
Outcast – A New Beginning
Platforms: Microsoft Windows · PlayStation 5 · Xbox Series X and Series SGenres: Genres · Action · Behind view · Puzzle elements · Shooter · Direct control · Sci-fi / futuristic
20 years after the award-winning action adventure hit, Outcast, pioneered the genre of non-linear open-world games, the long-awaited sequel sees Cutter Slade return to the spectacular alien world...
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Age Rating
T
Cast & Crew · 282 people
- Yves Grolet· Creative Director & Studio Manager
- Pablo Coma· Game Director, Game Designers
- Antoine Manin· Producer
- Andrea Di Stefano· Additional Producer
- Michaël Defroyennes· Art Director
- Cyrille Wagner· Technical Director
- Domenico La Porta· Narrative Director
- Loïc Scalbert· Cinematic Director
- Kévin Labache· Cinematic Producer, Animations Manager, Gameplay Character Animators
- Eddy Abada· Associate Producers
- Ziggy Van Onacker· Associate Producers
- Lennie Moore· Music Composer
- Guillaume Vanuxem· Game Designers
- Olivier Bogarts· Game Designers
- Enguérand Demelenne· Game Designers
- Lucas Garnier· Game Designers
- Sven Panes Robelo· Game Designers
- Arno Vanden Branden· Game Designers
- Tristan Ledieu· Game Designers
- Lucas Devillers· Game Designers
- Guylian Woillard· Level Designers
- Alexis Baynazarov· Level Designers
- Antonin Dartois· Level Designers
- Gillian Sampont· Gameplay Programming Manager
- Maël Haquin· Gameplay Programmers
- Egan Lecoq· Gameplay Programmers, Tech Programmers
- Sven Demaude· Gameplay Programmers, UI Programmer
- Mithirsan Mathyvarnan· Gameplay Programmers
- Clément Barioz· Gameplay Programmers
- Mikaël Fructuoso· Gameplay Programmers
- Brendan Gérard· Gameplay Programmers
- Grégory Dassibat· Gameplay Programmers
- Julien Foucher· Gameplay Programmers
- Maxime Leriche· Gameplay Programmers
- Maxime Derzelle· Gameplay Programmers
- Julien Gysen· Gameplay Programmers
- Pierre-Emmanuel Soumois· Gameplay Programmers
- Léa Heitz· Gameplay Programmers
- Nicolas Santamaria· Gameplay Programmers
- Youen Toupin· Tech Programmers
- Thierry Milisen· Tech Programmers
- Javid Ladhani· Tech Programmers
- Steven Sternberger· Tech Programmers
- Raphaël Villegas· UI Artists, Lead Concept Artist
- Muhammad Hilal Tariq· UI Artists
- Nicolas Leguebe· UI Artists
- Edward Wiecek· UI Artists
- Quentin Poulaert· Tools and Pipelines Manager
- Charlie Adzuar· Tools Programmers
- Baptiste Remy· Tools Programmers
- Louis Le Brun· Technical Artists Manager
- Jonathan Gillard· Technical & VFX Artists
- Jonas Delnaye· Technical & VFX Artists
- Louis Pollet· Technical & VFX Artists
- Céline Brasseur· Technical & VFX Artists
- Samuel Jemine· Technical & VFX Artists
- Philippe Mesotten· Technical & VFX Artists
- Franck Sauer· Technical & VFX Artists, A very special thanks to
- Jari Leliveld· Concept Artists
- Thomas Liera· Concept Artists
- Darko Marković· Concept Artists
- Sébastien Squevin· Concept Artists, Environment Artists
- Valérie Di Matteo· Environment Artists
- Martin Hanrez· Environment Artists
- Armin Komoll· Environment Artists
- Margaux Duboc· Environment Artists, Lighting Artists
- Antoine Galanti· Environment Artists
- Vasco Amorim de Lemos· Environment Artists
- Sixtine Gennart· Environment Artists
- Florian Potier· Environment Artists
- Préscilia Despineto· Environment Artists
- Manihel Jonathan Foucart· Environment Artists
- Simon Lisbet· Environment Artists
- Sergey Tyapkin· Environment Artists
- Laura Nadal· Environment Artists
- Emmanuel Phorn· Environment Artists
- Mike Kurabi· Environment Artists, Lighting Artists
- Corentin Ambroise· Houdini Technical Artists
- Jean-Edouard Marconnet· Houdini Technical Artists
- Jérôme Dardenne· Lighting Artists
- Benjamin Evrard· Character Artists
- Yves Infantino· Character Artists
- Daniele De Filippis· Character Artists
- Abner Marin· Character Artists
- David Muñoz Velázquez· Character Artists
