Monster Hunter Wilds
Platforms: Microsoft Windows · PlayStation 5 · Xbox Series X and Series SGenres: Genres · Role-playing (RPG) · Behind view · Action RPG · Direct control · Fantasy
Monster Hunter: Wilds is a single-player and multiplayer action role-playing game. Set in a new frontier known as the Forbidden Lands, players assume the role of a hunter tasked with exploring vast, interconnected environments while maintaining the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →About This Game
Deluxe Edition and Premium Deluxe Edition
■Monster Hunter Wilds Deluxe Edition ①main game ②Deluxe Pack
■Monster Hunter Wilds Premium Deluxe Edition ①main game ②Deluxe Pack ③Cosmetic DLC Pack 1 ④Cosmetic DLC Pack 2 ⑤Premium Bonus
②Monster Hunter Wilds Deluxe Pack ・Hunter Layered Armor Set: Feudal Soldier ・Hunter Layered Armor: Fencer's Eyepatch ・Hunter Layered Armor: Oni Horns Wig ・Seikret Decoration: Soldier's Caparison ・Seikret Decoration: General's Caparison ・Felyne Layered Armor Set: Felyne Ashigaru ・Pendant: Avian Wind Chime ・Gesture: Battle Cry, Uchiko ・Hairstyle: Hero's Topknot, Refined Warrior ・Makeup/Face Paint: Hunter's Kumadori, Special Bloom ・Sticker Set: Avis Unit, Monsters of the Windward Plains ・Nameplate: Extra Frame — Russet Dawn *Deluxe Pack Bonus Item
③Monster Hunter Wilds Cosmetic DLC Pack 1 ・Hunter Layered Armor Set: Noblesse ・Hunter Layered Armor: Florescent Circlet ・Seikret Decoration: Purehorn Caparison ・Seikret Decoration: Duskhorn Caparison ・Pendant Set Vol. 1 ・Photo Pose Set Vol. 1 ・Makeup/Face Paint: Monoblos Heart ・Tent Customization Set Vol. 1 ・Camp Gear Set Vol. 1 ・BGM Set Vol. 1 ・Sticker Set: Expedition Pals
④Monster Hunter Wilds Cosmetic DLC Pack 2 ・Hunter Layered Armor Set: Cypurrpunk ・Hairstyle: Wild Braids ・Hairstyle: Futuristic Crop ・Makeup/Face Paint: Drawn Eyelashes ・Makeup/Face Paint: Flames ・Pendant Set Vol. 2 ・Gesture Set Vol. 4 ・Gesture Set Vol. 5 ・Sticker Set: Whimsical Wudwuds
⑤Premium Bonus ・Hunter Layered Armor: Wyverian Ears ・Premium Bonus Hunter Profile Set ・BGM: Proof of a Hero (2025 Recording)
*The bonus content listed above may be available by alternative means at a later date. *This content can also be obtained separately. Please be careful of duplicate transactions. *Content details may change without prior notice. *You may need to update to the latest version of the game to use this content.
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next.
This is a story of monsters and humans and their struggles to live in harmony in a world of duality. Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit. The ultimate hunting experience awaits you in Monster Hunter Wilds.
Story A few years past, a young boy named Nata was rescued at the border of the Forbidden Lands, an unexplored region the guild has yet to survey. After hearing the boy’s tale of his lone escape from a mysterious monster that attacked his village, the Guild organized an expedition into the Forbidden Lands to investigate.
A Living World Environments within the Forbidden Lands can drastically change as the weather shifts constantly and suddenly. During the harsh Fallow and perilous Inclemency periods, ravenous monsters will venture out to hunt in packs, yet during the Plenty periods, wildlife is rich and abundant.
Monsters The monsters who inhabit these environments have been forced to adapt to the dynamic changes that occur, using their unique characteristics to survive and thrive.
Hunting As the world around them changes, so must the hunters and their tactics. Not only will hunters have a multitude of weapons and armor to choose from, but the art of the hunt itself has evolved as hunters learn to anticipate monsters’ behavior and familiarize themselves with their environment.
Characters From hunting partners to fellow expedition members, you’ll encounter plenty of those who will support you on your journey.
Editions
- Monster Hunter Wilds$29.39
- Monster Hunter Wilds Deluxe Edition$39.59
- Monster Hunter Wilds Premium Deluxe Edition$49.49
- Monster Hunter Wilds Cosmetic DLC Pass$37.49
Related News
Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Can I run it?
