
Lost: Via Domus - The Video Game (2008)
Platforms: Windows · Xbox 360 · PlayStation 3Genres: Genres · Adventure · 1st-person · Behind view · Graphic adventure · Puzzle elements · Licensed
After Oceanic 815 crashes, survivor Elliott Maslow finds himself on a mysterious island. His cloudy memories and an attack on his life put him at odds with his fellow castaways. Soon he finds himself caught in a struggle between the survivors and the...
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Age Rating
T
Cast & Crew · 283 people
- Colin Graham· Mocap Actors
- Frédric Lavallée· Mocap Actors
- Hugo Matte· Mocap Actors
- Hugo Turgeon· Mocap Actors
- Jean Boilard· Mocap Actors
- Karine Picard· Mocap Actors
- Marc Mauduit· Mocap Actors
- Annick Bourassa· Mocap Actors
- Dave Blake· Sound Integrators
- David Ratté· Sound Integrators
- Adrien Banet-Rivet· Lead Game Designer
- Lorenzo Avi· Team Lead Level Design
- Christian Chauvette· Level Designers
- Jean-Claude Rosay· Level Designers
- Marc Favreau· Level Designers
- Mathieu Bissonnette· Level Designers
- Pierre-Louis Samson· Level Designers
- Alexandre Jacques· Scripted Events Level Designers
- Frédéric Beaudin· Scripted Events Level Designers
- Hugues Chiasson· Scripted Events Level Designers
- Jacques Alcé-Gabriel· Scripted Events Level Designers
- Jesse Malcolm Sweet· Scripted Events Level Designers
- Mathieu Desmarais· Scripted Events Level Designers
- David Deschênes· Lead Level Designer
- Olivier Girard· Aduin Designer
- Alexandre Elsayad· Level Design Technical Director
- Alexandre Breault· Game Designers
- Alexis Jolis-Desautels· Game Designers
- Daniel Drapeau· Game Designers
- René-Martin Pauzé· Additional Game Designers
- Simon La Salle· Level Designers
- Sylvain Côté· Level Designers
- Francis Beauchamp· Level Designers, Script Database Manager
- Amy Albertson· Additional Level Design Technical Director
- Gabriel Sanvido· Additional Level Designer
- Miguel Angel Martin· Director, Scripted Events Director
- Yves Jacquier· Director
- Charles Granger· Compositing
- David Larochelle· Compositing
- Dominic Tremblay· Compositing
- Jihane Geadah· Compositing
- Louise McDonald· Compositing
- Martin Larrivée· Compositing
- Sébastien Jacob· Compositing
- Florent Goy· Lead Art
- Yvan Poeymirou· Technical Direction, Lead Gameplay Programmer
- Justin Boily· Animators
- Leander Schock· Animators
- Luc Lanteigne· Animators
- Marc Eric Echave· Animators
- Simon Séguin· Animators
- Wilson Mui· Animators
- Yannick Dirat· Animators
- Christophe Romagnoli· Assistant Technical Director, Character Modelers
- Éric Tremblay· Worldwide Quality Control Director
- Jonathan Moreau· Montreal Quality Control Studio Manager
- Yanick Beaudet· Quality Contrl Project Manager
- Justin Wong· Quality Control Lead Tester
- Atef Marzouki· Development Testers
- Christian Buehler· Development Testers
- Danny Tremblay-Lacroix· Development Testers
- Francis Morrissette· Development Testers
- Frédéric Desbiens· Development Testers
- Jonathan Lemonde· Development Testers
- Karin Thibault· Development Testers
- Mathieu Legault· Development Testers
- Miguel Canepa· Development Testers
- Nathaelle Desbiens-Desrochers· Development Testers
- Patrick Carrière· Development Testers
- Sean McGuigan· Development Testers
- Laurent Bertrand· Compliance Specialists
- Olivier-Félix Dupuis· Compliance Specialists
- Sébastien Couture· Compliance Specialists
- Adrian Bursumac· Compliance Specialists
- Adrian Iliescu· Compliance Specialists, Testers - Romania
- Alin Popescu· Compliance Specialists, Testers - Romania
- Codruţ Catargiu· Compliance Specialists
- Florin Cristea· Compliance Specialists
- George Scarlat· Compliance Specialists, Testers - Romania
- George Stercu· Compliance Specialists, Testers - Romania
- Preda Ionut· Compliance Specialists
- Radu Nedea· Compliance Specialists
