
Max & the Magic Marker
Platforms: Microsoft Windows · Nintendo DS · macOS · Windows PhoneGenres: Genres · Action · Puzzle · Side view · 2D scrolling · Platform · Direct control
Max & the Magic Marker is a physics based 2D puzzle platformer where the player needs to solve puzzles by drawing into the environment, forming physical objects that can be used to overcome puzzles. The game
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 75 people
- Asger Kirkemann Strandby· Original Soundtrack composed and recorded by, Sound Designer
- Magnus Damgaard· Original Soundtrack composed and recorded by
- Their Bror· Original Soundtrack composed and recorded by
- Mikhail Akopyan· Game Designer
- Kasper Skovgaard Kristensen· Level Designers
- Bo Kirkemann Strandby· Level Designers
- Mikkel Thorsted· Director, Lead Programmer
- Christian Sauerteig· Director Marketing & Sales
- Kenneth Sibbern· Testers
- Kenny Laffrenzen· Testers
- Kim Weber· Testers
- Tobias Ansbak Louv· Testers
- Lasse Jacob Middelbo Outzen· Lead Artist
- Robert Friis· Artists
- Troels Johnsen· Web & Game Consultancy
- Marc Kammersgaard· Thanks to the guys working on the demo
- Jakob Kirchhoff· Thanks to the guys working on the demo
- Jonas Busk· Thanks to the guys working on the demo
- Valdemar Bucilko· We would like to thank
- Jens Bering· We would like to thank
- Tim Symons· We would like to thank
- Ene Kathrine Rasmussen· We would like to thank
- Nicolai Thorsted· We would like to thank
- Erik Robertson· We would like to thank
- Bo Abrahamsen· We would like to thank
- Mads Middelbo Outzen· We would like to thank
- Mikkel Fredborg· We would like to thank
- Lasse Cleveland· We would like to thank
- Markus Ziegler· We would like to thank
- Carol Steen· We would like to thank
- Nick Fortugno· We would like to thank
- Timothy Malouff· We would like to thank
- Anna Maj· Special Thanks to
- Hedda Maj Jensen· Special Thanks to
- Anne-Mette Jonassen· Special Thanks to
- Louise Reick Schmidt· Special Thanks to
- Maja Frandsen· Special Thanks to
- Thomas Howalt· New Danish Screen, Game Consultants
- Anders Haugaard· Testers
- Andreas Petersen· Testers
- Gustav Dahl· Testers
- Jens Lund· Testers
- Jacob Bundgaard· Testers
- Jeppe Malmskov Dittmer· Testers
- Kasper Stjernqvist· Testers
- Katja Kimmer Larsen· Testers
- Klaus Nielsen· Testers
- Kristian Hedeholm· Testers
- Peter Andresen· Testers
- Mads Brink· Testers
- Philip Concillado· Testers
- Rasmus Outzen· Testers
- Martin Berg· Testers
- Mikkel Gran Kristiansen· Testers
- Stefan Josef Middelbo Outzen· Testers
- Torbjorn Nielsen· Testers
- Markus Malti· CEO
- Carsten Strehse· CEO
- Benjamin Bezold· Senior PR Manager
- Kay Bennemann· Business Development Executive
- Veronika Tomasevic-Sanz· Sales Manager
- Holger Kuhn· Game Content Manager
- Peer Fischer· Legal Director
- Katharina Hoerold· Investor Relations Executive
- Nancy Lorenz· Special Thanks to
- Jessica Pfefferkorn· Special Thanks to
- Sandra Bednarski· Special Thanks to
- Kirstin Bosc· Special Thanks to
- Frank Herzog· Special Thanks to
- Stephan Maa· Special Thanks to
- René Nippa· Special Thanks to
- Pierre Vinson· Special Thanks to
- Rune Malmskov Dittmer· Executive Producers
- Maik Püschel· Product Manager
- Klaus Hammerum Gregersen· Programmer
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Max & the Magic Marker yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Max & the Magic Marker?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Max & the Magic Marker.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Max & the Magic Marker. Sign in to submit one.
Trailers
No trailers logged for Max & the Magic Marker yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Max & the Magic Marker yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Max & the Magic MarkerNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Max & the Magic Marker.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Max & the Magic Marker.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…