
Medal of Honor: Warfighter (2012)
Platforms: Windows · Xbox 360 · PlayStation 3Genres: Genres · Action · 1st-person · Shooter · Direct control · Africa · Asia · Contemporary · Europe · Middle East
Medal of Honor: Warfighter is a first-person shooter and the sequel to the series
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Age Rating
M
Cast & Crew · 292 people
- Mark Hollier· Sound Artists
- Kristi Knupp· Sound Artists
- Tom Ozanich· Sound Artists
- Erik Kraber· Audio Director
- Richard Adrian· Audio Director Driving Levels
- Eduardo Trama· Audio Technology
- Jeff Wilson· MP Audio Lead
- Tyler Parsons· SP Audio Lead
- Andrew Bartos· Sound Artists
- Tristan Beulah· Sound Artists
- Tom Hite· Sound Artists
- David Sirland· UI Design Lead
- Adam Gascoine· Single Player Design Lead, Additional Gameplay Design
- Steve Lin· SP Technical Lead Design
- Richard Starr· SP Senior Designers
- Mark Burroughs· SP Design
- Richard Dormer· SP Design
- James Frykman· SP Design
- James I. Kono· SP Design
- Chris Klein· SP Design
- Justin McGuire· SP Design
- Todd Morin· SP Design
- Paul Valdivia· SP Design
- Jordan Watt· SP Design
- Erik Weld· SP Design
- Marc Janas· MP Design
- Ben Jones· MP Design
- Daniel Wiksten· MP Design
- Dan Moditich· MP Design
- Michael Roth· MP Design
- Eddie Rojas· MP Design
- Elisabetta Silli· MP Design
- Andrew J. Li· MP Design
- Richard Farrelly· Additional Gameplay Design
- Yoshitomo George Moriwaki· Additional Gameplay Design
- Greg Farren· Additional Gameplay Design
- Julian Manolov· Additional Gameplay Design, SP Gameplay Engineers
- Max Spielberg· Additional Gameplay Design
- Richard Eastwood· Additional Gameplay Design
- Sam Bird· Sound Design
- Kevin Hendrickson· Director Product Development
- Drew Stauffer· Director of Video Post Production
- Jhony Ljungstedt· Team
- Rositza Zagortcheva· Launch Director, Senior Development Director Animation
- Dan Stanfill· Technical Director
- Matthew Kwong· Business Analyst
- Michael Brorsen· Development Director
- Magnus Nordin· Technical Director
- David Röhr· Systems Administrator
- Johan Mjönes· Team
- Joakim Bodin· Team
- Elton Muuga· Team
- Andreas Lanjerud· Team
- Simon Myszko· Technical Director
- Edward Kilham· Technical Director Driving Levels
- Andrew Routledge· Technical Director Driving Levels
- Chris Salazar· Art Director
- Hafid Thomas Roserie· Art Director Driving Levels
- Robert Coddington· Cinematics/Animation Director
- Torbjörn Malmer· Technical Art Director
- Kristoffer Bergqvist· Creative Director Multiplayer
- Christian Grass· Senior Development Director Multiplayer
- Salvador Delgado· Development Director Single Player
- David Fox· Development Directors
- Stéphane Grefford· Development Directors
- Greg Lutzer· Development Directors
- David Seeholzer· Development Directors
- Katharine Teel· Development Directors
- Geoff Bent· Development Managers
- Ryan Hamlyn· Development Managers
- Jonathan Landis· Development Managers
- Kelly Jean-Ware· Development Managers
- Michael O'Donnell· Development Managers
- Luke Thai· Development Managers
- Bobby Moldavon· Studio Project Manager
- Matthew Howland Palmer· Cinematics Art Director
- Michelle Lam· Lead Character Artist
- Moon Bae· Lead Environment Artists
- Gerardo Enzo Sprigg· Lead Environment Artists
- Chris Healy· Lead Weapon Artist
- Jennifer Cha· Lead Cinematics Animators
- Gilbert Ngo· Lead Cinematics Animators
- Brian Wyser· Lead Cinematics Animators
- Terry Hess· Environment Craft Director
- Leon Brazil· CG Supervisor
- Long Phan· Technical Lead Artist
- David Kintner· Lighting Lead Artist
- Blair Hamilton· Configuration Management
- Jason Micklewright· Configuration Management
- Charles Lee· Concept Artists
