
Mass Effect: Andromeda (2017)
Platforms: Windows · PlayStation 4 · Xbox One · Xbox Cloud GamingGenres: Genres · Role-playing (RPG) · Behind view · Action RPG · Shooter · Direct control · Automobile · Sci-fi / futuristic
Mass Effect: Andromeda takes place some 600 years after the events in the trilogy. Alien races from the Milky Way galaxy, including Humans, Asari, Krogan, Salarians, and Turians, dispatched several arks toward the Andromeda galaxy after discovering...
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Cast & Crew · 300 people
- Aaryn Flynn· Project Leadership
- Yanick Roy· Project Leadership
- Mac Walters· Creative Director
- Fabrice Condominas· Producers
- Michael Gamble· Producers
- Fernando Melo· Producers
- Ian Frazier· Lead Designer
- Joel MacMillan· Art Director
- Harold Chaput· Technical Director
- Julien Adriano· Lead Programmer
- Mikael Rudberg· Senior Development Director
- Ken Thain· Cinematic Director
- Christian Lavoie· Technical Art Director
- Aurélien André· Quality Assurance Manager
- Michael Kent· Audio Director
- Herbert Lowis· Character Artists
- Joseph Botardo· Character Artists
- Christopher Cao· Character Artists
- Frédéric D'Aoust· Character Artists
- Walter Lee Imes· Character Artists
- Patrik Karlsson· Character Artists
- Mathew Makin· Character Artists
- Marc-Olivier Plouffe· Character Artists
- Rodrigue Pralier· Character Artists
- Furio Tedeschi· Character Artists
- Tim Golem· Character Animators
- Maxwell Adams· Character Animators
- Jordon Davis· Character Animators
- Suhas Holla· Character Animators
- Alain Huynh· Character Animators
- Chris Ilvento· Character Animators
- Pierre-Luc Lachance· Character Animators
- Marc-Antoine Matton· Character Animators
- Nik Ottinger· Character Animators
- Tal Peleg· Character Animators
- Anthony Sparapani· Character Animators
- Kenneth Fairclough· Concept Artists
- Ben Lo· Concept Artists
- Thomas Pringle· Concept Artists
- Brian Sum· Concept Artists
- Ramil Sunga· Concept Artists
- Nick Thornborrow· Concept Artists
- Yue Wang· Concept Artists
- Scotty Brown· Environment Artists
- Noel Lukasewich· Environment Artists
- Neil Valeriano· Environment Artists
- Jonathon Banks· Environment Artists
- Ciaran Begley· Environment Artists
- Wesley Cann· Environment Artists
- Christian Clark· Environment Artists
- Alexis Dumas· Environment Artists
- Hayden Duvall· Environment Artists
- Vladimir Eskandari· Environment Artists
- Chris Hahn· Environment Artists
- Paul Haskins· Environment Artists
- Michael Havart· Environment Artists
- Julio Juarez· Environment Artists
- Graham John Kelly· Environment Artists
- Taylor Kingston· Environment Artists
- Eric Kozlowsky· Environment Artists
- Robby Lamb· Environment Artists
- Ben Lewis· Environment Artists
- Mark Linington· Environment Artists
- Yuta Nakamura· Environment Artists
- Nicolas Novali· Environment Artists
- Sean Obrigewitch· Environment Artists
- Marcel Silva· Environment Artists
- François Turcotte· Environment Artists
- Eric Wong· Environment Artists
- Carl Boulay· In-Game Animators
- Julio Alas· In-Game Animators
- Claire Gary· In-Game Animators
- David Hoang· In-Game Animators
- Chad Hranchak· In-Game Animators
- Stefano Marchesini· In-Game Animators
- Rylan Mattes· In-Game Animators
- Cody M. Paulson· In-Game Animators
- John Santos· In-Game Animators
- Melissa Neubelt Soest· In-Game Animators
- Shane Tarrant· In-Game Animators
- Sylvain Côté· Technical Animators
- Charles Brahmawong· Technical Animators
- Brian Escribano· Technical Animators
- Jill Harrington· Technical Animators
- Kevin Ng· Technical Animators
- Shawn Patapoff· Technical Animators
- Steve Runham· Technical Animators
- Stephanie Volpi· Technical Animators
- Éric Bellefeuille· UI Artists
- Nicolas Brunoni· UI Artists
- Louis Auger· UI Artists
- Garrett Knights· UI Artists
- Danny Richardson· UI Artists
