
Lode Runner
Platforms: Xbox 360 · Xbox OneGenres: Genres · Action · Puzzle · Side view · Platform · Direct control
In a race against time and cunning enemies, a nimble runner must collect all the gold and escape each treacherous level, using clever platforming and strategy in this groundbreaking puzzle-platform classic.
This XBLA game updates the classic gameplay of the 1983 game Lode Runner with 3D Graphics and 220 new levels. Like the original, the player controls a character that has to collect all the gold on the screen and avoid the deadly enemies (the Monks, or...
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Age Rating
E
Cast & Crew · 91 people
- Daniel Olsén· Music, Sound, 3D Art, Animations
- Kim Ahlström· Additional Design, Producers, Additional Programming
- Andreas Hedin· Menu & Interface Design
- Brett Ballow· Product Manager Game & Level Design
- Magnus Eriksson· Menu & Interface Design
- Matt Bombard· VMC Test
- Anthony Tregre· VMC Test
- Jeremy Bento· VMC Test
- Michael Swick· VMC Test
- Jeff Loynd· VMC Test
- Steve Bonaci· VMC Test
- Wes McDaniel· VMC Test
- Ian T. Doble· VMC Test
- Ezra Gould· VMC Test
- Mark McClarin· VMC Test
- Zach Guptil· VMC Test
- Robert C. Minnick· VMC Test
- Noriko Fritschle· Operations Manager
- Amy Nanto· Game Account Executive
- Marcus Ivarsson· Special Thanks
- Mats Karlsson· Special Thanks
- Kim Nordström· Head of Development
- Anders Jeppsson· Chief Executive Officer, Producers
- Daniel Jeppsson· Technical Director, Additional Programming
- Maciej Ostanski· "BIP"-font creator/copyright owner
- Per Henriksson· Special Thanks
- Thomas Fiedler· Special Thanks
- Tobias Sjögren· Special Thanks
- Jessica Källman· Special Thanks
- Chad Dylan Long· Microsoft Test Lead
- Josh Mulanax· Release Management Team
- Shu-I Chang· Release Management Team
- Alex Shogren· Release Management Team
- Jeremy Wacksman· Marketing
- Kristen Miyake· Marketing
- Julianne Diaz· PR
- Malika Kherfi· Localization
- Ricardo Cordoba· Localization
- Levente Verő· Localization
- Masato Ishida· Localization
- Ben Monroe· Localization
- Atsushi Horiuchi· Localization
- Koji Kikawa· Localization
- Toshihiko Nishimoto· Localization
- Masao Okamoto· Localization
- Junya Chiba· Localization
- Sang Jin Kang· Localization
- Se Min Jeon· Localization
- In Goo Kwon· Localization
- Kyungsik Hwang· Localization
- Andy Liu· Localization
- Christina Yu· Localization
- Vincent Chia-Lun Tsai· Localization
- Chuck Harrison· Consumer Research
- Oliver Miyashita· Special Thanks
- Kevin Salcedo· Special Thanks
- Kevin Hathaway· Special Thanks
- Edward McPherson· VMC Test Manager
- Tyler Barrett· VMC MAT Tester
- Scott R. Griffiths· VMC Senior Test Lead
- Erin Davis· VMC Test Lead
- Rial Lerum· VMC Test
- Peter Ekstrand· Lead Artist, 3D Art
- Magnus Bergholtz· Art Director
- Willy Bartels· Textures & Concept
- Simon Flesser· Animations
- Douglas E. Smith· Special Thanks
- Hideki Saito· Special Thanks
- Bob Lindenmayer· Special Thanks
- Gilbert Ballow· Special Thanks
- Filip Gyllström· Additional Art
- Martin Blomkvist· Additional Art
- Scott K. Tsumura· Executive Producers
- Mark Coates· Producers
- Scott Berfield· Producers
- Cherie D. Lutz· Product Planning & Business Team
- David J. Edery· Product Planning & Business Team
- Ross Erickson· Product Planning & Business Team
- Sheila Boughten· Executive Producers
- Matthew Golz· Microsoft Software Test Manager
- Georg Fischer· Additional Programming
- Kalle Wikstrand· Additional Programming
- Mattias Kralmark· Additional Programming
- Jacob Schyberg· Additional Programming
- Martin Stjernström· Programming Leads
- Erik Beran· Programming Leads
- Magnus Jensen· Game Programming
- Magnus Gardebäck· Game Programming
- Mikael Dahlström· Additional Programming
- John Mancine· Additional Programming
- Björn Persson· Additional Programming
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