
Monster Hunter 3: Ultimate (2013)
Platforms: Nintendo 3DS · Wii UGenres: Genres · Role-playing (RPG) · Behind view · Action RPG · Direct control · Fantasy
Monster Hunter 3 Ultimate is the reboot of the Japanese game Monster Hunter Tri. In Monster Hunter Tri, the players enter a deserted island after an earthquake supposedly caused by a monster. On the island, they are sent to slay monsters as well as...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 300 people
- Yuya Tokuda· Planning
- Akira Matsumoto· Planning
- Yuki Sakae· Planning
- Ryuzo Karasutani· Planning
- Tsuyoshi Nagayama· Planning
- Teruki Endo· Planning
- Shino Okamura· Planning
- Naotake Aboshi· Planning
- Kazuki Oono· Planning
- Kyosuke Uno· Planning
- Sachio Kuno· Planning
- Yasunori Ichinose· Planning
- Katsuhiro Eguchi· Planning
- Yuji Matsumoto· Planning
- Tomotsugu Shimono· Planning
- Takuro Hiraoka· Planning
- Manami Oishi· Planning
- Jun Yoshioka· Planning
- Shuhei Kurose· Character CG Artworks
- Yoshihiro Ono· Character CG Artworks
- Hiroyuki Nakamori· Character CG Artworks
- Tetsuji Shimazu· Character CG Artworks
- Kojiro Ogiwara· Character CG Artworks
- Satoshi Kunitomo· Character CG Artworks
- Tomokazu Kadoue· Character CG Artworks
- Shinya Edaki· Design
- Takamasa Yamada· Design
- SASA· Design
- Haruki Suetsugu· Design
- Katsumi Iwasaki· Stage CG Artworks
- Sachiko Fukuda· Stage CG Artworks
- Naohiro Taniguchi· Motion Animators
- Kenji Yamaguchi· Motion Animators
- Hirokazu Hikita· Visual Effects
- Chieko Akizuki· Visual Effects
- Megumi Doi· Visual Effects
- Mina Iwaki· Visual Effects
- Sho Takei· Visual Effects
- Mayumi Yoshioka· Interface Design
- Tsuyoshi Kogata· Software Design
- Hiroki Mukai· Software Design
- Kazunori Sawada· Software Design
- Junichi Shiba· Software Design
- Motoo Ohmori· Software Design
- Hideki Hosoi· Sound Director
- Marika Suzuki· Composer
- Atsuko Fujitani· Sound Designer
- Arata Iwashina· Sound Designer
- Masatomo Tajima· Sound Designer
- Ryota Takei· Sound Designer
- Gaku Komura· Sound Designer
- Hiroaki Igarashi· Sound Technical Designer
- Masato Terahata· Sound Technical Designer
- Kazuya Takimoto· Sound Engineer
- Takashi Moriguchi· Sound Engineer
- Setsuo Yamamoto· Studio Manager
- Ryo Kanaya· Sound Manager
- Tomohiro Masuda· Sound Support
- Masaru Ijuin· MT FRAMEWORK Development Team
- Takayuki Umezu· MT FRAMEWORK Development Team
- Unamuji Hasunuma· MT FRAMEWORK Development Team
- Hiroshi Yasugi· MT FRAMEWORK Development Team
- Yuya Sasaki· MT FRAMEWORK Development Team
- Shigeki Niino· MT FRAMEWORK Development Team
- Tomohiro Ueda· MT FRAMEWORK Development Team
- Daisuke Sanekane· MT FRAMEWORK Development Team
- Tomofumi Ishida· MT FRAMEWORK Development Team
- Masashi Okubo· MT FRAMEWORK Development Team
- Hiroshi Tada· MT FRAMEWORK Development Team
- Masaaki Korematsu· MT FRAMEWORK Development Team
- Kensaku Fujita· MT FRAMEWORK Development Team
- Nus· MT FRAMEWORK Development Team
- Hitoshi Mishima· MT FRAMEWORK Development Team
- Kenta Yamaki· MT FRAMEWORK Development Team
- Yuki Noto· MT FRAMEWORK Development Team
- Kiyohito Nunogami· MT FRAMEWORK Development Team
- Tomoaki Adachi· MT FRAMEWORK Development Team
- Hitoshi Yokota· MT FRAMEWORK Development Team
- Yoji Mikami· MT FRAMEWORK Development Team
- Koji Misu· MT FRAMEWORK Development Team
- Shingo Ito· MT FRAMEWORK Development Team
- Daigo Matsuura· MT FRAMEWORK Development Team
- Masatoshi Nakamura· MT FRAMEWORK Development Team
- Shigenobu Komori· MT FRAMEWORK Development Team
- Shingo Terahata· MT FRAMEWORK Development Team
- Kenji Kojima· MT FRAMEWORK Development Team
- Hiroaki Iwai· MT FRAMEWORK Development Team
- Takami Taki· MT FRAMEWORK Development Team
- Tomohiro Ago· MT FRAMEWORK Development Team
- Yasuhide Sawada· MT FRAMEWORK Development Team
- Katsunori Oida· MT FRAMEWORK Development Team