- Imran Sheikh· Concept Artists
- Matt Hall· Concept Artists
- Yannick Dusseault· Concept Artists
- James Paick· Concept Artists
- Raymond Swanland· Concept Artists
- Ken Bishop· Character Artists
- Emerson H. Lavadia· Character Artists
- John Parent· Character Artists
- Abraham Valdez· Character Artists
- Cameron S. Petty· Weapon Artist
- Jasmine Adams· SP Environment Artists
- Eduardo Agostini· SP Environment Artists
- Richard Ahtow· SP Environment Artists
- Gus Amador· SP Environment Artists
- Jay Ardiosa· SP Environment Artists
- Coby Chan· SP Environment Artists
- Gregg Daly· SP Environment Artists
- Brad Dixon· SP Environment Artists
- Jim Gusa· SP Environment Artists
- Steven Huang· SP Environment Artists
- Takehiro Hattori· SP Environment Artists
- Edurado Franz· SP Environment Artists
- Jeff Goldfarb· SP Environment Artists
- Jason Lewis· SP Environment Artists
- Kevin Hsu· SP Environment Artists
- Sebastian Linage· SP Environment Artists
- Yuni Lim· SP Environment Artists
- Michael Marraffa· SP Environment Artists
- Craig Marschke· SP Environment Artists
- Ricki Martin· SP Environment Artists
- NaRee Song· SP Environment Artists
- Tricia Stokes· SP Environment Artists
- Matthias Eriksson· MP Environment Artists
- Daniel Sunderberg· MP Environment Artists
- Richard B. Wong· MP Environment Artists
- Linnea Östedt Harrison· MP Environment Artists
- Jongsoo Lee· MP Environment Artists
- Rachel Myre· MP Environment Artists
- Darren Housden· Vehicle Artists
- Frankie Yip· Vehicle Artists
- Jeanne Anderson· Lighters
- Brandon Cha· Lighters
- Sanjay Chand· Lighters
- John Enricco· Lighters
- Nathaniel Johnson· Lighters
- Nole Murphy· Technical Artists
- Jim Perkins· Technical Artists
- Cody Ritchie· Technical Artists
- Chris Vondruska· Technical Artists
- Janey Yang· Technical Artists
- Michael Aarsvold· Visual Effects Artists
- Gustav Hagerling· Visual Effects Artists
- Don Johnson· Visual Effects Artists
- Terrence Kim· Visual Effects Artists
- Andrew Jackson Klein· Visual Effects Artists
- Richard A. Lopez· Visual Effects Artists
- Eric Riel· Visual Effects Artists
- Tobias Strömvall· Visual Effects Artists
- Sam McGlynn· Video Editor
- Katie Scott· Cameras
- Zenta Aki· UI Lead Art
- Bryan Beery· UI Art
- Pamela Detrich· UI Art
- Michael Tamura· UI Art
- Bradley McLaughlin· Cinematics Animators
- Colin Cromwell· Cinematics Animators
- Joe Miranda· Cinematics Animators
- Michael Bahurinsky· Cinematics Animators
- Paul Newberry· Cinematics Animators
- Scott Slater· Cinematics Animators
- Brian Sanchez· Cinematics Animators
- Harry Walton· Cinematics Animators
- Stephen Camardella· Cinematics Animators
- Alma Rosio Ramirez· SP Animator
- Ryan Hicks· SP Animator
- Ryan Duffin· MP Animators
- James Kim· MP Animators
- Erick Ward· MP Animators
- Jason Shum· Additional Animation
- Dori Arazi· Additional Animation
- Andrew Greenlee· Additional Animation
- Jeff Schanz· Additional Animation
- Joshua Nelson· Dialogue Lead
- Leilani Ramirez· Dialogue Supervisor
- Reik Schatz· Team
- Enzo Martin· Team
- Christian Wannerstedt· Team
- Michael Nordström· Team
- Egle Samuleviciute· Team
- Ivan Milles· Team
- Peter Forsman· Team
- Sebastian Schlyter· Team
- Timmy Jonsson· Team
- Joacim Lindquist· Team
- Robert Runesson· Team
- Joakim Svärling· Team
- Nadab Göksu· Team
- Andreas Chrysovitsanos· Team
- Mikael Högström· Team
- Barrie Tingle· Producer
- Fredrik Löving· Producer
- Greg Goodrich· Executive Producer
- Steve Anthony· Producers
- Thomas Belmont· Producers
- Laura Gorval· Production Coordinator
- Tyler Grey· Associate Producer
- Randy Dillon· Systems Lead Engineer
- Donald Lawton· Gameplay Lead Engineer
- Paul Ohanian· Cinematics Lead Engineer
