
PES 2012: Pro Evolution Soccer (2011)
Platforms: Windows · Xbox 360 · PlayStation 3 · Wii · OnLiveGenres: Genres · Sports · Behind view · Diagonal-down · 2D scrolling · Managerial / business simulation · Direct control · Football (European) / Soccer
PES 2012: Pro Evolution Soccer is a soccer game in which the player directly controls the athletes. In various playing modes the player takes control over a team to dominate the match. This includes a mode where a single athlete is controlled, the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 300 people
- Satoshi Suzuki· Game Mechanics
- Atsushi Mizutani· Game Mechanics
- Hiroyasu Sakurai· Game Mechanics
- Takayuki Kondo· Game Mechanics
- Hiroshi Iwami· Game Mechanics
- Kazuhiko Haitani· Game Mechanics
- Ippei Nio· Game Mechanics
- Yuji Fujishiro· Game Mechanics
- Shin Tsuchiya· Game Mechanics
- Takeshi Hasegawa· Game Mechanics
- Takahiro Yanagisawa· Game Mechanics
- Masatoshi Ojima· Game Mechanics
- Yuta Yahiro· Game Mechanics
- Yugo Kishino· Game Mechanics
- Koki Izumi· Game Mechanics
- Shota Kobayashi· Game Mechanics
- Yusuke Iwawaki· Game Mechanics
- Tatsuya Ishida· Animation
- Akira Sawa· Animation
- Mari Yamasaki· Animation
- Makoto Hikichi· Animation
- Yuki Kubo· Animation
- Masako Yagi· Animation
- Yutaka Yasuhara· Animation
- Yoshihide Sakida· Animation
- Hidehiro Kumagai· Animation
- Takashi Onishi· Visual Conceptualisation
- Keiichiro Kurashige· Visual Conceptualisation
- Makoto Toyama· Visual Conceptualisation
- Kazuaki Hayashi· Visual Conceptualisation
- Seitaro Kimura· Game Design
- Hitoshi Ohtomo· Game Design
- Nobuyuki Abe· Game Design
- Hiromichi Ito· Game Design
- Minoru Tanokura· Game Design
- Kazunari Kumagai· Game Design
- Yoji Takeuchi· Game Design
- Kenichi Akiyama· Game Design
- Syz Yamamoto· Game Design
- Motoki Kanematsu· Game Design
- Rens Verstegen· Game Design
- Hidekazu Sekiguchi· Game Design
- Yusuke Hattori· Game Design
- Kosuke Fujimoto· Game Design
- Yoshihisa Matsukuma· Game Design
- Naohiro Iizuka· Interface Design & Systems
- Taichi Wakabayashi· Interface Design & Systems
- Aiko Ono· Interface Design & Systems
- Hideto Tamura· Interface Design & Systems
- Nobuhiro Masuda· Interface Design & Systems
- Toshio Asano· Interface Design & Systems
- Junsei Kuninobu· Interface Design & Systems
- Taro Murakami· Interface Design & Systems
- Atsushi Omura· Interface Design & Systems
- Kazuki Kinoshita· Interface Design & Systems
- Yuta Kusakabe· Interface Design & Systems
- Hikari Mori· Interface Design & Systems
- Riki Wakisaka· Interface Design & Systems
- Tomoaki Inoue· Interface Design & Systems
- Yurie Kokubu· Interface Design & Systems
- Masato Yuki· Interface Design & Systems
- Katsunori Watanabe· Interface Design & Systems
- Taro Kanaiwa· Interface Design & Systems
- Michiru Sasamori· Interface Design & Systems
- Masakazu Ishizaki· 3D Modelling
- Tomohisa Koike· 3D Modelling
- Yasushi Kadokura· 3D Modelling
- Yoshiyuki Suzuki· 3D Modelling
- Takashi Maruyama· 3D Modelling
- Tetsushi Yamakawa· 3D Modelling
- Kosei Matsuda· 3D Modelling
