
Lords of the Fallen (2023)
Platforms: Windows · PlayStation 5 · Xbox Series · Windows Apps · Xbox Cloud GamingGenres: Genres · Role-playing (RPG) · Behind view · Action RPG · Direct control · Fantasy
"the first true next-gen soulslike" - IGN "best looking action-rpg to date" - Fextralife "the first game I
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 297 people
- Marek Tymiński· CI Games CEO
- Saul Gascón Barba· Executive Producer
- Alexandre Chaudret· Art Director
- Cezar Vîrtosu· Creative Director
- Elliot Maren· Animation Director
- Erwan Fagard· Photography Director
- Miguel Ángel Molina García· Senior Producer
- Javier García-Lajara Herrero· Art Manager
- Júlia Vila Chiapella· Associate Producer
- Tatsugoro Kawakami· Senior Producer
- Andrés Berral Martín· QA Manager
- Hailan He· Release Manager & Senior Producer
- Ingrid Correa· Operations Manager
- Matthieu Thibault· Lead Designer
- Guillem Reig· Umbral Lead Designer
- Alexandre Lucas· Combat Designers
- Daniel Estradera Benedicto· Combat Designers
- Eneko Orio Abril· Combat Designers
- Gabriel Chirila· Senior Combat Designers
- Mathias Ibsen· Senior Combat Designers
- Lucas Zanenga· Senior System Designers
- Tylar Allinder· Senior System Designers
- Alex De-Gruchy· Lead Narrative Designer, Bucketlord
- Andrei Dragomir· Narrative Designer
- Álvaro Herreros· Technical Designer
- Ionuț-Cristian David· Senior Technical Designer
- Adrián Yagüe Martir· Lead Level Designer
- Clément Jacquet· Senior Level Designers
- Luis Gómez Moreno· Senior Level Designers
- Marian Gheorghe· Senior Level Designers
- Javier Cirujano Ortega· Level Designers
- Jose Febres Aurich· Level Designers
- Alfredo Gutiérrez Moreno· Senior Level Artist
- Ana Isabel Weber· 3D Level Artist Trainees
- Jorge García· 3D Level Artist Trainees
- Maria Nieves Martínez· 3D Level Artist Trainees
- Pablo Galletero· 3D Level Artist Trainees
- Beatriz Arévalo Morante· 3D Level Artists
- Dervis Ozsaidoglu· 3D Level Artists
- Manuel Angel Pereira Ramon· 3D Level Artists
- Sara Álvarez Cubelos· 3D Level Artists
- Yves Pinel· 3D Level Artists
- Emilio Parra· Junior 3D Level Artists
- Jorge del Olmo· Junior 3D Level Artists
- Justyna Bień· Character Artist
- Frederico Laruccia· Principal Cinematic Artist
- Adrian Sánchez· VFX Artists
- Tomasz Zelasko· VFX Artists
- Oscar Gaya· Senior VFX Artist
- Artem Demura· Senior Concept Artists
- Dimitrije Miljus· Senior Concept Artists
- Luis Álvarez· Senior Concept Artists
- Gustavo Daniel Alurralde· Lead Technical Artist
- Jose Pérez· Technical Artists
- Nicolas Ruffin· Technical Artists
- Uxia Doval· Technical Artists
- Dominik Hildner· Senior Lighting Artist
- Oleguer Ortiz Roca· Lead Animator
- Alexandra Lup· Senior Animators
- Ferran Martinez Clar· Senior Animators
- Jerome Rodgers-Blake· Senior Animators
- Jinu Appukuttan· Senior Animators
- Natalia Shestakova· Senior Animators
- Theo Bonora· Senior Animators
- Attila Bohács· Animators
- Guillem Ruiz· Animators
- Håkan Abel· Animators
- Bérénice Lefevre· Cinematics Animator, Cinematics Animators
- Charlotte Roberts· Lead Technical Animator
- Anna Uzhovska· Technical Animator
- Dave Reuling· Senior Technical Animators
- Melissa Coarezza· Senior Technical Animators
- Bogdan Vasilache· Lead Programmer
- Dalila H. Coello· Senior Engine Programmer
- Eduard González· Principal Engine Programmer
- Sergi González· Principal Rendering Engineer
- David Soler Bartomeu· Lead Gameplay Programmer
- Adrian Egea· Gameplay Programmers
- Cristian Rodríguez· Gameplay Programmers
- Bruno Rebaque· Senior AI Programmer/Architect
- Kamil Fazil· Senior Gameplay Programmers
- Oriol Romero· Senior Gameplay Programmers
- Pere Fort Aranyó· Senior Gameplay Programmers
- Roger López García· Senior Gameplay Programmers
- Karl-Hans Orav· AI Programmer
- Dawid Romanowski· Lead Network Multiplayer Programmer
- Adrian Bujor· Senior Online Programmer
- Ioana Coman· DevOps/Build Engineer
- Mohammad Mossa· Junior Network Multiplayer Programmer
- Murilo Sousa· Network Multiplayer Programmer