Sign in and add your PC specs to see if you can run this game.
Set up your rig →Age Rating
T· ESRB — for Violence, Blood, Crude Humor, Users Interact, In-Game Purchases.
Modes & Features
- Single-player
- Online Co-op
- Cross-Platform Multiplayer
- Steam Achievements
- Steam Trading Cards
- Steam Cloud
- HDR available
- Family Sharing
Languages · 15
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | ✓ | ✓ | ✓ |
| French | ✓ | ✓ | ✓ |
| Italian | ✓ | ✓ | ✓ |
| German | ✓ | ✓ | ✓ |
| Spanish - Spain | ✓ | ✓ | ✓ |
| Arabic | ✓ | ✓ | |
| Spanish - Latin America | ✓ | ✓ | ✓ |
| Portuguese - Brazil | ✓ | ✓ | ✓ |
| Polish | ✓ | ✓ | |
| Russian | ✓ | ✓ | ✓ |
| Simplified Chinese | ✓ | ✓ | ✓ |
| Traditional Chinese | ✓ | ✓ | |
| Japanese | ✓ | ✓ | ✓ |
| Korean | ✓ | ✓ | |
| Thai | ✓ | ✓ |
System Requirements
- OS:
- Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
- Processor:
- Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
- Memory:
- 16 GB RAM
- Graphics:
- NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB)
- DirectX:
- Version 12
- Network:
- Broadband Internet connection
- Storage:
- 75 GB available space
- Additional Notes:
- SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the "Lowest" graphics setting. DirectStorage supported.
- OS:
- Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
- Processor:
- Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
- Memory:
- 16 GB RAM
- Graphics:
- NVIDIA® GeForce® RTX 2060 Super(VRAM 8GB) or AMD Radeon™ RX 6600(VRAM 8GB)
- DirectX:
- Version 12
- Network:
- Broadband Internet connection
- Storage:
- 75 GB available space
- Additional Notes:
- SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting. DirectStorage supported.
Cast & Crew · 273 people
- Yuya Tokuda· Director
- Kaname Fujioka· Art Director
- Ryozo Tsujimoto· Senior Producer
- Yugo Togawa· Lead Game Designer
- Kyosuke Uno· Lead Action Designer, Player Designers
- Yuto Omatsu· Lead Player & Level Designer
- Ryo Irishika· Player Designers
- Yosuke Sato· Player Designers, Seikret Designers
- Tsuyoshi Nagayama· Player Designers
- Tomotaka Nakano· Player Designers
- Daisuke Iijima· Seikret Designers, Lead Support AI Designer
- Naoyuki Ozaki· Lead Monster & Endemic Life Designer
- Natsuha Tomita· Assistant Lead Monster Designer
- Kazuaki Ishibashi· Monster Designers
- Shingo Hirahara· Monster Designers
- Hirokazu Fujisaki· Monster Designers, Endemic Life Designers
- Takumaru Aoyama· Monster Designers
- Eriko Kitano· Monster Designers, Endemic Life Designers
- Satomi Shimazu· Monster Designers, Endemic Life Designers
- Hidekazu Tatei· Monster Designers, Endemic Life Designers
- Toga Azuma· Monster Designers
- Yuki Tanaka· Monster Designers, Lead Support Hunter Designer
- Subaru Morita· Monster Designers
- Toshihiko Kurata· Monster Designers, Assistant Lead Endemic Life Designer
- Iyori Iwasaki· Monster Designers
- Yukino Kugo· Monster Designers
- Yoshitaka Mori· Monster Designers
- Tasuku Homma· Monster Designers, Endemic Life Designers
- Yuichiro Tanaka· Monster Designers
- Gai Kasama· Monster Designers, Endemic Life Designers
- Taiyo Takahashi· Endemic Life Designers
- Moe Oishi· Endemic Life Designers
- Junyeol Lee· Support Hunter Designers
- Fumio Yamauchi· Support Hunter Designers, Lead Tutorial Designer
- Keita Watanabe· Lead Palico Designer
- Masakazu Kougou· Palico Designer
- Chiaki Kamimura· Lead Stage Designers
- Yusuke Inoue· Lead Stage Designers
- Keigo Okada· Stage Designers
