
Prince of Persia: The Two Thrones (2005)
Platforms: Xbox · Windows · PlayStation 2 · GameCube · Wii · PSP · Macintosh · PlayStation 3Genres: Genres · Action · Behind view · Platform · Puzzle elements · Quick Time Events (QTEs) · Fantasy · Middle East
After many dangerous adventures, the Prince finally makes his way home to Babylon, bringing with him his new bride Kaileena, the Empress of Time. Their hopes for a peaceful and happy future together are dashed, however, when they arrive in Persia to...
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Age Rating
M
Cast & Crew · 285 people
- Yannis Mallat· Executive Producer
- Ben Mattes· Producer
- Stéphane Cardin· Associate Producers
- Jamal Rguigui· Associate Producers, Associate Producer
- Jean-Christophe Guyot· Creative Director
- Olivier Leonardi· Art Director
- Charles Jacob· Lead Programmer
- Philippe Trarieux· Project Technical Director
- Kevin Guillemette· Lead Game Designer
- Stephan Logier· Lead Level Designer
- Matthew Clarke· Team Lead AI & Gameplay
- Wade Konowalchuk· Animation Director
- Rémi Lacoste· Director of Photography
- Erwan Davisseau· Art Production Manager
- Alice Bernier· Lead Audio Designer
- Gwenael Heliou· Graphic Technical Director
- Steeve Ouellet· Animation Technical Directors, Character Special Effects
- Fouad Jeniani· Animation Technical Directors, Character Special Effects, Animation Technical Director
- Mathieu Latulippe· In-Game Cinematic Technical Director, Animation
- Marco Sylvestre· Lead QA
- Hoang Mac Thien Nguyen· Project Coordinator
- Laura Karazivan· Human Resources Counsellor
- David Châteauneuf· Creative Consultant
- Corey G. May· Story by, Script by
- Michael Wendschuh· Story by, Script by
- Thomas Delbuguet· Game Designer
- Philippe Dionne· Senior Level Designers
- Luc Couture· Senior Level Designers
- Philippe Bergeron· Senior Level Designers, Level Design Team
- Frédéric Simonin· Level Design Team
- Gaëlec Simard· Level Design Team
- Yannick Blanchot· Level Design Team
- Zakaria Ahmed Belfarah· Level Design Team
- Roger Champagne· Level Design Team
- Julien Fullum· Level Design Team
- Michael McIntyre· Level Design Team
- Gaute Rasmussen· Level Design Team
- Patrick Vaillancourt· Level Design Team
- Gerhard Weihrauch· Level Design Team
- Max Bricault· In-Game Camera Team
- Pierre Michaud· In-Game Camera Team
- Jesse Malcolm Sweet· In-Game Camera Team
- Christian Diaz· Team Lead Graphics
- Wafaa Benhammou· Team Lead Graphics
- Sébastien Laporte· Team Lead Graphics
- Vincent Lamontagne· Team Lead Graphics
- Mohamed Gambouz· Level Artists, Art Technical Director
- Nicolas Blanchard· Level Artists
- Etienne Blythe· Level Artists
- Yannick Tabone· Level Artists
- Louis Lavoie· Level Artists
- Ouafae Taame· Level Artists
- Sébastien Froncek· Level Artists
- Sébastien Paviot· Level Artists
- Vincent Joyal· Level Artists
- Julien Lefèbvre· Level Artists
- Alex Gingras· Level Artists
- Sébastien-David Rousseau· Level Artists
- Ewan Wan Woo Lee· Level Artists
- Luc Côté· Level Artists
- Nicholas Wood· Level Artists
- Élie Rocray· Level Artists
- Thomas Gillet· Level Artists
- Tyler De Block· Level Artists
- Jean-Christophe Ghibaudo· Level Artists
- Thierry Laberge· Level Artists
- Martin Schelling· Level Artists
- Mickail Labat· Level Artists
- Marc Tétreault· 3D Modelers
- Abhinav Chokhavatia· 3D Modelers
- David Clemons· 3D Modelers
- Caroline Bergeron-Lyonnais· 3D Modelers
- Andrew Waddingham· 3D Modelers
- Louis-Vincent Roy· 3D Modelers
- Caroline Lacrouts· 3D Modelers
- Jeff Goslan· Lead Character Modeler
- Christophe Romagnoli· Character Modelers
- Martin Fontaine· Character Modelers
- Tania Bureau-Civil· Character Modelers
- Jean-Philippe Leroux· Lighting Artist
- Mohanned Mansour· Special Effects
