
Marvel: Ultimate Alliance 2
Platforms: Microsoft Windows · Wii · PlayStation 3 · Nintendo DS · PlayStation Portable · PlayStation 4Genres: Genres · Role-playing (RPG) · Diagonal-down · 2D scrolling · Isometric · Action RPG · Sci-fi / futuristic · Licensed
Marvel Ultimate Alliance 2 continues the four-player mayhem of the previous Marvel Ultimate Alliance and, before that, the X-Men Legends series. It is based on the Secret War and Civil War storylines from the comics. After Nick Fury leads an...
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Cast & Crew · 296 people
- Karthik Bala· CEO / Chief Creative Officer
- Guha Bala· President
- Jennifer O'Neal· Executive Producer
- Dan Wallace· Senior Producer
- Chris McEvoy· Chief Technology Officer
- Dan Tanguay· Game Director
- Leonel Zuniga· Lead Mission Designer
- Aaron Ondek· Lead Engineer
- Sean Murphy· Art Directors
- Bryan K. Shutt· Art Directors
- Brent Gibson· Lead Artist
- Adam Olshan· Lead Animator
- Chadd Portwine· Audio Director
- Dax Gazaway· Lead Systems Designer
- Jason V. Schroeder· Lead Associate Producer
- Steve Achan· Level Design
- Muhammad Ahmed· Level Design
- Joseph Cecot· Level Design
- Daniel Doptis· Level Design, Destruction Design
- David M. Fifield· Level Design, Systems Design
- Ben Frost· Level Design
- Timothy Hamel· Level Design
- Chad Layton· Level Design
- Megan Perry· Level Design
- David A. Rodriguez· Level Design
- Jonathan Russell· Level Design
- Tim Stellmach· Level Design
- Mark Webster· Level Design
- Denny Yeh· Level Design
- Justin Heisler· Fusion Design
- Benjamin Raymond· Tech Design
- Gabriel So· Tech Design
- Mike Chrzanowski· Systems Design
- Jessica Lott· Systems Design
- Jay Twining· Systems Design
- Brandon Van Slyke· Systems Design
- Jonathan Mintz· Narrative Designer
- Evan M. Skolnick· Head Writer
- Alex Kerr· Writers
- Ron Marz· Writers
- Todd Dezago· Additional Writing
- Daniel Dilallo· Lead Audio Designer
- Adam Block· Audio Designers
- Shawn Lucas· Audio Designers
- Christian Portwine· Audio Designers
- Chris Scharling· Audio Designers
- Timothy D. Schlie· Audio Designers
- Holly Tatnall· Audio Designers
- Kelly Kleider· Tech Art
- Andy Lomerson· Tech Art
- Shea McCombs· Tech Art
- Joe Whiteaker· Asset Coordinator
- Bill Castagna· Level Art
- Kevin Dobler· Level Art
- Karelle Gillon· Level Art
- Nathan Hawkinson· Level Art
- Guillermo la O'· Level Art
- Jason MacNeil· Level Art
- Michael Maxwell· Level Art
- Geoffrey Smith· Level Art
- Etsuko Sudo· Level Art
- Roy Thompson· Level Art
- Chris Wassum· Level Art
- Travis Cameron· FX Art
- Carlos Cheek· FX Art
- Gary L. Fonville Jr.· FX Art, Cutscene Animation
- Steven M. Nelson· FX Art
- Ediber Reyes· FX Art
- Jason Timmons· FX Art
- Abdul Brown· Concept Art
- David Phillips· Concept Art
- Christian Piccolo· Concept Art
- Jeffrey Christy· UI Art
- Scott Moore· UI Art
- Andrew Hilderbrand· Destruction
- Justin Wharton· Destruction
- Joel Fisher· Cutscene Animation
- Phillip Hall· Cutscene Animation
- Jason Marcil· Cutscene Animation
- Jesse J. Oliger· Cutscene Animation
- Rebecca Rogers Cecot· Cutscene Animation
- Adam Whalen· Cutscene Animation
- Jeff Almquist· Mission Animation
- chad davis· Mission Animation
- Bradley Lindsay· Mission Animation
- Catherine Musgrove· Character Animation
- Nicholas Niebling· Character Animation
- Katie Orcutt· Character Animation
- Alexander Stavrev· Character Animation
- Steve Vanseth· Character Animation
- Michael Bukowski· Engineering
- Ward Childress· Engineering
- John A. Day· Engineering
