
Just Dance 4
Platforms: Wii · PlayStation 3 · Wii UGenres: Genres · Action · 3rd-person (Other) · Music / rhythm
Just Dance 4 is the fourth main game in the dancing series where players are rated for their ability to mimic dance routines to popular songs. On the Wii platforms movement is tracked through the Wii Remote, for Xbox 360 through the Kinect peripheral...
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Age Rating
E10+
Cast & Crew · 293 people
- Nino Sapina· Executive Producer
- Alkis Argyriadis· Creative Director
- Drew Quakenbush· Producer
- Matthew Tomkinson· Lead Game Designer
- Franck Chapelat· Content Directors
- Germain Gény· Content Directors
- Arsène Grimaud· Art Director
- Véronique Halbrey· Character Director
- Damien Pousse· Choreography Director
- Antoine Le Clainche· Expert UI Artist
- Guillaume Portier· Associate Producers
- Karim Khabir· Associate Producers
- Laura Courouble· Associate Producers
- Frédéric Siess· Lead Gameplay Programmer
- Nicolas Frémont· Lead Programmers
- Sylvain Glaize· Lead Programmers
- Olivier Adelh· Lead Level Designer
- Nathalie Nogard-Moschetti· Lead Artist
- Nicholas Beetlestone· Additional Content Director
- Romain Deschamps· Multi Site Associate Producers
- Charles Mounal· Multi Site Associate Producers
- Cédric Brand· Junior Associate Producers
- Samuel Naccache· Junior Associate Producers
- Vincent Maulandi· Production Manager
- Adrien Bock· Gameplay Programming
- Céline Cogny· Gameplay Programming
- Romain Correia· Gameplay Programming
- Xavier Crespo· Gameplay Programming
- Yves Desgraupes· Gameplay Programming, Tools Programmers
- Pascal Henry· Gameplay Programming
- Fabrice Machecler· Gameplay Programming
- Thomas Mainnemare· Gameplay Programming
- Antoine Sarafian Redolfi· Gameplay Programming
- Nicolas Schoner· Gameplay Programming
- Clément Vayer· Gameplay Programming
- Boris Vidal-Madjar· Gameplay Programming
- Gwenaël Tranvouez· Technical Director Gameplay Programming
- Nicolas Demay· Junior Architect
- Joël Grégoire· Online Technical Director
- Frédéric Bourbon· Programming
- Irénée Caroulle· Programming
- Olivier Gaertner· Programming
- Mathieu Legris· Programming
- Cyril Marlin· Programming
- Nicolas Meyer· Programming
- Thomas Minet· Programming
- Frédéric Moragues· Programming
- Norbert Redon· Programming
- Stéphane Lavergne· Lead Tools Programmer
- Olivier Amiaud· Tools Programmers
- François Digard· Tools Programmers
- Alexandre Lautié· Tools Programmers
- Philippe Touillaud· Tools Programmers
- Rémi Papillié· Online Programmer
- Mathieu Pavageau· Sound Programmer
- Nary-Tiana Andriamampandry· Data Managers
- Laurent Chartrey· Data Managers
- Lucca Tralongo· Data Managers
- Typhanie Caballonga· Junior Data Managers
- Benjamin Pinel· Junior Data Managers
- Alexandre David· Tracking Engineers
- Yves Robin· Tracking Engineers
- Florian Derudder· Programmer QA
- Rémi Blanc· Game Designers, Texts & Localization
- Frédéric Coispeau· Game Designers
- Pierre Hornez· Game Designers
- Brahim El Belqasmi· Level Designers
- Tommy Haphuoc· Level Designers
- Bertrand Huet· Level Designers
- Margaux Langlois· Level Designers
- Audrey Chocquet-Le Roy· Level Designers
- Katia Luthi· Level Designers
- David Marcus· Level Designers
- Kevin Poupard· Level Designers
- Edouard Vacher· Level Designers
- Bruno Zampilli· Level Designers
- Adhem Belkhadra· Scoring Designers
- Gauthier Tang· Scoring Designers
- Alexia Buclet· Usability Experts
- Adrien Ballet· Usability Experts
- Alexandre Chamoy· Playtests Coordinator
- Caroline Huchet· Video Project Manager
- Fabrice Holbé· Technical Director
- François Duminy· Associate Technical Directors
- Ronan Kergosien· Associate Technical Directors
- Etienne Chevalier· UI Artists
- Anthony Corre· UI Artists
- Yvanovitch Gaidonov· 2D Artists
