
Painkiller: Hell & Damnation (2012)
Platforms: Windows · Xbox 360 · PlayStation 3 · Linux · PlayStation Now · MacintoshGenres: Genres · Action · 1st-person · Shooter · Direct control · Horror · Regional differences
Painkiller: Hell & Damnation is an enhanced remake based on the original Painkiller and the expansion Painkiller: Battle Out of Hell. Of the 34 levels originally available in those games, 14 are featured in this title reorganized in four chapters....
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 244 people
- Marek Hucz· Motion Capture Performers
- Kornelia Maraszek· Motion Capture Performers
- Magdalena Brzozka· Motion Capture Performers
- Magdalena Tabaka· Motion Capture Performers
- Dawid Pisko· Motion Capture Performers
- William Beaman· Soundelux DMG Producer
- Piotr Niedzielski· Lead Sound Artist
- Matt Rosta· Additional Music
- Olli Wong· Additional Music, Special Thanks
- Lutz Buch· Additional Music
- Henning Menke· Additional Music
- Michele Sylvestri· Additional Music
- Don Götz· Additional Music
- Adam Skorupa· Music and Acoustic Sets, Sound Design
- Marcin Czartyński· Ambient Sound and Music, Music Producer
- Patryk Gęgniewicz· Battle Music
- Dominik Popinski· Battle Music
- Aleksander Grochocki· Music Performance
- Michal Loranc· Music Performance
- Marcin Wielocha· Lead Gameplay Designer
- Szymon Drobiazgiewicz· Gameplay Designers
- Cyprian Listowski· Gameplay Designers
- Marek Domanski· Sound Design
- Michal Kosieradzki· Lead Character Design, Game Design, Lead Character Animation, Particles and Special FX Art
- Adrian Chmielarz· Game Design, Studio Lead
- Andrzej Poznański· Game Design, Project Lead, Lighting
- Kamil Bilczyński· Level Design and Modeling, Creative Director, Level Texture Artists
- Wojciech Mądry· Level Design and Modeling, Havok Objects, Lighting, Game Environment Technical Director
- Wojciech Pazdur· Level Design and Modeling, Project Lead, Havok Objects, Character Texture Artists, Level Texture Artists
- Tomasz Strzalkowski· Level Design and Modeling, Level Texture Artists, Lighting
- Nik Blower· Marketing Director, Sales
- Greg Banning· Illustrations
- Aleksander Caban· 2D Artist, GUI Artist
- Nicolas Swiatek· PR Manager (France)
- Maryline Perrier· PR Assistant (Europe)
- David Ellis· Manual, Script
- Edward Hatim· Manual Layout
- Robert Stevenson· Additional Directing, Executive Producer, Line Producer
- Mike Adams· QA Manager, Additional Production
- Adrian Miller· QA Leads
- Chris Nesbitt· QA Leads
- Dan Dawang· Testers (Functional)
- Marcin Kaźmierczak· Lead FX Artist
- Sebastian Tworek· Lead Environment Artist
- Bartosz Miha· Lead Level and Lighting Artist
- Bartosz Guder· Environment Artists
- Kacper Niepokolczycki· Environment Artists
- Tomasz Schneider· Environment Artists
- Pawel Turalski· Environment Artists
- Tomasz Wróbel· Environment Artists
- Tomasz Knopik· Senior Environment Artists
- Katarzyna Pazdur· Senior Environment Artists
- Michal Moska· Senior Texture Artist
- Mariusz Klat· Senior Character Artist
- Jan Siomin· Senior Character Artist, Senior Weapon Artist
- Marcel Jacek· Additional Art
- Mateusz Michalowski· Additional Art
- Karolina Koszuta· Additional Art
- Lukasz Jeszka· Additional Art
- Dawid Malek· Additional Art
- Kamil Boczkowski· Senior Animator
- Malgorzata Milaszewska-Duda· Internal Quality Assurance
- Robert Siejka· The Farm 51 President, The Farm 51 CEO
- Ludmila Banach· Office Management
- Leszek Kobyliński· PR, Marketing
- Casa Bella· Special Thanks From The Farm 51
- Ania Bernad· Special Thanks From The Farm 51
- Monika Banasiak· Special Thanks From The Farm 51
- Marzena Bakowska· Special Thanks From The Farm 51
- Mateusz Baran· Special Thanks From The Farm 51
- Bartosz Dublaszewski· Special Thanks From The Farm 51
- Jakub Gawlina· Special Thanks From The Farm 51
- Karolina Janus· Special Thanks From The Farm 51
- Agnieszka Knopf· Special Thanks From The Farm 51
- Patrycja Skorek· Special Thanks From The Farm 51
- Tomasz Kwiecinski· Special Thanks From The Farm 51
- Tomasz Majka· Special Thanks From The Farm 51
- Stanislaw Maderek· Special Thanks From The Farm 51
