
Mutazione (2019)
Platforms: Windows · Macintosh · iPhone · PlayStation 4 · iPad · tvOS · Linux · Atari VCS · Xbox One · Nintendo Switch · Xbox SeriesGenres: Genres · Adventure · Side view · 2D scrolling · Meditative / Zen · Graphic adventure · Puzzle elements · Direct control · Point and select · Fantasy
A mutant soap opera where small-town gossip meets the supernatural... MUTAZIONE is an adventure game where the juicy personal drama is just as important as the high-stakes adventure part of the...
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Cast & Crew · 89 people
- David Logan· CEO
- Yoonsang David Yu· CMO
- Richard Suchit· Influencer Relations
- Chris Nguyen· Producer
- Addison Blanda· Engineer
- Buddy Sola· Social & Community Manager
- Mike Shanks· Artist
- Devon Lee· Video Editor
- Nils Deneken· Story, Narrative Design, Game Design, Creative Direction, Gameworld, Concept Art, Character Design, Background Art and Scene Setup, Character Animation Setup, Wildlife Design, Wildlife Setup, Environment Animation, Garden Concepts, Garden Interactions Design, Plant Designs, UI Design, Icon Illustrations & Menu Graphics Design, Business Development and Financing Strategy, In-House QA
- Lotte Mia Wewer· Story, Writing
- Hannah Nicklin· Story, Writing, Narrative Design, Narrative Systems Design, Story Wiring and Implementation, Production, Business Development and Financing Strategy, In-House QA, In-House Localisation Lead and Support
- Morten Mygind· Story Engine, Narrative Systems Design, Narrative Tool Programming, Code Base, Lead Programming, Input Systems, Save Game Systems, Optimisation, Animation Systems, Time & World Simulation Systems, Audio Systems, UI Design, UI Programming, In-House QA, Localisation Systems
- Christoffer Holmgård· Narrative Systems Design, Narrative Tool Programming, Game Design, Systems Administration, Backend Architecture, Garden Systems Design, Production, Company Direction and Management, Business Development and Financing Strategy, Grant Funding Strategy, DevOps, Procurement
- Sarah Josefsen· Story Wiring and Implementation, Game Design, Garden Mechanics Design, Production, In-House QA
- Martin Eberhardt· Story Wiring and Implementation, Garden Mechanics Design, In-House QA
- Alex Dally MacFarlane· Proofreading, UK English
- Tanya DePass· Diversity Consultant
- Douglas Wilson· Game Design, User Interaction Design, Audio Programming, Garden Concepts, Garden Interactions Design, Garden Mechanics Design, Garden Audio Programming, UI Design, Production, Business Development and Financing Strategy, In-House QA
- Óscar Losada Suárez· Gameplay Design, Gameplay Programming, User Interaction Design, Optimisation, Graphics Programming, Character Control, Garden Interactions Design, Garden Mechanics Design, Garden Systems Programming, UI Design, UI Programming
- Martin Dohnal· Input Systems, Optimisation, UI Programming, In-House iOS & tvOS Porting
- Katrin-Anna Zibuschka· Input Systems, Save Game Systems, Playstation 4 Special Features, Animation Systems, UI Programming, In-House QA
- Agne Gediminskaite· Backend Architecture, Backend Implentation
- Sander Hansen· Graphics Programming, Wildlife Systems Programming, Garden Systems Programming
- Remy Stuurwold· Graphics Polish & Text Animation, Wildlife Setup, Wildlife Systems Programming
- Esben Modvig· Character Animation, Character Animation Setup, Cut Scene Animations, Environment Animation
- Anne Louise Laugesen· Wildlife Animation, Wildlife Setup, Plant Variations and Rigging
- Alessandro Coronas· Music & Sound Design, Song Lyrics & Telenovela, Garden Concepts, Garden Music Design, UI Sounds
- Silvia Morelli· Miu Vocals, Credits Punk Vocals, Town Music Vocals
- Louise Dodds· Title Theme Vocals, Credits Tropical Vocals
- Laura Mura· Town Music Vocals
- Claudio Corona· Title Theme Hammond Organ
- Stefania Secci· Additional Vocals
- Myriame Lachapelle· Production
- Benedikte Mikkelsen· Business Development and Financing Strategy
- Erik Andersen· In-House QA, Danish
- Mads Engberg· In-House QA, Danish
- Ida Broni· In-House QA
- Anthony Calabresi· Boston QA
- Francisco Sepulveda· Boston QA
- Riddhi Padte· Boston QA
- Dajana Dimovska· NapNok Games
- Filip Georgijev· NapNok Games
- Tomislav Dimitrovski· NapNok Games
- Maja Milanova· NapNok Games
- Emanuel Nikolikj· NapNok Games
- Chris Bewick· Keywords Studios - Katowice
- Jakub Dudkowski· Keywords Studios - Katowice
- Marcin Jankowski· Keywords Studios - Katowice
- Kacper Kaczmarzyk· Keywords Studios - Katowice
- Wojciech Lukesz· Keywords Studios - Katowice
- Damian Mikulski· Keywords Studios - Katowice
- Olivier Purak· Keywords Studios - Katowice
- Marcin Sebesta· Keywords Studios - Katowice
- Reneé Jessen· Localisation Lead
- Johannes Randrop Keiding· Localisation Producers
- Mads Johannes Nielsen· Localisation Producers
- Gillian Melton· American English
- Bushra Alfaraj· Arabic
- Jonathan Aplin· American English Project Managers
- Farah Khalaf· American English Project Managers
- Jelle Kihaishii-de Vaal· Dutch
- Chris Hoppenbrouwers· Dutch
- Jurjen Tiersma· Dutch
- Iris Kuppen· Dutch
- Annabelle Thibault· Canadian French
- Caroline Lautour· French
- Maria Kuznetsova· Russian
- Tatiana Kulinich· Russian
- Svetlana Smalyuzhak· Russian
- Bartosz Lewandowski· Turkish
- Dominika Szulc-Lewandowska· Turkish
- Malina Prusińska-Kurpiewska· Turkish
- Piotr Milcarz· Turkish
- Alexis Clay· Arabic
- Ruqaya Alamar· Arabic
- Adil Khalaf· Arabic
- Sophia Stein· Brazilian Portuguese
- Aran Koning· Dutch
- Gersande La Fleche· Canadian French
- Adriel Beaver· French
- Josef Wiesner· German
- Nicolò Marchetti· Italian
- Clara Fernández-Vara· Spanish
- Bernhard Schulenburg· Design, Programming
- Nevin Erönde· Sound Design
- Ene Esgård· Art
- George Buckenham· Programming, Additional Game Design
- Jeremy Statz· Kittehface Software
- Joel Burke· Kittehface Software
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