
L.A. Noire (2011)
Platforms: Xbox 360 · PlayStation 3 · WindowsGenres: Genres · Action · Racing / Driving · 3rd-person (Other) · Behind view · Puzzle elements · Direct control · Automobile · Contemporary · North America
L.A. Noire is a hard-boiled detective game set in Los Angeles of 1947. Drawing strongly from the stylistic film noir, players control LAPD officer Cole Phelps through 21 cases as he works his way through the ranks of his department to solve a series of...
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Age Rating
M
Cast & Crew · 251 people
- William Beaman· Sound Deluxe
- David Natale· Sound Deluxe
- Andrew Hale· Original Score
- Simon Hale· Original Score
- Jean-François Guastalla· Design - Designers
- Darren Lim· Design - Designers
- Angela Lin· Design - Designers
- Samuel Maniscalco· Design - Designers
- Adam Markham· Design - Designers
- Jason Yamada· Design - Q.A. Analysts, Design - Designers
- Karmen Coker· Art & Cinematics - Assistant Production Designer, Art & Cinematics - Additional Costume Design
- Gabriel Rodriguez· Art & Cinematics - Graphic Designer, Art & Cinematics - Clues & Props
- Wendy Cork· Art & Cinematics - Principal Costume Designer
- Simon Wood· Art & Cinematics - Additional Costume Design, Production Designer
- Peret Von Sturmer· Audio Design Lead
- Michael Theiler· Audio Designer
- Jarrad Trudgen· Design - Designers
- Alex Carlyle· Lead Design
- Andrew Hamilton· Graphic Design, Art & Cinematics - Clues & Props
- Tima Anoshechkin· Design - Designers
- Brian Berryhill· Design - Designers
- James Carlton· Design - Designers
- Lyza Dator· Design - Designers
- Andrew Orman· Design - Designers
- Conrad Ramakers· Design - Designers
- Tim Stobo· Design - Designers
- Christopher Glerum· Design - Designers
- Dean Longmore· Design - Designers
- Jenn Sandercock· Design - Designers
- Shane Wicke· Design - Designers
- Mark Wilson· Design - Designers
- Leena Ganguli· Design - Additional Design
- Brad Keyes· Design - Additional Design
- Donald Kirkland· Design - Additional Design
- Viljar Sommerbakk· Design - Additional Design
- Una Cruickshank· Design - Additional Writing
- Tim Lee· Design - Additional Writing
- Daniel McMahon· Design - Additional Writing
- Lino Manansala· Design - Q.A. Analysts
- James Betar· Design - Q.A. Analysts
- Benjamin Hand· Design - Q.A. Analysts
- John Pettie· Design - Q.A. Analysts
- Vaughan Smith· Design - Q.A. Analysts
- Aya Yu· Design - Q.A. Analysts
- Christopher Peiti· Design - Additional Q.A.
- Mike Uppendahl· Director / Consultant
- Franta Fulin· Technical Directors, Programming - Engine Leads, Programming - Engine
- Stuart Ashley· Technical Directors
- Cameron Dunn· Technical Directors
- Ryan Hulslander· Art & Cinematics - World
- Phillips Huynh· Art & Cinematics - World
- Nick Kacevski· Art & Cinematics - World
- Ivan Kintanar· Art & Cinematics - World
- Raymond Leung· Art & Cinematics - World
- Craig Mackellar· Art & Cinematics - World
- Brad McKay· Art & Cinematics - World, Art & Cinematics - Cinematics Layout
- Joel Milne· Art & Cinematics - World
- Wade Muller· Art & Cinematics - World
- Jamie Pillarinos· Art & Cinematics - World
- Brad Price· Art & Cinematics - World, Art & Cinematics - Clues & Props
- David Whittaker· Art & Cinematics - World, Art & Cinematics - Cinematics Layout
- Sam Williams· Art & Cinematics - World, Art & Cinematics - Cinematics Layout
- Sam Henman· Art & Cinematics - Lead - Interior, Art & Cinematics - Interiors, Art & Cinematics - Cinematic Leads
- Kevin Baker· Art & Cinematics - Interiors, Art & Cinematics - Cinematics Layout
- Thomas Diakomichalis· Art & Cinematics - Interiors, Art & Cinematics - Cinematics Layout, Art & Cinematics - Flashbacks
- Jianxiong Li· Art & Cinematics - Interiors, Art & Cinematics - Lighting, Art & Cinematics - Cinematics Layout
- Ben Muller· Art & Cinematics - Interiors, Art & Cinematics - FX
- Carl Ross· Art & Cinematics - Interiors, Art & Cinematics - Lead - Lighting, Art & Cinematics - Lighting
- Erik Charlebois· Art & Cinematics - Lighting, Art & Cinematics - FX
- Angus Bencke· Art & Cinematics - Lighting
- Mark Evans· Art & Cinematics - Lighting
- Michael Farley· Art & Cinematics - Lighting, Art & Cinematics - Cinematics Layout, Art & Cinematics - World
- Michael S. Hughes· Art & Cinematics - Lighting, Art & Cinematics - Vehicle Modeling
