
Nike+ Kinect Training (2012)
Platform: Xbox 360Genres: Genres · Sports · 3rd-person (Other) · Health / nutrition · Licensed
Nike+ Kinect Training is an exergame that combines fitness with gaming elements similar to the contemporary adidas miCoach and it requires the Kinect peripheral to play. It is based on the Nike+ brand from the sports equipment manufacturer focusing on...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 292 people
- Michael de Belle· Contractor, Additional Audio Design
- Paul Winsper· Performance Director
- Keith D'Amelio· Performance Expert
- Mike Caviezel· Audio Directors
- Mike Cody· Audio Directors, Special Thanks
- Kyle Hopkins· Music Supervisors
- Maya Halfon-Cordova· Music Supervisors
- Lily Kohn· Senior Music Licensing Manager, the Americas
- Westlee Brent Latta· Global Audio Producers
- Jason Shirley· Global Audio Producers
- Daniele Sacco· Global Audio Producers
- Daniel Stevenson· Technical Designers
- Graeme Allarton· Technical Designers
- Joseph Thompson· Technical Designers
- Chantal Beaumont· Head of Graphic Design, Head of UI
- Luke Thompson· Graphic Designer
- Sebastian Grinke· Game Designers
- Vincent Hui· Game Designers, Producers
- Peter Carlson· Game Designers
- Campbell Tran· System Designer
- Robbie Elias· Sound Design
- Jesse Rope· Assistant Sound Designers, Media Lab
- Amanda Long· Assistant Sound Designers
- Josh Moore· Design Director
- John Gordon· Sr. Designer
- Patrick Lendrum· Senior Designer
- Stephanie Lindgren· Associate Designer
- Benjamin Parisot· Designer
- Ben Gonshaw· Game Designer
- Ned Waterhouse· Lead Designer
- Jennifer Marshall· Design Team
- Alex Moore· Design Team
- Guy Wilday· Design Team
- Bradley Davey· Design Team
- Nana Louise Nielsen· Design Team
- Andrew Clarke· Technical Designers
- Andrew Lloyd· Technical Designers
- Barry Lowndes· Technical Designers
- Benjamin Waxman· Technical Designers
- Christopher Ravenscroft· Technical Designers
- Daniel Chapman· Technical Designers
- Jaymi Bauer· Director of Product Marketing
- Jason Mayden· Director of Innovation
- Matt Skelton· Legal
- Mark Bridges· QA Lead
- Barry Soilleux· QA Team
- Chris Flewitt· QA Team
- Paul Martin· QA Team
- Tom Barker· QA Team
- Andrea Lamb· Personal Trainers
- Russ Dales· Personal Trainers
- Paul Porter· Studio Head
- Carl Cavers· Managing Director Europe
- Clio Qin· Special Thanks
- Gary Liddon· CEO, Studio Head
- Gareth Noyce· Development Director
- Billy Thomson· Creative Director
- Barry Cairns· Technical Director
- Richard Ralfe· Feature Manager
- Ian Deary· Lead Art, Lead Animation
- Alistair Burn· Character Artists
- Hajo Hoetjes· Character Artists
- Kristian Thompson· Character Artists
- Sven Juhlin· Character Artists
- Christopher Pepper· Environment Artists
- John Hackleton· Environment Artists
- Michael Hirst· Environment Artists
- Nicola Grice· Environment Artists
- Richard Richter· Environment Artists
- Matthew Green· Environment Artists
- David McCarthy· General Manager
- Richard L. Seaborne· Studio Manager
- Andrew C. Flavell· Senior Director
- Daniel Kennett· Development Manager
- Dave Bagley· Lead Editor
- Charles Robert Webb· Editor
- Timothy Dean· Art Direction
- Brian Moore· Art Direction
- Douglas T. McBride· Art Direction
- Joel Mongeon· Artists
- Patrick Loughman· Artists
- Sherif Habashi· Artists
- Tryg Sebastian Littlefield· Dialog
- Kira Anderson· Dialog
- Lance Hayes· Dialog
- Carole Dray· Media Licensing Manager, EMEA
- Toyin Durowoju· Media Licensing Assistant, EMEA
- David Figatner· Legal
- Carla Woo· Legal
- David Quiroz· User Research Lead
- Adam Greenberg· User Research
- Catherine Haller· Marketing Communications
- Julie Lowe· Marketing Communications
- Taylor Smith Sr.· Marketing Communications
- Letty Cherry· Public Relations
- Regan O'Leary· Public Relations
- Curtis Neal· Media Lab
- Samer Abou-Zaki· Media Lab
- James Schmidt· Media Lab
- Greg B. Jones· Microsoft Test Management
- Jimmy Bischoff· Microsoft Test Management
- Kevin Verboort· Microsoft Test Management
- Jeremy Fischer· Microsoft Project Test Lead
