
Quantum Break
Platform: Microsoft WindowsGenres: Genres · Action · Compilation · 3rd-person (Other) · Shooter · Direct control · Sci-fi / futuristic
Quantum Break for Xbox One has additional content compared to the releases for other platforms. For that platform, it is only available as a bundle of two Remedy Entertainment
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Cast & Crew · 258 people
- Petri Alanko· Original Score
- Mats Lundgren· Music
- Rob F. Blom· Music
- Kyle Rowley· Lead Game Designer
- Richard Lapington· Lead Audio Designer
- Anssi Hyytiäinen· Lead Technical Designer
- Thomas Flint· Game Design
- Thomas Hudson· Game Design
- Marko Muikku· Game Design
- Juan Gracia· Level Design
- Anne-Marie Grönroos· Level Design
- Teemu Huhtiniemi· Level Design
- Tommi Saalasti· Level Design
- Gregory Louden· Narrative Designer, 3D Scanned Appearances
- Martin Bussy-Pâris· Audio Design
- Jeremy Corbett· Audio Design, Voice Cast
- Ville Sorsa· Audio Design
- Joshua Stubbs· Audio Design
- Tim Lönnqvist· Lead Designer
- Eevi Korhonen· Game Design
- Jarno Wallgrèn· Lead Level Designer
- Steve Hamer· Level Design
- Christopher James· Level Design
- Roman Pítr· Level Design
- Tiago Rocha· Level Design
- Kirsi Ihalainen· Audio Design
- Mikael Kasurinen· Game Director
- Shawn Ashmore· Quantum Break, Jack Joyce
- Aidan Gillen· Quantum Break, Paul Serene
- Patrick Heusinger· Quantum Break, Liam Burke
- Marshall Allman· Quantum Break
- Courtney Hope· Quantum Break, Beth Wilder
- Mimi Michaels· Quantum Break
- Brooke Nevin· Quantum Break
- Jacqueline Piñol· Quantum Break, Sofia Amaral
- Amelia Rose Blaire· Quantum Break, Amy Ferraro
- Sean Durrie· Quantum Break, Nick Marsters, Jack Joyce
- Lance Reddick· With, Martin Hatch
- Dominic Monaghan· And, William Joyce
- Sami Järvi· Creative Director
- Mikko Uromo· Technical Director
- Janne Pulkkinen· Art Director
- Roel Grevendonck· Lead Environment Artist
- Antti Puomio· Lead Character Artist
- Antti Herva· Lead Character Technical Artist
- Stobe Harju· Drama Director
- Saku Lehtinen· Cinematic Supervisor
- David Izzo· Quality Assurance Lead
- Artem Huotarinen· Environmental Art
- Kari Huttunen· Environmental Art
- Pekka Järventaus· Environmental Art
- Markus Lappalainen· Environmental Art
- Benjamin Lindquist· Environmental Art
- Masao Ogino· Environmental Art
- Waltteri Reunamo· Environmental Art
- Tero Tolsa· Environmental Art
- Nazareno Urbano· Environmental Art
- Ville-Pekka Vainio· Environmental Art
- Martin Vierne· Environmental Art
- Ville Assinen· Concept Art
- Áureo Lorenzo· Concept Art
- Elmeri Raitanen· Visual Effects
- Matti Hämäläinen· Visual Effects
- James Tottman· Visual Effects
- Laurent Harduin· Lighting
- Mikko Huovinen· Character Art
- John William Crossland· Character Art
- Elias Frenckell· Character Art, 3D Scanned Appearances
- Antti Varila· Character Art
- Anne Seppänen· Character Technical Art
- Omar Amador· Character Technical Art
- Kristof Minnaert· Character Technical Art
- Rudolf Enberg· Character Tracking
- Anton Hjort· Character Tracking
- Muhammad Humayun Mughal· Character Tracking, 3D Scanned Appearances
- Henri Sorsa· Character Tracking
- Maksym Zhuravlov· Principal Animator
- Ilkka Kuusela· Gameplay Animation
- Annika Lehtinen· Gameplay Animation
- Tom Noone· Gameplay Animation
