
Prince of Persia: The Forgotten Sands (2010)
Platforms: Xbox 360 · PlayStation 3 · Windows · OnLiveGenres: Genres · Action · 3rd-person (Other) · Puzzle elements · Direct control · Fantasy · Middle East
It was just going to be a social visit. The Prince of Persia just wanted to say "hi" to his older brother, Prince Malik who is the current ruler of the kingdom. Upon his arrival however he learns that he
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 299 people
- Nancy Larocque· Performance Talent Manager
- Jean Boucher· Casting Coordinator
- Aldo Sampaio· Audio Lead
- Jérémi Valiquette· Audio and Video Studio Director
- Steve Jablonsky· Main Title, Cinematics and Front Music
- Penka Kouneva· Additional Music by
- Simon Landry· Music Supervisor
- Marc Léveillé· Sound Editors
- Mario Choquette· Sound Editors
- Karl Lamoureux· Sound Editors
- Mario Rodrigue· Sound Editors
- Denis Saindon· Sound Editors
- Marc Gagnon· Sound Editors
- Thomas Simon· Lead Game Designer
- Michael McIntyre· Level Design Director
- David Deschênes· Lead Level Designer
- Nicholas Routhier· Design Technical Directors
- Serge Daigle· Design Technical Directors
- Marcus Bourguet· Design Technical Directors
- Pier-Luc Papineau· Level Design Director (Ubisoft Singapore)
- David Manseau· Game Designers
- Leif Westerholm· Game Designers
- Nicolas Monteilhet-Labossière· Game Designers
- Rodolphe Recca· Game Designers
- Marianne LeCouffe· Level Designers
- Yannick Blanchot· Level Designers
- Tyler Windecker· Level Designers
- Sophie Leal-Boléa· Level Designers
- Cyril Ezcurdia· Level Designers
- David Chassé· Level Designers
- Joakim Duschene· Level Designers
- Émilie Garnier· Level Designers
- Henri Durocher· Level Designers
- Jean April· Level Designers
- Philippe Audet· Level Designers
- Sylvain Côté· Level Designers
- Anthony D'Antonio· Level Designers
- Vincent Monnier· Level Designers
- Pierre-Louis Samson· Level Designers, Scripted Events Level Designers
- François Daubet· Level Designers (Ubisoft Singapore)
- Terry Han Zhiyong· Level Designers (Ubisoft Singapore)
- Ang Jyh Yang· Level Designers (Ubisoft Singapore)
- Karl von der Luhe· Level Designers (Ubisoft Singapore)
- Miguel Navío Vivó· Level Designers (Ubisoft Singapore)
- Jamie Stowe· Level Designers (Ubisoft Singapore)
- Raymond Toh Kwan Wee· Level Designers (Ubisoft Singapore)
- David Beddoes· Scripted Events Level Designers
- Marc-Andre Belleau· Scripted Events Level Designers
- Simon Lashley· Scripted Events Level Designers
- Joe Spicher· Scripted Events Level Designers
- Hideya Sugiyama· Scripted Events Level Designers
- Patrick Carroll· Scripted Events Level Designers
- Lisa Gasior· Audio Designers
- Martin Laplante· Audio Designers
- Justin Phillips· Audio Designers
- Martin Samuel· Audio Designers
- Louis-Philippe Dion· Audio Designers
- Richard Calamatas· Voice Designer
- Jean-Christophe Guyot· Creative Director
- Mickail Labat· Artistic Director
- Andrei Marcu· Testers
- Andrei-Bogdan Fuiorea· Testers
- Bogdan Lamba· Testers
- Cristi Aramă· Testers
- Gabriel Sebe· Testers
- Marius-Stefan Muresan· Testers
- Mihai-Sorin Cazangiu· Testers
- Alexandru Marius Călin· Testers
- Alexandru Hănsa· Testers
- Sasha Gătej· Testers
- Stefan Moldovan· Testers
- Kian Keong Ang· Testers (Ubisoft Singapore)