- Toshihiro Tanaka· Stage Designers, Tutorial Designers
- Shuhei Umeda· Stage Designers
- Saeka Amemiya· Lead Gimmick Designer
- Moriaki Oshiro· Gimmick Designers
- Hideki Kawanami· Gimmick Designers
- Yuki Momota· Gimmick Designers, Pop-up Camp Designer
- Kei Akutsu· Gimmick Designers
- Kenta Nishimura· Gimmick Designers, Facility Designers
- Shohei Kawamura· Gimmick Designers, Lead Quest Designer
- Keisuke Nishi· Lead Mission & Narrative Designer
- Yuichi Kitagawa· Mission & Narrative Designers
- Kentaro Yagi· Mission & Narrative Designers
- Kodai Kawanishi· Mission & Narrative Designers
- Ryosuke Uchida· Mission & Narrative Designers, Dialogue Designers
- Atsushi Sakai· Mission & Narrative Designers
- Tsubasa Tanaka· Mission & Narrative Designers
- Hanatsu Ueda· Mission & Narrative Designers
- Keiji Teranishi· Mission & Narrative Designers, NPC & Village Designers
- Seiichi Sata· Tutorial Designers, Lead Beta Test Designer
- Shino Okamura· Lead Scenario Writer
- Kaori Osamura· Scenario Writers
- Takayuki Owada· Scenario Writers, Dialogue Designers
- Kohei Ota· Scenario & Recording Supervisor
- Takayuki Deguchi· Dialogue Designers, NPC & Village Designers
- Katsumi Umezawa· Dialogue Designers, Quest Designer
- Yoko Katahira· Dialogue Designers
- Ayaka Kishi· Lead NPC & Village Designer
- Hayato Tsuru· NPC & Village Designers
- Ko Fukumaru· NPC & Village Designers
- Rika Yoneda· NPC & Village Designers
- Nobuaki Onishi· Lead Game Cycle Designer
- Hisaaki Watanabe· Game Cycle Designer
- Takuma Okamoto· Lead Data & Facility Designer
- Kazuomi Chikugawa· Assistant Lead Facility Designer
- Hiroki Kaneko· Data Designers
- Akifumi Yao· Data Designers
- Yuji Matsumoto· Data Designers
- Hiroaki Numaguchi· Facility Designers
- Koichi Shimizu· Lead UI Designer
- Sumire Monse· UI Designers
- Satoshi Teshima· UI Designers
- Kazuhiro Nakata· UI Designers
- Koichi Noda· Lead Network & Multiplayer Designer
- Yukihito Nakamura· Assistant Lead Network & Multiplayer Designer
- Aya Sakamoto· Network & Multiplayer Designers
- Naoyuki Kumagai· Network & Multiplayer Designers
- Daisuke Yamamoto· Network & Multiplayer Designers
- Ken Takahashi· Lead PC Edition Designer
- Kota Fukasawa· Lead Engineers
- Yūichi Itō· Lead Engineers
- Yuichi Sakatani· Technical Director
- Koji Tominaga· Lead Action Engineer
- Hideyuki Yamamoto· Lead Player Engineer
- Bixuan Zhai· Player Engineers
- Atsushi Osumi· Player Engineers
- Jumpei Masuda· Camera Engineer
- Kazuki Shinotsuka· Lead Monster Engineer
- Shohei Ito· Monster Engineers
- Ryuki Namai· Monster Engineers
- Yuki Onishi· Monster Engineers
- Masahiko Takahashi· Monster Engineers
- Hisaya Tanaka· Monster Engineers
- Yudai Hashimoto· Monster Engineers
- Kazuki Takahara· Monster Engineers
- Taiki Yamaguchi· Monster Engineers
- Motoo Ohmori· Monster Engineers
- Yusuke Kitayama· Monster Engineers
- Qiaochu Lu· Monster Engineers
- Jie Wu· Monster Engineers
- Shogo Takara· Monster Engineers
- Ken Endo· Monster Engineers
- Kazuki Asaga· Monster Engineers
- Masaya Shikano· Monster Engineers
- Taichi Nikaido· Monster Engineers
- Takumi Sato· Monster Engineers
- Takashi Sasai· Monster Engineers
- Daishi Natsukawa· Monster Engineers
- Koji Izumaru· Monster Engineering Manager
- Toshiyuki Kuruma· Lead Endemic Life Engineer
- Takeshi Shimamoto· Endemic Life Engineers
- Weilong Hu· Endemic Life Engineers
- Seiya Yamamoto· Endemic Life Engineers
- Masaya Kato· Lead Support Hunter & NPC Engineer
