
OutRun 2006: Coast 2 Coast
Platforms: Microsoft Windows · PlayStation Portable · Nintendo GameCubeGenres: Genres · Racing / Driving · 1st-person · Behind view · Arcade · Automobile · Street racing · Licensed
Like its predecessors, OutRun 2006 is an old-school arcade racer, which means that your cars don
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 97 people
- Naoya Tsurumi· CEO
- Michael Hayes· President/COO
- Gary Dunn· Development Director
- Matthew Woodley· Creative Director
- Gary Knight· Director of European Marketing
- Brandon Smith· Head of European Studio
- Ben Gunstone· Senior Producer
- Gwilym Hughes· Assistant Producer
- Helen Camilleri· Head of Brand Marketing
- Lynn Daniel· European PR Manager
- Mark Fisher· Brand Manager
- Ben Chalmers-Stevens· International Brand Manager
- Tom Bingle· Creative Services
- Akane Hiraoka· Creative Services
- Morgan Evans· Web Team
- Romily Broad· Web Team
- matt webb· Web Team
- Bennie Booysen· Web Team
- Mark Simmons· Head Of Operations
- Caroline van Venrooij· Purchasing Manager
- Natalie Cooke· Operations Assistant
- Daniela Kaynert· Localisation Team
- Brigitte Nadesan· Localisation Team
- Marta Lois González· Localisation Team
- Giuseppe Rizzo· Localisation Team
- Mark Le Breton· Head of Development Services
- Marlon Grant· QA Supervisor
- Stuart Arrowsmith· QA Supervisor
- John Hegarty· Master Tech.
- Roy Boateng· Resource Coordinator
- Ed Bushell· Senior Team Lead
- Ben Howell· Team Lead
- David Higgns· Testers
- Russell Keawpanna· Testers
- Chi Hao Tsang· Testers
- Nicholas Dearing· Testers
- Mark Cant· Testers
- Andrew Glass· Testers
- Simon Ta· Testers
- Alessandro Irranca· Language Team Lead
- Luis J. Paredes López· Language Testers
- Sergio Borrelli· Language Testers
- Jean-Baptiste Bagot· Language Testers
- Mirko Stoechigt· Language Testers
- Alex Cox· Special Thanks
- Richard Jacques· Special Thanks
- Lorenza Lavezzi· Special Thanks
- Katia Bassi· Special Thanks
- Nivine Emeran· Special Thanks
- Hisao Oguchi· Executive Producer
- Nobuyuki Minato· Producer
- Makoto Osaki· Supervisor
- Tatsuya Shikata· IBPD Manager
- Yasuhiro Takagi· Music Composer
- Fumio Ito· Music Composer
- Hiroshi Nagata· Special Thanks
- Carl Cavers· Chief Operating Officer
- Paul Porter· Technical Director
- Darren Mills· Creative Director
- Mark Glossop· Producers
- Steve Lycett· Producers
- Travis Ryan· Lead Designer
- Ashley Bennett· Lead Programmers
- Sean Davies· Lead Programmers
- Peter Ellacott· Lead Programmers
- Steve Camber· Programmers
- andrew chapman· Programmers
- Andrew John Copland· Programmers
- Ali Davidson· Programmers
- Stace Hindle· Programmers
- Simon Nicholass· Programmers
- Chris Rea· Programmers
- Ian Sweeny· Programmers
- Paul Tankard· Programmers
- Jonathan Watson· Programmers
- Craig Wright· Programmers
- Antony Ward· Lead Artist
- Chantal Beaumont· Graphic Designer
- David Blewett· 3D Artists
- Daniel Crossland· 3D Artists
- Mark Flynn· 3D Artists
- John Hackleton· 3D Artists
- Ira Hill· 3D Artists
- David Poole· 3D Artists
- Chris Rawlinson· 3D Artists
- Gary Reynolds· 3D Artists
- Andrew Ritson· 3D Artists
- Solomon Temowo· 3D Artists
- Yoshifusa Hayama· 3D Artists
- Hayley Brant· 2D Artists
- Christopher Samwell· 2D Artists
- Luke Thompson· 2D Artists
- Mark Freeman· Sumo QA
- Jody Hindle· Sumo QA
- Carrie Hobson· Sumo QA
- Robert C. Taylor· Sumo QA
- Ned Waterhouse· Sumo QA
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for OutRun 2006: Coast 2 Coast yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on OutRun 2006: Coast 2 Coast?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on OutRun 2006: Coast 2 Coast.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for OutRun 2006: Coast 2 Coast. Sign in to submit one.
Trailers
No trailers logged for OutRun 2006: Coast 2 Coast yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for OutRun 2006: Coast 2 Coast yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on OutRun 2006: Coast 2 CoastNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on OutRun 2006: Coast 2 Coast.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around OutRun 2006: Coast 2 Coast.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…