- Yoshihiko Sato· 3D Modelling
- Nobuhiro Muraoka· 3D Modelling
- Masayuki Yamaoka· 3D Modelling
- Kiminori Takahashi· 3D Modelling
- Risa Yamano· 3D Modelling
- Yutaro Sakai· 3D Modelling
- Raizo Muraoka· 3D Modelling
- Kiyotaka Ujiie· 3D Modelling
- Mihori Kondo· 3D Modelling
- Shintaro Koga· 3D Modelling
- Kei Sato· 3D Modelling
- Yuichiro Takao· 3D Modelling
- Kōhei Magome· 3D Modelling
- Hiromi Maeda· 3D Modelling
- Masahito Sekine· 3D Modelling
- DongHyun Kim· 3D Modelling
- Ryo Furuya· 3D Modelling
- Takahiro Hosoya· 3D Modelling
- Ryuichi Nakajima· 3D Modelling
- Yukiko Kimura· 3D Modelling
- Norika Suzuki· 3D Modelling
- Toru Murano· 3D Modelling
- Takahiro Matsushima· 3D Modelling
- Kenta Takahashi· 3D Modelling
- Ryo Kato· 3D Modelling
- Masaya Kato· 3D Modelling
- Kanako Hayai· 3D Modelling
- Jun Kondo· 3D Modelling
- Hiroharu Ushiku· 3D Modelling
- Takeshi Okubo· Visual Mechanics
- Hidenori Komatsumoto· Visual Mechanics
- Ken Kudo· Visual Mechanics
- Hiroyuki Okoshi· Visual Mechanics
- Takamitsu Chubachi· Visual Mechanics
- Keisuke Kariya· Visual Mechanics
- Shota Hasegawa· Visual Mechanics
- Kentaro Nagayama· Online Development
- Manabu Furuya· Online Development
- Kenji Kaneguchi· Online Development
- Masayoshi Sato· Online Development
- Keita Kikuchi· Online Development
- Hisaki Sato· Online Development
- Teruhisa Sakamoto· Platform Management
- Akinari Takaki· Platform Management
- Takayoshi Fukano· Platform Management
- Yasuyuki Satake· Platform Management
- Takashi Iwamoto· Platform Management
- Toshiyuki Tanaka· Licensing
- Kosuke Soeda· Licensing
- Kota Kudo· Licensing
- Daisuke Kato· Text Handling
- Tomoaki Miyagawa· Text Handling
- Mitsuru Nakadai· Text Handling
- Masanori Onishi· Text Handling
- Hajime Matsumaru· Product Management
- Hideyuki Tsujimoto· Product Management
- Mayu Anraku· Product Management
- Etsuko Morikawa· Product Management
- Naomi Hara· R&D
- Nozomi Akimoto· R&D
- Keiichi Ikeda· R&D
- Yoshinori Sekine· R&D
- Mizuhiro Satō· R&D
- Hideki Yanagihara· R&D
- Hiroyuki Watanabe· R&D
- Kei Masuda· R&D
- Shinji Ishida· R&D
- Yoshikatsu Ogihara· R&D
- Shintaro Kumakawa· R&D
- Ippei Kondo· R&D
- Masaki Yoshino· R&D
- Yohei Mimata· R&D
- Takeshi Morizumi· R&D
- Masaki Nakamura· R&D
- Junji Aratani· R&D
- Hiroshi Nakanishi· R&D
- Yoshitsugu Hirai· R&D
- Keiichiro Arahari· R&D
- Ryogo Yamasaki· R&D
- Takamasa Hayashida· R&D
- Yusuke Yamashita· R&D
- Yusuke Kurita· R&D
- Maiko Ikeda· R&D
- Yuta Taki· R&D
- Hideto Nishiyama· R&D
- Takayuki Nakamura· Sound: Editor
- Tatsumi Adachi· Sound: Editor
- Tomoya Nakajima· Sound: Editor
- Hiroya Fujimura· Sound: Editor
- Rio Kuniyoshi· Sound: Editor
- Koji Yamanaka· Sound: Editor
- Shota Ikeda· Sound: Editor
- Atsushi Sato· Recording Engineer
- Takashi Ono· Sound: System
- Nazuki Matsushita· Sound: System
- Koichi Sato· Sound: System
- Kazuma Jinnouchi· Sound: Composers
- Yasunori Nishiki· Sound: Composers
- Mari Tasaki· License & Patent
- Yukako Hamaguchi· License & Patent
- Mika Mizuo· License & Patent
- Scott Garrod· License & Patent
- Gavin Johnson· License & Patent
