
Mass Effect 3: Omega (2012)
Platforms: Windows · Xbox 360 · PlayStation 3 · Xbox OneGenres: Genres · Add-on · Item · Player unit · Story / mission
Omega is a downloadable content (DLC) pack for Mass Effect 3. It is built like a side quest that can be accessed from the main game when Commander Shepard receives a message from Aria T
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Cast & Crew · 108 people
- Sascha Dikiciyan· Soundtrack
- Cris Velasco· Soundtrack
- Jordan Ivey· Audio Design
- Éric Chartrand· Lead Designer
- Rob Blake· Audio Design
- Matthew Besler· Audio Design
- Patrick Biason· Audio Design
- Steve Bigras· Audio Design
- Réal Cardinal· Audio Design
- John Ebenger· Cinematic Designers
- Alan Hildebrandt· Cinematic Designers
- Samuel Irwin· Cinematic Designers
- Violet McVinnie· Cinematic Designers
- Alexandre Elsayad· Level Designers
- Émilie Garnier· Level Designers
- Jean-Pierre Michaud· Level Designers
- Graham Scott· Level Designers
- Catherine S· Level Designers
- Guilherme Ramos· Cinematic Designers
- Richard Boylan· Cinematic Designers
- Joshua Wilson· Level Designers
- Ben Cummings· Gameplay Designers
- Manveer Heir· Gameplay Designers
- Brenon Holmes· Gameplay Designers
- Joanna Berry· Additional Design
- Dusty Everman· Additional Design
- Eric Fagnan· Additional Design
- Boldwin Li· Additional Design
- Bjorn Taylor· Additional Design
- Ryan Warden· Localization Project Managers
- Joel MacMillan· Art Director
- Claire Gary· Cinematic Animators
- Marc-Antoine Matton· Cinematic Animators
- Bradley Share· Cinematic Animators
- Anthony Sparapani· Cinematic Animators
- Carl Boulay· In‑Game Animators
- James Humphreys· In‑Game Animators
- Stefano Marchesini· In‑Game Animators
- Tim Golem· Additional Animation
- Scott Mitchell· Additional Animation
- Rodrigue Pralier· Character Artists
- Zachary Beaudoin· Quality Assurance
- Serge Hebert-Boudreau· Quality Assurance
- Bryan Johnson· Quality Assurance
- Zachary Ketchum· Quality Assurance
- Alexandre Lachapelle· Quality Assurance
- Melanie Mistrot· Quality Assurance
- Barrett Rodych· Quality Assurance
- Sergiu Manolache· Quality Assurance
- Mihai-Robert Mihaiță· Quality Assurance
- Joseph Botardo· Character Artists
- Rafael Grassetti· Character Artists
- Herbert Lowis· Character Artists
- Ben Lo· Concept Artists
- Brian Sum· Concept Artists
- Éric Bellefeuille· GUI Artist
- Nelson Housden· Additional GUI Art
- Mark Linington· Level Artists
- Scotty Brown· Level Artists
- Marc-Antoine Hamelin· Level Artists
- François Turcotte· Level Artists
- Noel Lukasewich· Additional Level Art
- Luis Leonardo Alonso· Technical Artist
- Ray Lim· Additional Technical Art
- Trevor Gilday· Visual Effects Artists
- Jacky Xuan· Visual Effects Artists
- Melanie Fleming· Localization Project Managers
- Carlo Lynch· Editors
- Karin Weekes· Editors
- Nicholas Lachapelle· Project Managers
- Robyn Théberge· Project Managers
- Derek French· Studio Operations
- Randy Hildebrand· Studio Operations
- Vlad-Petru Plapcianu· Quality Assurance
- Ashton Tower· Quality Assurance
- William Brewer· Additional Testing
- Alexandru Bogdan· Additional Testing
- Carrie-Anne Moss· Aria
- Sumalee Montano· Nyreen
- Caroline Livingstone· Voice‑Over Producer
- Steve Lam· Assistant External Producer
- Fabrice Condominas· Producer
- Billy Buskell· Producers
- Michael Gamble· Producers
- Robert Krajcarski· Programmers
- François Masse· Programmers
- Chris Orthner· Programmers
- Justin Young· Programmers
- David Crooks· Programmers
- David Doucet· Programmers
- Mark Jaskiewicz· Programmers
- Carson Knittig· Programmers
- Susanne Hunka· Voice‑Over Director
- Ikechukwu Prince Amadi· Additional Voices
- April Banigan· Additional Voices
- Brian Bloom· Additional Voices
- Wes Borg· Additional Voices
- Clinton Carew· Additional Voices
- Belinda Cornish· Additional Voices
- Brian George· Additional Voices
- Evan Hall· Additional Voices
- Paula Humby· Additional Voices
- David Lodge· Additional Voices
- Sereana Malani· Additional Voices
- Laura Metcalfe· Additional Voices
- Alastair Parker· Additional Voices
- Ann Lemay· Writers
- Neil Pollner· Writers
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