
One Step from Eden (2020)
Platforms: Linux · Windows · Macintosh · Nintendo Switch · PlayStation 4 · Windows Apps · Xbox One · Xbox Series · Xbox Cloud GamingGenres: Genres · Action · Role-playing (RPG) · Strategy / tactics · 3rd-person (Other) · 2D scrolling · Turn-based · Real-time strategy (RTS) · Tactical RPG · Multiple units/characters control
Eden is the last shining beacon of hope in a bleak post-war world. One Step from Eden combines strategic deck-building and real-time action with rogue-like elements, giving you the chance to carve...
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Cast & Crew · 95 people
- Jeremy Statz· Kittehface Software
- Joel Burke· Kittehface Software
- Travis Jones· Kittehface Software
- Jared T. Bialo· Kittehface Software
- H. William Roeske III· Kittehface Software
- Andrei Semenkovich· Coordination
- Éric Holweck· French
- Bérangère Holweck· French
- Tilman Löffler· German
- Anna Kiseleva· Russian
- Marie Selissky· Russian
- Daria Shapiro· Russian
- Cynthia Hsin-Hsuan Lin· Chinese (Simplified), Chinese (traditional)
- Shuchen Hu· Chinese (Simplified)
- Allison Kuo· Chinese (traditional)
- Bahar Karakaş· Turkish
- Elif Özkaya· Turkish
- Neslihan Çil· Turkish
- Diana Alexandra Novoa Chávez· Spanish (LatAm)
- Ramón Méndez González· Spanish
- Fernando Moreiras· Spanish
- Maryanne Linz· Portuguese (Brazilian)
- Thais Bresolin· Portuguese (Brazilian)
- Marcin Serkies· Polish
- Alan Patmore· GM
- Steven Kovensky· CBO
- Eduardo Aparicio· VP, Business Development
- Mai Kawaguchi· Business Development Director, Publishing
- Rodrigo Aguilar· Senior Publishing Producer
- dan adams· Publishing Producers
- Andrew D. Nguyen· Publishing Producers
- Kip Bunyea· Associate Publishing Producer
- John Gavin Polson· Publishing Manager
- Evan Koepf· Publishing Release Manager
- Connor Bridgeman· Publishing Brand Manager
- Michelle Anderson· Publishing Associate Brand Manager
- Chris Radley· Publishing Senior Graphic Designer
- Bob Mills· Senior Business Developer
- Trisha Tabor· Business Developers
- Angel Lyons-Labate· Business Developers
- Paul Herron· Store Director
- Eric Samuel· Director of Finance
- Nate Muller· VP of Product
- Whitney Stutes· Marketing Manager
- Jeremie Vella· Director of Marketing
- Hua Guan· General Manager
- Kun Zhu· Deputy General Manager, Distribution Producer
- Jueqing Wu· Business Manager
- Minqi Hu· Localization Leader
- Jin Xie· Marketing
- Jie Zhao· Marketing
- XingTong Chen· Marketing
- Alexander Kofira· Quality Assurance
- Carolljo Maher· Quality Assurance
- Guillaume Alarie· Quality Assurance
- Guillaume Delmé· Quality Assurance
- Guillaume Lanéel· Quality Assurance
- Jason Smith-Murk· Quality Assurance
- Louis St-Denis· Quality Assurance
- Marc-Olivier Bélisle· Quality Assurance
- Nicolas Lefèbvre· Quality Assurance
- Thomas Moon Kang· Designer, Developer, Sound, Pixel Artist
- Keisuke Hayase· Composer
- michael kelly· Guest Composer
- Kati Sarin Singhasaneh· Character Artist
- Larry Boyd· Icon Artist
- James Tang· Skin Pixel Artist
- Alexey Seleznev· Background Pixel Artist
- Son Phan· Mech Pixel Artist
- Leonardo León· Pet Pixel Artist
- William Chen· Concept Artist
- Alexis Rives· Illustrators
- Eric Muentes· Illustrators
- Yuta Kurosawa· Localization
- Bada Im· Localization
- Jaejune Park· Localization
- Paul Kim· For making the game with me
- Shaddy Sora· For making the game with me
- Levi Dowe-Ranger· For making the game with me
- Will Uhl· For making the game with me
- Kacper Chabros· For making the game with me
- Dylan Warren· For making the game with me
- Hendrik Jakobson· For making the game with me
- Luke Lampman· For making the game with me
- Brian Botting· For making the game with me
- Rachel Wolf· For making the game with me
- Sarita Garcia· For making the game with me
- Celio Hogane· For making the game with me
- Nicholas Watson· Dreadwyrm Heir - Maiden & Spell, Special Thanks
- Ben Star· Soul Gun - Revita
- Zachary Huntley· Special Thanks
- Sara Popescu· Special Thanks
- Christopher Heck· Special Thanks
- Clayton Palma· Special Thanks
- Phyrnna· Special Thanks
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