
Quell: Reflect (2011)
Platforms: iPhone · Nintendo 3DS · Windows · iPad · tvOS · Android · Nintendo SwitchGenres: Genres · Puzzle · Top-down · Fixed / flip-screen · Point and select
An enchanting puzzle game of logic and relaxation. The follow-up to the acclaimed
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 19 people
- Joe Moulding· Programming, Design
- Lewis Boadle· Design, Art
- Steven Cravis· Soundtrack by, Special thanks to
- Jemar Ponce· Special thanks to
- Jan Christopher Bustamante· Special thanks to
- Sasha Cravis· Special thanks to
- Adam Abdalla· Special thanks to
- Andrey Gubin· Special thanks to
- Jaryth Frenette· Special thanks to
- Ronald Köber· Special thanks to
- Mike Giese· Special thanks to
- Ehrlichmann Casas Palacios· Special thanks to
- Carlos Mendoza· Special thanks to
- Sergio Antonio Ayala Sánchez· Special thanks to
- Loris Gabriele· Special thanks to
- Gian Paolo Mazzola· Special thanks to
- Ivo Ricardo Guerreiro Vacas· Special thanks to
- Andy Gillespie· Special thanks to
- Tihamer Szabo· Special thanks to
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Quell: Reflect (2011) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Quell: Reflect (2011)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Quell: Reflect (2011).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Quell: Reflect (2011). Sign in to submit one.
Trailers
No trailers logged for Quell: Reflect (2011) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Quell: Reflect (2011) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Quell: Reflect (2011)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Quell: Reflect (2011).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Quell: Reflect (2011).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…