
Need for Speed: Most Wanted U (2013)
Platform: Wii UGenres: Genres · Racing / Driving · 1st-person · Behind view · Direct control · Automobile · Street racing
The Wii U version of Need for Speed: Most Wanted comes with Ultimate Speed Pack built-in game, which was previously sold as DLC, despite not including other DLCs such as Movie Legends Pack and the NFS Heroes Pack, this version not only used and...
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Age Rating
E10+
Cast & Crew · 266 people
- Robert O'Farrell· Directed by, Produced by
- Idries Hamadi· Directed by, Platform Support
- Chris Roberts· Directed by, Single Player
- Alex Bailey· Programming Team, Front End & UI
- Andrew Broadbent· Programming Team, Multiplayer
- Daniel Vary· Programming Team, Additional Help from
- Sean Donnelly· Programming Team, Single Player
- Richard Geldard· Programming Team, Driving Experience
- Martin Griffiths· Programming Team, Platform Support
- Ian Lambert· Programming Team, Front End & UI
- Morten Pedersen· Programming Team, Platform Support
- Gavin Rouse· Programming Team, Autolog
- Tad Swift· Programming Team, Platform Support
- Dave Smeathers· Programming Team, Driving Experience
- John Blythe· Art Team, Platform Support
- Mike Cornwell· Art Team, Front End & UI
- Richard Thomassen· Art Team, Front End & UI
- Jon Torrens· Design Team, Driving Experience
- Peter Bliss· Audio and Build, Audio
- Joseph Goodwin· Audio and Build, Cinematics
- Robert Ilott· Audio and Build, Build
- Robert Pitt· Audio and Build, Build
- David King· Audio and Build, Criterion Embedded QA
- Patrick Honnoraty· Operations Support, Criterion Games Operations & Localization
- Chris Strong· Operations Support, Criterion Games Operations & Localization
- Leon O'Reilly· Additional Support and Thanks, Additional Help from
- Chris Butler· Additional Support and Thanks, Platform Support
- Andrei Shires· Additional Support and Thanks, Front End & UI
- matthew white· Additional Support and Thanks, Front End & UI
- Garry Casey· Additional Support and Thanks, Autolog
- Oliver Marcus Mills· Additional Support and Thanks, Front End & UI
- Andrew Davidson· Additional Support and Thanks, Single Player
- Liam Anderson· Additional Support and Thanks
- Sitara Shefta· Additional Support and Thanks, Single Player
- Martin Clouatre· EA Online
- James Brookes· EA Online
- Claire Stamper· Andrew Broadbent
- Hebz Thorpe· Rich Geldard
- Luke Spurway· Rich Geldard
- Alex Ward· Criterion Games
- Fiona Sperry· Criterion Games
- Matthew Webster· Executive Producer
- Alan McDairmant· Directed by
- Alex Mole· Directed by
- Craig Sullivan· Directed by
- Hamish Young· Directed by
- Paul Ross· Directed by
- Steve Cuss· Directed by
- James Hans· Produced by
- Leanne Loombe· Produced by
- Neil Manners· Produced by
- Vanesa Lorena Tate· Produced by, Audio
- Alex Veal· Multiplayer
- Arthur Rohart· Multiplayer
- James Svensson· Multiplayer
- jay steen· Multiplayer
- John Stanley· Multiplayer
- Philip Maguire· Multiplayer
- Simon Phipps· Multiplayer
- Alex Thomson· Single Player
- Andrew S. Walsh· Single Player
- Luke Herbert· Single Player
- Matthew Clarke· Single Player
- Matt Follett· Single Player
- Simon Mann· Single Player
- Tom Hulton-Harrop· Single Player
- Bryn Alban· Driving Experience
- Mark Bridges· Driving Experience
- Matthew Barnard· Driving Experience
