
Modern Combat: Sandstorm (2009)
Platforms: iPhone · webOS · iPad · bada · AndroidGenres: Genres · Action · 1st-person · Shooter · Direct control · Middle East
Modern Combat: Sandstorm is a first-person shooter set in the Middle East. The player controls the character Chief who, working together with a squad, participates in ten missions against terrorists. Missions are linear with scripted events. Different...
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Cast & Crew · 169 people
- Marc-Andre Maurice· Producer, Additional Design, Producers
- Simon Vendette· Lead Game Designer, Lead Level Designers
- Marc-Andre Larouche· Game Design
- Osama Dorias· Game Design, Level Design, Additional Design
- Nicolas Nazair· Lead Level Designers
- Christian Philippe Guay· Level Design
- Clément Poudade· Level Design
- Félix Gohier· Level Design, Additional Interface Design
- Jonathan Lamy· Level Design
- Salim Larochelle· Level Design, Integration
- Simon Vadnais· Level Design
- Caroline Benoît· Additional Design
- Samuel Bernier· Additional Design
- Jean-François Leblond· Lead Artist, Animation
- Vincent Coupal· Character Modeling, Special FX, Modeling
- Alexandre Colchen· Level Modeling
- Arif Pribadi· Level Modeling
- Julien Bazinet· Level Modeling, Additional Level Design, Modeling
- Vincent Désilets· Level Modeling
- Dilantha Senaratne· Additional Modeling
- Jennifer Speiran· Additional Modeling
- Maxime Trépanier· Additional Modeling
- Quang Nguyen· Additional Modeling, 2D Artist
- Richardo Hewitt· Additional Modeling
- Francois Gilbert· Animation
- Manuel Torres Pineda· Animation
- Charles Gauvreau· Additional Animation
- Olivier Francoeur· Lead Programmer
- Antoine Drouin-Trempe· Programming, Online Programming
- Benoit Lalonde· Programming, Online Programming
- Philippe Dompierre· Programming, Online Programming
- Frédérik Rozon· Programming
- Louis-David Lavoie· Additional Programming, Online Programming
- Luis Felipe da Costa Antoniosi· Additional Programming
- Mathieu Lemay· Additional Programming
- Umberto Falso· Additional Programming
- Arnaud Galand· Audio Director / Composer
- Denis Vachon· Additional Music
- Vincent Labelle· Additional Music
- Alexandre Lapierre· Sound Designers
- Jérôme Laberge· Sound Designers
- Vincent Percevault· Project Manager
- Alex Burgos· Abu Bahaa / Fox
- Amandee Lee· Voice of Command
- Darrin Byrd· Masked Terrorists
- Ian Snyder· Vendette / Jackson
- Jeremiah Costello· Ryan / Palace Guards / Biohazard Suit Terrorists / Main Character
- Jonathan Guss· Jones / Mercenaries
- Keith Williams· Plainclothes Terrorists
- Marc Rossman· Dozer
- Arnaud Bonnard· Executive Producer
- Stanislas Dewavrin· Creative Director
- Arthur Hugot· Art Director
- Brice Ramard· Technical Director
- Mathieu Verlaet· Rich Games Division Manager
- Mathieu Latrémouille· 2D Engine Team, Additional Programming
- Gerald Langlois· 3D Engine Team
- Francois Duranleau· 3D Engine Team
- Louis-Michel Veilleux· 3D Engine Team
- Marc-André Loyer· 3D Engine Team
- Vincent Boiteau· Studio Manager
- Simon Lépine· Creative Director
- Patrick Allaire· Technical Director
- Christophe Latour· Art Director
- Dennis Horte· QA Manager
- Yu Jian Jun· QA Project Manager
- Jonathan McFarlane· QA Lead
- Andrew Malo· Quality Assurance Team
- Carl Villeneuve· Quality Assurance Team
- Eric Turgeon-Lanciault· Quality Assurance Team
- Patrick Lambert· Quality Assurance Team
- Pu Shi Qi· Quality Assurance Team
- Shailesh Patel· Quality Assurance Team