- Scott Lindberg· Microsoft Project Test Team
- Tim Marshall· Microsoft Project Test Team
- Dheeraj Mehta· Microsoft Project Test Team
- Scott Sedlickas· Microsoft Project Test Team
- Michael Vargas· Microsoft Project Test Team
- Randy Wood· Microsoft Project Test Team
- Jack Breese· Microsoft Project Test Team
- Seth Broman· Microsoft Project Test Team
- Stephanie Dahl· Microsoft Project Test Team
- Brian Fetty· Microsoft Project Test Team
- Rene Holt· Microsoft Project Test Team
- Allen Huang· Microsoft Project Test Team
- Sean Kellogg· Microsoft Project Test Team
- Alex Miller· Microsoft Project Test Team
- Darryl Shack· Microsoft Project Test Team
- Rahsaan Shareef· Microsoft Project Test Team
- Phoebe Spencer· Microsoft Project Test Team
- Joel Tippett· Microsoft Project Test Team
- Peter Tran· Microsoft Project Test Team
- Jeff Wilcox· Microsoft Project Test Team
- Ian Williams· Microsoft Project Test Team
- Craig Marshall· Microsoft Reserves Test Team
- Matt Giddings· Microsoft Reserves Test Team
- Jesse Heidner· Microsoft Reserves Test Team
- Bryce Pinkston· Microsoft Reserves Test Team
- Tracy Annin Carrithers· Microsoft Reserves Test Team
- Shane Todd· Microsoft Reserves Test Team
- Dana Steffens· Microsoft Reserves Test Team
- Josiah Blaisdell· Microsoft Reserves Test Team
- Kyle Bussoli· Microsoft Reserves Test Team
- Adam Duckworth· Microsoft Reserves Test Team
- Kathleen Dugan· Microsoft Reserves Test Team
- Paul Gerrish· Microsoft Reserves Test Team
- Aaryn Goodwin· Microsoft Reserves Test Team
- Joshua Hawkins· Microsoft Reserves Test Team
- Cynthia Jacobs· Microsoft Reserves Test Team
- Jonathon Jaworski· Microsoft Reserves Test Team
- Andrew Krause· Microsoft Reserves Test Team
- Kimberly Mulder· Microsoft Reserves Test Team
- Nick Nelson· Microsoft Reserves Test Team
- Erick Reyes Mugica· Microsoft Reserves Test Team
- Morgan Robinson· Microsoft Reserves Test Team
- Rebecca Sevin· Microsoft Reserves Test Team
- Thomas Son· Microsoft Reserves Test Team
- Heath Tapley· Microsoft Reserves Test Team
- Corissa Tolich· Microsoft Reserves Test Team
- Hilary Torres· Microsoft Reserves Test Team
- Matthew Vaughan· Microsoft Reserves Test Team
- Daniel White· Microsoft Reserves Test Team
- Mila Wilkinson· Microsoft Reserves Test Team
- Kevin Tarchenski· GTO Shared Development Team
- Barath Vasudevan· GTO Randori Test Team
- Derek Mantey· GTO Randori Test Team
- Declan MacHugh· International Project Manager
- Bartolomé Malagón Ramírez· Test Lead
- Sébastien Faucon· Support Test Lead
- Miyuki Abe· Content Editors
- Young Jin Park· Content Editors
- Chinling Lin· Testers
- Hiroya Horai· Testers
- Trevor Laupmanis· Special Thanks
- Andy Carothers· Special Thanks
- Christine Hill· Special Thanks
- Kraig Kujawa· Special Thanks
- Patrick O'Leary· Special Thanks
- Oliver Miyashita· Special Thanks
- Casey Meekhof· Special Thanks
- Ron Forbes· Special Thanks
- Kevin Salcedo· Special Thanks
- Al Mundy· Special Thanks
- Keith Steury· Special Thanks
- Randy Pagulayan· Special Thanks
- Nancy Figatner· Special Thanks
- John Noonan· Special Thanks
- Jeremy Hall· Special Thanks
- Jeff Morris· Special Thanks
- Paul Murphy· Special Thanks
- Marius Perian· Special Thanks
- Justin Spiegelberg· Special Thanks
- Mike Staten· Special Thanks
- Bret Kiraly· Special Thanks
- Andrew Marthaller· Special Thanks
- Alan Castellanos Moreno· Special Thanks
- Jimbo Pfeiffer· Special Thanks
- Sung Mo Jun· Special Thanks
- Patrick Barker· Special Thanks
- Brian Trevethan· Special Thanks
- Pete Clapp· Special Thanks
- Jeremy Hardiman· Special Thanks
- James Johnson· Special Thanks
- Joel Max Larsen· Special Thanks
- John Scott Tynes· Special Thanks
- Phil Spencer· Executive Special Thanks
- Stefan Olander· VP Digital Sport
- Ricky Engelberg· Experience Director
- Tesa Aragones· Experience Leader
- Christy Self· Experience Managers
- Annie Chen· Experience Managers
- Jay Blahnik· Nike Master Trainer & Fitness Consultant
- Byron Merritt· Creative Director
- Bree McArdle· QA Lead
- Ashok Balakrishnan· Solution Architect
- Sridhar Setti· IT Architect
