myers· "HiT iT!", "SUiCiDE MaCHiNE"
- David de Laski· "Infrared"
- Jason Daniel O'Bryan· "Kill the DJ"
- Barry Anthony Ashworth· "Kill the DJ"
- Lee Spencer· "Kill the DJ"
- Scott Simon· "L.B.P."
- Chris Arkley Smith· "L.B.P."
- Tino Saiki· "Outta My Way"
- J. G. Thirlwell· "Quick Fix"
- Charlie Clouser· "Quick Fix"
- Bradley Royds· "Spellbinder", "Tech-Head"
- Andy Hay· "Spellbinder", "Tech-Head"
- Patrick Evje· "SUiCiDE MaCHiNE"
- Peter Wong· Program Manager
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