- Fiona Bird· Art & Cinematics - Clues & Props
- Gordon Kam· Art & Cinematics - Clues & Props, Art & Cinematics - Cinematics Layout
- Anella Petrie· Art & Cinematics - Clues & Props, Art & Cinematics - Cinematics Layout
- Alex Colvin· Art & Cinematics - Characters
- Oliver Cook· Art & Cinematics - Characters
- Luc Coté· Art & Cinematics - Characters
- Alex Fuller· Art & Cinematics - Characters, Art & Cinematics - World
- Michael Gilvonio· Art & Cinematics - Characters, Art & Cinematics - World
- Gavin Muthukumaraswamy· Art & Cinematics - Characters
- Alexandre Petrov· Art & Cinematics - Characters
- Ilaria Rogusa· Art & Cinematics - Characters
- Mark Soon· Art & Cinematics - Characters
- Albert Susantio· Art & Cinematics - Characters
- Graham Ashworth· Art & Cinematics - Vehicle Modeling, Art & Cinematics - World
- Taylor Shawyer· Art & Cinematics - Vehicle Modeling
- Fernando Szczepaniak· Art & Cinematics - Vehicle Modeling
- Billy Cheng· Art & Cinematics - Additional Art
- Jodee Kelly· Art & Cinematics - Additional Art
- Christian Poullay· Art & Cinematics - Additional Art
- Rebecca Walsh· Art & Cinematics - Additional Art
- Benjamin Wheatley· Art & Cinematics - Additional Art
- Samuel Jenks· Art & Cinematics - Cinematic Leads, Art & Cinematics - Cinematic Animation
- Philip Hook· Art & Cinematics - Cinematic Leads, Art & Cinematics - Cinematic Animation, Art & Cinematics - In Game Animation Leads
- Andrew McLeod· Art & Cinematics - Directors of Photography
- Paul Cherry· Art & Cinematics - Cinematics Layout, Art & Cinematics - World
- Nicholas Cuyten· Art & Cinematics - Cinematics Layout, Art & Cinematics - World
- Salim Tighnavard· Art & Cinematics - Cinematics Layout, Art & Cinematics - World
- Ned Walker· Art & Cinematics - Cinematics Layout, Art & Cinematics - World
- David Whiddon· Art & Cinematics - Cinematics Layout, Art & Cinematics - World
- Phil Lukasz· Art & Cinematics - Additional In Game Animation
- Phil To· Art & Cinematics - Additional In Game Animation
- Terry Veer· Art & Cinematics - Additional In Game Animation
- Darren White· Art & Cinematics - Additional In Game Animation
- Brad Anderson· Studio Support
- James Anderson· Studio Support
- Brendan Beveridge· Studio Support
- Brad Gordon· Studio Support
- Jenna Lock· Studio Support
- Therese Noble· Studio Support
- Jade Owens· Studio Support
- Denise Wang· Studio Support
- Oliver Bao· Head of R&D
- James Baldzani· Rig Operators
- John Fitzsimons· Rig Operators
- Nicholas Martin· Rig Operators
- Josh Rifkin· Video Editor
- Brandon Tate· Studio Set-up
- James MacLaughin· Studio Set-up
- Margaret Aston· Head of Makeup & Hair Dept. (AU) / R&D Makeup & Hair
- Laini Thompson· Head of Makeup & Hair Dept. (LA)
- Kali Balugo· Makeup Department
- Linda Arnold· Hair Department
- Leslie Borchard· Hair Department
- Leonard Drake· Hair Department
- Kamaura Eley· Hair Department
- Darmesha Watkins· Hair Department
- Alex Courtney· Art & Cinematics - World
- Robert Jones· Art & Cinematics - World, Art & Cinematics - Lead - World
- James Davies· Art & Cinematics - World
- Chris Degeer· Art & Cinematics - World
- Saxon Dixon· Art & Cinematics - World
- Alex Dubus· Art & Cinematics - World
- Christopher Dunn· Art & Cinematics - World
- Hemant Desai· Art & Cinematics - World
- Amy Gallan· Art & Cinematics - World
- Cam Ralph· Art & Cinematics - World
- Alfred Lee· Art & Cinematics - World
- Jorge Hernan dez Ruiz· Art & Cinematics - World
- Ian Schmidt· Art & Cinematics - World
- Mark Serena· Art & Cinematics - World
- Michael White· Art & Cinematics - World
- Aaron Smith· Art & Cinematics - Directors of Photography
- Brendan McNamara· Directed by, Written by
- Chee Kin Chan· Art Director
- Benjamin Brudenell· Lead Artist
- Vicky Lord· General Manager
- Michael Anderson· Art & Cinematics - World, Art & Cinematics - Cinematics Layout
- Aladar Apponyi· Art & Cinematics - World
- Matt Barker· Art & Cinematics - World, Art & Cinematics - Cinematics Layout
- Adam Celeban· Art & Cinematics - World
- Daniel Armstrong· Art & Cinematics - Cinematic Animation
- Philip Sullivan· Art & Cinematics - Cinematic Animation
- David Zwierzchaczewski· Art & Cinematics - Cinematic Animation
- Dean Finnigan· Art & Cinematics - In Game Animation Leads
- Eddie Prickett· Art & Cinematics - In Game Animation Leads
- Rosaline Babayan· Art & Cinematics - In Game Animation