- Ștefan Paraschiv· Compliance Specialists
- David Lévesque· Compatibiliy Lead
- Ion Razvan Ciuca· Lead Tester - Romania
- Claudiu Popa· Lead Assistant - Romania
- Cătălin Teodor Vasile· Lead Assistant - Romania
- Hristos Cuchidis· Lead Assistant - Romania
- Adrian Trasca· Testers - Romania
- Alexandru-Vlad Toma· Testers - Romania
- Alexandru Bonea· Testers - Romania
- Andrei Pogorelets· Testers - Romania
- Cristin Ghihaniș· Testers - Romania, Compliance Specialists
- Dragos Florinel Turmac· Testers - Romania
- Eduard Ionut Ciobanescu· Testers - Romania
- Florin Georgescu· Testers - Romania
- Ionut Bornea· Testers - Romania
- Ionuț Milea· Testers - Romania
- Iulian Bajan· Testers - Romania
- Marius Zanfir· Testers - Romania
- Mike Chih Chiang Chao· QA Team
- Emmanuel Yao· Integration
- Sylvain Gravel· Integration
- Mike Mennillo· Animation
- Odrée Veillette· Animation
- Omar Morsy· Animation
- Patrick Gosselin· Animation, Lighting
- Quoc-Nghi Tran· Animation
- Samuel Eniojukan· Animation
- Caroline Boulay· Lighting
- Jean-René Trudel· Lighting, Visual Effects, Layout Artists, Animation
- Virginie Cinq-Mars· Lighting
- Patrick Parenteau· Visual Effects
- Vincent Fortin· Visual Effects
- Alexandre Tremblay· Compositing
- Nicolas Eypert· Creative Director
- John Bigorgne· Art Director
- Simon Habib· Layout Artists, Rigging
- Alexandre Gagnon· Modeling/Textures
- Guillaume Tiberghien· Modeling/Textures
- Serguei Kalentchouk· Rigging
- Allan Treitz· Animation
- Guillaume Picard· Animation
- Hytham Morsy· Animation
- Marc Demers· Lead Developers
- Perry Stathopoulos· Lead Developers
- Sébastien Hinse· Lead Developers
- Dan Le Van· Developers
- Joy Chen· Developers
- Julien Dubois· Developers
- Fabien Eid· Lead QA
- Kevin Martinet· QA Team
- Xavier Rang· Lead Animation, Character Modeling
- Alain Bedel· QA Team Lead
- François Quidoz· Project Closer
- Julien Blervaque· Art Technical Director
- Pierre-Francis Lafleur· Animation Technical Director
- Mark Linington· Team Lead Art
- Olivier Martin· Assistant Art Director
- Jean-Sébastien Morin· Assistant Art Director
- Martin Dubeau· Assistant Art Director
- Yannick Tabone· Assistant Art Director
- Alexandre Morin· Level Artists
- Alex Gingras· Level Artists
- Dominic Laforge· Level Artists
- Etienne Blythe· Level Artists
- Jack Ip· Level Artists
- Karine Létourneau· Level Artists
- Nezam Jinnah· Level Artists, Lead Lighting
- Paul Ellinor· Level Artists
- Louis-Vincent Roy· Additional Level Artists
- Alexandre René· Modelers
- Jonathan Farrell· Modelers
- Nick Brdar· Modelers
- Yannick Veillette· Modelers
- Alexander Szeles· Additional Modelers
- Martin Redmond· Texture Artists, Additional Storyboard Artist
- Pascal Barriault· Texture Artists
- Thomas Gillet· Texture Artists
- Hervé Groussin· Concept Artist
- Manuel Vallelunga· Additional Concept Artist
- Dominique Demers· Lighting Artist
- Dominique Grandmont· Lighting Artist
- Anick Teasdale· SFX Artists
- Éric Girard· SFX Artists
- Fabien Jean-Claude· Menu and Interface
- Patrick Fagan· Art Tool Tester
- Kama Dunsmore· Animators Team Lead
- Jean-Thierry Roy· Technical Animator
- Gary Edwards· Animators
- Jean-François Morin· Animators
- Johanne Drapeau· Animators
- Dany Asselin· Character Modelers
- Jean-François Morier· Character Modelers
- Leroy-James Simpson· Character Modelers
- Michel Thibault· Character Modelers
- Steven Shmuely· Character Modelers
- Sergio Santos-Núñez· Additional Character Modelers
- Nicolas Beaufils· Technical Architect
- Jonathan Wilson· Data Managers
- Maxime Sole Major· Data Managers
- Patrice Arseneault· Data Managers
- Alexandre Vaillancourt· Tool Tester
- Jean-Philippe Savard· Tool Tester
- Stéphanie Rajot-Peiller· HR Counsellor - Project
- Luc Wendover· Project Security Analyst
- Olivier Guédon· Project Security Analyst
