
Rage 2 (2019)
Platforms: Windows · PlayStation 4 · Xbox One · Windows Apps · Stadia · Xbox Cloud GamingGenres: Genres · Action · Racing / Driving · 1st-person · Behind view · Sandbox / open world · Shooter · Direct control · Post-apocalyptic · Sci-fi / futuristic
Dive headfirst into a dystopian world devoid of society, law, and order. RAGE 2 brings together two studio powerhouses–Avalanche Studios, masters of open world insanity, and id Software, creators...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 299 people
- John Fuller· Executive Producer
- Susan Paula Holman· Producer
- Erik Olsen· Producer
- Oskar Holmkratz· Technical Animation Director
- Fredrik Lönn· Technical Director
- Jeremy Miller· Art Director
- Magnus Nedfors· Game Director
- Anders Strid· Lead Producer
- Tobias Ågård· Audio Director
- Alexander Damm· Animation Director
- Moe Awira· Animators
- Morris Belfrage· Animators
- Ryan Daniel· Animators
- José Diaz· Animators
- Hampus Linton· Animators
- Richard Panholzer· Animators
- Francis Paulsson· Animators
- Henrik Wilhelmsen· Animators
- Kim Bourdette· Technical Animators
- Joakim Vikström· Technical Animators
- Oskar Blomberg· Studio Technical Art Director
- Richard Blom· Lead Artists
- Björn Röjgren· Lead Artists
- Kristofer Labedzki· Lead Character Artist
- Simone Corso· Character Artists
- Yarrid Henrard· Character Artists
- Juras Rodionovas· Character Art Intern
- Martin Bargquist· Concept Artists
- Ville Ericsson· Concept Artists
- Peter J. Johansson· Concept Artists, Lead Combat Designer
- Viktor Jonsson· Concept Artists
- Daniel Persson· Concept Artists
- Alvaro Tapia· Concept Artists
- Thomas Wievegg· Concept Artists
- Christoffer Ågren· Lighting Artist
- Mathias Bäckstrom· Technical Artists
- Robert Krupa· Technical Artists
- Martin Svärd Åkesson· Technical Artists
- Emma Willers· Technical Artists
- Oscar Bernelind· VFX Artists
- Fatoma Rashid Hai· VFX Artists
- Karl Åbom· VFX Art Intern
- Valdemar Nyhlén· Material and Texture Artist
- Frida Thorén· Vegetation Artist
- Agnieszka Nogalska· Vegetation Art Intern
- Timo Väisänen· Vehicle Atrist
- Michal Pawel Reszka· Weapon Artist
- Erik Bergerin· 3D Artists
- Niklas Brolund· 3D Artists
- Susanna Granlund· 3D Artists
- Olof Hagelin· 3D Artists
- Niclas Halvarsson· 3D Artists
- Oscar Linder· 3D Artists
- Mattias Nordin· 3D Artists
- Lloyd Price· 3D Artists
- Carl Ross· 3D Artists
- David Rothelius· 3D Artists
- Camilla Spånberg· 3D Artists
- Marcus Tuomi· 3D Artists
- Bobby Cheung· Art Outsourcing Manager
- Magnus Lindberg· Deputy Audio Director
- Istvan Stenberg· Lead Audio Design
- Peter Hajba· Audio Designers
- Max Lachmann· Audio Designers
- Thomas Sibo· Audio Designers
- Xan Williams· Technical Sound Designer
- Stefan Dagnell· Lead Gameplay Programmer
- Fredrik Egeberg· Lead Systems Programmer
- Alvar Jansson· Lead Graphics Programmer
- Rikard Elofsson· Backend Programmer
- Markus Dimdal· Audio Programmers
- Nicklas Frohagen· Audio Programmers
- Matijas Matijevic· Audio Programmers
- Peter Hastings· Gameplay Programmers
- Yan Knoop· Gameplay Programmers
- Mark Logan· Gameplay Programmers
- Tobias Nyman· Gameplay Programmers
- Anders Rånes· Gameplay Programmers
- Amanda Rösler· Gameplay Programmers
- Josef Sundberg· Gameplay Programmers
- Andreas Tillema· Gameplay Programmers
- Diogo Vasconcelos· Gameplay Programmers
- Hedvig Axelsson· Graphics Programmers
- Viktor Blomberg· Graphics Programmers
- Eddie Gong· Graphics Programmers
- Artem Kharytoniuk· Graphics Programmers
- Miguel Petersen· Graphics Programmers
- Gustav Sterbrant· Graphics Programmers
- Marcus Svensson· Graphics Programmers
- Sebastian Tafuri· Graphics Programmers
- Duncan Williams· Graphics Programmers
- Björn Eriksson· System Programmers
- Joacim Jonsson· System Programmers
- James Hubbard· System Programmers
- Per Hugoson· System Programmers
- Niklas Lundberg· System Programmers
- Patrik Nylén· System Programmers
- Fredrik Ovaska· System Programmers
- Victor Jesus López Santoyo· System Programmers
- Niclas Thisell· System Programmers
- Bas Van Zutphen· System Programmers
- Robin Andersson· Tools Programmers