- Takako Nagahora· License & Patent
- Miki Narita· License & Patent
- Yuka Kimura· License & Patent
- Aki Nirasawa· License & Patent
- Hiroyuki Tomita· License & Patent
- Nobuya Kitamura· License & Patent
- Hans-Joachim Amann· Konami Digital Entertainment GmbH
- Jonathan Murphy· Konami Digital Entertainment GmbH
- Kunio Neo· Konami Digital Entertainment GmbH
- Martin König· Konami Digital Entertainment GmbH
- Timothy P. Blair· Konami Digital Entertainment, Inc.
- Shinji Hirano· Konami Digital Entertainment, Inc.
- Kazuya Takahashi· Konami Digital Entertainment, Inc.
- George Richard· Konami Digital Entertainment, Inc.
- Todd Koniares· Konami Digital Entertainment, Inc.
- Careen Yapp· Konami Digital Entertainment, Inc.
- Suzanne Cantey· Konami Digital Entertainment, Inc.
- Tetsuya Hiyoshi· Konami Digital Entertainment, Inc.
- Jay Boor· Konami Digital Entertainment, Inc.
- Clara Baum· Konami Digital Entertainment, Inc.
- Wladia Summers· Konami Digital Entertainment, Inc.
- Jason Kwon· Konami Digital Entertainment, Inc.
- Alaine C. de Leon· Konami Digital Entertainment, Inc.
- Ulises Gerardo· Konami Digital Entertainment, Inc.
- Mike Bamba· Konami Digital Entertainment, Ltd.: Head of Asian Product Management
- Akihisa Toyama· Konami Digital Entertainment, Ltd.: Head of Asian Product Management
- Song Qian· Konami Digital Entertainment, Ltd.: Head of Asian Product Management
- Xi Jing· Konami Digital Entertainment, Ltd.: Head of Asian Product Management
- Sukkun Jeung· Konami Digital Entertainment Co.: Head of Korean Product Management
- Jaeyoung Lee· Konami Digital Entertainment Co.: Head of Korean Product Management
- Mijung Yoo· Konami Digital Entertainment Co.: Head of Korean Product Management
- Manorito Hosoda· Sales & Marketing
- Munehiro Yoshida· Sales & Marketing
- Makoto Igarashi· Sales & Marketing
- Shigeyuki Tanaka· Sales & Marketing
- Toru Murakami· Sales & Marketing
- Hirofumi Tobe· Sales & Marketing
- Eri Fukuda· Sales & Marketing
- Satoshi Aizawa· Sales & Marketing
- Yusuke Akaeda· Sales & Marketing
- Ryo Fujiki· Sales & Marketing
- Kenichiro Kano· Technical Support
- Hideo Kimura· Technical Support
- Michio Horikiri· Technical Support
- Katsuya Kawarasaki· Technical Support
- Kenichi Fukuhara· Technical Support
- Toru Seyama· Technical Support
- Yasuhiro Seto· Technical Support
- Eiichi Ito· Technical Support
- Kazuhide Nakazawa· Technical Support
- Osamu Fukushima· Technical Support
- Masafumi Okuta· Technical Support
- Ryo Sato· Technical Support
- Shoji Mori· Technical Support
- Motohiko Sato· Technical Support
- Atsushi Fukuda· Server Development & Operation
- Takahiro Yoshida· Server Development & Operation
- Hiroshi Tahara· Server Development & Operation
- Hitoshi Aoki· Server Development & Operation
- Akira Ugajin· Server Development & Operation
- Yuta Uekusa· Server Development & Operation
- Tomoyuki Inoue· Server Development & Operation
- Yuichi Oyama· Server Development & Operation
- Daiki Yamamoto· Server Development & Operation
- Mitsuhiro Masanobu· Server Construction & Operation