- Fraser Colley· Cinematic Animation, 3D Scanned Appearances
- Seth Harold· Cinematic Animation
- Teemu Kutvonen· Cinematic Animation
- Michael Lefevre· Cinematic Animation
- Matias Leminen· Cinematic Animation
- Henri Blåfield· Technical Animation
- Jesper Lehtinen· Quality Assurance
- Kim Puolakka· Quality Assurance
- Joni Rytkönen· Quality Assurance
- Junichi Yamada· Tools Quality Assurance
- Johannes Paloheimo· Business Director
- Thomas Puha· Head of Media & Partners
- Lauri Haavisto· Marketing Manager, Community Manager
- Juho Jousmäki· Marketing Artist
- Mika Reini· CFO
- Jukka-Pekka Parkkonen· HR Manager
- Camilla Taipalvesi· HR Specialist
- Niko Stark· Financial Controller
- Jaroslava Jeřábková Krupková· Assistant, 3D Scanned Appearances
- Jouko Markkanen· IT Manager
- Petri Ljungberg· IT Support
- Matias Myllyrinne· Ex-Boss
- Stuart Macdonald· Art Director, 3D Scanned Appearances
- Jaime Gonzalez Vallejo· Environment Art
- Nick Peckham· Environment Art
- Frej Appel· Concept Art
- Thomas Janhonen-Westerback· 2D Art
- Jussi Kemppainen· Titles & Cinematic VFX
- David Rhodes· Lead Technical Artist
- Antti Veräjänkorva· Technical Artist
- Ralph Palmer· Character Supervisor, 3D Scanned Appearances
- Darren Randall· Lead Animator
- Jordan Davies· Cinematic Animation, 3D Scanned Appearances
- Antti Ripatti· Cinematic Animation
- Stephen Bodle· Gameplay Animation
- Erik Svensson· Gameplay Animation
- Damon Tasker· Gameplay Animation
- Axel Lahti· QA Interns
- Mikko Tukiainen· QA Interns
- Oskari Häkkinen· Marketing, PR
- Anna-Riikka Nuutinen· HR Specialist
- Robert Hösch· Build Management
- Miika Aittala· Special Thanks
- Dean Bent· Special Thanks, 3D Scanned Appearances
- Alessandro Brambilla· Special Thanks
- Walter Bright· Special Thanks
- Jasin Bushnaief· Special Thanks
- Clémentine Campos· Special Thanks, 3D Scanned Appearances
- Michael V. Capps· Special Thanks
- Iain Cartwright· Special Thanks
- Peter Cavanagh· Special Thanks
- Ngoc Chau· Special Thanks, 3D Scanned Appearances
- Stephanie Cole· Special Thanks, 3D Scanned Appearances
- Sami Ezzat-Agha· Special Thanks
- Noé Falzon· Special Thanks
- Zoe Flint· Special Thanks, 3D Scanned Appearances
- Christian Fredrikson· Special Thanks
- Matteo Grassetti· Special Thanks
- Nick Gray· Special Thanks
- Pentti Halonen· Special Thanks
- Melissa Heikkilä· Special Thanks, 3D Scanned Appearances
- Nikolas Heikkilä· Special Thanks, 3D Scanned Appearances
- Perttu Hämäläinen· Special Thanks
- Venla Järvi· Special Thanks
- Aki Järvilehto· Special Thanks
- Petri Järvilehto· Special Thanks
- Frédéric Jolidon· Special Thanks
- Leo Kalateh· Special Thanks
- Eliisa Kekäläinen· Special Thanks
- Sampo Lappalainen· Special Thanks
- Nacho Lasheras· Special Thanks
- Jaakko Lehtinen· Special Thanks
- Pasi Malmström· Special Thanks, 3D Scanned Appearances
- Antti Mannisto· Special Thanks
- Audrey Ménard· Special Thanks, 3D Scanned Appearances
- Joel Mukuthu· Special Thanks, 3D Scanned Appearances
- Katri Naukkarinen· Special Thanks, 3D Scanned Appearances
- Sheila Ndungu· Special Thanks, 3D Scanned Appearances
- Aleksander Nikulin· Special Thanks
- Vesa Norilo· Special Thanks
- Mika Nyyssölä· Special Thanks, 3D Scanned Appearances
- Cormac O'Brien· Special Thanks
- Jonatan Ovaska· Special Thanks, 3D Scanned Appearances
- Ilkka Paananen· Special Thanks