- David Bercier· Special Effects
- Patrick Lambert· Illustrators
- Bruno Gentile· Illustrators
- Nicolas Ferrand· Illustrators
- David Levy· Illustrators
- Namwoo Noh· Illustrators
- Martin Deschambault· Illustrators
- Khai Nguyen· Illustrators, Animation
- Adrian Cheung· Menu and Interface
- Ming Yin· Menu and Interface
- Gregory Woronchak· Storyboard Artist
- Boujemaa El Hiba· Programmers, Lead Engine Designer
- Patrick Beland· Programmers
- Mohammed Chbani· Programmers
- Abderrazzak El Kaouni· Programmers, Lead AI Programming
- Saïd Fellah Semlali· Programmers
- Nicolas Frémont· Programmers
- Frédéric Gaudet· Programmers
- Aristomenis Kolokathis· Programmers
- Robin Lafortune· Programmers
- James Laurenstin· Programmers
- Samuel Watson· Programmers
- Christophe Morel· Programmers
- Raphaël Parent· Programmers
- James Michel· Programmers
- Khalid Ouyahya· Programmers
- Simon Riendeau· Programmers
- Marc Roumagnac· Programmers
- Jim MacArthur· Programmers
- Bill Klein· Programmers
- Michaël Janod· Programmers
- Dave Lynch· Programmers
- Mohamed Essaghir· Programmers
- Garry Iglesias· Programmers
- Andréane Meunier· Programmers
- Frédéric Bernard· Programmer QA
- Luc Maillette· Data Management
- Olivier Gauthier· Data Management
- Francis Roch· Data Management
- Christian Brunet· Data Management
- Max Ménard· Data Management
- Eddy Bourdages· Tools Testers
- Pascal Deschatelets· Tools Testers
- Jonathan Abenhaim· Animation
- Matteo Ceccotti· Animation
- Michel Cadieux· Animation
- Christine Ruby· Animation
- Youssef El Aakouchi· Animation
- Martine Quesnel· Animation
- Victor Austin De Baie· Animation
- Gilles Garceau· Animation
- Elspeth Tory· Animation
- scott mitchell· Animation
- Monique Deschamps· Animation
- Hélène Simard· Animation
- Elisabeth Leclerc· Animation
- Thomas J. Anderson· Animation
- Yannick Bergeron· Animation, Animation Director
- Matt Sifton· Animation
- Ann-Elise Stidham· Lead Audio Designer Dialog
- Olivier Girard· Sound Integration
- Simon Leduc· Sound Integration
- Dave Blake· Sound Integration, Quality Control Test Team
- Sébastien Puel· Marketing Game Manager
- Florence Baccard· Marketing Coordinators
- André Vu· Marketing Coordinators
- Christophe Martin· Marketing Coordinators
- Xavier Thomas· Marketing Artists
- Joey Whelan· Marketing Artists
- Iskander Yahia Elhaimer· Producer
- Émile Liang· Producer
- Alexis Godard· Casablanca Studio Director
- Amina Rachdi· Associate Producer
- Houssemeddine Belkhouja· Project Coordinator
- Hanane Jalal· Production Assistant
- Abdelhak Elguess· Creative Director
- Emmanuel Nouaille· Creative Director
- Céline Tellier· Art Director, Art Production Manager
- Abdelwahed Benyahya· Lead Game Designer
- Mehdi Daou El Makane· Lead Level Designer
- Mohamed Rabia· Lead Sound Designer
- Éric Audette· Quality Control Studio Manager
- François Quidoz· Quality Control Project Managers
- Éric Visconti· Quality Control Project Managers
- Jean-Yves Thiboutot· Quality Control Lead Testers
- Marie-Chantal Larocque· Quality Control Lead Testers
- Martin Asnong· Quality Control Lead Testers
- Alexandre Grierson· Quality Control Test Team
- Alia Hanouch· Quality Control Test Team
- Antoine Thisdale· Quality Control Test Team
- Bruno Sénécal· Quality Control Test Team
- Bruno Valentin· Quality Control Test Team
- Carl Marois· Quality Control Test Team
- Craig Towsley· Quality Control Test Team
- Daniel Mendez· Quality Control Test Team
- Danny Ménard· Quality Control Test Team
- Eric Mailhot· Quality Control Test Team
- Eric Pronto· Quality Control Test Team
- Eric Proulx· Quality Control Test Team
- Étienne Martel· Quality Control Test Team
- Franco Perrotta· Quality Control Test Team
- Gabriel McLean· Quality Control Test Team
- Jacques-Patrick Audain· Quality Control Test Team