- Mathilde Soulier· 2D Artists, Marketing Artists
- Guillaume Bonamy· Concept Art
- Melinda Esponda-Diaz· Concept Art
- Xavier Etchepare· Concept Art
- Kévin Le Moigne· Concept Art
- David de Sousa· Video Specialist
- Emilie Besson· Video Artists
- Anaïs Dumas· Video Artists
- Simon Liez· Video Artists
- Davide Mendes· Video Artists, SFX Artists
- Matthieu Petit· Video Artists, SFX Artists
- Pierre Tolmer· Video Artists
- Guilian Vaisset· Video Artists
- François Tarlier· Technical Director Video
- Jessie Bulteel· Cinematic Designers
- Chloé Doll· Cinematic Designers
- Lucas Rousselot· Cinematic Designers
- Paul-Emile Boucher· SFX Artists
- Arnaud Grelaud· SFX Artists
- Pierre Villette· SFX Artists
- Arnaud Noble· Associate Lead Sound Designer
- Yannick Bertelli· Sound Designers
- Benoit Tigeot· Sound Designers
- Manu Bachet· Music Supervisor
- Grégoire Spillmann· Creative Director
- Florian Granger· Producer
- Benjamin Huynh-Kim-Bang· Game Design
- Julien Lallevé· Gameplay Programming
- Michael Laurent· Gameplay Programming
- Michael Ryssen· Programming
- Ioan Pălălău· Live Producer
- Antoine Henry· Live Game Designer
- Matthieu Boulard· Producer
- Adrian Lacey· Director IP Business Development
- Stéphanie Langlois· Brand Director
- Olivier Blin· Senior International Brand Manager
- Thierry Payet· Artist and Music Development Manager
- Florence Marvingt· International Product Manager
- Jeanne Albos· International Product Manager Assistant
- Theodor Ioan Diea· International Product Management
- David Monteiro· Lead Marketing Artist
- Mélissa Lafon· Marketing Artists
- Nora Borlant· Community Developer
- Cyrille Kreitz· Lead Tester
- Guilhem Bresson· Associate Lead Tester
- Anna Wotzka· Testing Coordinator
- Alexandra Ajolet· Testers
- Nabil Ben Salah· Testers
- Florent Chevallier· Testers
- Yoann Gueritot· Testers
- Aymeric Holbrook· Testers
- Jérémy Leuliet· Testers
- Sebastien Mazzerbo· Testers
- Vivien Robert· Testers
- Anthony Stefanuto· Testers
- Jérôme Basile· Platform Specialist Manager
- Bartosz Wlodek· Platform Specialist Coordinator
- Edward Sananikone· Platform Specialist Junior
- Xavier Poix· Studio Director
- Pierre Escaich· Special Thanks
- Marie-Sophie de Waubert· Special Thanks
- Sandrine Maigret· Special Thanks
- Thibaut Coudeville· Special Thanks
- Xavier Babiarz· Special Thanks
- Vanessa Feiller· Special Thanks
- Audrey Chatelet· Special Thanks
- Catherine Regis· Special Thanks
- Anissa Kadem· Special Thanks
- Claire Defosse-O'Donnell· Special Thanks
- Perrine Saje· Special Thanks
- Laetitia Jauze· Special Thanks
- Guillaume Rodrigues· Special Thanks
- Pauline Seibel· Special Thanks
- Aurélien Amalzieu· Special Thanks
- Marion Destannes· Special Thanks
- Elodie Chevalier· Special Thanks
- Emilie Cozette· Special Thanks
- Sébastien Mary· Special Thanks
- Raphael Perrot· Special Thanks
- Christopher Payet· Special Thanks
- Sean Crooks· Producer
- William Brown· Associate Producers
- Gillian Daglish· Associate Producers
- Lionel Le Dain· Associate Producers
- José Sisenando Paredes Gallego· Lead Programmer
- Bob David· Engine Team Lead
- Giordano Ferdinandi· Engine Programming
- Christopher Jenner· Engine Programming
- Russell Lazzari· Engine Programming
- Mark Leadbeater· Engine Programming
- John McKenna· Engine Programming
- Roman Margold· Engine Programming
- Pierre Morf· Engine Programming
- Kevin Williams· Engine Programming
- Thomas Sarkanen· Gameplay Code Lead
- Andrew Davies· Gameplay Programming
- Matthew Markey· Gameplay Programming
- Dénes Nagymáthé· Gameplay Programming
- John Shires· Gameplay Programming
- Daniel Jennings· Tools Programming
- Lee Bining· Online Engine Programming
- Olivier Cado· Online Engine Programming
- Yasser Rihan· Online Engine Programming
- Michael Hedley· Online Gameplay Programming
- Chris Blackburn· Lead Data Manager