- Timo Puomio· Special Thanks, 3D Scanned Appearances
- Donna Raitanen· Special Thanks, 3D Scanned Appearances
- Juho Salila· Special Thanks
- Pasi Sandberg· Special Thanks, 3D Scanned Appearances
- Hannu Saransaari· Special Thanks
- Karita Selonen· Special Thanks
- Jinsha Shaw· Special Thanks
- Olli Tervo· Special Thanks
- Steve Thompson· Special Thanks
- Mira Tihveräinen· Special Thanks
- Heini Turunen· Special Thanks
- Antti Vaittinen· Special Thanks
- Sami Vanhatalo· Special Thanks
- Turkka Äijälä· Special Thanks
- Tilda Kasurinen· Development Babies
- Myy Mimosa Kemppainen· Development Babies
- Akseli Koivumäki· Development Babies
- Jeannie Bolet· Clarica Ogawa (Mocap and Looks)
- Gethin Anthony· Jack Joyce
- Erin Richards· Beth Wilder
- Oliver Hollis-Leick· Guard
- Kai Auvinen· 3D Scanned Appearances, Production
- Henrik Enqvist· 3D Scanned Appearances, Gameplay Programming
- Henry Kwong· 3D Scanned Appearances
- Cameron Rogers· 3D Scanned Appearances, Writer
- Miloš Jeřábek· Production Director
- Juhana Gummerus· Production
- Lennie Hakola· Production
- Kari Koivistoinen· Production
- Teemu Pellonpää· Production
- Tuukka Taipalvesi· Production
- Sami Koponen· Production
- Patric Ojala· Production
- Tatu Petersen-Jessen· Production
- Jyri Ranki· Production
- Otto Kivling· Lead Programmer
- Paul Chipchase· Principal Engine Programmer
- Sebastian Ahlman· Engine Programming
- Sami Hakkarainen· Engine Programming
- Petteri Koivumäki· Engine Programming
- Ethan Watson· Engine Programming
- Tatu Aalto· Graphics Programming
- Daniel Forsberg· Graphics Programming
- Ari Silvennoinen· Graphics Programming
- Ville Timonen· Graphics Programming
- Timo Wirén· Graphics Programming
- Timo Sihvo· Principal Gameplay Programmer
- Sean Donnelly· Gameplay Programming
- Max Jönsson· Gameplay Programming
- Ville Ruusutie· Animation Programming
- Alexander Shafranov· Animation Programming
- Tommi Sipilä· Animation Programming
- Rickard Andreasson· AI Programming
- Jérôme Leudet· AI Programming
- Antti Valli· AI Programming
- Jan Beneš· Audio Programming
- Nicolas Ahonen· UI Programming
- Lari Ahti· UI Programming
- Tuomas Harju· UI Programming
- Sebastian Nordgren· Tools Programming
- Tommi Nykopp· Tools Programming
- Vesa Paakkanen· Tools Programming
- Mikko Pervilä· Systems Engineer
- Petteri Salo· Lead Automation Engineer
- Tristan Williams· Lead Programmer
- Manu Evans· Engine Programming
- Petri Häkkinen· Graphics Programming
- Nicklas Johansson· Graphics Programming
- Mikko Toivanen· Tools Programming
- Vennu Nivalainen· System Engineer
- Jules de Jongh· Clarice Ogawa (Voice), Voice Cast
- Tim Beckmann· Voice Cast
- Doug Cockle· Voice Cast
- Andrea Deck· Voice Cast
- Amy Finegan· Voice Cast
- Luke Allen-Gale· Voice Cast
- Derek Hagen· Voice Cast
- Jonathan Hutchings· Voice Cast
- Bryan Larkin· Voice Cast
- David Menkin· Voice Cast
- Eric Meyers· Voice Cast
- Nathan Osgood· Voice Cast
- Jane Perry· Voice Cast
- Simon Lee Phillips· Voice Cast
- Julie Rogers· Voice Cast
- John Schwab· Voice Cast
- Ben Star· Voice Cast
- Ronan Summers· Voice Cast
- Glenn J. Wrage· Voice Cast
- Jared Zeus· Voice Cast
- Mikko Rautalahti· Writers
- Tyler Burton Smith· Writers
- Roosa Jokiaho· Cinematic Scripters
- Mircea Purdea· Cinematic Scripters
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