- Colin Walmsley· UI Artists
- Ian Cormier· Technical Artists
- Joanna Erbach· Technical Artists
- Rohan Knuckey· Technical Artists
- Nick Sadler· Technical Artists
- Jean-François Vanelle· Technical Artists
- Ryan Rosanky· Visual Effect Artists
- Dominic Bélanger· Visual Effect Artists
- Elliot Christian· Visual Effect Artists
- Justin Foote· Visual Effect Artists
- Trevor Gilday· Visual Effect Artists
- Jeremiah Hennon· Visual Effect Artists
- Gregory Hird-Rutter· Visual Effect Artists
- Timothée Letourneux· Visual Effect Artists
- Craig Moroney· Visual Effect Artists
- Stephen G. Tucker· Visual Effect Artists
- Jacky Xuan· Visual Effect Artists
- David K. Lam· External Art Director
- John Mayhew· External Art Development Director
- Eric Barrios· Art Managers
- Ivan Chan· Art Managers
- Daniel Bélair· Additional Art
- Kris Cho· Additional Art
- Jeff Dobson· Additional Art
- Evan McKnight· Additional Art
- Pedro Toledo· Additional Art
- Derek Watts· Additional Art
- Jon Wofford· Additional Art
- Jeremie Voillot· Director of Audio and Music
- Jean-François Tremblay· Senior Audio Design
- Eric Vervaet· Senior Audio Design
- Cody Behiel· Audio Design
- Matthew Besler· Audio Design
- Patrick Biason· Audio Design
- Chris Burt· Audio Design
- Réal Cardinal· Audio Design
- Arron Connelly· Audio Design
- Terry Fairfield· Audio Design
- David Murphy· Audio Design
- Daniy Oberle· Audio Design
- Jacob Rhein· Audio Design
- Rodrigo Rubilar· Audio Design
- Matt Ryan· Audio Design
- Roel Sanchez· Additional Design
- François Lafleur· Audio Direction
- Scott B. Morton· Audio Direction
- Guilherme Ramos· Cinematic Designers
- Robert Alarie· Cinematic Designers
- Vanessa Alvarado· Cinematic Designers
- Bowen Block· Cinematic Designers
- Richard Boisvert· Cinematic Designers
- Richard Boylan· Cinematic Designers
- John Ebenger· Cinematic Designers
- Jeremy Hardy· Cinematic Designers
- Sarah Hayward· Cinematic Designers
- Alan Hildebrandt· Cinematic Designers
- Katie Johnson· Cinematic Designers
- Sascha Kavanagh-Sommerer· Cinematic Designers
- Leo Lucien-Bay· Cinematic Designers
- Dan Plunkett· Cinematic Designers
- Mike Thistle· Cinematic Designers
- Matthew Allden Thomas· Cinematic Designers
- Karin Weekes· Editors
- Ryan Cormier· Editors
- Cameron Harris· Editors
- Cori May· Editors
- Chris King· Gameplay Designers
- Noel Borstad· Gameplay Designers
- Ben Cummings· Gameplay Designers
- Eric Fagnan· Gameplay Designers
- Corey Gaspur· Gameplay Designers
- Manveer Heir· Gameplay Designers
- Brenon Holmes· Gameplay Designers
- Yaron Jakobs· Gameplay Designers
- Boldwin Li· Gameplay Designers
- Chris Lynch· Gameplay Designers
- Jean-Pierre Michaud· Gameplay Designers
- Justin Perez· Gameplay Designers
- Jason Richardson· Gameplay Designers
- Andrew Rubino· Gameplay Designers
- Jimmy Sedota· Gameplay Designers
- George Smith· Gameplay Designers
- Bjorn Taylor· Gameplay Designers
- Éric Chartrand· Lead Designers (Early Development)
- Preston Watamaniuk· Lead Designers (Early Development)
- Colin Campbell· Level Designers
- Jessica Hara Campbell· Level Designers
- Brad Prince· Level Designers
- Rachel Adams· Level Designers
- Michael Ammer· Level Designers
- Steven Ciciola· Level Designers
- Chris Corfe· Level Designers
- Brandon Dolinski· Level Designers
- Dusty Everman· Level Designers
- Dave Feltham· Level Designers
- Matthew Fisher· Level Designers
- Émilie Garnier· Level Designers
- Keith Hayward· Level Designers
- Jos Hendriks· Level Designers
- Jason Hill· Level Designers
- Ryan Jenkins· Level Designers
- Rick Knowles· Level Designers
- Jordan Koch· Level Designers
- Kaelin Lavallee· Level Designers
- Andrew J. Li· Level Designers
- Melissa Ramsden· Level Designers
- Dean Roskell· Level Designers
- Jordan Soch· Level Designers
- Catherine S· Level Designers
- Bjorn Swenson· Level Designers
- Keith Warner· Level Designers