- Shen Hao· Quality Assurance Team
- Simon Salvatore· Quality Assurance Team
- Wang Wei· Quality Assurance Team
- Xiong Ying· Quality Assurance Team
- Xu Chen Yun· Quality Assurance Team
- Yu Cong Cong· Quality Assurance Team
- Ulrich Frantz· Sound QA Manager
- Nicolas Trovato· Sound QA Testers
- Renaud Baril· Sound QA Testers
- Alexis Green-Painchaud· Localization Manager
- Alen Hadzihasanovic· Localization Team
- Alicia Buffa· Localization Team
- Analia Lambrecht· Localization Team
- Chihomi Sasaki· Localization Team
- David Hardy· Localization Team
- Elena Kurguz· Localization Team
- Frank Schneidawind· Localization Team
- Fred Leung· Localization Team
- Gaëlle Lebreton· Localization Team
- Gloria Serra-Urgeles· Localization Team
- Jean-Baptiste Signard· Localization Team
- Kasper Hartman· Localization Team
- Katharina Meissner· Localization Team
- Keigo Yoshida· Localization Team
- Keiko Nokubi· Localization Team
- Malik Kane· Localization Team
- Luna Malaguti· Localization Team
- Manabu Murakami· Localization Team
- Mariko McDonald· Localization Team
- Marion Le Bloa· Localization Team
- Mitsuhiro Ota· Localization Team
- Mitsuro Yoshikawa· Localization Team
- Naoto Hashimoto· Localization Team
- Oskar Matzke· Localization Team
- Owen Weiss· Localization Team
- Pau Cortés Lledo· Localization Team
- Pilar Gómez Mingote· Localization Team
- Serge Lunin· Localization Team
- Silvia Dengler· Localization Team
- Silvio Tobbia· Localization Team
- Simon Ludgate· Localization Team
- Thomas Heitmann· Localization Team
- Yasutaka Yuhara· Localization Team
- Yumiko Nishi· Localization Team
- Benjamin Goldman· Trailer Team Producer
- Chi Vang· Trailer Team Montreal
- Frederic Dupere· Trailer Team Montreal
- Hosuck Moon· Trailer Team Montreal
- Jocelyn Roy· Trailer Team Montreal
- Julie Bernier Gosselin· Trailer Team Montreal
- Pascal Beaulieu· Trailer Team Montreal
- Paulo Toledo· Trailer Team Montreal
- Steve Hardy· Trailer Team Montreal
- Gaël Leprevost· Trailer Team Paris
- Julien Ngo dit Gaston· Trailer Team Paris
- Nahuel González· World Playtest Manager
- Adrián Marcelo Bosi· Playtest Team
- Alexis Damián Vicens· Playtest Team
- Carlos Esteban Castro· Playtest Team
- Emiliano Ramírez Díaz· Playtest Team
- Ignacio Ulfeldt· Playtest Team
- Jorge Tarzian· Playtest Team
- Pablo Sebastián Malve· Playtest Team
- Roberto Andriuolo· Playtest Team
- Amos Berger· Product Research Manager
- Elizabeth L. Cronin· Product Research Analysts
- Raul Salcedo· Product Research Analysts
- Hu Yu Hua· Special Thanks to
- Gu Qi· Special Thanks to
- Qiao Ya Tin· Special Thanks to
- Danny Godin· Producers
- Simon Loiseau· Lead Game / Level Design
- Kevin Besson· Integration
- Marc-André Martin· Additional Interface Design
- Vincent Dezilet· Modeling
- Nicolas Boily-Rancourt· Online Programming
- Adrian Gimate-Welsh· Studio Manager
- Clement Buet· Executive Producer
- Mathias Royer· Producer
- José Luis Duran· Programmers
- Cesar Valdez· Programmers
- Rodrigo Marta· Programmers
- Javier Martinez· Programmers
- Raul Ruiz· Programmers
- Enrique Nevarez· 2D Artists
- Alberto Verdugo· 2D Artists
- Fabian Esquer· QA Managers
- Rubén Zamora· QA Managers
- Christian Acosta· QA Lead
- David Lopez· Quality Assurance
- Germán García Navarro· Quality Assurance
- Alejandro Ilustre· Quality Assurance
- Hector Noriega· Quality Assurance
- Antonio Jiménez· Quality Assurance
- Alejandro Martínez· Quality Assurance
- Alberto Zapata· Quality Assurance
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