- Daria Moska· Special Thanks From The Farm 51
- Filip Moska· Special Thanks From The Farm 51
- Anna Pazdur· Special Thanks From The Farm 51
- Oliwia Pazdur· Special Thanks From The Farm 51
- Stanislaw Pazdur· Special Thanks From The Farm 51
- Ireneusz Piotrowski· Special Thanks From The Farm 51
- Olga Piotrowska· Special Thanks From The Farm 51
- Natalia Piotrowska· Special Thanks From The Farm 51
- Katarzyna Wakula· Special Thanks From The Farm 51
- Konrad Wojciechowski· Special Thanks From The Farm 51
- Krystyna Mucha· Special Thanks From The Farm 51
- Anna Bernad· Special Thanks From The Farm 51
- Tomasz Bernard· Special Thanks From The Farm 51
- Malgorzata Grocholska· Special Thanks From The Farm 51
- Katarzyna Griksa· Special Thanks From The Farm 51
- Agnieszka Godlewska· Special Thanks From The Farm 51
- Katarzyna Schneider· Special Thanks From The Farm 51
- Irena Kolibacz· Special Thanks From The Farm 51
- Gennaro Giani· Localization Manager
- Philipp Brock· PR Manager, Marketing Manager, Webpage Team
- Peter Hercher· Additional PR Manager, Additional Marketing Manager
- Ernst Satzinger· Lead Graphic Artist, Webpage Team
- Thomas Reisinger· Age Rating Coordinator, Digital Distribution Manager
- Roland Hobiger· Sales
- Reinhold Schor· Sales
- Anton Seicarescu· Manufacturing, Accounting, Office Management
- Marion Mayer· Accounting, Office Management
- Klemens Kreuzer· Nordic Games GmbH Management, Nordic Games NA Inc.
- Lars Wingefors· Nordic Games GmbH Management
- Leo Zullo· Business Development Consulting, Webpage Team
- Jason Harman· Business Development Consulting
- Eric Wuestmann· Nordic Games NA Inc.
- Egil Strunke· Nordic Games NA Inc.
- Ștefan Șeicărescu· CEO
- Marius Popa· Project Management
- Sevastian Secasiu· QA Team Management
- Szilveszter Pap· QA Team Management
- Hajnalka-Orsolya Szilagyi· QA Lead Testers
- Cosmin Petrisor Manolea· QA Lead Testers
- Zoltán Szilágyi· QA Lead Testers
- Agnola Radu· QA Testers
- Alieta Ramona Pojar· QA Testers
- Andrei Alexandru· QA Testers
- Andrei Luscan· QA Testers
- Attila Újvári· QA Testers
- Chirut Andrei· QA Testers
- Cristian Dumitru· QA Testers
- Eugen-Andrei Rof· QA Testers
- Gabriel Ardelean· QA Testers
- Gizella Bajko· QA Testers
- Marius Milas· QA Testers
- Mihaela Dorofteiu· QA Testers
- Mihai-Daniel Muresan· QA Testers
- Andrei Negoita· QA Testers
- Remus Sabin David-Crisan· QA Testers
- Simu Tudor· QA Testers
- Elena Stanciu-Stoian· QA Testers
- Stan-Ivan Radu· QA Testers
- Tudor Simu· QA Testers
- Vlad Campian· QA Testers
- Vlad Rozsa· QA Testers
- Marcin Slawek· Art Direction, Screenplay
- Wojtek Szklarski· Art Direction
- Karol Zakrzewski· Directing
- Marek Jasinski· Modeling / Animation / Simulation / Rendering
- Robert Kudera· Modeling / Animation / Simulation / Rendering
- Adam Blumert· Modeling / Animation / Simulation / Rendering
- Hubert Dluzniewski· Modeling / Animation / Simulation / Rendering
- Pawel Krzeminski· Modeling / Animation / Simulation / Rendering
- Ola Smolicka· Modeling / Animation / Simulation / Rendering
- Tomasz Herbst· Modeling / Animation / Simulation / Rendering
- Lukasz Grzelak· Modeling / Animation / Simulation / Rendering
- Magda Dagiel· Modeling / Animation / Simulation / Rendering
- Piotr Barejko· Modeling / Animation / Simulation / Rendering
- Pavle Miličević· Modeling / Animation / Simulation / Rendering
- Bartek Kalinowski· Modeling / Animation / Simulation / Rendering
- Grzegorz Czarnota· Modeling / Animation / Simulation / Rendering
- Adam Roslanowski· Modeling / Animation / Simulation / Rendering
- David Rocher· French Translation
- Fabian Hackhofer· Webpage Team
- Edward Willey· Webpage Team
- Gabriel Schneider· Cover Artwork & Logo Creation
- Tom Ohle· External PR
- Luke Mortner· External PR
- Simon Byron· External PR
- Lauren Dillon· External PR
- Thomas Brandstetter· "Making Of" - Camera Guy
- Pelle Lundborg· Special Thanks
- Hamed Manzuri· Special Thanks
- John Peter Bain· Special Thanks
- Mike Gamble· Special Thanks
- Nathaniel Blue· Special Thanks
- Kassidy Gerber· Special Thanks
- Matt Nickeron· Special Thanks
