
Mass Effect 3: Leviathan (2012)
Platforms: Windows · Xbox 360 · PlayStation 3 · Xbox OneGenres: Genres · Add-on · Item · Story / mission
Mass Effect 3: Leviathan is a DLC expansion for the Mass Effect 3 single-player game. It involves Shepard
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Cast & Crew · 107 people
- Matthew Besler· Audio Design
- Patrick Biason· Audio Design
- Steve Bigras· Audio Design
- Rob Blake· Audio Design
- Réal Cardinal· Audio Design
- Jordan Ivey· Audio Design
- Vanessa Alvarado· Cinematic Designers
- Richard Boisvert· Cinematic Designers
- Sarah Hayward· Cinematic Designers
- Leo Lucien-Bay· Cinematic Designers
- Zachariah Scott· Cinematic Designers
- Raylene Deck· Level Designers
- Dusty Everman· Level Designers
- Dave Feltham· Level Designers
- Matthew Fisher· Level Designers
- Bastiaan Frank· Level Designers
- Rick Knowles· Level Designers
- Thomas Perlinski· Level Designers
- Jon San Agustin· Level Designers
- Kris Schoneberg· Level Designers
- David Stenton· Level Designers
- Eric Fagnan· Gameplay Designers
- Corey Gaspur· Gameplay Designers
- Boldwin Li· Gameplay Designers
- Bjorn Taylor· Gameplay Designers
- Brenon Holmes· Additional Design
- Brianne Battye· Additional Design
- Leo Potvin· Quality Assurance
- Ashton Tower· Quality Assurance
- Amanda Tuckey· Quality Assurance
- Derrick Furlotte· Additional Quality Assurance
- Derek Hollan· Additional Quality Assurance
- Chris Schanche· Additional Quality Assurance
- Costa Zervos· Additional Quality Assurance
- Anthony Skordi· Leviathan
- Fay Masterson· Dr. Anneliese Bryson
- Carlos Arancibia· Cinematic Animators
- Ed Beek· Cinematic Animators
- Claire Gary· Cinematic Animators
- Tim Golem· Cinematic Animators
- Suhas Holla· Cinematic Animators
- Parrish Ley· Cinematic Animators
- Marc-Antoine Matton· Cinematic Animators
- Bradley Share· Cinematic Animators
- James Humphreys· In‑Game Animators
- Stefano Marchesini· In‑Game Animators
- Scott Mitchell· In‑Game Animators
- Cristian Enciso· Technical Animators
- Ray Lim· Technical Animators
- Rafael Grassetti· Character Artists
- Herbert Lowis· Character Artists
- Rodrigue Pralier· Character Artists
- Alex Figini· Concept Artists
- Brian Sum· Concept Artists
- Nelson Housden· GUI Artist
- Don Arceta· Level Artists
- Josh Dean· Level Artists
- Julio Juarez· Level Artists
- Graham John Kelly· Level Artists
- Noel Lukasewich· Level Artists
- Boyd McKenzie· Level Artists
- Christopher Ryzebol· Level Artists
- Marcel Silva· Level Artists
- Neil Valeriano· Level Artists
- Luis Leonardo Alonso· Technical Artist
- Trevor Gilday· Visual Effects Artists
- Jacky Xuan· Visual Effects Artists
- Ryan Warden· Localization Project Managers
- Melanie Fleming· Localization Project Managers
- Ben Gelinas· Editors
- Carlo Lynch· Editors
- Cori May· Editors
- Karin Weekes· Editors
- Robyn Théberge· Project Manager
- Derek French· Studio Operations
- Randy Hildebrand· Studio Operations
- Benjamin Blanchard· Quality Assurance
- Sonia Budac· Quality Assurance
- Jennifer Cheverie· Quality Assurance
- Darren Clark· Quality Assurance
- Andrew Crowe· Quality Assurance
- Sarah Demone· Quality Assurance
- Bryan Featherstone· Quality Assurance
- Brennan Karl· Quality Assurance
- Garett Marks· Quality Assurance
- Angela Penner· Quality Assurance
- Billy Buskell· Producers
- Michael Gamble· Producers
- Caroline Livingstone· Voice‑Over Producer
- Steve Lam· Assistant External Producer
- Fabrice Condominas· Producer
- David Crooks· Programmers
- Chris Johnson· Programmers
- Carson Knittig· Programmers
- Justin Young· Programmers
- Clinton Carew· Additional Voices
- Brent Gill· Additional Voices
- Perry Gratton· Additional Voices
- Stefan Marks· Additional Voices
- Laura Metcalfe· Additional Voices
- David Sobolov· Additional Voices
- Susanne Hunka· Voice‑Over Director
- John Dombrow· Writers
- Chris Hepler· Writers
- Cathleen Rootsaert· Writers
- Jay Watamaniuk· Writers
- Patrick Weekes· Writers
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