
L.A. Noire: The Complete Edition (2011)
Platforms: Windows · PlayStation 3 · Xbox 360Genres: Genres · Action · Adventure · Compilation · Racing / Driving · Puzzle elements · Detective / mystery
L.A. Noire: The Complete Edition is a compilation of L.A. Noire and all of its DLCs (downloadable add-ons): L.A. Noire: Nicholson Electroplating (Arson case) L.A. Noire: Reefer Madness (Vice case) L.A. Noire: The Naked City (Vice case) L.A. Noire: A...
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Age Rating
M
Cast & Crew · 267 people
- Andrew Hale· Original Score
- Simon Hale· Original Score
- William Beaman· Sound Deluxe
- David Natale· Sound Deluxe
- Laura Schiff· Schiff Audio Casting
- Carrie Audino· Schiff Audio Casting
- Kendra Clark· Schiff Audio Casting
- Matthew Smith· Audio Director
- Craig Conner· Lead Music Producer
- Lindsay Robertson· Audio Development Assistant
- Rebecca Johnson· Music Production Assistants
- Fraser Morgan· Music Production Assistants
- Alex Carlyle· Lead Design
- Simon Wood· Production Designer, Additional Costume Design
- Andrew Hamilton· Graphic Design, Clues & Props Art
- Tima Anoshechkin· Designers
- Conrad Ramakers· Designers
- Tim Stobo· Designers
- Christopher Glerum· Designers
- Dean Longmore· Designers
- Jenn Sandercock· Designers
- Shane Wicke· Designers
- Mark Wilson· Designers
- Karmen Coker· Assistant Production Designer, Additional Costume Design
- Gabriel Rodriguez· Graphic Designer, Clues & Props Art
- Wendy Cork· Principal Costume Designer
- Peret Von Sturmer· Audio Design Lead
- Michael Theiler· Audio Designer
- Craig Filshie· Level Design
- Adam Westwood· Level Design
- Alwyn Roberts· Level Design
- Brenda Carey· Level Design
- Chris McMahon· Level Design
- David Watson· Level Design
- Kevin Wong· Level Design
- Paul Davies· Level Design
- Vicki Eaton· Level Design
- Steven Walsh· Senior Graphic Designer
- Alisdair Wood· Graphic Designers
- Jill Menzies· Graphic Designers
- Allan Walker· Audio Designers
- Will Morton· Audio Designers
- Jonathan McCavish· Audio Designers
- George Williamson· Audio Designers
- John Li· Head Designer
- Paul Colls· Lead Designer
- Joe Binks· Designers
- Robert Carr· Designers
- Neil Beggs· Designers
- Andrew McLeod· Directors of Photogaphy
- Aaron Smith· Directors of Photogaphy
- Mike Uppendahl· Director, Consultant
- Brendan McNamara· Directed by, Written by
- Franta Fulin· Technical Director, Engine Programming
- Chee Kin Chan· Art Director
- Benjamin Brudenell· Lead Artist
- Vicky Lord· General Manager
- Michael Hart· Build Analyst, Q.A. Tools Programming
- Lino Manansala· Q.A. Analyst
- Robert Jones· World Art
- Nicholas Cuyten· World Art, Cinematic Layout
- Hemant Desai· World Art
- Michael Farley· World Art, Lighting Art, Cinematic Layout
- Amy Gallan· World Art
- Michael Gilvonio· World Art, Characters Art
- Ivan Kintanar· World Art
- Alfred Lee· World Art
- Craig Mackellar· World Art
- Jorge Hernan dez Ruiz· World Art
- Salim Tighnavard· World Art, Cinematic Layout
- Ned Walker· World Art, Cinematic Layout
- David Whiddon· World Art, Cinematic Layout
- Sam Henman· Interiors Art, Cinematic Lead
- Kevin Baker· Interiors Art, Cinematic Layout
- Thomas Diakomichalis· Interiors Art, Cinematic Layout, Flashbacks
- Jianxiong Li· Interiors Art, Lighting Art, Cinematic Layout
- Ben Muller· Interiors Art, FX