- Luis Hidalgo· Senior Programmer
- Guido Mastrangelo· Lead Sound Designer
- Jorge Badolato Cillero· Senior Sound Designers
- Mario Crespo· Senior Sound Designers
- Andres Pires· Hair – Characters
- Mauro Martins· Hair – Characters
- Jorge Daniel Barroso Simöes· Hair – Characters
- Nicolas Rajohnson· Hair – Characters
- Alexander Doherty· Narrative – Writers
- Anastasia Basil· Narrative – Writers
- Carlos Ortiz Moreno· Concept Artists
- Daniel Alekow· Concept Artists
- Maxim Bazhenov· Concept Artists
- darek zabrocki· Concept Artists
- Albert Ramon Puig· Concept Artists
- Frédérick Rambaud· Concept Artists
- Russell Dongjun Lu· Concept Artists
- Kay Kroening· Concept Artists
- Francesco Ciampi· Concept Artists
- Karolina Kavkova· Concept Artists
- Maxim Verehin· Concept Artists
- Roman Kupriianov· Concept Artists
- Vladimir Krisetskiy· Concept Artists
- Daniel Vasconcellos· Cinematics Animators
- Eduardo de la Iglesia Nieto· Audio Engineer
- Maria Lodeiro· Rigging
- Ace Ruele· Motion Capture Creature Artists
- Troy James· Motion Capture Creature Artists
- Susana García· Motion Capture Artists
- J.J. Battel· Motion Capture Artists
- Lucas Butterfield· Motion Capture Artists
- Marc Padro· Motion Capture Artists
- Chris O’Reilly· Motion Capture Artists
- Nilly Cetin· Motion Capture Artists
- Bogdan Mihai Dincă· Lead Level Designer
- Botond Nemeth· Associate Executive Producer
- Vito Domenico Tagliente· Lead Multiplayer Programmer
- Ignacio López· Combat Designer
- Johanna Lajoux· Community Manager
- José David Tuero· Senior Gameplay Programmer
- Julian Weyer· Level Artists
- Rasmus Bagner· Level Artists
- Martin Kennedy· Senior Animator
- Maximiliano Gaston· UI Programmer
- Mihai Ionită· Senior Level Designer
- Philip Rowe· Principal Animator
- Raphael Lubke· Art Direction
- Séverine Caillieret· Release Manager
- Vlad Gabriel Jojatu· Level Designer
- Adrian Rosa· IT Manager
- Karol Straus· System Administrator
- Maciej Knap· IT Support Specialists
- Piotr Stępniak· Network and Linux Administrator
- Kirsty Moore· HR Director
- Katarzyna Laskowska· HR & Payroll Specialist
- Lauren Ballantyne· HR Operations Assistant
- Lucie Piskova· Talent Specialist
- Katarzyna Sermanowicz-Giza· Financial Director
- Anna Wojtczuk· Accountant
- Jolanta Dempich· Finance & Administration Assistant/Office Manager
- Lisa Ashley· Controller
- Mateusz Barszcak· Financial Specialist
- Monika Baj· Chief Accountant
- Monika Cwyl· Accountant
- Mich Davis· Global Marketing Director
- Ryan Hill· Senior Brand Director
- Callum Mark· Social Media and Community Manager
- Colin Gilzean· Senior Product Marketing Manager
- James Colley· Games Analyst
- James Given· Senior Influencer & Partnership Manager
- Jana Sabuda· Senior Marketing Co-ordinator
- Matthew Fryer· Lead Graphic Designer & Video Editor
- Michael Calvert· Senior Community Manager
- Jon Tibble· VP of Global Sales
- Frank Chiechi· VP Sales North America
- Cameron Sanders· Senior Business Analyst
- Jack Walker· QA Manager
- Chandler James· QA Lead
- Adrian Gutowicz· QA Testers, Junior Technical Animator
- Aleksander Skiba· QA Testers
- Alexander Lockwood· QA Testers
- Angelika Rumińska· QA Testers
- Faidon Chatzimichalakis· QA Testers
- Filip Tarnowski· QA Testers
- Jakiela Jakub· QA Testers
- Jakub Sawicki· QA Testers
- Jakub Krzowski· QA Testers
- Karol Magon· QA Testers
- Maciej Gończ· QA Testers
- Marek Pastuszka· QA Testers
- Mateusz Tran Van· QA Testers
- Pedro Roman· QA Testers
- Wojciech Latosiński· QA Testers
- Álvaro Jover· Senior Network Programmer
- Sunny Blake-Webber· Senior Graphics Programmer
- Ivan Nguyen· 3D Artist
- Lucian Vaduva· Senior Build Engineer
- Nadine Arendt· Level Designer
- Nebojša Nikodijević· Weapon Artist
- Sebastian Sagastume· Sound Designer
- Syam Kridan· Senior Level Art
- Rhys Twelves· Technical Director
- Adam Skalik· AI Programmer
- Cyril Pavret De la Rochefordière· 3D Artists
- Krzysztof Karpacz· 3D Artists
- Maxim Tkachenko· 3D Artists
- Duncan Harris· Game Capture Artists