- Norbert Varga· Special Thanks
- Ruben J. Schwebe· Special Thanks
- Theresa Brock· Special Thanks
- Fabian Brock· Special Thanks
- Kamaal Anwar· Special Thanks
- Anton Miroshnikov· Special Thanks
- Janessa Garrandes· Special Thanks
- Brian Kearney· Special Thanks
- Nate Muller· Special Thanks
- Lenard Swain· Special Thanks
- Claudina Lopez· Special Thanks
- Bartek Sokolowski· Weapons and Additional Game Play, Lead Programmer, Multiplayer Programming, Editors and Scripting System Programming
- Krystian Galaj· Physics and Havok Integration, Pathfinding & Occlusion, Multiplayer Programming, Sound Programming
- Krzysztof Faliński· Character Animation, Character Texture Artists
- Robert Wilinski· Level Texture Artists, HUD and GUI Artist
- Arkadiusz Rekita· Lighting
- Sebastian Woldanski· Lighting, Maya Mel Scripting and API Programming, Maya TD
- Maciek Kuciara· 2D Art and Additional Texturing
- Marshall Zwicker· VP Marketing
- Simon Vivien· Marketing Director (EMEA)
- Christian Streil· Marketing Manager Germany
- Frédérique Barkoff· Marketing Coordinator (EMEA)
- Mathieu Saint-Denis· Marketing Director (Europe)
- Desmond Oku· Marketing Creative Director
- Russell Challenger· Illustrations
- James Meecham· Graphics Management
- Odile Mousseau· Graphics Management
- Tiphaine Locqueneux-Bianchi· International Communication Director
- Tara Reed· PR Coordinator
- Chris Elliott· Testers (Functional)
- Anthony Finelli· Testers (Functional)
- Ryan Gavel· Testers (Functional)
- Vassiliki Kontoulis· Testers (Functional)
- Yann Tisseyre· Localization Production
- Artur Falkowski· Internal Producer
- Reinhard Pollice· Executive Producer, Business & Product Development Management
- Renata Kowzan· Producer
- Danuta Mlynarczyk· Post Production Coordinator
- Brian Gladman· Lead Product Marketing Manager
- Julien Levy· Product Manager France
- Melissa Savage· Product Manager UK
- Jose María Hernández Montes· Product Manager Spain
- Manuel Fontanella· Product Manager Italy
- Wojciech Knopf· Lead Programmer
- Tomasz Widenka· Lead Multiplayer Programmer
- Piotr Bąk· Senior Tech Programmer
- Lukasz Zamyslowski· AI Programmers, Gameplay Programmers
- Kacper Ząber· AI Programmers, Gameplay Programmers
- Damian Grocholski· Gameplay Programmers, UI Programmer
- Elliot Anders· Engineer and Dialogue Editorial
- Joe Moeller· Assistant Engineer
- Leszek Godlewski· Gameplay Programmers, FX Programmer
- Adrian Sudol· Additional Programming
- Klaudiusz Zych· 3D Engine and Animation System Programming
- Bart Sekura· 3D Engine Programming and VFX
- Michal Trepka· Game Play and Logic Programming, User Interface and Input Programming
- Ginny McSwain· Voice Casting and Directing
- Cam Clarke· Voice Talent
- Jim Cummings· Voice Talent
- Vanessa Marshall· Voice Talent
- Sara Huddleston· Voice Over Asset Manager
- Lani Minella· English Voice Recording, English Voice Talents
- Jon St. John· English Voice Talents
- Mark Dodson· English Voice Talents
- Secunda Wood· English Voice Talents
- Walter von Hauff· German Voice Talents
- Sandra Schwittau· German Voice Talents
- Crock Krumbiegel· German Voice Talents
- Uta Kinemann· German Voice Talents
- Gerhard Acktun· German Voice Talents
- Maciej Jurewicz· Story
- Jacek Komuda· Story
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Painkiller: Hell & Damnation (2012) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Painkiller: Hell & Damnation (2012)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Painkiller: Hell & Damnation (2012).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Painkiller: Hell & Damnation (2012). Sign in to submit one.
Trailers
No trailers logged for Painkiller: Hell & Damnation (2012) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Painkiller: Hell & Damnation (2012) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Painkiller: Hell & Damnation (2012)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Painkiller: Hell & Damnation (2012).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Painkiller: Hell & Damnation (2012).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…