- Carl Ross· Interiors Art, Lighting Art
- Angus Bencke· Lighting Art
- Mark Evans· Lighting Art
- Gordon Kam· Clues & Props Art, Cinematic Layout
- Anella Petrie· Clues & Props Art, Cinematic Layout
- Alex Colvin· Characters Art
- Oliver Cook· Characters Art
- Luc Coté· Characters Art
- Alexandre Petrov· Characters Art
- Ilaria Ragusa· Characters Art
- Daniel Armstrong· Cinematic Animation
- Philip Sullivan· Cinematic Animation
- David Zwierzchaczewski· Cinematic Animation
- Sam Williams· Cinematic Layout
- Tor Sigurdson· In Game Animation
- Brad Gordon· Studio Support
- Denise Wang· Studio Support
- Oliver Bao· Head of R&D
- Vanessa Oxlad· 1st Assistant Directors, Unit Production Managers
- Rosanna Sun· 1st Assistant Directors, Unit Production Managers
- James Baldzani· Rig Operators
- John Fitzsimons· Rig Operators
- Nicholas Martin· Rig Operators
- Josh Rifkin· Video Editor
- Brandon Tate· Studio Set-up
- James MacLaughin· Studio Set-up
- Margaret Aston· Head of Makeup & Hair Dept. (AU), R& D Makeup & Hair
- Laini Thompson· Head of Makeup & Hair Dept. (LA)
- Kali Balugo· Makeup Department
- Linda Arnold· Hair Department
- Leslie Borchard· Hair Department
- Leonard Drake· Hair Department
- Kamaura Eley· Hair Department
- Darmesha Watkins· Hair Department
- Ian Bright· GOATi Outsourching Pty. Ltd
- Wayne Byrden· GOATi Outsourching Pty. Ltd
- Mitchell Clifford· GOATi Outsourching Pty. Ltd
- Mitchell Coote· GOATi Outsourching Pty. Ltd
- Upinder Dhaliwal· GOATi Outsourching Pty. Ltd
- Chris Kong· GOATi Outsourching Pty. Ltd
- Garth Midgley· GOATi Outsourching Pty. Ltd
- Aaron Garbut· Art Director
- Michael Kane· Associate Art Director
- Adam Fowler· Technical Director
- Phil Hooker· Associate Technical Directors
- Klaas Schilstra· Associate Technical Directors
- Mondo Ghulam· Animation Director
- Greg Smith· Tools Director
- Stuart Petri· 2D/UI Graphics Director
- Christina Harvey· Senior Development Assistants
- John Sloan· Senior Development Assistants
- Andrew Bailey-Smith· Development Support
- Ian McFarland· Lead Social Club Developer
- Pete Andrews· Social Club Developer
- Malcolm Shortt· Global Lead VFX Artist
- Jim Jagger· Lead In Game Animator
- Andy Davies· In Game Animators
- Daniel Lim· In Game Animators
- Malcolm Angus· In Game Animators
- Marcos Duran· In Game Animators
- Alex Cartwright· In Game Animators
- Spencer Jones· In Game Animators
- Felipe Busquets· Lead Cut Scene Animators
- Dermot Bailie· Lead Cut Scene Animators
- Geoffrey Fermin· Cut Scene Animators
- Gus Braid· Cut Scene Animators
- Matthew Tempest· Cut Scene Animators
- Michael Mangus· Cut Scene Animators
- Santiago Hurtado· Cut Scene Animators
- Jenny Toft· Cut Scene Animators
- Matt Rochester· North Contract Animators
- Julian Laing· North Contract Animators
- Francesca Howard· Animation Coordinator
- Kathryn Bodey· Animation Resource Assistant
- Anita Norfolk· Animation Development Assistants
- Mags Donaldson· Animation Development Assistants
- Roberta Gatti· Development Assistant
- Craig Arbuthnott· Q.A. Manager
- Neil Corbett· Senior Lead Test
- Brian Kelly· Senior Lead Test
- Chris Thomson· Lead Test
- John Archibald· Lead Test
- Steev Douglas· Lead Test
- Thomas Philips· Test Tools Support
- Andrew Auckland· Test
- Andrew Scotland· Test
- Chris Caira· Test
- Colin Howard· Test
- Daniel McFarline· Test