- Viktor Arvidsson· Tools Programmers
- Niklas Damberg· Tools Programmers
- Erich Graham· Tools Programmers
- Daniel Rahier· Tools Programmers
- Tobias Widlund· Tools Programmers
- Leon Yao· Gameplay Programming Intern
- Staffan Persson· Lead Level Designer
- Alexander Williams· Lead Vehicle Designer
- David Lundvall· World Designers
- Peppe Pihl· World Designers
- Tomas Almgren· Level Designers
- Daniel Asperen· Level Designers
- Acke Hallgren· Level Designers
- Kaneda Maskell· Level Designers
- Marcus Andrews· Game Designers
- Sebastian Contreras· Game Designers
- Fabian Falk· Game Designers
- Marc Favreau· Game Designers
- Arya Iwakura· Game Designers
- Erik Franzén· Game Designers
- Jörgen Strömbro· Game Designers
- Gustaf Berg· Mission Designers
- Ivan Bostrom· Mission Designers
- Stephanie Charij· Mission Designers
- Adam Timén· Mission Designers
- Simon Laserna· Design Interns
- Anna Tjernberg· Design Interns
- Odd Ahlgren· Narrative Director & Writer
- Loke Wallmo· Lead Narrative Designer & Writer
- Wade Konowalchuk· Cinematics Directors
- Hannes Rhodin· Cinematics Directors
- Stefan Andersson· Cinematics Designer
- Ross Alexander· Narrative Designers
- Benjamin Luff· Narrative Designers
- Andrea Wästlund· Narrative Designers
- Grégory Moreau· Dialogue & Localization Coordinators
- Gregory Stankevich· Dialogue & Localization Coordinators
- Fabian Cham Sparr· Narrative Design Intern
- Linus Anderberg· Producers
- Rebecca Deans· Producers
- Philipp Glietsch· Producers
- Hampus Gross· Producers
- Stephan Leshke· Producers
- Johan Karlsson· Producers
- Robert Ankarbranth· QA Lead
- Alexandra-Iulia Ardac· QA Engineers
- Niclas Bohman· QA Engineers
- Markus-Stefan Elsen· QA Engineers
- Beckie Frary· QA Engineers
- Olga Koter· QA Engineers
- Tim Large· QA Engineers
- David Bending· Build Engineers
- Kevin Cruise· Build Engineers
- Atle Bjelkerud· QA Interns
- Laura Buse· QA Interns
- Lucas Bäckström· QA Interns
- Svante Danielsson· Lead UI Designer
- Ata Alqadi· UI Designers
- Alberto Jeldez· UI Designers
- Alisa Nylund· UI Designers
- Esra Siljemyr· UI Designers
- Mathilde Nord· Central Tech Coordinator
- Mischa Alff· Central Tech Programmers
- Raymond Barkhouse· Central Tech Programmers
- Peter Black· Central Tech Programmers
- Mohanasundaram Chandran· Central Tech Programmers
- Sergei Chernykh· Central Tech Programmers
- Markus Gustavsson· Central Tech Programmers
- Simon Holmberg· Central Tech Programmers
- Tobias Johansson· Central Tech Programmers
- Fredrik Kihlander· Central Tech Programmers
- Clint Levijoki· Central Tech Programmers
- Richard Nijland· Central Tech Programmers
- Christian Nilsendahl· Central Tech Programmers
- Emil Persson· Central Tech Programmers
- Eduardo Escudero Sánchez· Central Tech Programmers
- Andreas Stokholm· Central Tech Programmers
- Victor Wåhlström· Central Tech Programmers
- Philip Witty· Central Tech Programmers
- David Barrett· Additional Programming
- Engin Cilasun· Additional Programming
- Jason Frank· Additional Programming
- Jacques Kerner· Additional Programming
- Karim Naaji· Additional Programming
- Daniele Pieroni· Additional Programming
- Gabriel Sassone· Additional Programming
- Kenji Takeuchi· Additional Programming
- Stephen Yuen· Additional Programming
- Linus Blomberg· Chief Technical Officer
- Cecilia Bäckman· Chief Finance Officer
- Pim Holfve· Chief Executive Officer
- Christofer Sundberg· Chief Creative Officer
- Åsa Wilson· Chief People Officer
- Eric Kieffer· Studio Management
- Ronncie Anaforoh· IT Stockholm
- Kristin Barkardottir· IT Stockholm
- Emma Dahlby· IT Stockholm
- Cesar Sima Falck· IT Stockholm
- Leif Liljemark· IT Stockholm
- David Ludvigsson· IT Stockholm
- Jonas Österberg· IT Stockholm
- David Tengmark· IT Stockholm
- Katarina Berglund· Finance Stockholm
- Petra Malmberg· Finance Stockholm
- Irma Beck· Office Stockholm
- Gisela Döhl· Office Stockholm
- Carolina Drott· Office Stockholm
- Carima El Houri· HR Stockholm
- Sara Rönningberg· HR Stockholm
- Cajsa Schüllerquist· HR Stockholm
- Matea Zizak· HR Stockholm
- Johan Hallstan· Head of PR and Communications
- Thomas Wiborgh· Head of PR and Communications
