
Kung-Fu: High Impact (2013)
Platforms: Xbox 360 · PlatformGenres: Genres · Action · Side view · 2D scrolling · Live action · Beat 'em up / brawler · Platform
Kung-Fu: High Impact is the successor to Kung-Fu: Live. The game concept is largely identical, but while the first game was exclusive to the PS3 with the PlayStation Eye, this version is exclusive to the Xbox 360 and requires the Kinect peripheral to...
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Cast & Crew · 65 people
- Kurt Berger· Motion Capture Cleaning, Motion Capture Artists, Character Animation
- Olli Sorjonen· Motion Capture Cleaning, Visual Effects, Character Animation, Character Artists
- Mishka Luganski· Motion Capture Cleaning, Motion Capture Artists, Character Animation
- Mehdi Shafae· Motion Capture Artists
- Jyri Sucksdorff· Motion Capture Artists
- Ramin Sohrab· Motion Capture Artists
- Perttu Hämäläinen· Motion Capture Artists, R&D Director, FreeMotion® computer vision technology
- Matti Ryynänen· Audio & Character AI
- Oskari Martimo· Audio Lead
- Salla Hämäläinen· Sound Effects
- Lasse Enersen· Music
- Vicki White· Director of Sales
- Ken Gratz· Director of Business Development
- Shane Bettenhausen· Director of PR
- Connie Brammeier· Director of Product Development
- Teemu Mäki-Patola· Project Lead, Story & Dialogue
- Sergey Kondratovich· Environmental Artists
- Aki Kanerva· Menu Graphics, Technical Lead, Menu, HUD and Game States, Visual Effects
- Toni Repo· Visual Effects, Character Artists, Animation
- Joonas Korpilaakso· Visual Effects, Character Artists, Environmental Artists
- Rudolf Montemayor· Pencils & Inks, For comic drawing awesomeness and ambition, Menu Graphics, Storyboards
- Marcel Zero· Pencils & Inks
- Carlos Juliao· Animation
- Aleksi Hyvönen· Animation, Art Lead, Menu Graphics, Visual Effects
- Piritta Hansson· Office Manager
- Mikko Savinainen· Testing
- Jyrki Luukko· Testing
- Lokesh Dhar· Senior Vice President
- Lily Sandoval· Head of Operations and Accounting
- Gerry Chu· Brand Manager
- Alistair Bodin· For great support and smooth operations from Microsoft
- Benjamin Board· For great support and smooth operations from Microsoft
- Mark Maslowicz· For great support and smooth operations from Microsoft
- Pirjo Kekäläinen-Torvinen· Financial Management & Contracts
- Jussi T. Lindgren· FreeMotion® computer vision technology
- Ilkka Kalliomäki· FreeMotion® computer vision technology
- Markus Eräpolku· Tools and Character AI
- Sami Sorjonen· Environmental Artists
- Teemu Kivikangas· Menu Graphics
- Mikko Lindholm· Animation, Producer
- Aleksi Ahokas· Production Support
- Atsuko Otani· Senior Producer
- Mike Chang· Associate Producer
- Juha Laitinen· Lead Game Programmer
- Miguel Ángel Pérez Carrión· Voice Talents
- Salomé Larrucea· Voice Talents
- Javier Gámir· Voice Talents
- Paolo De Santis· Voice Talents
- Benedetta Ponticelli· Voice Talents
- Olivero Alberto· Voice Talents
- Dean Wendt· Voice Talents
- Chris Chancey· Voice Talents
- David Babich· Voice Talents
- Katrin Giebel· Voice Talents
- Michael-Che Koch· Voice Talents
- Hans Bayer· Voice Talents
- Adam Behr· Voice Talents
- Mara Junot· Voice Talents
- Steven Stetzel· Voice Talents
- Mathias Kozlowski· Voice Talents
- Adeline Moreau· Voice Talents
- Marc Bretonnière· Voice Talents
- Thierry Buisson· Voice Talents
- Thorsten Brand· Voice Talents
- Dave Lee· Story & Dialogue
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