- David Strachan· Test
- Euan McLaren· Test
- Gavin Smart· Test
- Gordon McKenzie· Test
- Graeme Hutton· Test
- Graeme Wright· Test
- Jamie Trimmer· Test
- Jay Adams· Test
- Jonathan Foot· Test
- Katie Pica· Test
- Liam Halley· Test
- Mark Beagan· Test
- Martin Logan· Test
- Matt Wilson· Test
- Michael Burton· Test
- Paul Kowal· Test
- Peter Brittain· Test
- Rory Jepson· Test
- Ross Parker· Test
- Scott Butchard· Test
- Sean Casey· Test
- Stephen King· Test
- Tarek Hamad· Test
- Vasiko Manjgaladze· Test
- Lorraine Stark· I.T. Manager
- Christine Chalmers· I.T. Support
- Paul Sharkey· I.T. Support
- Andrew Semple· Studio Director
- Gordon Hall· Studio President
- Alastair Dukes· Studio Vice President
- Ian J. Bowden· Art Director
- Naresh Hirani· Producer
- Lara Derham· Production Coordinator
- Tina Chen· Cinematic Production
- Stephanie Cramer· Production Coordinators
- Matthew Crossett· Production Coordinators
- Nicholas Kambic· Assistant Production Coordinators
- Brandon Frazier· Assistant Production Coordinators
- Natalie Jeremic· Production Assistants
- Katrina Lubans· Production Assistants
- Andrew Nicholson· Production Assistants
- Emily Sandifer· Production Assistants
- Leslie Benzies· Producer
- Bryan Reynolds· Production
- Chris Smart· Production
- David Heironymus· Lead Gameplay Programmer
- Joel Beach· Gameplay Programming, Tools Programming
- James Beaumont-Field· Gameplay Programming
- Stephen Beeson· Gameplay Programming, Tools Programming
- David Bray· Gameplay Programming
- John Christie· Gameplay Programming
- Ben Harding· Gameplay Programming, Tools Programming
- Zhen-Jock Lau· Gameplay Programming, Tools Programming
- Charles Lefebvre· Gameplay Programming
- Hugh Rayner· Gameplay Programming, Tools Programming
- Nicholas Young· Gameplay Programming
- F. Javier Carrion· Vehicle Dynamics Programming
- John McCarten· Cinematics Programming
- David Bryson· Engine Programming
- Paul Geerts· Engine Programming
- George Harris· Engine Programming
- Luke Hutchinson· Engine Programming
- Garry Wallis· Engine Programming
- Scott McMillan· Programmers
- Douglas Turk· Programmers
- Chris Swinhoe· Lead AI Programmer
- Jonathon Ashcroft· Lead Animation Programmer
- Colin Entwistle· Lead Camera Programmer
- Alex Hadjadj· Lead Graphics Programmer
- John Whyte· Lead Systems Programmer
- James Broad· Senior Programmers
- Bernie Freidin· Senior Programmers
- Ben Lyons· Programmer
- Marc Guérin· Tools Programmers
- Jonathan Martin· Tools Programmers
- Alastair MacGregor· Lead Audio Programmer
- Neil Walker· Build Engineers
- Ross McKinstray· Build Engineers
- Adam Bown· I.T. Systems Engineers
- David Campbell· I.T. Systems Engineers
- Brett Laming· Lead Programmer
- Richard Bull· Programming
- Jay Butler· Programming
- Ross Childs· Programming
- Andrew Collinson· Programming
- Neil Dodwell· Programming
- Matthew Donkin· Programming
- Paul Dransfield· Programming
- Richard Frankish· Programming
- Ash Henstock· Programming
- Adam Hirst· Programming
- David Lloyd· Programming
- Robin Mangham· Programming
- Damian McKenna· Programming
- Finlay Munro· Programming
- Colin Olivant· Programming
- Stuart Roskell· Programming
- Allan Walton· Programming
- Jay Walton· Programming
- Rob Ware· Programming
- Daniel McMahon· Additional Writing
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