- Romeo Pineda· Testers (Ubisoft Singapore)
- Maxime Faucher· Quality Control Coordinator
- Jean-Marc Goulet· Compliance Specialist Leads
- Jonathan Campeau· Compliance Specialist Leads
- Sébastien Couture· Compliance Specialists
- Laurent Bertrand· Compliance Specialists
- Jean-François Dupuis· Compliance Specialists
- Jan-Erik Sjövall· Animation Director
- Alain Bedel· Tools Manager
- Sophie Marsolais· Level Art Manager
- Philippe Trarieux· Art Technical Directors
- Zsolt Bakonyi· Art Technical Directors
- Philippe Ringuette-Angrignon· Assistant Art Technical Director
- Mathieu Latulippe· Animation Technical Director
- Gregory Fromenteau· Assistant DA Graphics
- Stefan Leblanc· Cinematics Director
- Karine Létourneau· Art Director (Ubisoft Singapore)
- Wilfreed Trottet· Animation Project Manager (Ubisoft Singapore)
- Bill Cheung· Art Project Manager (Ubisoft Singapore)
- Matthew Bell· Assistant Art Technical Director (Ubisoft Singapore)
- Danny Chong· Animation Technical Director (Ubisoft Singapore)
- Max Bricault· Camera Specialists
- Patrick Bonin· Camera Specialists
- Bruno Bouchard· Camera Specialists
- Paul Vlasie· Engine Lead
- Frantz Raia· Tech Architect
- Mark Rowley· Tech Lead (AI)
- Jonathan Wilson· Data Managers
- Maxime Sole Major· Data Managers
- Dan Sim· Data Manager (Ubisoft Singapore)
- Daphney Alarie· Tools Testers
- Roshan Cyr· Tools Testers
- Atef Marzouki· Tools Testers
- Jean-Philippe Savard· Tools Testers
- Kama Dunsmore· Animation Team Leads
- Michel Cadieux· Animation Team Leads
- Richard Gagnon· Animators
- Sébastien Bergeron· Animators
- Sarah Gehrig· Animators
- Filipe Graça· Animators
- Kennetha Story· Animators
- Monique Deschamps· Animators
- Dora Leung· Animators
- Pierre-Luc Carrier· Animators
- Emil Drozdza· Animators
- Alexandre Legault· Animators
- Eugene Cordwell Jarvis· Animators
- Leander Schock· Animators
- Michel Lévis· Animators
- Mathieu Girard· Animators
- Davide Benvenuti· Animators (Ubisoft Singapore)
- Asemta Bhattad· Animators (Ubisoft Singapore)
- Keith Lee· Animators (Ubisoft Singapore)
- Daniel Tjondropuro· Animators (Ubisoft Singapore)
- Magnus Yu· Animators (Ubisoft Singapore)
- Aylina Juanda· Animators (Ubisoft Singapore)
- Caroline Lacrouts· Level Artists
- Olivier Mir· Level Artists
- Edwin Yee· Level Artists
- Etienne Blythe· Level Artists
- Johanna Wloskiewicz· Level Artists
- Yan Mongrain· Level Artists
- Marie-Ève Robidoux· Level Artists
- Francis Denoncourt· Level Artists
- Steeve Beaulieu· Level Artists
- Caroline Bergeron-Lyonnais· Level Artists
- Gabriel Champagne· Level Artists
- Yves Descoteaux· Level Artists
- Julie Lapointe· Level Artists
- Donald Beaulieu· Level Artists
- Vladimir Eskandari· Level Artists
- Alexandre Morin· Level Artists
- Nezam Jinnah· Level Artists
- Jean-François Duval· Level Artists
- Alitt Abdul Khaliq· Level Artists (Ubisoft Singapore)
- Marthin Agusta Simny· Level Artists (Ubisoft Singapore)
- Guan Beng Yeap· Level Artists (Ubisoft Singapore)
- Nyuk Fung Sia· Level Artists (Ubisoft Singapore)
- Kobe Sek Yong Kai· Level Artists (Ubisoft Singapore)
- Nick Tan Chee Eng· Level Artists (Ubisoft Singapore)
- Denys Vorobyov· Level Artists (Ubisoft Singapore)
- Richard Wych Bharata Setiawan· Level Artists (Ubisoft Singapore)