- Fredrik Sjöö· Special Thanks to
- Jennie Wilund· Special Thanks to
- Tobias Andersson· Special Thanks to
- Johan Fläckman· Special Thanks to
- Francesco Antolini· Special Thanks to
- Daniel Ljunggren· Special Thanks to
- Alfred Karl Bertil Ovaska· Production Babies
- Axel Kihlander· Production Babies
- Egon Berg· Production Babies
- Ellinor Andrews· Production Babies
- Elliot Rånes Kahn· Production Babies
- Emilia Rånes Kahn· Production Babies
- Eskil Alexander Lindsay Lundin· Production Babies
- Harriet Ågård· Production Babies
- Hjalmar Wanander Frohagen· Production Babies
- Isabella Bohman· Production Babies
- John Strand· Production Babies
- Maisie Nylén· Production Babies
- Noah Evan Williams· Production Babies
- Reggie Christopher Bending· Production Babies
- Winston Bostrom Rochat· Production Babies
- Tim Willits· Studio Director
- Stephanie Puri· User Research Manager
- Elizabeth Zelle· Senior User Research Analyst
- Jessica E. Tompkins· User Research Analysts
- Elisabeth Whyte· User Research Analysts
- Brian Kowalczyk· Senior Animators
- Joon Hyung Kim· Senior Animators
- Thao Le· Senior Artist
- Kevin Cloud· Senior Producers
- Andrew Dutra· Senior Producers
- David G. Saunders· Monetization Designer
- Duncan Welch· IT Director
- Joshua Shoemate· Senior System Administrator
- Michael W. Cave· Network Administrator
- Craig Oyler· System Administrator
- Alexander Brandt· IT Suport Supervisor
- Terry Haun· IT Support Specialists
- Zachary Thomas· IT Support Specialists
- Mia Buison· IT Office Administrator
- Jessica Harris· Senior HR Managers
- Sammi Curry· Senior HR Managers
- Marty Stratton· id Software Special Thanks
- Robert A. Duffy· id Software Special Thanks
- Hugo Martin· id Software Special Thanks
- Donna Jackson· id Software Special Thanks
- Todd Vaughn· Senior VP, Product Development
- Harvard Bonin· Production Director
- Edward Muldoon· Business Director
- Jason Bergman· Senior Producer
- Timothy Beggs· Senior Release Manager
- Terry Dunn Jr.· Associate Release Manager
- Rob Echter· Business Development Manager
- Jonathan Foster· Senior Manager, Publishing
- Brady Dommermuth· Production Special Thanks
- Matthew L. Dickenson· Production Special Thanks
- William Noble· Production Special Thanks
- Christopher S. Ondrus· Production Special Thanks
- Joshua Salem· Production Special Thanks
- Jennifer Tonon· Production Special Thanks
- Dan Tudge· Production Special Thanks
- Pete Hines· Senior Vice President, Global Marketing and Communications
- Erin Losi· Associate Vice President, Global Marketing
- Matthew Clinkscales· Senior Brand Manager
- Carlos Guice Jr.· Brand Manager
- Erik Andrews· Associate Brand Manager
- Tracey Thompson· Associate Vice President, Global Communications
- Matthew Frary· Director, Public Relations
- Beau Jensen· Associate PR Manager
- Sean Baptiste· Influencer Manager
- Matthew Grandstaff· Assistant Director, Community
- Jason Leavey· Senior Community Manager
- Andre Carlos· Community Manager
- Manny Perez· Associate Community Manager
- Gary Steinman· Assistant Director, PR/Marketing Content
- Anne Lewis· PR/Marketing Content Manager
- Parker Wilhelm· Associate PR/Marketing Content Manager
- Jennie Amrine· Marketing and PR Coordinator
- Melissa Armstrong· Senior Events Managers
- Angela Ramsey-Chapman· Senior Events Managers
- Jess Pellegrini· Event Manager
- Dayana Byrnes· Event Assistant
- Shana Reed· Marketing Assistant
- Robert Ashton· Marketing Analyst
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Rage 2 (2019) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Rage 2 (2019)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Rage 2 (2019).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Rage 2 (2019). Sign in to submit one.
Trailers
No trailers logged for Rage 2 (2019) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Rage 2 (2019) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Rage 2 (2019)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Rage 2 (2019).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Rage 2 (2019).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…