- Stephen Storrie· Data Management
- Yong Su· Data Management
- Dale Scullion· Lead Game Designer
- Tom Chambers· Game Design
- Richard Baines· Design, Localisation
- Aaron Bridgett· Score Design
- Hakim Abbas· Score Design
- Nikki Richards· Cinematography
- Terryll Garrison· Art Team Lead, Audio Team Lead
- William Campbell· UI Art
- Amr Din· UI Art
- Matthew John Oakley· UI Art
- David Tailford· UI Art
- James Renshaw· Technical Art
- Andreas Tawn· Technical Art
- Louis Hayes-Greenwood· Technical Art
- Chi-Hung James Cheung· Animation
- Seb Thomas· Audio Designer
- Scott Williams· QC Manager
- David Little· Lead QC
- Joseph Rogers· Associate Lead QC
- Sam Adamson· QC Development Testing
- Richard Jacobs· QC Development Testing
- Stephen Archibald· QC Functionality Testing
- Jennifer Birch· QC Functionality Testing
- Sally Blake· QC Functionality Testing
- Samuel Hanvy· QC Functionality Testing
- Kyra Hills· QC Functionality Testing
- Lewis Marriott· QC Functionality Testing
- Will Martin· QC Functionality Testing
- John Nejady· QC Functionality Testing
- Antonela Pounder· QC Functionality Testing
- David Robinson· Game Content Evaluator
- Allan Bentham· Additional Programming
- Dave Stevenson· Additional Programming
- Graeme Thornton· Additional Programming
- Craig Anderson· Additional UI Art
- Mira Karouta· Additional QC
- Giselle Stewart· Reflections General Manager
- Jon Bursey· Additional Management
- William Musson· Additional Management
- Michael Troughton· Additional Management
- Darren Yeomans· Additional Management
- Peter Young· Additional Management
- Jane Armstrong· Management Support Team
- Heather Bamford· Management Support Team
- Jack Couvela· Management Support Team
- Magdalena Duda· Management Support Team
- Lorna Evans· Management Support Team
- Joanne Famelton· Management Support Team
- Kar-Man Hargreaves· Management Support Team
- Nicolas Honey· Management Support Team
- Craig Lawson· Management Support Team
- Simon McGuirk· Management Support Team
- Paul Noble· Management Support Team
- Bridgette Smith· Management Support Team
- June Tian· Management Support Team
- Emil Gheorghe· Producer
- George Pauna· Lead Programmer
- Octavian Bercu· Programmers
- Cătălin Călugariţa· Programmers
- Dumitru Cerbu· Programmers
- Stefan Dumitrascu· Programmers
- Adrian Neagu· Programmers
- Sorin Octavian Anton· Programmers
- Radu Robu· Programmers
- Virgil Tudor· Programmers
- Roxana Tudor· Programmers
- Cristina Velcea· Programmers
- Alin Gurită· Video Artists
- Gabriel Liviu Dinu· Video Artists
- Alin Popescu· Video Artists
- Andreea-Olivia Barcan· Info Design
- Liviu Sorin Ionescu· Info Design
- Bogdan Trău· Info Design
- Andrei Alexandru Ababei· Data Managers
- Cristian Cogălniceanu· Data Managers
- George Enescu· Test Studio Manager
- Adrian Sîmpetru· Quality Control Unit Manager
- Iulian Bajan· Quality Control Lead Tester
- Alexandru Macovei· Associate Lead Tester
- Șerban-Alin Burlacu· Functionality Testers
- Bogdan Andrei Cosma· Functionality Testers
- Dorian Constantin Geangu· Functionality Testers
- Cristian Bebesel Marinescu· Functionality Testers
- Cosmin Dumitrescu· Functionality Testers
- Sergiu-Gabriel Stan· Functionality Testers
- Ovidiu-George Stefirca· Functionality Testers
- Alexandra Ionescu· Functionality Testers
- Robert-Marcel Chitulescu· Functionality Testers
- Răzvan Medințu· Functionality Testers
- Lucia-Melania Nedelcu· Functionality Testers
- Dragos Mihai Isbasoiu· Functionality Testers
- Bogdan-Nicolae Titu· Functionality Testers
- Loredana-Simona Stan· Functionality Testers
- Ruxandra Trandafir· Functionality Testers
- Mircea Nuţu· Compliance Manager
- Dan Cocosila· Lead Compliance Specialists
- George Stercu· Lead Compliance Specialists
- Marius Anton· Compliance Specialists
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