- Hayden Walling· Game Lead
- BJ Naedele· Operations and Planning Director
- Nicole Otto· Consumer Digital Technology, Director
- Rhona Ma· Global Communications Director
- Leo Sandino-Taylor· Senior Communications Manager
- Wendy Chan· Assistant General Counsel
- Josh Simko· Assistant General Counsel
- Korey Cartusciello· Executive Assistant
- Julie Englich· Senior Administrative Assistant
- Erin Wiesner· Project Manager
- Alex Molden· Nike Master Trainers
- Marie Purvis· Nike Master Trainers
- Geoff Northcott· International Client Partner
- Brian Snyder· Senior Account Director
- Robert Thomsen· Associate Creative Director
- Alex Wills· Associate Creative Director
- Xavier Jacob· Senior Art Director
- James Chorley· Art Director
- Taraneh Khosrowshahi· Senior Project Manager
- Nico Westerman· Senior Strategic Planners
- Sebastian Kemmler· Senior Strategic Planners
- Mat Fox· Senior Creatives
- Mark Nicholson· Senior Creatives
- Gary Edwards· Development Director
- Ashley Bennett· Technical Director
- Darren Mills· Art Director, Creative Director
- Dan Secker· Lead Gesture Development
- Martin Livingston· Production Assistant
- Peter Connelly· Executive Producers
- Michelle Tatom· Executive Producers
- Stacey Law· Producers
- Michael Morishita· Producers
- Brent Elmer· Producers
- Emily Blair· Senior Product Marketer
- Adriana Guerrero· Experience Producer
- Nick Cottle· Tech Producers
- Evan Swanson· Tech Producers
- Michelle Leonard· Production Team
- Kim Clarke· Production Team
- Jonathan Tibber· Production Team
- David Brickley· Production Team
- Luke Didd· Production Team
- James Long· Production Team
- Duncan Harrison· Lead Engineer
- David Hynd· Senior Engineers
- Stuart Yarham· Programming Team
- Antony Crowther· Programming Team
- Peter Nettleship· Programming Team
- Andrew John Copland· Programming Team
- Jim Geist· Senior Software Development Engineers
- Travis Johnston· Senior Software Development Engineers
- Anis Ahmad· Senior Software Development Engineers
- Jason McCullough· Software Development Engineers
- Jonathan R. Hoof· Software Development Engineers
- Ben Walker· Software Development Engineers
- Lief Thompson· International Program Manager
- Jean-Phillippe Chassagne· Localization Engineer
- Shinya Muto· International Project Engineer
- Munetaka Fuse· Localization Engineers
- Hiroshi Hosoda· Localization Engineers
- Natalie Kerrigan· Senior Manager of Engineering, Digital Sport
- Harish Sathyanarayanrao· Application Engineers
- Chris Davis· Application Engineers
- Aaron Weast· Senior Engineering Lead
- Craig Wright· Lead Programmers
- Richard Mackie· Lead Programmers
- Adam James· Programming Team
- Andrew Chapman· Programming Team
- Ben Bradley· Programming Team
- David Chapman· Programming Team
- Gareth Morris· Programming Team
- Greg Irwin· Programming Team
- James Trubridge· Programming Team
- Michael Chamberlain· Programming Team
- Paul Ah-Thion· Programming Team
- Robert Cauldwell· Programming Team
- Simon Nicholass· Programming Team
- Stace Hindle· Programming Team
- Steve Camber· Programming Team
- Steven Keen· Programming Team
- John Hynd· Senior Engineers
- Ellen Lurie· Voiceover Direction
- Kevin M. McMullan· Voiceover Direction
- Keith Cirillo· Lead Script Writer
- Bryan Howell· Writer
- Hari Bajwa· Senior Copywriter
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Nike+ Kinect Training (2012) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Nike+ Kinect Training (2012)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Nike+ Kinect Training (2012).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Nike+ Kinect Training (2012). Sign in to submit one.
Trailers
No trailers logged for Nike+ Kinect Training (2012) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Nike+ Kinect Training (2012) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Nike+ Kinect Training (2012)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Nike+ Kinect Training (2012).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Nike+ Kinect Training (2012).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…