
Naruto: Rise of a Ninja
Platform: Xbox 360Genres: Genres · Action · Role-playing (RPG) · 3rd-person (Other) · Anime / Manga · Fighting · Puzzle elements · Quick Time Events (QTEs) · Licensed
The first Naruto game made by North Americans, Naruto: Rise of a Ninja is an action game with puzzle and RPG elements. Battles take place in arenas, reminiscent of classic one-on-one fighting games, but there
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Age Rating
T
Cast & Crew · 298 people
- Jamie Simone· Casting Director
- Laura L. Lopez· Casting Associate
- Adrian Knight· Additional Cast
- Annie Boisvert· Additional Cast
- Arthur Holden· Additional Cast
- Eleanor Noble· Additional Cast
- Harry Standjofski· Additional Cast
- Holly Gauthier-Frankel· Additional Cast
- Ian Finley· Additional Cast
- Jeanne Walker· Additional Cast
- Jennifer Séguin· Additional Cast
- John Stocker· Additional Cast
- Liz MacRae· Additional Cast
- Maria Bircher· Additional Cast
- Mark Camacho· Additional Cast
- Mark Hauser· Additional Cast
- Martin Watier· Additional Cast
- Michael Rudder· Additional Cast
- Michael Yarmush· Additional Cast
- Michel Perron· Additional Cast
- Rick Jones· Additional Cast
- Robert Naylor· Additional Cast
- Ryan Tilson· Additional Cast
- Simon Peacock· Additional Cast
- Terrence Scammell· Additional Cast
- Tod Fennell· Additional Cast
- Martin Samuel· Sound Integrator
- Jérémi Valiquette· Sound Studio Director
- Inon Zur· Music Composed by
- Simon Charles Pressey· Sound Technical & Artistic Advisor
- Nancy Larocque· Sound Coordination
- Marc Léveillé· Sound Editors
- Bénédicte Ouimet· Sound Editors
- Mario Rodrigue· Sound Editors
- Denis Saindon· Sound Editors
- Isabelle Normand· Audio QA
- Olivier Palmieri· Lead Game Designer, Creative Director
- Fabien Govini· Lead Level Designer
- Steven Dumont· Lead Audio Designer
- Philippe Therien· RPG Game Designer
- Gauthier Malou· Online Game Designer
- Massimo Guarini· Fight Game Design Director
- Nicolas Monteilhet-Labossière· Fight Game Designer
- Christophe Rossignol· Level Designers
- Michel Leduc St-Arnaud· Level Designers
- Sergio Quinzaños· Level Designers
- Hadrien Grandry· Level Designers
- Marcus Bourguet· Level Designers
- Dany Genest· Technical Director Level Design
- Daran Nadra· Audio Designer
- Alexandre Mandryka· Editorial Game Design Director
- Richard Néron· Director
- Pascal Blanché· Art Director
- Khai Nguyen· Animation Director
- Antoine Guilbaud· Art Technical Director
- Gwenael Heliou· Art Technical Director
- Sébastien Primeau· Lead Graphic
- Christian Diaz· Lead Wow Team
- Fouad Jeniani· Animation Technical Director
- Masao Kobayashi· License Coordinator, International Product Manager
- Nicolas Blanchard· Team Lead Graphics
- Peter Pavlou· Team Lead Graphics
- Donald Beaulieu· Level Artists & Modelers
- Simon-Pierre Cloutier· Level Artists & Modelers
- Sébastien Hubert· Level Artists & Modelers
- Nicholas Wood· Level Artists & Modelers
- Ouafae Taame· Level Artists & Modelers
- Ian St-Louis· Level Artists & Modelers
- Philippe Ringuette-Angrignon· Level Artists & Modelers
- Alexandre Morin· Level Artists & Modelers
- Bradley Heitmeyer· Level Artists & Modelers
- Cédric Séaut· Team Lead Character Modeler
- Alan Wang· Character Modelers
- Antoine Daudin· Character Modelers
- Ben Carriere· Character Modelers
- Julien Lemaire· Character Modelers
- Serguei Kalentchouk· Character Modelers
- Najd Salas· Special Effects
- Stéphane Nepton· Special Effects
- Joel Dos Reis Viegas· Illustrators
- Manuel Vallelunga· Illustrators
- Olivier Donato· Illustrators
- Olivier Nicolas· Illustrators
- Pascal Lavallières· Menu & Interface
- Sébastien Comte· Technical Architect
- Martine Quesnel· Team Lead Animator
- Josée Lupien· Animators
- Nora-Rose Quinn· Animators
- Adam King· Animators
- Louis-Vincent Fortin· Animators
- Gary Edwards· Animators
- Sébastien Bergeron· Animators
- Colin Graham· Animators
- Thomas J. Anderson· Animators