- Yuuki Ooi· MT FRAMEWORK Development Team
- Kohei Kuroda· Director
- Yuuya Goto· Planning
- Shuichi Kojo· Planning
- Akitaka Ishizaka· Planning
- Maki Maruyama· Planning
- Naoki Yamamoto· Planning
- Takaaki Omori· Planning
- Kazunari Inamine· Planning
- Yuka Honda· Planning
- Masayuki Saito· Planning
- Tomoyuki Saito· Planning
- Ryuji Togou· Planning
- Hirokazu Toubou· Planning
- Takeshi Nakamura· Planning
- Akio Yoshimoto· Planning
- Hiroki Kumehara· Planning
- Shogo Kojima· Planning
- Yoshikazu Yamaki· Planning
- Mayuko Tanaka· Planning
- Ryuzaburō Tanaka· Planning
- Kenji Nonaka· Planning
- Keiji Uemizu· Planning
- Katsuaki Suzuki· Planning
- Yuichiro Takamichi· Chief Designer
- Tetsuya Tomotoshi· Character CG Artworks
- Yumi Arai· Character CG Artworks
- Yukinaga Kubota· Character CG Artworks
- Shigefumi Tanno· Character CG Artworks
- Manabu Nishimoto· Character CG Artworks
- Miho Orihara· Character CG Artworks
- Masafumi Miyake· Character CG Artworks
- Yuki Wakamatsu· Character CG Artworks
- Shinkichi Miyazaki· Character CG Artworks
- Hirokazu Takeda· Character CG Artworks
- Shogo Kunigami· Character CG Artworks
- Asahi Yara· Character CG Artworks
- Go Kakazu· Character CG Artworks
- Shinsuke Yamakawa· Character CG Artworks
- Hirokazu Matsushima· Character CG Artworks
- Megumi Takahashi· Design
- Masashi Kanbara· Design
- Tomoyuki Mizufune· Design
- Noriko Miyasaka· Stage CG Artworks
- Ryō Murai· Stage CG Artworks
- Maki Tabata· Stage CG Artworks
- Yasutaka Kitamura· Stage CG Artworks
- Masato Suga· Stage CG Artworks
- Eisuke Kato· Stage CG Artworks
- Kenji Osawa· Stage CG Artworks
- Michiko Hidaka· Stage CG Artworks
- Junichi Koshino· Stage CG Artworks
- Tatsuya Yasukawa· Stage CG Artworks
- Tetsuro Abe· Stage CG Artworks
- Yukiko Takeya· Stage CG Artworks
- Yusuke Furuhata· Stage CG Artworks
- Eisuke Aoki· Stage CG Artworks
- Hiroaki Watanabe· Stage CG Artworks
- Yoshitaka Ikeda· Stage CG Artworks
- Tsuyoshi Hayashida· Stage CG Artworks
- Hiroki Taguchi· Motion Animators
- Satoshi Yanagisawa· Motion Animators
- Yuji Kusuyama· Motion Animators
- Satoshi Kuwahara· Motion Animators
- Yuka Fujiwara· Motion Animators
- Jun Fukaya· Motion Animators
- Shinichi Kamohara· Motion Animators
- Yoshiaki Ogura· Motion Animators
- Noriaki Kakei· Motion Animators
- Daisuke Miyahara· Motion Animators
- Fumihiro Takahashi· Motion Animators
- Hidekazu Sumi· Motion Animators
- Masanari Miyamoto· Motion Animators
- Daisuke Komatsu· Motion Animators
- Kazunori Nagaya· Motion Animators
- Makoto Suzuki· Motion Animators
- Naoto Kitayama· Visual Effects
- Yuka Ito· Visual Effects
- Naomi Yokozeki· Visual Effects
- Yoshiro Shimizu· Visual Effects
- Makiko Usui· Visual Effects
- Goyu Mitani· Visual Effects
- Daisuke Nakano· Visual Effects
- Mayuko Sano· Visual Effects
- Yosuke Uematsu· Visual Effects
- Reina Koyabu· Visual Effects
- Nao Mochizuki· Visual Effects
- Masahiro Misumi· Visual Effects
- Yosuke Hisasue· Visual Effects
- Takatsugu Fukushima· Visual Effects
- Kaori Furusawa· Visual Effects
- Yohei Fujii· Visual Effects
- Masaharu Tokutake· Visual Effects
- Yumiko Watanabe· Interface Design
- Rie Takada· Interface Design
- Juri Sakoda· Interface Design
- Manami Kiuchi· Interface Design
- Hideyuki Minemori· Interface Design
- Satoru Matsuyama· Interface Design
- Toshiharu Matsui· Software Design
- Shingo Sawada· Software Design
- Hisashi Sugiyama· Software Design
- Yasuhiro Yamauchi· Software Design
- Mitsuhiro Nakano· Software Design
- Masashi Koyama· Software Design
- Masanori Takei· Software Design
- Nobuya Yamada· Software Design
- Yuichi Asano· Software Design
- Hideyuki Miyatake· Software Design
- Takayuki Ueno· Software Design
- Tomoki Matsuo· Software Design
- Kohei Kasama· Software Design
- Hirotaka Miyazako· Software Design
- Kenji Shibayama· Software Design
- Ichiro Nishida· Software Design
- Satoshi Inagi· Software Design