- Maxime Bordes· Driving Experience
- Mikaël Mettania· Driving Experience
- Paul Phillpot· Driving Experience
- Bill Lane· Driving Experience
- ben smith· Autolog
- Gerard L. Petersen· Autolog
- Jason McReynolds· Autolog
- Joseph McClean· Autolog
- matthew harris· Autolog
- Adam Cain· Front End & UI
- Sebastian Reeve· Front End & UI
- Kam Yue Wan· Cinematics
- Kieran Crimmins· Cinematics
- Mathieu Leborgne· Cinematics
- Pete Panton· Cinematics
- Sandy Heslop· Cinematics
- Tom Mortimer· Cinematics
- Byron Bullock· Audio
- Dan Pugsley· Audio
- David Steptoe· Audio
- Dominique Devoucoux· Audio
- Douglas Cooper· Audio
- james warren· Audio
- Nathaniel Daw· Audio
- Nick Dixon· Audio
- Steve Browell· Audio
- alex fry· Graphics
- Ken Cropper· Graphics
- Matthew Jones· Graphics
- Sébastien Hillaire· Graphics
- Abdul Gamiet· VFX
- graham hopkins· VFX
- Jeff Kuipers· VFX
- Mirza Jasarevic· VFX
- ben hall· World
- Daniel Golding· World
- David Brownsea· World
- Jack Griffin· World
- James Charlick· World
- Joseph Patience· World
- Kevin Wilson· World
- Martyn Taylor· World
- Max Boughen· World
- Michael Williamson· World
- Raisa Tuomisto· World
- Rob Griffin· World
- Robert J. Lancaster· World
- Scott Harber· World
- scott russell· World
- Jorge Pimentel· Lighting
- Lee Sullivan· Lighting
- Yuta Nakamura· Lighting
- Andrew Frost· Platform Support
- jay bell· Platform Support
- Toby Nelson· Platform Support
- Craig Court· Workflow & Systems
- Marc Evans· Workflow & Systems
- Robert Perren· Workflow & Systems
- Stephen Lucas· Workflow & Systems
- Anders Håkansson· Special Thanks to
- Chris Vondruska· Special Thanks to
- Eduardo Agostini· Special Thanks to
- Jonas Wikström· Special Thanks to
- Jonatan Nordenstam· Special Thanks to
- Kevin Hsu· Special Thanks to
- Michael Marraffa· Special Thanks to
- Nathaniel Johnson· Special Thanks to
- Richard Franke· Special Thanks to
- Ulf Borgenstram· Special Thanks to
- Andrew Soosay· Additional Help from
- Andrew Thomson· Additional Help from
- Andy Koo· Additional Help from
- Andrew Wallen· Additional Help from
- Anthon Thomas· Additional Help from
- Chris Green· Additional Help from
- Chris Rabet· Additional Help from
- Christopher Reinke· Additional Help from
- Dan McDonald· Additional Help from
- dan thomson· Additional Help from
- Doug Ingram· Additional Help from
- Iain Angus· Additional Help from
- James Sodeau· Additional Help from
- Jean Claude Noche· Additional Help from
- Joe Palmer· Additional Help from
- John Ferreira· Additional Help from
- John Lewis· Additional Help from
- Jonathan Graham· Additional Help from
- Jon Rowe· Additional Help from
- Jordan Pedder· Additional Help from
- kevin connolly· Additional Help from
- Liwen Bai· Additional Help from
- Mark Angus· Additional Help from
- Matthew Hoyle· Additional Help from
- Mike McTigue· Additional Help from
- Nigel Middleman· Additional Help from
- Olly Read· Additional Help from
- Owain Catton· Additional Help from
- Ray Grinaway· Additional Help from
- Richard Parr· Additional Help from
- Rogers Tim· Additional Help from
- Tabitha Moore· Additional Help from
- Tom Ward· Additional Help from
- Tobin George Armour· Additional Help from
- Tom Williamson· Additional Help from
- Vanessa Cantalapiedra Sanchez· Additional Help from
- Yacine Sefsaf· Additional Help from