- Kaname Kikuta· Server Construction & Operation
- Kengo Nagase· Server Construction & Operation
- Yuki Ito· Server Construction & Operation
- Kim Zunggyun· Server Construction & Operation
- Yuichi Yada· Quality Assirance
- Ayumu Takahagi· Quality Assirance
- Masato Niijima· Quality Assirance
- Nobuaki Kikuchi· Quality Assirance
- Kazuki Watanabe· Quality Assirance
- Takashi Narita· Quality Assirance
- Takayuki Hayashi· Quality Assirance
- Bunpei Saito· Quality Assirance
- Toshiyuki Terada· Special Thanks to
- Ken Gotō· Special Thanks to
- Takashi Kodachi· Special Thanks to
- Kiyoshi Yamada· Special Thanks to
- Hideyuki Shin· Special Thanks to
- Soojin Hur· Special Thanks to
- Akiko Kobayashi· Special Thanks to
- Ryuma Hachisu· Special Thanks to
- Katsuaki Sasaki· Special Thanks to
- Richard Jones· Special Thanks to
- Richard Churchill· Special Thanks to
- Stéphanie Hattenberger· Special Thanks to
- Nicolas Dyan· Special Thanks to
- Mercedez Gómez Varela· Special Thanks to
- Borja de Altolaguirre· Special Thanks to
- Martin Schneider· Special Thanks to
- Katja Torrini· Special Thanks to
- Stefanie Ollesch· Special Thanks to
- Wolfgang Ebert· Special Thanks to
- Ella Siebert· Special Thanks to
- Rodolfo Rolando· Special Thanks to
- Ivo Silva· Special Thanks to
- Fung Thai· Special Thanks to
- Yeon Lee· Special Thanks to
- Ray Hiyoshi· Special Thanks to
- Erik Bladinieres· Special Thanks to
- Anibal Vera· Special Thanks to
- Lourdes Carabez· Special Thanks to
- Andrea Creel· Special Thanks to
- Leon Harmon Jr.· Special Thanks to
- Richard LaRocca· Special Thanks to
- Nate Bright· Special Thanks to
- Deron Dempster· Special Thanks to
- James Cunningham· Special Thanks to
- Ron Walters· Special Thanks to
- Toshiaki Ideo· Special Thanks to
- Brandon Cox· Special Thanks to
- Robert Santini· Special Thanks to
- Eric Y. Kwan· Special Thanks to
- Cynthia Brown· Special Thanks to
- Ash Corson· Special Thanks to
- Dalton Link· Special Thanks to
- Peter Howell· Special Thanks to
- Ryan Chennault· Special Thanks to
- Christopher Placer· Special Thanks to
- Phil Hind· Special Thanks to
- Alex Cohen· Special Thanks to
- Ryan Williams· Special Thanks to
- Stephen Hu· Special Thanks to
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for PES 2012: Pro Evolution Soccer (2011) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on PES 2012: Pro Evolution Soccer (2011)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on PES 2012: Pro Evolution Soccer (2011).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for PES 2012: Pro Evolution Soccer (2011). Sign in to submit one.
Trailers
No trailers logged for PES 2012: Pro Evolution Soccer (2011) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for PES 2012: Pro Evolution Soccer (2011) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on PES 2012: Pro Evolution Soccer (2011)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on PES 2012: Pro Evolution Soccer (2011).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around PES 2012: Pro Evolution Soccer (2011).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…