- Jean-François Audain· Quality Control Test Team
- Francois Chabot· Quality Control Test Team
- Jean-François Gauthier· Quality Control Test Team
- Jean-François Lauzon· Quality Control Test Team
- Jean-Marc Goulet· Quality Control Test Team
- Jean-Sebastien Gravel· Quality Control Test Team
- Katy Bouvier· Quality Control Test Team
- Kelly Grondin· Quality Control Test Team
- Louis-Philippe Brissette· Quality Control Test Team
- Louis-Philippe Saumur· Quality Control Test Team
- Manuel Janneteau· Quality Control Test Team
- Marc Thonon· Quality Control Test Team
- Marc-André Dessureault· Quality Control Test Team
- Marianne LeCouffe· Quality Control Test Team
- Mathieu Cardin· Quality Control Test Team
- Mathieu Gagnon· Quality Control Test Team
- Olivier Dignard· Quality Control Test Team
- Olivier Guilbault· Quality Control Test Team
- Olivier Ramirez-Lussier· Quality Control Test Team
- Olivier-Félix Dupuis· Quality Control Test Team
- Orion Curiel· Quality Control Test Team
- Philippe Audet· Quality Control Test Team
- Philippe Turcotte· Quality Control Test Team
- Roger Jr. Chabot· Quality Control Test Team
- Sébastien Couture· Quality Control Test Team
- Shawn Brenner· Quality Control Test Team
- Simon Galipeau-Deland· Quality Control Test Team
- Stéphane Gobeil· Quality Control Test Team
- Steve Lefebvre· Quality Control Test Team
- Sylvie Tremblay· Quality Control Test Team
- Yan Gagnon· Quality Control Test Team
- David Lévesque· Lead Hardware Compatibility Technician
- Martial Antoine· Hardware Compatibility Technician
- Caroline Martin· Director
- Alexandre Dessaint· Coordinators
- Marie-Pierre Dyotte· Coordinators
- Rémi Hachoud· Coordinators
- Antoine Fortier-Auclair· Observers
- Jonathan Dankoff· Observers
- Sébastien Duteau· Observers
- Benoît Gagnon· Observers
- Anthony Ménard Moquin· Observers
- Robin Veret· Observers
- Anne Mai LeBouyonnec· Studio Director
- Jean-Jacques Tremblay· Associate Producers
- Sébastien Racine· Associate Producers
- Isabelle Bismuth· Coordinator
- Kun Chang· Director
- Raphaël Lacoste· Art Director
- Omar Morsy· Animation Director
- Allan Treitz· Animation Director
- Miguel Angel Martin· Second Director, Crowd
- Felix-Étienne Rocque· Producer E3 Trailer
- Eric Caron· Concept Art/Story-Board Artist
- Henry Fong· Concept Art/Story-Board Artist
- Wayne Murray· Concept Art/Story-Board Artist
- Frédéric Madore· Modelers
- Maximilien Albert· Modelers
- Robert De La Cruz· Modelers
- Alexandre Gagné· Modelers
- Steve Jubinville· Modelers
- Ghislain Ouellet· Modelers
- Martin Sabran· Modelers
- Brad Waddingham· Modelers
- Steve Fraser· Texture Artist
- Nicolas Fortin· Texture Artist
- Catherine Langevin· Texture Artist
- Jessica Larivé· Texture Artist
- Alexandre Larouche· Texture Artist
- Daniel Lupien· Texture Artist
- Tram Luong· Texture Artist
- Katrina Tung· Texture Artist
- Luc Veillette· Texture Artist
- Philippe Dugas· Rigging
- Simon Habib· Rigging
- Carlos Valcarcel· Rigging
- Dominic Tremblay· Compositing
- Louise McDonald· Compositing
- Didier Bertrand· Compositing
- David Harrisson· Compositing
- Nick Buccella· Compositing
- Marc D'Amico· Compositing
- Nicolas-Alexandre Noël· Animators
- Richard Arroyo· Animators
- Laurent Bernier· Animators
- Tony Chen· Animators
- André De Angelis· Animators
- Stéphanie Desforges· Animators
- Mathieu Dufresne· Animators
- Samuel Eniojukan· Animators
- Natascha Evans· Animators
- Gianluca Fratellini· Animators
- Audrey Geoffroy· Animators
- Lisa Hwang· Animators
- Michael Lum· Animators
- Josée Lupien· Animators
- Hytham Morsy· Animators
- Martin Mousseau· Animators
- Graeme Ravel· Animators
- Giovanni Spinelli· Animators
- Odrée Veillette· Animators
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