- Benjamen Wu· Lighting Artist (Ubisoft Singapore)
- Émilie Courcelles Petiteau· Character Modelers
- Antoine Daudin· Character Modelers
- Frédéric Jovet· Character Modelers
- Christophe Romagnoli· Character Modelers
- Marc-Antoine Sénécal· Character Modelers
- Steven Schmuley· Character Modelers
- Miguel Lim· Modelers (Ubisoft Singapore)
- Daniel Qin· Modelers (Ubisoft Singapore)
- Pierre-Louis Maltais· Rigger
- Alexandre Gagnon· Modelers
- Gregory Rassam· Modelers
- Mathieu Roy· Modelers
- Nancy Paulin· Texture Artists
- Alexandre Rodrigue· Texture Artists
- Marc Tétreault· Texture Artists
- Yong Jin Teo· Team Lead Texture Artist (Ubisoft Singapore)
- Alan Bay· Texture Artist (Ubisoft Singapore)
- Hervé Groussin· Illustrators
- Vincent Gauthier· Illustrators
- Ulrich Brunin· Illustrators
- Patrick Lambert· Illustrators
- Marc D'Amico· Special FX
- James-Nelson De Sousa Pimentel· Special FX
- Éric Girard· Special FX
- Soufiane Touzline· Special FX
- Matthias Baillet· Special FX
- Thierry Beaumont· Special FX
- Ulf Dahl· Special FX (Ubisoft Singapore)
- Shadi Mallak· Menus and Interface
- Antoine Pratte· Menus and Interface
- Olivier Guédon· Security Analyst
- Éric Tremblay· Worldwide Quality Control Director
- Jonathan Moreau· Montreal Quality Control Studio Manager
- Yanick Beaudet· Quality Control - Project Manager
- Marc Brouillette· Quality Control Team Leads
- Cristian Ghezea· Quality Control Team Leads
- Andrei Ene· Quality Control Team Leads
- Cristian N· Quality Control Ass. Team Leads
- Costin Olteanu· Quality Control Ass. Team Leads
- Alain Chénier· Testers
- Bernard Fluet· Testers
- Benoit Gardner· Testers
- Benoit Pinet· Testers
- Bruno Sénécal· Testers
- Jean-François Lauzon· Testers
- Jean-Sébastien Primeau· Testers
- Karl Gendron· Testers
- Guillaume Beaulieu· Testers
- Guillaume Daigneault· Testers
- Marc-André Dessureault· Testers
- Patrick Ouellette· Testers
- Philippe Parent· Testers
- Savai'i Fabbri Mantha· Testers
- Stéphane Arbour· Testers
- Stéphane Charbonneau· Testers
- Stephanie Harvey· Testers
- Stéphane Pun· Testers
- Sylvie Tremblay· Testers
- Stéphane Gobeil· Testers
- Yan Douglas Cussons· Testers
- Alexandru-Ionuț Ionița· Testers
- Andrei Paschia-Criveti· Testers
- Cătălin Daniel Bălan· Testers
- Floris-Lucian Costea Ștefănescu· Testers
- Georgiana Postelnicu· Testers
- Horia Nicolae Ştefan· Testers
- Marian Vlasceanu· Testers
- Mircea Nistor· Testers
- Petrus-Madalin Rujoiu· Testers
- Sorin Stefan Balasa· Testers
- Alexandru-Bogdan Eremia· Testers
- Jean-François Lemay· Compliance Specialists
- Olivier-Félix Dupuis· Compliance Specialists
- Tchae Measroch· Foley Artists
- Alexis Pharand· Foley Artists
- Graeme Jennings· Producer
- Martin Schelling· Associate Producer
- Sébastien Turenne· Animation Production Manager
- Frédéric Laporte· GFX and Menus Production Manager
- Alex Parlour· Scripted Events Production Manager
- Sébastien Puel· Executive Producer
- Avlamy Ramassamy· Associate Producer (Ubisoft Singapore)
- Alain Dessureaux· Lead Programmer
- Alexandre Pelletier· Team Leads (Programming)
- Thierry Van Elsuwe· Team Leads (Programming)
- Rangner Ferraz Guimarães· Gameplay Programmers
- Christopher D. Goossen· Gameplay Programmers
- David Boily· Gameplay Programmers