- Naoki Aoyama· Support Hunter Engineers, NPC Engineers
- Akinori Okada· Support Hunter Engineers
- Yuki Nagao· Support Hunter Engineers
- Nao Sugie· NPC Engineers
- Kiyoko Kitagaito· NPC Engineers
- Yoshitaka Takemura· Lead Seikret Engineer
- Shunji Kumano· Seikret Engineer, Palico Engineer
- Takuma Uchiyama· Lead Palico Engineer
- Naoki Nakamura· Motion Engineer
- James Amodeo· Character Creation Engineers, UI Engineers
- Hirotake Nishimura· Character Creation Engineers
- Yoshito Miyazaki· Lead Gimmick Engineer
- Kyosuke Miyata· Gimmick Engineers, UI Engineers
- Atsuya Iino· Gimmick Engineers
- Kento Ueta· Gimmick Engineers
- Haruka Toyomura· Lead Mission & Narrative Engineer
- Ryoko Nino· Mission & Narrative Engineers
- Yamato Kimura· Mission & Narrative Engineers
- Shingo Iwai· Mission & Narrative Engineers
- Takumu Matsushita· Mission & Narrative Engineers
- Kenta Oishi· Mission & Narrative Engineers
- Shoto Yamasaki· Mission & Narrative Engineers
- Shunsuke Iwasaki· Mission & Narrative Engineers
- Naoyuki Kazekawa· Lead Quest Engineer
- Hirokazu Tanaka· Quest Engineer, UI Engineers
- Daiki Hosokawa· Lead Cinematic Engineer
- Nobuyoshi Okawara· Cinematic Engineers
- Yuta Kagiwada· Cinematic Engineers
- Shinsaku Arita· Lead UI Engineer
- Sachiko Ozawa· UI Engineers
- Kazuhito Narita· UI Engineers
- Shunta Mori· UI Engineers
- Kota Amano· UI Engineers
- Mirei Hatakeyama· UI Engineers
- Masaharu Endo· UI Engineers
- Ryoma Yoshida· UI Engineers
- Yoshinori Nishitani· Lead Network Engineer
- Shingo Matsuto· Network Engineers
- Naoya Kishimoto· Network Engineers
- Naoki Tonegawa· Network Engineers
- Akio Tsukushi· Lead Server Engineers
- Jumpei Nakajima· Lead Server Engineers
- Ryo Ebisuwaki· Server Engineers
- Yutaka Eguchi· Server Engineers
- Hiroki Komurasaki· Server Engineers
- Yuheng Guo· Server Engineers
- Akio Aurelio Otsuka· Server Engineers
- Yuto Tani· Server Engineers
- Tatsumu Ichikawa· Lead Tools Engineers
- Yuta Taki· Lead Tools Engineers
- Atsushi Fujimoto· Tools Engineers
- Yuta Osuka· Tools Engineers
- Hiroaki Kobayashi· Tools Engineers
- Akihiro Tsuboi· Tools Engineers
- Hayato Hatsuzawa· Tools Engineers
- Hiroki Takeuchi· Tools Engineers
- Hiroshi Yasugi· System Engineers
- Hiromasa Kaneyuki· System Engineers
- Kohetsu Matsuda· System Engineers
- Gaku Ishimoto· System Engineers
- Sota Takada· System Engineers
- Teppei Yoneyama· Visual Effects Engineer
- Takahiro Miyata· Beta Testing Manager
- Hiroyuki Nakamori· Lead Modeler
- Masaya Tamegai· Lead Monster Concept Artist & Modeler
- Kentaro Ozaki· Monster Concept Artists & Modelers
- Yutaka Sakuma· Monster Concept Artists & Modelers
- Ayumi Takei· Monster Concept Artists & Modelers
- Takamasa Okamura· Monster Concept Artists & Modelers
- Atsuki Osugi· Monster Concept Artists & Modelers
- Rikako Hashimoto· Monster Concept Artists & Modelers
- Seungsoo Paik· Monster Concept Artists & Modelers
- Yoshihiro Tokunaga· Monster Concept Artists & Modelers
- Natsumi Takabatake· Monster Concept Artists & Modelers
- Hiroko Tsukagoshi· Monster Concept Artists & Modelers
- Aoi Munetomo· Monster Concept Artists & Modelers
- Ryuji Baba· Monster Concept Artists & Modelers
- Seiya Arai· Monster Concept Artists & Modelers
- Yuka Hirayama· Monster Concept Artists & Modelers
- Yuta Ishizaki· Monster Concept Artists & Modelers
- Ryohei Muro· Lead Character Modeler
- Wataru Onuki· Lead Player Modeler
- Kosuke Muraoka· Lead NPC Modeler
- Carl Terazawa· Character Modelers