- Alejandro Garcia Tuñon· Engineering
- Christopher Goss· Engineering
- Richard Jones· Engineering
- Issam Khalil· Engineering
- Flip Lamoureux· Engineering
- David Leistiko· Engineering
- Henry Letteron· Engineering
- Suresh Malakar· Engineering
- Marc Mondesir· Engineering
- Joseph Morton· Engineering
- Anthony Pardee· Engineering
- James Petrick· Engineering
- Christopher Plummer· Engineering
- Jan-Erik Steel· Engineering
- Albert Vazquez· Engineering
- Xunyu Wang· Engineering
- Chad F. Rogers· Associate Producers
- Robert Caminos· Associate Producers
- Casey Marissa Wu· Production Coordinator
- Nicholas Ruepp· Vendor Coordinator
- Kevin Rabun· Tools and Technology Manager
- Alan Kimball· Lead Tools Engineer
- Frank Fella· Tools Engineering
- Charles Homic· Tools Engineering
- Phillip Jagger· Tools Engineering
- Cory McWilliams· Tools Engineering
- Thomas Samstag· Tools Engineering
- Antonie Struyk· Tools Engineering
- Matthew Conte· Alchemy Engineering Architect
- Eric Caraszi· Alchehmy Engineering Team
- Gregory Medoff· Alchehmy Engineering Team
- Richard O'Grady· Alchehmy Engineering Team
- Brian Osman· Alchehmy Engineering Team
- Justin Mitchell· Quality Assurance Manager
- Marc D'Esposito· Quality Assurance Leads
- Steve Fontanelli· Quality Assurance Leads
- Mike Bonafede· Quality Assurance
- John Brady· Quality Assurance
- Ryan Clause· Quality Assurance
- Dave Flint· Quality Assurance
- Justin Krause· Quality Assurance
- Barry Morales· Quality Assurance
- Benjamin Palmer· Quality Assurance
- Benjamin Pastel· Quality Assurance
- Anthony Signoracci· Quality Assurance
- Erik Stegmann· Quality Assurance
- Tristan Wilson· Quality Assurance
- Schuyler Younkin· Quality Assurance
- David Dobert· Technical Requirements Group Lead
- Chris Adriatico· Technical Requirements Group
- Jesse Sparhawk· Technical Requirements Group
- Dinu Bunduchi· Vicarious Visions Support
- Chuck Carter· Vicarious Visions Support, Vicarious Visions Additional Art
- Mel Coons· Vicarious Visions Support
- Lauren Costello· Vicarious Visions Support
- Steve Derrick· Vicarious Visions Support
- Adrian Earle· Vicarious Visions Support
- Nehme Frangie· Vicarious Visions Support
- Eric Gillam· Vicarious Visions Support
- Dawn Harrington· Vicarious Visions Support
- Kathy Hoppes· Vicarious Visions Support
- Kathy Murphy· Vicarious Visions Support
- Christina Nichols· Vicarious Visions Support
- Bhavin Patel· Vicarious Visions Support
- Sergio Sanchez· Vicarious Visions Support
- Jason Selwitz· Vicarious Visions Support
- Rick Stegmann· Vicarious Visions Support
- Ida Thornburg· Vicarious Visions Support
- Robert Trevellyan· Vicarious Visions Support
- Dan Wall· Vicarious Visions Support
- Matt Willey· Vicarious Visions Support
- Jose Correa· Vicarious Visions Additional Art
- Dianna Davies· Vicarious Visions Additional Art
- Geoff Mellon· Vicarious Visions Additional Art
- Jihyun Yoo· Vicarious Visions Additional Art
- Chong Guang Zhang· Vicarious Visions Additional Art
- Jeongyuen Choi· Vicarious Visions Additional Art
- Ben Throop· Additional FX Art
- Nathan Blaisdell· Additional Design
- Andrei Gresyk· Nikitova - Engineering Support
- Ruslan Yawdoshak· Nikitova - Engineering Support
- Morgan McGuire· Graphics Technology Consultants
- Nadia Alramli· Demonware
- David Brennan· Demonware
- Morgan Brickley· Demonware
- Luke Burden· Demonware
- Aaron Burt· Demonware
- David Cahill· Demonware
- Michael Collins· Demonware
- Tim Czerniak· Demonware
- Brendan Dillon· Demonware
- Malcolm Dowse· Demonware
- Jonathan Frawley· Demonware
- Paul Froese· Demonware
