
Marlow Briggs and the Mask of Death (2013)
Platforms: Windows · Xbox 360Genres: Genres · Action · 3rd-person (Other) · Hack and slash · Puzzle elements · Direct control · Contemporary · North America
Marlow Briggs lies dead in the Central American jungle. Well, at least until he is resurrected by an Aztec ghost who lives in a mask and becomes a Holy Warrior. Good timing, too, because just now he can use his new powers to save his kidnapped...
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Cast & Crew · 167 people
- Rok Kompan· Audio Lead
- Steve Mazzaro· Music
- Paul Lipson· Audio Director
- Kristoffer Larson· Sound Supervisors
- Mike Caviezel· Sound Supervisors
- Jeremy Garren· Additional Music
- David Rems· Combat Designer
- Jan Trstenjak· Level Designers
- Luka Nosan· Level Designers
- Matevž Štular· Level Designers
- Matjaž Renčelj· Level Designers
- Mitja Roškarič· Level Designers
- Mladen Kalinić· Sound Designer
- Rebecca Meyer· Designers
- Andrea Quinteri· Designers
- Paul Lange· Design Team
- Christopher M. Rubyor· Design Team
- Daniel Fornace· Design Team
- Craig Leigh· Design Director
- Tony Elias· Narrative Designer
- Amanda Long· Sound Designers
- James Nixon· Sound Designers
- Peter Comley· Sound Designers
- Daniel Raimo· Sound Designers
- Jon Rook· Sound Designers
- Kira Anderson· Sound Designers
- Tryg Sebastian Littlefield· Sound Designers, Content Coordinator
- Mat McInelly· Media Designer
- Todd Williams· Design Lead
- Boštjan Troha· Game Director
- Andrey Marenich· Microsoft Studios Sentient Development Team
- James O'Rourke· Microsoft Studios Sentient Development Team
- Kwan-Leung Chan· Microsoft Studios Sentient Development Team
- Ludovic Tirtiaux· Microsoft Studios Sentient Development Team
- Travis Johnston· Microsoft Studios Sentient Development Team
- Frank Klier· Microsoft Studios Sentient Development Team
- Cullen Waters· Microsoft Studios Sentient Development Team
- Sam Brendel· Microsoft Studios Sentient Development Team
- Susi Chan· Microsoft Studios Sentient Development Team
- Meetali Goel· Microsoft Studios Sentient Development Team
- Louise Smith· Art Director
- Aleksandar Novta· Technical Art Director
- Aleš Krajnc· Animators
- Ivan Glunec· Animators
- Primož Bončina· Animators
- Anabel Cvetko Vajgl· Concept Artists
- Maxence Bürgel· Concept Artists
- Cody Bird· Microsoft Studios Sentient Development Team
- Derek Mantey· Microsoft Studios Sentient Development Team
- Ellery Charlson· Microsoft Studios Sentient Development Team
- Eric Totherow· Microsoft Studios Sentient Development Team
- Kyle McClellan· Microsoft Studios Sentient Development Team
- Matt Kerr· Microsoft Studios Sentient Development Team
- Megan Quinn· Microsoft Studios Sentient Development Team
- Michael Truong· Microsoft Studios Sentient Development Team
- Mike Frost· Microsoft Studios Sentient Development Team
- Murali Krishnan Elangovan· Microsoft Studios Sentient Development Team
- Natahri Felton· Microsoft Studios Sentient Development Team
- Sunil Pandey· Microsoft Studios Sentient Development Team
- Steven Jackson· Microsoft Studios Sentient Development Team
- Brendan Vanous· Microsoft Studios Sentient Development Team
- Ammar Haris· Microsoft Studios Sentient Development Team
- Andrew C. Flavell· Microsoft Studios Sentient Development Team
- Barath Vasudevan· Microsoft Studios Sentient Development Team
- Boris Vigec· Art Directors
- Florian de Gésincourt· Art Directors