- Seokmin Son· Character Modelers
- Keiji Ueda· Character Modelers
- Xin Kang· Character Modelers
- Tanemiya Machi· Character Modelers
- Mayumi Kubota· Character Modelers
- Kana Tahara· Character Modelers
- Eri Pellet· Character Modelers
- Yuka Inomata· Character Modelers
- Xiaoshi Ye· Character Modelers
- Akira Shimauchi· Character Modelers
- Yuya Sato· Character Modelers
- Natsuki Muro· Facial Modelers
- Yoshihiro Ono· Facial Modelers
- Satomi Tsubota· Facial Modelers
- Kojiro Ogiwara· Lead Weapon Concept Artist & Modeler
- Ezono· Weapon Concept Artists & Modelers
- Ogin Sugimoto· Weapon Concept Artists & Modelers
- Tetsuji Shimazu· Weapon Concept Artists & Modelers
- Ziqing Xu· Weapon Concept Artists & Modelers
- Tomomi Nakamura· Weapon Concept Artists & Modelers
- Noriyuki Nagata· Weapon Concept Artists & Modelers
- Tetsuya Enomoto· Weapon Concept Artists & Modelers
- Ai Tsuyama· Weapon Concept Artists & Modelers
- Hikari Sato· Weapon Concept Artists & Modelers
- Yoonchang Kim· Weapon Concept Artists & Modelers
- Tianyi Lai· Weapon Concept Artists & Modelers
- Kenji Higaki· Weapon Concept Artists & Modelers
- Kanami Yamaguchi· Weapon Concept Artists & Modelers
- Masahiro Ota· Weapon Concept Artists & Modelers
- Sho Sakai· Weapon Modeling Managers
- Shiori Tsuchiya· Weapon Modeling Managers
- Masanori Kondo· Weapon Modeling Managers
- Shinichi Shiohara· Lead Character Concept Artist
- Shinya Edaki· Character Concept Artists
- SASA· Character Concept Artists
- Yuji Ishihara· Character Concept Artists
- Yuka Nishino· Character Concept Artists
- Takamasa Yamada· Character Concept Artists
- Nakako Yano· Character Concept Artists
- Arisa Ikeda· Character Concept Artists
- Yasuyuki Takagi· Shader Artist
- Misaki Morohoshi· Technical Modeling Artists
- Chiangkai Fan· Technical Modeling Artists
- Dacchi· Technical Modeling Artists
- Sakuya Mizutani· Technical Modeling Artists
- Kenta Takahashi· Technical Modeling Artists
- Hisahiro Tanaka· Lead Environment Artist
- Sachiko Fukuda· Environment Artists
- Toshiko Katayama· Environment Artists
- Taiei Sawada· Environment Artists
- Shiho Tanaka· Environment Artists
- Tomoko Takahashi· Environment Artists
- Naomi Goto· Environment Artists
- Lena Lienbacher· Environment Artists
- Ayami Yamamoto· Environment Artists
- Rumina Nagasaki· Environment Artists
- Shunsuke Osawa· Environment Artists
- Yuki Oshima· Environment Artists
- Takaki Kikuchi· Environment Artists
- Daiki Maeda· Environment Artists
- Akiko Asano· Environment Artists
- Kosuke Nagakubo· Environment Artists
- Kazuki Iwasa· Environment Artists
- Keiko Kakishima· Environment Artists
- Takanori Ishikawa· Environment Artists
- Emi Kawase· Environment Artists
- Tomoko Fujita· Environment Artists
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Monster Hunter Wilds yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Monster Hunter Wilds?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Monster Hunter Wilds.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Monster Hunter Wilds. Sign in to submit one.
Trailers
No trailers logged for Monster Hunter Wilds yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Monster Hunter Wilds yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Monster Hunter WildsNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Monster Hunter Wilds.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Monster Hunter Wilds.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…