
Mass Effect 3: From Ashes (2012)
Platforms: Windows · Xbox 360 · PlayStation 3 · Xbox OneGenres: Genres · Add-on · Customization / outfit / skin · Item · Player unit · Story / mission
Mass Effect 3: From Ashes is the first commercial DLC (downloadable content) for Mass Effect 3. It adds a new companion, Javik the last Prothean, who is acquired after a mission which has the scope of a typical side quest of the main game, and has the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 128 people
- Aymeric Fenoy· Audio Capture
- Daniel Harty· Audio Capture
- Vanessa Alvarado· Cinematic Designers
- Richard Boisvert· Cinematic Designers
- Richard Boylan· Cinematic Designers
- Matthew Besler· Audio Design
- Patrick Biason· Audio Design
- Rob Blake· Audio Design
- Terry Fairfield· Audio Design
- David Murphy· Audio Design
- Frank Petreikis· Audio Design
- John Ebenger· Cinematic Designers
- Sarah Hayward· Cinematic Designers
- Alan Hildebrandt· Cinematic Designers
- Samuel Irwin· Cinematic Designers
- Leo Lucien-Bay· Cinematic Designers
- Violet McVinnie· Cinematic Designers
- Dave Feltham· Level Designers
- Bastiaan Frank· Level Designers
- Jos Hendriks· Level Designers
- Thomas Perlinski· Level Designers
- David Stenton· Level Designers
- Eric Fagnan· Gameplay Designers
- Corey Gaspur· Gameplay Designers
- Boldwin Li· Gameplay Designers
- Bjorn Taylor· Gameplay Designers
- Ben Gelinas· Additional Design
- Dan Lazin· Additional Design
- Cori May· Additional Design
- Carlos Arancibia· Cinematic Animators
- Ed Beek· Cinematic Animators
- Joel MacMillan· Cinematic Animators
- Marc-Antoine Matton· Cinematic Animators
- Bradley Share· Cinematic Animators
- Anthony Sparapani· Cinematic Animators
- Nathan Zufelt· Cinematic Animators
- Andrea Baccarin· Testing
- Ánima Berriatúa· Testing
- Giulia Brusaferri· Testing
- Jordi Gallopin· Testing
- Zbigniew Adam Kajak· Testing
- Olaf Kern· Testing
- Anastasiya Koroleva· Testing
- Dirk Kröll· Testing
- Kamil Kurpios· Testing
- Pablo F. López· Testing
- Vasilijs Mercalovs· Testing
- Alexander Bravo· LTPM
- Marcel Elsner· Localization Coordination
- Marco Joele Nicolini· Localization Coordination
- Holger Hartmann· Project Manager
- Alexander Kornberg· Lead Tester
- Pierre Attali· Testing
- Jasmine Phua· International Project Manager
- Lim Yun Yue· Project Coordinator
- Fuzuki Ninomiya· Localization Director
- Dephanie Quah· Lead Tester
- William Lim· RPM - System Analyst
- Reid Buckmaster· Quality Assurance
- Andrew Crowe· Quality Assurance
- Bryan Featherstone· Quality Assurance
- Brian Mills· Quality Assurance
- Mark Ramsden· Quality Assurance
- Jason Rasch· Quality Assurance
- Mark Tkacz· Quality Assurance
- Matt Powell· Additional QA
- Sonny Nguyen· Additional QA
- Graham Wells· Additional QA
- Chris Buzon· Special Thanks
- Frank Felicetti· Javik
- Carl Boulay· Cinematic Animators
- Claire Gary· Cinematic Animators
- Tim Golem· Cinematic Animators
- Suhas Holla· Cinematic Animators
- Parrish Ley· Cinematic Animators
- Greg Lidstone· Cinematic Animators
- Ryan Warden· Localization Project Managers
- Melanie Fleming· Localization Project Managers
- Scott Mitchell· In-Game Animators
- James Humphreys· In-Game Animators
- Cristian Enciso· Technical Animators
- Ray Lim· Technical Animators
- Rafael Grassetti· Character Artists
- Herbert Lowis· Character Artists
- Rodrigue Pralier· Character Artists
- Rion Swanson· Character Artists
- Ben Huen· Concept Artists
- Brian Sum· Concept Artists
- Nelson Housden· GUI Artists
- Colin Walmsley· GUI Artists
- Don Arceta· Level Artists
- Nolan Cunningham· Level Artists
- Josh Dean· Level Artists
- Julio Juarez· Level Artists
- Graham John Kelly· Level Artists
- Noel Lukasewich· Level Artists
- Boyd McKenzie· Level Artists
- Christopher Ryzebol· Level Artists
- Alex Scott· Level Artists
- Marcel Silva· Level Artists
- Trevor Gilday· Visual Effects Artists
- Jacky Xuan· Visual Effects Artists
- Carlo Lynch· Editors
- Karin Weekes· Editors
- Derek French· Studio Operations
- Randy Hildebrand· Studio Operations
- Michael Gamble· Producer
- Hideaki Kitamura· Localization Producer
- Shane McCarthy· Localization Production
- Susanne Hunka· Assistant Voice-Over Producer, Assistant Voice-Over Director
- Steve Lam· Assistant External Producer
- Caroline Livingstone· Voice-Over Producer, Voice-Over Director
- Billy Buskell· Producers
- Nathan Plewes· Producers
- Alberto Abad Ballesteros· Localization Engineering
- Danilo José Guerrero Rodríguez· Localization Engineering
- Antonio Moya Fernández· Localization Engineering
- Juan Serrano Yuste· Localization Engineering
- Pedro Alfageme Langdon· Audio Engineering
- José Pablo Hernández· Audio Engineering
- Matthew Wilson· Audio Engineering
- Devin Doucette· Additional Programming
- Carson Knittig· Additional Programming
- Brent Scriver· Additional Programming
- Thomas Zaplachinski· Additional Programming
- Marc Schönhoff· Additional Voices
- John Dombrow· Writers
- Patrick Weekes· Writers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Mass Effect 3: From Ashes (2012) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Mass Effect 3: From Ashes (2012)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Mass Effect 3: From Ashes (2012).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Mass Effect 3: From Ashes (2012). Sign in to submit one.
Trailers
No trailers logged for Mass Effect 3: From Ashes (2012) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Mass Effect 3: From Ashes (2012) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Mass Effect 3: From Ashes (2012)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Mass Effect 3: From Ashes (2012).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Mass Effect 3: From Ashes (2012).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…