- Nicholas Bootsman· System Engineers
- Brandon Cauthers· System Engineers
- Henrik Halén· System Engineers, Rendering Engineers
- Cliff Kondratiuk· System Engineers
- Jean-Marc Leang· System Engineers
- Kevin Perry· System Engineers
- Jason Poon· System Engineers
- Lee Saito· System Engineers, Rendering Engineers
- Narendra Umate· System Engineers
- David Weedon· System Engineers
- Steve Chow· SP Gameplay Engineers
- David Harries· SP Gameplay Engineers
- Kyle Heisler· SP Gameplay Engineers
- Torin Kampa· SP Gameplay Engineers
- Anthony Ku· SP Gameplay Engineers
- Jenny Lee· SP Gameplay Engineers
- Matteo Milandri· SP Gameplay Engineers, Additional Engineering
- Gautam Muralidhar· SP Gameplay Engineers
- Darren Ward· SP Gameplay Engineers
- Bobby Wilkinson· SP Gameplay Engineers
- Duncan Adamson· MP Gameplay Engineers
- Richard Benson· MP Gameplay Engineers
- Sergio Flores· MP Gameplay Engineers, UI Engineers
- Artem Kovalovs· MP Gameplay Engineers
- Kevin Lin· MP Gameplay Engineers
- Sadullah Nader· MP Gameplay Engineers
- Jake Warmerdam· MP Gameplay Engineers
- Khalid Khalkhouli· Rendering Engineers
- Hideki Bessho· Online Engineers
- Mattias Hörnlund· Online Engineers, Additional Engineering
- Weili Lin· Online Engineers
- Ling Lo· Online Engineers
- Ping Wang· Online Engineers
- Steven Hoey· QA Engineering
- Johan Andersson· Additional Engineering
- Matthew Collins· Additional Engineering
- Valeri Dessiatnitchenko· Additional Engineering
- Henrik Karlsson· Additional Engineering
- Diego Merayo· Additional Engineering
- Matt Miner· Additional Engineering
- Johan Berg· Additional Engineering
- Carl Almgren· Additional Engineering
- Fredrik Arvidsson· Additional Engineering
- Kristoffer Benjaminsson· Additional Engineering
- Stefan Boberg· Additional Engineering
- Albert Cervin· Additional Engineering
- Anders Clerwall· Additional Engineering
- Daniel Collin· Additional Engineering
- Mats Dal· Additional Engineering
- Charles de Rousiers· Additional Engineering
- Per Einarsson· Additional Engineering
- Peter Engström· Additional Engineering
- Peter Erikson· Additional Engineering
- Henrik Fernlund· Additional Engineering
- Johan Gidlund-Montén· Additional Engineering
- Theresia Hansson· Additional Engineering
- Anders Hellspong· Additional Engineering
- Steven Kent· Additional Engineering
- Robert Kihl· Additional Engineering
- Michael Lidgren· Additional Engineering
- Joakim Lindqvist· Additional Engineering
- Per Lönroth· Additional Engineering
- Martin Loxton· Additional Engineering
- Jim Malmros· Additional Engineering
- James Marchant· Additional Engineering
- Urban Nilsson· Additional Engineering
- Björn Ottosson· Additional Engineering
- Anders Pettersson· Additional Engineering
- Martin Ridgers· Additional Engineering
- Andreas Rönnberg· Additional Engineering
- Jake Shadle· Additional Engineering
- Jonas Skantz· Additional Engineering
- Robin Taillandier· Additional Engineering
- Frank Vitz· Additional Engineering
- Mattias Widmark· Additional Engineering
- Ludovic Chabant· Additional Engineering
- York Wan Chan· Additional Engineering
- Michael De Ruyter· Additional Engineering
- Albert Ho· Additional Engineering
- Darryll Hobson· Additional Engineering
- Andy Klein· Additional Engineering
- Malcolm Liu· Additional Engineering
- Joakim Lord· Additional Engineering
- Ben May· Additional Engineering
- Joe Pribele· Additional Engineering
- Lisa Streit· Additional Engineering
- Strati Zerbinis· Additional Engineering
- Adrian Vershinin· Additional Writing
- Michael McCarthy· Writer
- Sunder Iyer· UI Script
- Neil Katz· UI Script
- Sharan Volin· UI Script
- Mia Noriko Watanabe· Additional Script
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