- Sébastien Harbec· Project Security Analyst
- Yan Bellerose· Project Security Analyst
- Christine Olsen· Development Testers
- Sophie Corriveau· Development Testers
- Stéphane Charbonneau· Development Testers
- Sylvain Lapointe· Development Testers
- Frédéric Laporte· Lead Compliance Specialist
- Orion Curiel· Lead Compliance Specialist
- Mircea Nuţu· Lead Compliance Specialist
- Alexandre Grierson· Compliance Specialists
- Jean-François Dupuis· Compliance Specialists
- Jean-Marc Goulet· Compliance Specialists
- Daniel Luca· Compliance Specialists
- Florin Cătălin Gafton· Compliance Specialists
- Martial Antoine· Compatibilty Testing
- Marius Tudorel Potîrniche· Romania Quality Control Studio Manager
- Marius Mardale· Data Manager
- Bogdan Alexandru Mâniosu· Hardware Manager
- Adrian-Valentin Simion· Hardware Assistant
- Dragos Catalin Bodea· On-Site Lead Tester - Romania
- Alexandru Agapie· Lead Tester - Romania
- Andrei-Ioan Chelaru· Lead Tester - Romania
- Tiberiu Mihalcea· Testers - Romania
- Vlad-Cristian Bulhac· Testers - Romania
- Jacques Dussault· Mocap Studio Director
- Claude Comeau· Mocap Supervisor
- Daniel Venema· Mocap Technicians
- Luc Loubat· Mocap Technicians
- Martin Pigeon· Mocap Technicians
- Stéphan Chabot· Mocap Technicians
- Frédéric Fortier· Mocap Tracker
- Jean-François Carrier· Mocap Tracker
- Marc-Olivier Sabourin· Mocap Tracker
- Martin Côté· Mocap Tracker
- Patrick Grimwood· Mocap Tracker
- Philippe Parent· Mocap Tracker
- Mathieu Raymond· Production Manager
- Jean-Jacques Tremblay· Producer
- Isabelle Bismuth· Production Manager
- Bertrand Hélias· Senior Producer
- Gadi Pollack· Producer
- Annie Alix· Associate Producers
- Mario Chabtini· Associate Producers
- Isabelle Rochette· Production Assistant
- Karine Castonguay· Production Manager
- Philippe Hellouin De Ménibus· Mocap Production Manager
- Alex Parlour· Lead Programmer
- Nicolas Juspin· 3D Programmers
- Pascal Drolet· 3D Programmers
- Sébastien-David Rousseau· 3D Programmers
- David Vincent· Lead AI Programmer
- Alban Dubarry· Gameplay Programmers
- Aleissia Laidacker· Gameplay Programmers
- Alexandre Pelletier· Gameplay Programmers
- Dany Savard· Gameplay Programmers
- Dave Lynch· Gameplay Programmers
- David Ramos· Gameplay Programmers
- Dominic Choquette· Gameplay Programmers
- Éric Landry· Gameplay Programmers
- Marius Mihai Ungureanu· Gameplay Programmers
- Martin Guillemette· Gameplay Programmers
- Pascal Rhéaume· Gameplay Programmers
- Scott Pinkerton· Gameplay Programmers
- Thierry Van Elsuwe· Gameplay Programmers
- Xavier Dolci· Gameplay Programmers
- Frantz Raia· Lead Engine Programmer/Architect
- Anthony Mazzier· Engine Programmers
- Gaël Girard· Engine Programmers
- Guillaume Morréel· Engine Programmers
- Renée-Isabelle Prevost· Engine Programmers
- Mykel Brisson· Engine Programmers
- Joseph Paul Stevens· Platform Specific Programmers
- Olivier Painnot· Platform Specific Programmers
- Ronan Bel· Additional Programming
- Sébastien Atoch· Additional Programming
- Paul Vlasie· Lead 3D Programmer
- Louis de Carufel· 3D Programmers
- Miguel Angel Sepulveda· 3D Programmers
- Ming Dong· 3D Programmers
- Christian Savoie· Engine Programmers
- François Veilleux· Engine Programmers
- Frédéric Robichaud· Engine Programmers
- Saloua Ouassil· Platform Specific Programmers
- Shawn Leblanc· Tools Programmers
- Olivier Barrellet· Tools Programmers
- Francis Jentey· Additional Programming
- Olivier Tanter· Additional Programming
- Éric Bouchard· QA Programmers
- Marie Duhaime-Major· QA Programmers
- Olivier Boudreault· QA Programmers
- David Baque· Scripted Events Team Lead
- Andrzej Tutaj· Storyboard Artist
- Kevin Shortt· Script Writer
- Dawn Kelly· Additional Script Writers
- John Meadows· Additional Script Writers
- Wayne Murray· Storyboard Artist
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