
Knights of the Temple: Infernal Crusade
Platforms: Microsoft Windows · Nintendo GameCubeGenres: Genres · Action · 1st-person · Behind view · Hack and slash · Direct control · Europe · Fantasy · Medieval · Middle East
Knights of the Temple is a dynamic camera third-person hack and slash game set in medieval times. You take the role of Paul, a fresh-baked Templar knight on his first Crusade, to stop the end of the world. Fighting your way through the somber gloom of...
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Cast & Crew · 102 people
- Mikael Lindgren· Lead Designer, Manual
- Nick Kyriakidis· Script Writer
- Mikael Säker· Script Writer, Manual
- Erik Sjövold· Lead Level Designer and Scripter
- Emil Gustavsson· Senior Level Designer
- Daniel Ignell· Level Designer and Camera Scripter
- Christian Plogfors· Level Designer and AI Scripter
- Magnus Andersson· Level Designer
- Magnus Runesson· Game Play Scripter
- Jens Olsson· AI Scripter
- Per Gullarp· Texture Artist
- Fredrik Jansson· Camera Scripter and Texture Artist
- Per Edman· Camera Scripter
- Nicholas Sirén· Lead Character and Object Designer
- Måns Bagge· Character Designer
- Theo Savidis· Object designer, Manual, Tester
- Carl-Mikael Lagnecrantz· Object designer
- Fredrik Olén· Lead Programmer
- Samuel Ranta-Eskola· Assistant Lead Programmer
- David C. Mondelore· Game Play, Animation and F/X Programmer
- Daniel Wiksten· Game Play and Animation Programmer
- Anders Olsson· AI Programmer
- David Lundholm· Additional AI Programmer
- Anders Backman· Additional AI Programmer
- Tomas Åblad· Additional Game Programmer
- Henrik Meijer· Lead PS2 Programmer
- Martin Gustafsson· PS2 Programmer
- Anton Ragnarsson· GameCube and PS2 Programmer
- Stefan Sandberg· GameCube and F/X Programmer
- Jim Kjellin· Additional PS2 Programmer
- Johan Althoff· Sound Designer, Localization Manager and Assistant Composer
- Gustaf Grefberg· Composer, Sound Designer and Assistant Localization Manager
- Kimberly Grefberg· Documentation Editor, Manual
- Felicity Walton· Voice talent
- Lawrence Mackrory· Voice talent
- David Wessman· Voice talent
- John Klepper· Animation Studio Manager / Mocap Supervisor
- Daven Coburn· Lead Animator
- Eckhardt Milz· Animation Director
- Patrik Zayas· Production Manager
- Mattias Lindkvist· Animator, Motion Capture Talent
- Peter Saumur· Animator
- Benny Edlund· Animator
- Johan Fröjd· Animator
- Henrik Håkansson· Lead Cinematic Artist / Animator
- Daniel Eriksson· Cinematic Artist / Animator
- Markus Söderqvist· Cinematic Artist / Animator
- Christian Sjöström· Cinematic Artist / Compositor
- Dejan Momcilovic· Cinematic Technical Director / Mocap Solver
- Sigtor Kildal· Mocap Operator / Mocap Tracker
- Jens Larsson· Post production
- Hans Andersson· Producer
- Daniel Willför· Associate Producer
- Heiko tom Felde· Director
- Hans-Jürgen Brändle· Development and Localisation
- Christopher Schmitz· Development and Localisation
- Norbert Wellmeyer· Development and Localisation
- Andreas Eugen Kähmer· Marketing
- Neil Berry· Marketing
- Adrian Lacey· Marketing
- Jens Eischeid· Marketing
- Michael Domke· Public Relations
- Virginie Bousquet· Public Relations
- Katrin Jungmann· Public Relations
- Beatrice Schneider· Public Relations
- Heiko Höpfner· Pre Press
- Marie-Paule Van der Veken· Operations
- Malcolm Choat· Operations
- Magnus Högdahl· Engine Programmer
- Erik Olofsson· Engine Programmer
- Jens Andersson· Engine Programmer
- Ronny Ahlgren· Assistant Sound Designer, Assistant Composer
- Thomas Böcker· Musical Advisor
- John Wallin· 2D Artist
- David B. Russell· Conceptual Design / Storyboard
- Tom Thiel· Backdrop Paintings
- Ricarda Thiel· Backdrop Paintings
- Leraldo Anzaldua· Fight Director, Motion Capture Talent
- Brian Byrnes· Fight Director, Motion Capture Talent
- Henry Lee Layton· Motion Capture Talent
- Michael Roberts· Motion Capture Talent
- Johanna Lazcano· Motion Capture Talent
- Fredrik Hellberg· Motion Capture Talent
- Jörgen Sahlin· Motion Capture Talent
- Maria Parfelt· Motion Capture Talent
- Kristina Bornholm· Motion Capture Talent
- Rasha El-Ahmad· Motion Capture Talent
- Sven Flügge· Localization Manager
- Martin Ruiz Torreblanca· Artistic Director
- Robert Widing· Lead Tester
- Peter Kullgard· Tester
- Claudio Arcos· Lead Cook
- Oliver Blanck· QA Manager
- Till Boos· Lead Tester
- Guido Prass· QA Manager
- Björn Baranski· Lead Tester
- Jörgen Schlegel· Print Localization
- Svante Lindholm· Additional Contributors
- Magnus Nedfors· Additional Contributors
- Hannes Rhodin· Additional Contributors
- Jonas Thörnqvist· Additional Contributors
- Jonni Tettinen· Additional Contributors
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