- Kyoto Yasuda· Software Design
- Toru Saito· Software Design
- Shingo Yoshizawa· Software Design
- Takuma Yamauchi· Software Design
- Hidekazu Yasui· Software Design
- Tadashi Saito· Software Design
- Kuniharu Shibatani· Software Design
- Kenji Tsugawa· Software Design
- Yuichi Mashu· Software Design
- Kazutaka Ueda· Software Design
- Makio Kuniyoshi· Software Design
- Takeshi Maruta· Software Design
- Yoshihide Sato· Software Design
- Ryosuke Tokuni· Software Design
- Shinichirou Yoshimaru· Software Design
- Yuta Kobayashi· Assistant Line Producer
- Yayoi Yazaki· QA Manager
- Tatsuru Tozaki· Project Manager
- Tomonori Sato· Software Design Manager
- Ryota Igawa· Line Producer
- Tomonori Fujisawa· Supervisors
- Masato Toyoshima· Supervisors
- Susumu Hibi· Supervisors
- Yuichi Toyama· Supervisors
- Yuichi Ochiai· Supervisors
- Mitsuakira Tatsuta· Supervisors
- Taku Inoue· Director
- Shinji Shinohara· Producer
- Yoshiyuki Koie· Production Manager
- Shinji Imai· CG Director
- Taku Kimura· CG Designers
- Yutaka Sonoda· CG Designers
- Eri Nagakawa· CG Designers
- Takehisa Igarashi· CG Designers
- Fumihiko Kagawa· CG Designers
- Shigehisa Wada· Technical Support
- Shigeaki Nunokawa· Motion Capture Supervisor
- Ayako Sakuma· Motion Capture Chief Editor
- Gaku Otsu· Studio Assistant
- Hitoshi Araki· Studio Assistant
- Tetsuya Kobayashi· Studio Coordinator
- Naruki Masuda· Editor
- Ryotaro Yasaka· Assistant Editor
- Kotaro Tomisato· Coordinator
- Naoto Kimura· Producer
- Kenji Nishino· Production Manager
- Naoyuki Shigekawa· CG Director
- Kazuo Mitsuyama· CG Designers
- Yasutake Hirata· CG Designers
- Hosei Takakubo· CG Designers
- Takanori Urakawa· CG Designers
- Hiroto Shibata· CG Designers
- Naoki Kumazawa· CG Designers
- Tomohiro Kagawa· CG Designers
- Asato Kajihara· CG Designers
- Hideki Kuraku· Producer
- Takahiro Tamura· Production Manager
- Tetsuya Nakano· CG Director
- Keita Mizuhashi· CG Designers
- Daisuke Kazama· CG Designers
- Minako Kitada· CG Designers
- Yohei Miyahara· Producer
- Atsushi Nojima· Production Manager
- Shinichi Kato· CG Designers
- Ryo Tsunoda· CG Designers
- Yuki Kurosu· CG Designers
- Hiroaki Hirano· CG Designers
- Hiroyuki Kojima· Matte Painter
- Norimasa Chitose· Production Manager
- Sayaka Kinoshita· Manager
- Li Puyu· Coordinator
- Jia Ning· CG Designers
- Cai Jian· CG Designers
- Wu Linlin· CG Designers
- Wu Yang· CG Designers
- Li Tong· CG Designers
- Wei Wei· CG Designers
- Wang Zheng· CG Designers
- Wang Jie· CG Designers
- Li Peng· CG Designers
- Huo Jun· CG Designers
- Wataru Koga· Motion Capture Actor & Action Coordinator
- Tomohiko Akiyama· Motion Capture Actor & Action Coordinator
- Keiichi Wada· Motion Capture Actors
- Junya Iwamoto· Motion Capture Actors
- Hiroko Yashiki· Motion Capture Actors
- Yuka Hino· Motion Capture Actors
- Sumi Shimada· Motion Capture Actors
- Sanshiro Wada· Action Quality Managers
- Hiroshi Suenaga· Action Quality Managers
- Takayuki Higashi· Design
- Satomi Korogi· Chacha
- Nao Nagasawa· Kayamba
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Monster Hunter 3: Ultimate (2013) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Monster Hunter 3: Ultimate (2013)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Monster Hunter 3: Ultimate (2013).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Monster Hunter 3: Ultimate (2013). Sign in to submit one.
Trailers
No trailers logged for Monster Hunter 3: Ultimate (2013) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Monster Hunter 3: Ultimate (2013) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Monster Hunter 3: Ultimate (2013)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Monster Hunter 3: Ultimate (2013).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Monster Hunter 3: Ultimate (2013).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…