- Grégoire Yannick Dirat· Animators
- Paul David Jesper· Animators
- Nicolas Pinet· Animators
- Jihane Geadah· Compositing
- Nicolas St-Amour· Data Management
- Jean-François Dubé· Tools Tester
- Louis-Philippe Durand· Marketing Artist
- Philippe Magnin-Robert· Marketing Artist
- Éric Tremblay· Worldwide Quality Control Director
- Jonathan Moreau· Montreal Quality Control Studio Manager
- Marc-André Proulx· Quality Control Project Manager
- Graeme Jennings· Project Closer
- Marc-Alexandre Plouffe· Quality Control Team Lead
- Alain Chénier· Quality Control Team
- Alexandre Ferland· Quality Control Team
- Alexandre Gélinas· Quality Control Team
- Alexandre Legault· Quality Control Team
- Atef Marzouki· Quality Control Team
- Bruno Sénécal· Quality Control Team
- Charles Pépin· Quality Control Team
- Charles-Antoine Sporns· Quality Control Team
- Christian Buehler· Quality Control Team
- Christine Olsen· Quality Control Team
- Corey Lemoine· Quality Control Team
- Frédéric Desbiens· Quality Control Team
- Gabriel Laforest· Quality Control Team
- Julien Bouchard· Quality Control Team
- Karin Thibault· Quality Control Team
- Karl Gendron· Quality Control Team
- Katy Bouvier· Quality Control Team
- Kostandinos Agridiotis· Quality Control Team
- Marc-André Dessureault· Quality Control Team
- Marc-Philippe Aubin· Quality Control Team
- Mark Burns· Quality Control Team
- Mathieu Lachance· Quality Control Team
- Mathieu Legault· Quality Control Team
- Michaël Simard· Quality Control Team
- Olivier Guilbault· Quality Control Team
- Olivier Ramirez-Lussier· Quality Control Team
- Pierre-Thomas Fournet· Quality Control Team
- Rodrigo Munoz· Quality Control Team
- Stéphane Gobeil· Quality Control Team
- Stéphane Pun· Quality Control Team
- Sylvain Lapointe· Quality Control Team
- Frédéric Laporte· Compliance Team Lead
- Alexandre Grierson· Compliance Team
- Jean-Marc Goulet· Compliance Team
- Pedro Albuquerque· Compliance Team
- Tchae Measroch· Foley Artist
- Nicholas Gagnon· Foley Artist
- Fabien Dostie· Video Editor
- Marie-Pierre Dyotte· Playtest Lab Director
- Louis Martin Guay· Playtest Coordinators
- Alexandre Forest Boucher· Playtest Coordinators
- Rémi Hachoud· Playtest Coordinators
- Marc-André Burcikas· Playtest Observers
- Benoit Brière· Playtest Observers
- Benoît Gagnon· Playtest Observers
- Jérôme Leclerc-Couture· Playtest Observers
- Gabriel Manzanares· Playtest Observers
- Robin Veret· Playtest Observers
- Coralie Martin· Worldwide Localization Studio Director
- Claudine Cézac· Montreal Localization Studio Director
- Frédérique Fourny-Jennings· Localization Project Manager
- Romain Godart· Localization Project Assistant Manager
- Keith Sanders· Localization Integrator
- Marie-Laurence Amigues· Project Manager
- Nicolas Fantou· Translation & Adaptation
- Jean-Baptiste Saint-Pol· Recording
- Gabriele Vegetti· Project Manager
- Gian Maria Battistini· Project Manager
- Erica Ossola· Translation & Adaptation
- Horst-Martin Baumann· Translation & Adaptation
- Maria Loureir· Project Manager
- Tania Mendez· Project Manager
- María Jesús Fernández· Translation & Adaptation
- Maria Teresa Cabanes· Translation & Adaptation
- Nicolas Liorzou· Studio Director - Enzyme
- Kirsten Schrankel· Localization Manager - Enzyme
- Francis Tassé· Project Manager - Enzyme
- Alejandro Diego· Linguistic Testers - Enzyme
- Sebastian Ewald· Linguistic Testers - Enzyme
- Daniele Scopirano· Linguistic Testers - Enzyme
- Nicolas Viau· Linguistic Testers - Enzyme
- Yannis Mallat· Chief Executive Officer - Ubisoft Montreal
- Christophe Derennes· Executive Vice-President Management
- Olivier Paris· Executive Vice-President Operations
- Sabine Hamelin· Executive Vice-President Corporate Affairs
- Francis Ballet· Human Resources Vice-President
- Jacques Dussault· Motion Studio Director
- Stéphanie Maillot· Legal Department
- Stéphane Caissie· Project Coordinator
- Vincent Pâquet· Dare Team CPI
- Richard Malo· Technical Lead