- Ángel Guirao· Character Artists
- Romain Pommier· Character Artists
- Alexandre Fiolka· Character Artists
- Arnaud Lonys· Character Artists
- Simon Loyer· Character Artists
- Pascal Degrune· Storyboarder
- Jordan de Lucia· Cinematic Artists
- Gary Eftimescu· Cinematic Artists
- Javi Garcia Del Rio· Cinematic Artists
- Irfan Parasayan· Cinematic Artists
- Denis Liudkevich· Sound Designer
- Joackim Foucart· Character Riggers
- Eugene Izmailov· Character Riggers
- François De Bue· Character Riggers
- Kevin Collinet· Gameplay Character Animators, Cinematic Character Animators
- Bénédicte Marcq· Gameplay Character Animators, Cinematic Character Animators
- Jacques d’Azémar· Gameplay Character Animators, Cinematic Character Animators
- Andy De Pauw· Gameplay Character Animators, Cinematic Character Animators
- Manuel Lopez· Gameplay Character Animators
- Lena Bortolato· Gameplay Character Animators
- Victor Lejeune· Cinematic Character Animators
- Maurice Tilman· Cinematic Character Animators
- Marion Van Gucht· Cinematic Character Animators
- Gilles Verryken· Cinematic Character Animators
- Jeanne Abraham· Motion Capture Performers
- Maud Bauwens· Motion Capture Performers
- Pierre Bouquiaux· Motion Capture Performers
- Camille Chaerels· Motion Capture Performers
- Julien De Broeyer· Motion Capture Performers
- Saskia de Melo· Motion Capture Performers
- Ismaël Debjani· Motion Capture Performers
- Juliette Gillis· Motion Capture Performers
- Bertrand Kahn· Motion Capture Performers
- Nabil Missoumi· Motion Capture Performers
- Johanne Pastor· Motion Capture Performers
- Martin Swabey· Motion Capture Performers
- Marina Yerles· Motion Capture Performers
- Fabian Benkovic· Lore Designer, A very special thanks to
- John Zurhellen· Additional Writing
- Christopher Morrison· Additional Writing
- Kallie Frances· Additional Writing
- Olivier Paquot· QA Manager
- Michael Lievens· QA Analyst
- Paul Lancelot· Environment Artist Interns
- Hugo Ducrocq· Environment Artist Interns
- Arthur Nicaise· Environment Artist Interns
- Maxime Congy· Character Artist Interns
- Antoine Destailleurs· Character Artist Interns
- Justin Vanwichelen· Technical Artist Interns
- Brandon Barwise· Animator Interns
- Lisa Manunza· Animator Interns
- Aeris Simon· Animator Interns
- Xavier De Croon· Administrative Team
- Noro Rand· Administrative Team
- François Gossart· Administrative Team
- Kheira Belmiloud· Office Maintenance
- Yann Robert· A very special thanks to
- Adam Mitchell· A very special thanks to
- Roy van der Aalst· A very special thanks to
- Louis-Anne de Vaulchier· A very special thanks to
- Danny Robert· A very special thanks to
- Joan Morci· A very special thanks to
- Michael Paeck· Executive Producer
- Andreas Schmiedecker· Producer
- Stefan Mohr· Producer
- Gennaro Giani· Head of Localization
- Wojciech Knopf· THQ Nordic Online Programming
- Georg Schulz· THQ Nordic Online Programming
- Agnieszka Knopf· Game Data Analytics
- Frank Kofler· QA & UX Manager
- Christoph Ruehmkorf· Project QA Analysts
- Aaricia Lambrigts· Project QA Analysts
- Jérémy Soulet· Additional QA Analysts
- Markus Rohringer· Additional QA Analysts
- Emilia Adler· Additional QA Analysts
- Amber Chalmers· Additional QA Analysts, Release Management & Age Rating Coordinators
- Suvad Catic· Additional QA Analysts
- Aleksandra Paluch· Additional QA Analysts
- Friedrich Schadow· UX Researcher
- Martin Habermann· Release Management & Age Rating Coordinators
- Per Hollenbo· Community Management
- Jack Roberts· Community Management
- Silvia From· Community Management
- Markus Nitter· Production Coordinator
- Randis Albion· Art Director
- Johannes Lehner· Video Editors
- Eduard Jaworek· Video Editors
- Philipp Brock· PR & Marketing Director
- Sven Dwulecki· Head of Marketing
- Lillian Salvadori· Marketing Managers
- Tom Moore· Marketing Managers
- Alexander Heather· Marketing Managers
- Florian Emmerich· Head of Public Relations