- Catherine Schell· Criterion Games Supported by
- Deese Scott· Criterion Games Supported by
- Hayley Allen· Criterion Games Supported by
- Rebecca Glover· Criterion Games Supported by
- Toby Eves· Criterion Games Supported by
- Vik Chall· Criterion Games Supported by
- James Clarke· Criterion Games Operations & Localization
- Maëlenn Lumineau· Criterion Games Operations & Localization
- Adam Blyth· Criterion Embedded QA
- Allen Frank· Criterion Embedded QA
- Barry Wallis· Criterion Embedded QA
- Danielle Woodford· Criterion Embedded QA
- Dom Ireland· Criterion Embedded QA
- Gavin Parker· Criterion Embedded QA
- Harry Oakden· Criterion Embedded QA
- Jason To· Criterion Embedded QA
- john allen· Criterion Embedded QA
- Paul Watson· Criterion Embedded QA
- Peter Danzan-Villiers· Criterion Embedded QA
- Ryan Harris· Criterion Embedded QA
- Sam Dutton· Criterion Embedded QA
- Simon Crawford· Criterion Embedded QA
- simon payne· Criterion Embedded QA
- Simon Terry· Criterion Embedded QA
- Timothy Wayman· Criterion Embedded QA
- William Lindesay· Criterion Embedded QA
- Zak Channon· Criterion Embedded QA
- Duncan Ball· Criterion Games IT
- Tony Ord· Criterion Games IT
- David Hill· Criterion Games Catering
- Wesley Arnold· Criterion Games Catering
- Audrey Irma Jones· Criterion Games Babies
- Ella Shireen Sullivan· Criterion Games Babies
- Eloane Caburrosso Lumineau· Criterion Games Babies
- George Joseph Davidson· Criterion Games Babies
- Isabella Eva Kathleen Grist· Criterion Games Babies
- Izzy Veal· Criterion Games Babies
- Lily McDairmant· Criterion Games Babies
- Logan Christopher O'Farrell· Criterion Games Babies
- Moa Nakamura· Criterion Games Babies
- Ruby Glover· Criterion Games Babies
- Ryan Mayes-Griffin· Criterion Games Babies
- Toby Clarke· Criterion Games Babies
- Zachary James Strong· Criterion Games Babies
- Laura Miele· EA Games Europe
- Marcus Edholm· EA Games Europe
- Patrick Söderlund· EA Games Europe
- Steve Pointon· EA Games Europe
- Susan Eilfield· EA Games Europe
- Chris Battson· EA Outsourcing
- Andrew Meakin· EA Marketing
- Doug McConkey· EA Marketing
- Ilkay Can· EA Marketing
- Jayme Figueroa· EA Marketing
- Jim Ferris· EA Marketing
- kevin maher· EA Marketing
- Ryan Hunt· EA Marketing
- Yahsir Qureshi· EA Marketing
- Yazeen Jinnah· Additional Help from
- andy fraser· EA Marketing Cinematic
- Brian O'Sullivan· EA Marketing Cinematic
- David Berenguer· EA Marketing Cinematic
- Jim Cox· EA Marketing Cinematic
- Julian Howard· EA Marketing Cinematic
- mark brooks· EA Marketing Cinematic
- Roman Altenburg· EA Marketing Cinematic
- Wiek Luijken· EA Marketing Cinematic
- Joanna Migodzinska· Additional Help from [2]
- Mikel Bulnes· Additional Help from [2]
- Corey Garnett· SOCOM
- Coulter Mulligan· SOCOM
- Daniel Lingen· SOCOM
- Elizabeth Selby· SOCOM
- Jeremy Chubb· SOCOM
- Katrina Strafford· SOCOM
- Marvin Burton· SOCOM
- Tabitha Hayes· SOCOM
- Amanda Taggart· EA PR
- Melissa Ojeda· EA PR
- Shirley Chu· EA PR
- Tammy Levine· EA PR
- Anna Kulinskaya· EA Global Online Studio
- Brian Black· EA IT Online
- Conrad Calalang· EA IT Online
- Joe Tay· EA IT Online
- Saurabh Gupta· EA IT Online
- T. J. Walker· EA IT Online
- Andrew Eakins· EA Tech
- Ashton Mason· EA Tech
- Ebor Folkertsma· EA Tech
- Marius Ulsamer· EA Tech
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