- Eoghan Gaffney· Demonware
- Arthur Green· Demonware
- Padraic Hallinan· Demonware
- Steffen Higel· Demonware
- Tony Kelly· Demonware
- John Kirk· Demonware
- Lance Laursen· Demonware
- Sergey Melnykov· Demonware
- Damien Marshall· Demonware
- Craig McInnes· Demonware
- Ian McLeod· Demonware
- Eoin O'Fearghail· Demonware
- Byron Pile· Demonware
- Ruaidhrí Power· Demonware
- Francesco Riggi· Demonware
- Tilman Schäfer· Demonware
- Gordon Schneider· Demonware
- Amy Smith· Demonware
- Ronny Southwood· Demonware
- Emmanuel Stone· Demonware
- Jason Wei· Demonware
- Christopher Werner· Demonware
- Peter Wright· Demonware
- Jason A. Bentley· Special Thanks
- Cesar Bittar· Special Thanks
- Marc Janas· Special Thanks
- Stacey Moore· Special Thanks
- Graham Smith· Engineering
- Ryan MacLean· Engineering
- Chris Harvey· Engineering
- Chris McQuinn· Quality Assurance
- Alexander Manresa· Animation
- Dean Ruggles· Animation
- James Zachahry· Animation
- Paul Hermann· Animation
- Stephen Ekstrom· Animation
- Brandon Luyen· Visual FX
- Christopher Frenton· Visual FX
- Andy Yelland· Engineering
- Jon Moldover· Engineering
- Joshua Taylor· Engineering
- Robert Morgan· Engineering
- Russell Borogove· Engineering
- Shannon Greenwood· Engineering
- Jason Nishino· Producer
- Raghavendra Achari· Studio Head
- Sabesan Subramanian· Production Manager
- Vijay Navakodi· Relationship Manager
- Iyappan Palavesam· Texturing Supervisor
- Vikram Venkataraghavan· Texturing Artists
- Bharathidasan Natarajan· Texturing Artists
- Senthilnathan Dakshnamoorthy· Texturing Artists
- Chandrabose Authalee· Texturing Artists
- Vimal Praveen Kumar· Texturing Artists
- Kamaraj Sampathkumar· Texturing Artists
- Murugan Sanjeevirayan· Texturing Artists
- Parivel Murugesan· Modelers
- Loganathan Natarajan· Modelers
- Prushothaman· Modelers
- Ramya Rajan· Modelers
- Selvakumar Sellapillai· 3D Artists
- Srinivasan Palanichamy· 3D Artists
- Santhosh Kumar· 3D Artists
- Nagacharan Gurumoorthy· 3D Artists
- Thadeus Prabaha· 3D Artists
- Roshni Shettyrohit· 3D Artists
- Ezhil Prem Anand· 3D Artists
- Alagar Raja· 3D Artists
- Angelina Albert· Animators
- Grishin Palem· Animators
- Aaron Fevens· Huminah Huminah
- Jason Hickman· Huminah Huminah
- Jordan Marczak· Huminah Huminah
- Lawrence Basso· Overit Media
- Nick Hanson· Overit Media
- Shaun Jennings· Tech Artist
- William Barry· Engineering
- Amos Laber· Engineering
- Ira Rubenstein· Executive Vice President, Global Digital Media Group
- Seth Michael Lehman· Vice President, Digital Licensing / Vice President, Business and Legal Affairs
- John Dokes· Vice President, Online Operations and Marketing
- TQ Jefferson· Director of Games
- Chris Baker· Manager, Licensed Games
- Eric Adams· Senior Manager, Games
- Zane Beyer· Interns
- Randy Ma· Interns
- Kyle Mansfield· Interns
- Andreea Enache-Thüne· Special Thanks
- David Maisel· Special Thanks
- Kevin Feige· Special Thanks
- Chris Allo· Special Thanks
- Dan Buckley· Special Thanks
- Jeff Youngquist· Special Thanks
- Glenn Magala· Special Thanks
- Robert Shatzkin· Special Thanks
- Will Pilgrim· Special Thanks
- Yury Veynblat· Special Thanks
- Andre Clarke· Special Thanks
- Brittnell Anderson· Cinematico Art Director
- Gustavo Manriquez· Animation Director
- Marco Bertoldo· Director
- Julie Moskowitz· Producers
- Yuri Cardenas· Producers
- Peter Kelly· Animators
- Mark Powers· Animators
- Jared Johnson· Animators
- Jonathan Richardson· Animators
- Louis Jones· Animators
- Luca Vitale· Animators
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