- Dejan Dimitriev· Asset Artist, 3D Artists
- Charles Scriven· Junior Animator
- Davorin Žvelc· Lead QA
- Draško Vasić· 3D Artists
- János Tujner· 3D Artists
- Jaka Dovjak· Testers
- Klemen Logar· Testers
- Lana Hladnik· Testers
- Larisa Perčinlić· Testers
- Matic Nežić· Testers
- Matic Šorn· Testers
- Nik Majerle· Testers
- Primož Gnezda· Testers
- Vid Alič· Testers
- Žiga Fujan· Testers
- Julien Heijmans· Lead Environment Artist
- Marko Grzetić· Senior Animator
- Miha Vozelj· Environment Artists
- Nazareno Urbano· Environment Artists
- Robi Logar· Environment Artist
- Ruslan Konovalchuk· Lead Character Artist
- Siniša Smiljanić· Lead Tester
- Tibor Klajnšček· Technical Director
- Jon Bailey· Senior Global Brand Manager
- Tim Woodley· Head of Global Brand
- Esther Partschefeld· QA Manager
- Chiara Pasquini· Project Manager
- Marcello Monti· Submissions Manager
- Michael Meischeid· Development Director
- Mark Stevens· Creative Director
- James Howes· Studio Manager
- Silvana Greenfield· Publishing Manager (EU)
- Leanne Stevens· Senior Accounts Assistant
- Nic Ashford· VP, Operations (NA)
- Lisa Fields· PR Director (NA)
- Greg Jones· European PR Manager
- Ian Howe· President, 505 Games Inc.
- Brian Hicks· Lead Tester
- Josh Mulanax· Release Management
- Joshua Bullard· Release Management
- Ted Woolsey· Senior Director, 1st Party Publishing
- Cherie D. Lutz· Business Development
- Peter Zetterberg· Business Development
- Chris Charla· Portfolio Director
- Steven M. Dodson· Marketing
- Whitney Seamons· Marketing
- John Dongelmans· Marketing
- Raymond Estrada· Marketing
- Alex Herbert· Community Management
- Ashton Williams· Community Management
- Malika Kherfi· Europe Localization Team
- Gerard Dunne· Europe Localization Team
- Ricardo Cordoba· Europe Localization Team
- Munetaka Fuse· Asia Localization Team
- Hiroshi Hosoda· Asia Localization Team
- Yong Hong Park· Asia Localization Team
- Natsuko Kudo· Asia Localization Team
- Yuko Yoshida· Asia Localization Team
- Shinya Muto· Asia Localization Team
- Nabil Maynard· Milestone Acceptance Tester, STE Leads
- Gavin Kennedy· Senior Test Lead
- Ben Farley· Test Lead
- Eric Ranz· STE Leads
- Tony Ball· SDETs
- Valeriy Novytskyy· SDETs
- Alan Hume· Test Associates
- Chris Brock· Test Associates
- Chris Kent· Test Associates
- Cody Fields· Test Associates
- Ivan Fix· Test Associates
- Jacob Manley· Test Associates
- Kristie J. Fisher· User Researchers
- Michael Medlock· User Researchers
- Tim Nichols· User Researchers
- Nick Ardizzone· Editing, Additional Writing
- Patrick Loughman· Artist
- David Thany· Artist
- Jason Ronald· Microsoft Studios Sentient Development Team
- Denis Rožaj· Executive Producer
- Mateja Podbevšek· Assistant Producer
- Stefano Stalla· Production Manager
- Joel Breton· Senior Vice President Product Development
- Chris Kiveal· Senior Producer
- Dave McCrate· Producer
- Kevin Hathaway· Lead Producer
- Mark Coates· Executive Producer
- Daniel McConnell· Product Manager
- Marko Ravnjak· Programmers
- Aleš Mlakar· Lead Programmer
- Asen Antonov· Programmers
- Boris Štih· Programmers
- Luka Klun· Programmers
- Nikodem Lokatelj· Programmers
- David Košenina· Lead Console Programmer
- John Shearer· Software Test Engineers
- Tyler Pendleton· Software Test Engineers
- Matic Drobež· Scripters
- Miha Girandon· Scripters
- Mirko Perovšek· Scripters
- Qais Fulton· Writer
- Rylee Newton· Additional Writing
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