- Éric Nabor· Architects
- Yannick Létourneau· Architects
- Jean-François Paradis· Framework Team CPI
- Sébastien Lussier· Technical Lead
- Sylvain Trottier· Oasis Team CPI
- Chadi Lebbos· Senior Producer
- Sébastien Puel· Producer
- Stéphane Cardin· Associate Producer
- Danny Grondines· Production Coordinator
- Joe Moeller· Production Coordinator
- Yann Laferrère· Post Production
- Kevin Krueger· Post Production
- Laurent Jimenez· Post Production
- Raphaël Pazoumian· Post Production
- Anne Mai LeBouyonnec· Cinematics Studio Producer
- André Roy· Expert Production Group Director
- Dany Joannette· Lead Programmer
- François Masse· Team Lead Gameplay Programmer
- Serge Doré· Gameplay Programmers
- Christophe Morel· Gameplay Programmers
- Sébastien Michel· Gameplay Programmers
- Ahmadou Diarra· Gameplay Programmers
- James Di Vito· Gameplay Programmers
- Surresh Bhat· Gameplay Programmers
- Jean-Philippe Harvey· Gameplay Programmers
- Vincent Ouellet· Gameplay Programmers
- Lukasz Kudra· Gameplay Programmers
- Alexandre Lahaise· Team Lead 3D Programmer
- Jean-François Gagnon· 3D Programmers
- Jonathan Villani· 3D Programmers
- Feng Liu· 3D Programmers
- Alexandre David· Team Lead Engine Programmer
- Chaouky Garram· Engine Programmers
- Wylie Garvin· Engine Programmers
- Frédéric Ferland· Engine Programmers
- Frédéric Rioux· Online Programmers
- Scott Schmeisser· Online Programmers
- Javier Arciniegas· Sound Programmer
- Olivier Caudrelier· Tools Programmers
- Etienne Fournier· Tools Programmers
- Jocelyn Daoust· Sound Engineers
- Olivier Germain· Sound Engineers
- David W. Barr· Recording Engineers
- Eric Lewis· Recording Engineers
- Pierre Gauthier· Dare Programmers
- Hugues Rousseau· Dare Programmers
- Ludovic Ducas· Dare Programmers
- Benjamin Contant· Dare Programmers
- Pierre Sarrazin· Dare Programmers
- Guy Godin· Dare Programmers
- Paul Raymond· Dare Programmers
- Isabelle Lafon· Dare Programmers
- Khaldoun Zine El-Abidine· Dare Programmers
- Jean-François Guay· Dare Programmers
- Mathieu Miller· Framework Programmers
- Charles-Léonard Couvrette· Framework Programmers
- Frédéric Jean· Framework Programmers
- Arthur Ouellet· Framework Programmers
- Mary Elizabeth McGlynn· Voice Director
- Samuel Girardin· Additional Voices Recorded in Montreal at Point D'Orgue
- Richard M. Dumont· Montreal Voice Director
- Dominique DiRenzo· Voice Editors
- Didier Gagnon· Voice Editors
- Nicholas Grimwood· Voice Editors
- Vincent Lavoie· Voice Editors
- Simon Leduc· Voice Editors
- Mathieu Rodier· Voice Editors
- Maile Flanagan· Voice Talent
- Yuri Lowenthal· Voice Talent
- Catherine Davis Higgins· Voice Talent
- Dave Wittenberg· Voice Talent
- David Lodge· Voice Talent
- Steven Jay Blum· Voice Talent
- Liam C. O'Brien· Voice Talent
- Tara Platt· Voice Talent
- Michael Lindsay· Voice Talent
- Brian Donovan· Voice Talent
- Steve Staley· Voice Talent
- Steven M. Kramer· Voice Talent
- Lex Lang· Voice Talent
- Susan Dalian· Voice Talent
- Kyle Hebert· Voice Talent
- Olivier Rabat· Voice Directing
- Carole Baillien· Voice Talent
- Lionel Bourguet· Voice Talent
- Catherine Desplaces· Voice Talent
- Christophe Hespel· Voice Talent
- Philippe Bozo· Voice Talent
- Philippe Catoire· Voice Talent
- Frédéric Cerdal· Voice Talent
- Florence Dumortier· Voice Talent
- Naïké Fauveau· Voice Talent
- Emmanuel Gradi· Voice Talent
- Brigitte Guedj· Voice Talent
- Nathalie Homs· Voice Talent
- David Krueger· Voice Talent
- Jessie Lambotte· Voice Talent
- Martial Le Minoux· Voice Talent
- Christophe Lemoine· Voice Talent
- Delphine Liez· Voice Talent
- Bruno Magne· Voice Talent
- Patrice Melennec· Voice Talent
- Cyrille Monge· Voice Talent
- Jade N'Guyen· Voice Talent
- Christelle Reboul· Voice Talent
- Stéphane Ronchewski· Voice Talent
- Ann Lemay· Script Writers
- Ceri Young· Script Writers
- Stefan Leblanc· Storyboard Artist
- Philippe Debay· Editorial Gamescript Director
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