- Guillaume Peronnin· Game Capture Artists
- Ivan Ratnikov· Animator
- Jonathan Nevill· Release Manager
- Krzysztof Prządka· Level Designers
- Magdalena Buss· Publishing Development Manager
- Maksym Perchun· Senior Level Artist
- Stefan-Florin Calin· Level Artist
- Pablo Lobato Grande· Previz Artists
- Jorge Sarria de Vicente· Previz Artists
- Ivan Rodriguez Gutierrez· VFX Artist, TD
- Lydia Ingelmo Ranchal· Production Assistant
- Juan Gabriel Carreño· Animators
- Fran Deltell· Animators
- Mario Galán Cantero· Animators
- Juan Carlos García del Blanco· Technical Supervisor
- Sean Zhang· Art Director
- Zhao Jingyi· Lead Project Manager
- Zhang Yu· Senior Project Manager
- Song Yanan· Quality Assurance
- Zhu Chengtao· Concept Artist
- Zheng Yafei· Environment Leads
- Zhu Xiaojian· Environment Leads
- Yu Xie· Environment Artists
- Zhao Jie· Environment Artists
- Jie Yu· Environment Artists
- Xu Ke· Environment Artists
- Wang Tianming· Environment Artists
- Spartak Aivazyan· 3D Artists
- Alexey Buzin· 3D Artists
- Ilya Drobot· 3D Artists
- Alexandra Forman· 3D Artists
- Sergei Filippov· 3D Artists
- Andrey Kuzichkin· 3D Artists
- Yaroslav Lavrentyev· 3D Artists
- Anastasiya Motsakova· 3D Artists
- Yuliya Moiseeva· 3D Artists
- Nikita Morozov· 3D Artists
- Ivan Ovsyannikov· 3D Artists
- Maxim Omelnickiy· 3D Artists
- Georgiy Panfilov· 3D Artists
- Kristina Pushkina· 3D Artists
- Mariya Puchkova· 3D Artists
- Alexandr Rudkovskiy· 3D Artists
- Vadim Sharko· 3D Artists
- Grigoriy Sukhov· 3D Artists
- Rodion Vlasov· 3D Artists
- Vasiliy Fokin· 3D Artists
- Julia Tsareva· 3D Art Manager
- Evgeniy Zaikin· 3D Art Director
- Nathan Constance· Adyr
- Julia Vila· Adyr’s Echo
- Yong Yea· Andreas
- Greg Powrie· Byron
- Eva Savage· The Cleric
- Ony Uhiara· Damarose
- Dylan Brady· Drustan
- Chris Okawa· Dunmire
- James Alexander· Father of Misery
- Zigi Ellison· Gerlinde
- Joe Zieja· Issac
- Jennie Kwan· Kukajin
- Armen Taylor· Lightreaper
- Conor McCarry· Misc Male Characters
- Jess Nesling· Misc Female Characters
- Laila Alj· Misc Female Characters
- Lizzie Wofford· Pieta
- Kristin Atherton· Sophesia
- Brian Protheroe· Sparky
- Stephen Spencer· Stomund
- Kellen Goff· Tancred/Reinhold
- Walles Hamonde· Thekh-Ihir
- Heather Nicol· Winterberry
- Donald Pirie· Casting & Voice Director
- Erin Kelly· Voice Producer
- Philip Feenan· Dialogue Editors
- Edward Sutton· Dialogue Editors
- Mauro Serra· Recording Engineer/Dialogue Editor
- Stephen Scott· Supervising Producer
- Péter Illényi· Conductor
- Bálint Sapszon· Session Producer
- Bertalan Veér· Orchestra Coordinator
- Dénes Rédly· Recording Engineers
- Viktor Szabó· Recording Engineers
- Ágnes Sapszon· Librarians
- Katalin Réti· Librarians
- Mike Vasiliev· CEO
- Konstantin Ilyin· COO
- Yuliya Dikun· CVO/Lead Project Manager
- Nikolai Temnikov· Art Director
- Harry Emelianov· Senior 3D Artists
- Artem Reshetov· Senior 3D Artists
- Leonid Postnyi· Senior 3D Artists
- Stanislav Shestakov· Senior 3D Artists
- Mikhail Margaev· Senior 3D Artists
- Mikhail Ivkin· Senior 3D Artists
- Ilya Gagarin· Senior 3D Artists
- Eduard Godlach· Senior 3D Artists
- Ksenia Dmitrienko· Senior 3D Artists
- Daria Karpova· Senior 3D Artists
- Leonid Kuzyakin· Senior 3D Artists
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Lords of the Fallen (2023) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Lords of the Fallen (2023)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Lords of the Fallen (2023).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Lords of the Fallen (2023). Sign in to submit one.
Trailers
No trailers logged for Lords of the Fallen (2023) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Lords of the Fallen (2023) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Lords of the Fallen (2023)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Lords of the Fallen (2023).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Lords of the Fallen (2023).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…