- Alban Dubarry· Gameplay Programmers
- Rodrigo Barros de Vasconcelos Lima· Gameplay Programmers
- Guillaume Blanchette-Doutre· Gameplay Programmers
- Jean-François Brisebois· Gameplay Programmers
- Scott Pinkerton· Gameplay Programmers
- Paul W. Rodgers· Gameplay Programmers
- Jonas Moeller· Gameplay Programmers
- Vincent Jouault· Gameplay Programmers
- Jean-François Ouellet· Gameplay Programmers
- Moncef Naji· Gameplay Programmers
- Dominic Boucher· Gameplay Programmers
- Typhaine LeGallo· 3D Programmers
- Agathe Ottavi· 3D Programmers
- Denis Poirette· 3D Programmers
- Sylvain Vignaud· 3D Programmers
- Jean-François Lopez· 3D Programmers
- Benoit Miller· 3D Programmers
- Edouard Poutot· Physics Programmer
- Christian Savoie· Generalist Programmers
- Anthony Mazzier· Generalist Programmers
- Guillaume Morréel· Generalist Programmers
- Sami Ibrahim· Generalist Programmers
- James Michel· Generalist Programmers
- Jonathan Bard· Generalist Programmers
- Jean-Luc Pedneault· Generalist Programmers
- Jean-Philippe Morel· Generalist Programmers
- Jean-Philippe Amann· Generalist Programmers
- Éric Bouchard· Generalist Programmers
- Sylvain Gravel· Generalist Programmers
- Simon St-Gelais· Generalist Programmers
- Olivier Boudreault· Tools Programmers
- Julien Delezenne· Tools Programmers
- Benoît Devost· Tools Programmers
- Michel-Olivier Rousseau· Tools Programmers
- Alexandre David· Additional Programming
- Christophe Morel· Additional Programming
- Sébastien Comte· Additional Programming
- Amanda Wyatt· Voice Directors
- Ceri Young· Script Writer
- Wilson Mui· Scripted Events Animation Team Lead
- Gaëlle Robert· Scripted Events Animators
- Olivier Marchand· Scripted Events Animators
- Simon Gauthier· Scripted Events Animators
- Martin Daraiche· Scripted Events Animators
- Sybille Adrien· Scripted Events Animators
- Josée Lupien· Scripted Events Animators
- Suna Kang· Scripted Events Animators
- Benoît Lapalme· Scripted Events Animators
- Erik Lemay· Scripted Events Animators
- Michel Beaulac· Scripted Events Animators
- Valère Gauthier· Scripted Events Animators
- Mervyn Lee Yeow Leng· Scripted Events Integrators (Ubisoft Singapore)
- Johnny Lo Chun Pun· Scripted Events Integrators (Ubisoft Singapore)
- Wayne Murray· Storyboards
- Martin Redmond· Storyboards
- Marianne Krawczyk· Story and Dialogue Editor
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Prince of Persia: The Forgotten Sands (2010) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Prince of Persia: The Forgotten Sands (2010)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Prince of Persia: The Forgotten Sands (2010).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Prince of Persia: The Forgotten Sands (2010). Sign in to submit one.
Trailers
No trailers logged for Prince of Persia: The Forgotten Sands (2010) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Prince of Persia: The Forgotten Sands (2010) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Prince of Persia: The Forgotten Sands (2010)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Prince of Persia: The Forgotten Sands (2010).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Prince of Persia: The Forgotten Sands (2010).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…