
Mashed: Drive to Survive (2004)
Platforms: Windows · PlayStation 2 · XboxGenres: Genres · Action · Racing / Driving · Top-down · Arcade
Mashed is an action-packed top-down arcade-racer. On 13 tracks (which must be played free in single-player first) you need all your driving skills to survive and make it to the finish as the 1st with one of the four different cars available (from slow...
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Mashed is a top down racing game that pits up to four players against each other. Compete over 13 challenging and diverse environments using whatever means necessary to batter and bruise your opponents into submission. Using a plethora of weapons or just your driving skills unleash your fury, cause absolute carnage and send your friends to a humiliating defeat!
Features:
13 tracks to race on, with a variety of cars waiting for you to master
Nine hi-tech weapons to pick up and unleash on your rivals
Use machine guns, mortars, missiles, shotguns, oil slicks, flamethrowers, mines, barrel bombs and blinding flares
Up to four players at one time, play “all-against-all” or collaborate with friends in the team mode
Editions
- Mashed$4.99
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T — for Online interactivity.
Modes & Features
- Single-player
- Shared/Split Screen PvP
- Remote Play Together
- Family Sharing
Languages · 1
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | ✓ |
System Requirements
- Processor:
- Pentium PIII 800 MHz Processor or AMD Athlon
- Memory:
- 256 MB RAM
- Graphics:
- NVIDIA GeForce™ or ATI Radeon™ 7000 or higher
- Storage:
- 500 MB available space
- OS *:
- Windows 98/2000/ME/XP
Cast & Crew · 56 people
- Dan Selby· Audio Director
- James Allison· Design & Development
- Andrew Fussey· Design & Development
- Tim Gidlow· Design & Development
- Iain Harrison· Design & Development
- Alastair Latcham· Design & Development
- Richard Lewis-Hood· Design & Development
- Andrew Maddison· Design & Development
- Anthony McGrath· Design & Development
- Darren Newall· Design & Development
- Henning Thompson· Design & Development
- Trisha Wheatley· Design & Development
- Andrew Williamson· Design & Development
- Peter Williamson· Design & Development
- Stephanie Müller· Empire Europe
- Alison Ryan· Empire Europe
- Laura Maestri· Empire Europe
- James Lamorticelli· Empire USA
- Tricia Gray· Empire USA
- Tristram Defries· Special Thanks
- Duncan Backus· Special Thanks
- Rob Precious· Special Thanks
- Jacqui Lyons· Special Thanks
- David M. Pringle· Development Director
- David Cleaveley· QA Manager
- Steven Frazer· Assistant QA Manager
- Ryan Kalis· Lead QA Technician
- Olivier Banal· QA
- Darren T. Bennett· QA
- Wayne P. Gardner· QA
- Mark Jones· QA
- Chris Matlub· QA
- Phillip O· QA
- Clifford Ramsey· QA
- Vernon Richards· QA
- David Pain· Marketing, PR
- Paul Benjamin· Marketing, PR, Special Thanks
- Nina Jenkins· Marketing, PR
- Doug Johns· Marketing, PR
- Jayshree Mistry· Studio & Localization
- Carl Willis· Studio & Localization
- Tom Hodge· Studio & Localization
- Lana Welch· Studio & Localization
- Philippe Dao· Empire Europe
- Slade Anderson· Empire USA
- Sutton Trout· Empire USA
- Christopher Giggins· Special Thanks
- Mark Cook· Special Thanks, Product Manager
- Roger Cheung· Special Thanks
- Simon Jeffrey· Special Thanks
- Vince Farquharson· Special Thanks
- Danny Rawles· Producer
- Steven Metcalf· Executive Producers
- Steve Hickman· Executive Producers
- Mark Klocek· Assistant Producer
- Anthony J. Bond Jr.· Production
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