- Aaron Burton· Art & Cinematics - In Game Animation
- Josh Cooper· Art & Cinematics - In Game Animation
- Tim Dawson· Art & Cinematics - In Game Animation
- Mike Feil· Art & Cinematics - In Game Animation
- David Good· Art & Cinematics - In Game Animation
- Jerry Mathews· Art & Cinematics - In Game Animation
- Craig M. Peck· Art & Cinematics - In Game Animation
- Tor Sigurdson· Art & Cinematics - In Game Animation
- Stephen Davison· Art & Cinematics - Additional In Game Animation
- David Humphreys· Art & Cinematics - Additional In Game Animation
- Mariya Kalachova· Art & Cinematics - Additional In Game Animation
- Ian Bright· GOATi Outsourcing Pty., Ltd
- Wayne Byrden· GOATi Outsourcing Pty., Ltd
- Mitchell Clifford· GOATi Outsourcing Pty., Ltd
- Mitchell Coote· GOATi Outsourcing Pty., Ltd
- Upinder Dhaliwal· GOATi Outsourcing Pty., Ltd
- Chris Kong· GOATi Outsourcing Pty., Ltd
- Katrina Lubans· Production Assistants
- Andrew Nicholson· Production Assistants
- Emily Sandifer· Production Assistants
- Naresh Hirani· Producer
- Lara Derham· Production Coordinators, Programming - Q.A. Tools / Build Analysts
- Lexie Durbridge· Production Coordinators
- Jeannette Manifold· Production Coordinators
- Genevieve McMahon· Production Coordinators
- Christine Koole· Additional Production Coordination
- Tina Chen· Art & Cinematics - Cinematic Production
- Vanessa Oxlad· Unit Production Managers / 1st Assistant Directors
- Rosanna Sun· Unit Production Managers / 1st Assistant Directors
- Stephanie Cramer· Production Coordinators
- Matthew Crossett· Production Coordinators
- Nicholas Kambic· Assistant Production Coordinators
- Brandon Frazier· Assistant Production Coordinators
- Natalie Jeremic· Production Assistants
- F. Javier Carrion· Programming - Vehicle Dynamics
- John McCarten· Programming - Cinematics
- Rogier Fransen· Programming - Havok Physics
- Pierric Gimmig· Programming - Havok Physics
- Fredrik Solenberg· Programming - Audio
- Joel Beach· Programming - Tools, Programming - Gameplay
- Stephen Beeson· Programming - Tools, Programming - Gameplay
- Tim Clancy· Programming - Tools
- Andrew Coates· Programming - Tools
- Ben Harding· Programming - Tools, Programming - Gameplay
- Simon Hegarty· Programming - Tools
- Zhen-Jock Lau· Programming - Tools, Programming - Gameplay
- Damyan Pepper· Programming - Tools
- Hugh Rayner· Programming - Tools, Programming - Gameplay
- Justin Saunders· Programming - Tools, Programming - Engine
- Jon Skinner· Programming - Tools
- Gavin Bell· Programming - Additional Programming
- Moe El-Ali· Programming - Additional Programming
- Peter Georges· Programming - Additional Programming
- Ben John· Programming - Additional Programming
- Stéphane Bertout· Programming - Engine Leads
- Peter Budziszewski· Programming - Engine Leads
- David Bryson· Programming - Engine
- Matthew Downey· Programmers
- David Heironymus· Lead Gameplay Programmers
- Jason Hutchens· Lead Gameplay Programmers
- Laurent Benadiba· Lead Gameplay Programmers
- Reece Elliott· Lead Gameplay Programmers
- James Beaumont-Field· Programming - Gameplay
- David Bosnich· Programming - Gameplay
- David Bray· Programming - Gameplay
- Stuart Bryson· Programming - Gameplay
- Marc Butler· Programming - Gameplay
- John Christie· Programming - Gameplay
- Chris Cockburn· Programming - Gameplay
- Justin Cornish· Programming - Gameplay
- Alex Deem· Programming - Gameplay
- Glenn Fiedler· Programming - Gameplay
- Alexey Kuznetsov· Programming - Gameplay
- Tom Howard· Programming - Gameplay
- Charles Lefebvre· Programming - Gameplay
- Jason McSweeney· Programming - Gameplay
- David Morris-Oliveros· Programming - Gameplay
- Amy Watson· Programming - Gameplay
- Christopher Wright· Programming - Gameplay
- Nicholas Young· Programming - Gameplay
- Paul Geerts· Programming - Engine
- Claus Höfele· Programming - Engine
- George Harris· Programming - Engine
- Luke Hutchinson· Programming - Engine
- Garry Wallis· Programming - Engine
- David Carson· Programming - Additional Engine Programming
- Shady El Mously· Programming - Additional Engine Programming
- Nicholas Londey· Programming - Additional Engine Programming
- Michael Hart· Programming - Q.A. Tools / Build Analysts
- Matt Gallagher· Programmers
- Scott McMillan· Programmers
- Douglas Turk· Programmers
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