- Liz Pieri· Public Relations
- Golnas Eftekhari· Public Relations
- Jennifer Bigell· Public Relations
- Manuel Karl· Head of Social Media and Programmatic Advertising
- Fabian Neubauer· Social Media
- Markus Kublar· Social Media
- Lukas Zainzinger· Social Media
- Ernst Satzinger· Lead Graphic Artist
- Peter Hambsch· Graphic Asset Team
- Janet Weiss· Graphic Asset Team
- Noah Diem· Graphic Asset Team
- Noran Abdalla· Graphic Asset Team
- Manuel Metzger· Web Developer
- Jan Binsmaier· Director Human Resources
- Barbara Kugler· Head of Merchandise and Specialty Products
- Georg T. Klotzberg· Publishing Director
- Adrienne Lauer· Sales & Business Development
- Anne Lyon· Director of Physical Sales Operations
- Nik Blower· Digital and Retail Distribution
- Thomas Reisinger· Digital and Retail Distribution
- Reinhold Schor· Digital and Retail Distribution
- Hong Le Sun· Digital and Retail Distribution
- Ian Warley· Digital and Retail Distribution
- Steffen Hippe· Digital and Retail Distribution
- Alexandra Dubovan· Digital and Retail Distribution
- Fanny Rossi· Digital and Retail Distribution
- Anton Seicarescu· Director Global Operations, Treasury and Procurement
- Ljilja Merdanović· Global Operations & Procurement Coordinator
- Frank Klinker· Key Account Manager, Global Manufacturing, Logistics & Warehousing
- Christoph Himmer· Business Data Analysis & Reporting
- Sebastian Tscherny· Business Data Analysis & Reporting
- Almir Malohodžić· Finance
- Monja Lang· Finance
- Sabine Poechhacker· Finance
- Brigitte Brandl· Finance
- Marion Mayer· Finance
- Amra Delić· Finance
- Franziska Scherer· Finance
- Silvia Wandl· Group General Counsel
- Christian Bonow· IT
- Gernot Bonow· IT
- Clemens Esslberger· IT
- Reinhard Pollice· Business & Product Development Director
- Elena Fedko· Director Strategy and Innovation
- Klemens Kreuzer· CEO THQ Nordic, THQ Nordic Inc., THQ Nordic France SAS
- Melanie Klose· Assistant to CEO/ Head of Events
- Izeta Kadić· CAO THQ Nordic
- Martin Martinez· Senior Controller
- Michael Moll· Chief Reporting and Treasury Officer
- Benjamin Bodzenta· Senior Manager Finance
- Eric Wuestmann· THQ Nordic Inc.
- David J. Knudsen· THQ Nordic Inc.
- Junko Kato· THQ Nordic Japan KK
- Yuji Kato· THQ Nordic Japan KK
- Hiroshi Ogawa· THQ Nordic Japan KK
- Anthony Deneyer· Audio Lead
- François Fripiat· Audio Producer
- Walter Fiorini· Technical Sound Designers
- Karlo Radman· Technical Sound Designers
- Loïc Dubois· Technical Sound Designers
- Renaud Barne· Audio QA
- Pablo Schwilden Diaz· Audio Programming
- Titi-Lola Kuku· Audio Programming
- Florian Heynen· Audio Programming
- Paul Coret· Juniors
- Justine Piquard· Juniors
- Robin Fréville· Juniors
- Théo Mauger· Juniors
- Corentin Bertiaux· Juniors
- Marc Schodorf· Operations Manager
- Salem Shahid Kazi· Senior Researcher
- Michael Janko· Senior Researcher
- Ashley Jones· Senior Researcher
- Prudhvi Vemulapalli· Senior Researcher
- Dominic Walker· Researcher
- Nia Pugh· Researcher
- Jalisa Reeves· Researcher
- Clément Galiay· General Manager
- Étienne Renard· Lead Producer
- Daphne Moyal· Producer
- Alexandre Lautie· Technical Director
- Jonathan Aubry· Lead Engineer
- Nassim Lougrada· Engineers
- Alexandre Tran· Engineers
- Steve Cau· Engineers
- Romain Delgrange· Lead Designer
- Alexandre Allais· Tech Designers
- Nils Nerson· Tech Designers
- Elliot Ribeiro· Tech Designers
- Bruno Millas· Lead Animator
- Léna Loth· Animators
- Viviane Tang· Animators
- Ophélie Obisson· Animators
- Thibault Pasquer· VFX Artist
- Lelio Provenzale· QA Testers
- Victor Durel· QA Testers
- Yoan Delalonde· QA Testers
- Antonín Tripes· Studio Director
- Alba García Franco· Lead Animator
- Mashhood Valian· Animator Supervisor
- Mohammad Javad Naraqi· 3D Senior Animators
- Sumedh Jethe· 3D Senior Animators
- Shivam Pandey· 3D Senior Animators
- Vien Nguyen· 3D Senior Animators
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