
Lara Croft GO (2015)
Platforms: iPhone · Android · iPad · Windows Phone · Windows Apps · PS Vita · PlayStation 4 · Linux · Windows · Macintosh · tvOS · BlacknutGenres: Genres · Puzzle · Diagonal-down · Turn-based
Lara Croft GO is a turn-based puzzle game and a spinoff of the Tomb Raider series similar to the earlier Hitman GO. The game consists of circa 40 levels divided over five environments. Shown from an isometric-like viewpoint, Lara is guided through...
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Cast & Crew · 90 people
- Daniel Lutz· Creative Direction
- Antoine Routon· Technical Direction
- Étienne Jauvin· Design
- Alexandre Vinet· Design
- Eugene Cordwell Jarvis· Animation & Character Art
- Daniel Johansson· Level Art
- Brian Harries· Level Art
- Roy Ashkar· Level Art
- Philip Buchanan· Programming
- Francis Pétrin· Programming
- Carl-André Corbeil· Programming
- Shawn Lee· UX/UI Design
- Mathieu Charlet· UI Programming
- Chris Nirenberg· Additional Character Art
- Alexander Halchuk· Additional Technical Art
- Erik Marcisak· Narrative Design
- James Wearing· Audio
- Martin Ruel· Production, Technical Director
- Tony Pressacco· System Programming
- Keven Chaussé· System Programming
- Jean-Francois Talbot· Programming Interns
- Dominick Schroer· Programming Interns
- Joey Sheehy· Quality Assurance
- Pierre Mongrain· Quality Assurance
- Patrick Naud· Studio Head
- Thierry Doizon· Art Director
- Martin Talbot· Business Intelligence Manager
- Geneviève St-Onge· Brand Manager, Marketing
- Nicolas Bertrand-Verge· Community Manager
- Lucie Dominguez· Administrative Assistant
- Terence Chiu· Online Development Manager
- Erida Dule· Programming
- Isabelle Tremblay· Head of Human Resources, SEE
- Camélia Chelabi· HR Counselor
- Marc-André Trudeau· Lead HR Counselor
- Olivier Merville· Sr. Recruiter
- Louis Porco· IT Director
- Zacharie Poudrier· Helpdesk Manager
- Maxime Gagnon-Smith· Helpdesk Supervisor
- Philip Grohe· Helpdesk Technicians
- Christophe Sicart· Helpdesk Technicians
- John E. Von Schoettler· Helpdesk Technicians
- Armando Garcia· Infrastructure Manager
- Joniel Gagné-Laurin· Infrastructure Admin
- Christopher Fraser· Network Manager
- Darrell Gallagher· Head of Product Development
- Richard Briggs· Brand Director
- christopher johnston· Associate Brand Manager
- Noah Hughes· Principal Designer
- Ron Rosenberg· Director of Production
- Meagan Marie· Senior Community Manager
- Scott Cameron· Submissions Manager
- adam grace· QA Manager
- Ben Cusack· Brand/Marketing Director
- Amy White· Public Relation Manager
- Lucy Kaulback· Legal
- Charlotte Osborne· Legal
- Adam Sullivan· Legal
- Noi Sasaki· Legal
- Michael Silbowitz· Sr. Director of Channel, Interactive and Western Studios Product Marketing
- Reilly Brennan· Sr. Director of Public Relations
- Damian Garcia· Sr. Marketing Manager
- Ryan Arbogast· Public Relation
- Michael Bannon· Director - Creative Services
- James Cunningham· Senior Designers
- Brett Wooldridge· Senior Designers
- Andrew Froilan· Asset Traffic Manager
- David Fugère-Lamarre· Studio Head
- Vincent Roy· Project Manager
- Gabriel Huot· Programming
- Julien Deville· Programming
- Olivier Martin· Programming
- Jean-Pierre Braïdy· Lead Tester
- Olivier Trudel-St-Jean· Functionality Testers
- Zane Spurvey· Functionality Testers
- Martin De-Serres· Functionality Testers
- Robert St-Martin· Functionality Testers
- Vincent Corriveau· Functionality Testers
- Louis Meyer-Morissette· Functionality Testers
- Dominic Aube· Functionality Testers
- Kevin Jung-Hoo Park· Functionality Testers
- Nekita Surman· Functionality Testers
- Arunen Chellan· Functionality Testers
- Francis Richard-Emond· Special Thanks
- Stéfanie Jolin· Special Thanks
- Michel Chassagne· Special Thanks
- Yohann Schepacz· Special Thanks
- Sébastien Doe· Special Thanks
- Karsten Lund· Special Thanks
- Denise Bentulan· Fonts
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