- Bastiaan Frank· Multiplayer & Online
- Benoit Busque· Multiplayer & Online
- Robert Hinkle· Multiplayer & Online
- Joshua Wilson· Multiplayer & Online
- Neil Meikle· Technical Designers
- Dan Fessenden· Technical Designers
- Thomas Perlinski· Technical Designers
- Graham Scott· Technical Designers
- John Dombrow· Writers
- Cathleen Rootsaert· Writers
- Christopher Schlerf· Writers
- Joanna Berry· Writers
- Sheryl Chee· Writers
- Hall Hood· Writers
- Lukas Kristjanson· Writers
- Ann Lemay· Writers
- Neil Pollner· Writers
- Samantha Wallschlaeger· Writers
- Jay Watamaniuk· Writers
- Courtney Woods· Writers
- Ben Gelinas· Editor/Writer
- Alexandre Elsayad· Additional Design
- Jonathan Epp· Additional Design
- Alexander Freed· Additional Design
- Frank Gordon· Additional Design
- Danny Hayden· Additional Design
- Chris Hepler· Additional Design
- Bret Hoffman· Additional Design
- Christopher Pesce· Additional Design
- Jesse Sky· Additional Design
- Nathan Zufelt· Additional Design
- Lee Kaburis· Development Directors
- Charles Adcock· Development Directors
- Jason Barlow· Development Directors
- Eric Brown· Development Directors
- Daniel De Freitas· Development Directors
- Darrin McPherson· Development Directors
- Ian Mitchell· Development Directors
- Mark Richards· Development Directors
- Marie-Renée Brisebois· Development Managers
- Carlo Lynch· Development Managers
- Byron Proulx· Development Managers
- Robyn Théberge· Development Managers
- Blair Brown· Associate Producers
- Leah Summers· Associate Producers
- Billy Buskell· Multiplayer & Online
- Sophie Croteau· Production Coordinator
- John Campbell· Producer of External Development
- Jenny McKearney· Localization Director
- Annick Mondat Allemann· Localization Producers
- Melanie Fleming· Localization Producers
- Jérémy Teyssier· Localization Producers
- Caroline Livingstone· Performance and Voicer-Over Producer/Director
- Steve Lam· Performance and Voice-Over Technical Producer
- Crystal McCord· Performance Capture Manager
- Shannon Blanchet· Associate Voice-Over/Performance Producers
- Patrick Michalak· Associate Voice-Over/Performance Producers
- Scott McKellar· Dialogue Specialist
- Gérard Lehiany· Game Director (Pre-Production)
- Corey Andruko· Senior Development Directors (Pre-Production)
- Chris Wynn· Senior Development Directors (Pre-Production)
- Dorian Kieken· Development Directors (Pre-Production)
- Nicholas Lachapelle· Development Directors (Pre-Production)
- Sharon Price· Development Manager (Pre-Production)
- Scylla Costa· Producer (Pre-Production)
- Davide Tabacco· Associate Producers (Pre-Production)
- Anthony Vrakotas· Associate Producers (Pre-Production)
- Sean Bean· Additional Production
- Chris Pickford· Additional Production
- Ariel Gross· Additional Production
- Jeffery Moreaux· Additional Production
- Tania Poulter· Additional Production
- Alec Antrim· Chief Architect
- Daniel Carrier· Audio Programmers
- Adam Philp· Audio Programmers
- David Cunningham· Digital Acting Programmers
- James Goldman· Digital Acting Programmers
- Simon Lieutaud· Digital Acting Programmers
- Don Moar· Digital Acting Programmers
- Jon Thompson· Digital Acting Programmers
- Thomas Zaplachinski· Digital Acting Programmers
- Pierre-Vincent Bélisle· Gameplay Programmers
- Jean-François Bertrand· Gameplay Programmers
- Andrew Cooke· Gameplay Programmers
- JC Delannoy· Gameplay Programmers
- David Doucet· Gameplay Programmers
- Edwin Herrell· Gameplay Programmers
- Simon Jubinville· Gameplay Programmers
- Gabriel Langelier· Gameplay Programmers
- Nicolas Latour-Saicans· Gameplay Programmers
- Linus Lundberg· Gameplay Programmers
- François Masse· Gameplay Programmers
- Andrea Schiel· Gameplay Programmers
- Fernando Secco· Gameplay Programmers
- Sandy Thomson· Gameplay Programmers
- David Vincent· Gameplay Programmers
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