
Just Cause 2 (2010)
Platforms: Windows · Xbox 360 · PlayStation 3 · OnLive · Xbox One · GloudGenres: Genres · Action · Behind view · Quick Time Events (QTEs) · Sandbox / open world · Shooter · Direct control · Flight / aviation · Helicopter · Spy / espionage
Rico Rodriguez is back! After liberating the small Island of San Esperito, the CIA-agent is on his way to the island paradise Panau to find a former colleague: Agent Tom Sheldon. During an undercover-investigation, he vanishes and with him two million...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 287 people
- Nicklas Frohagen· Sound Architect
- Henrik Morin· Thanks for your help during the Vehicle Sound recordings
- Åke Pettersson· Thanks for your help during the Vehicle Sound recordings
- Niclas Lindberg· Thanks for your help during the Vehicle Sound recordings
- Jonas Kassberg· Thanks for your help during the Vehicle Sound recordings
- Sara Borin· Thanks for your help during the Vehicle Sound recordings
- Jason Martin· Thanks for your help during the Vehicle Sound recordings
- Kristoffer Slim· Thanks for your help during the Vehicle Sound recordings
- Frans von Fieandt· Thanks for your help during the Vehicle Sound recordings
- Hampus Bergman-Lahti· Thanks for your help during the Vehicle Sound recordings
- Jan-Erik Borin· Thanks for your help during the Vehicle Sound recordings
- Magnus Lindberg· Sound Director
- Max Lachmann· Vehicle Audio Specialist
- Mats Lundgren· Additional Vehicle Audio, Music Composer
- Anders Ehlin· Additional Music
- Richard Gray· Thanks for your help during the Vehicle Sound recordings
- David Jonsson· Thanks for your help during the Vehicle Sound recordings
- Jonas Wikström· Thanks for your help during the Vehicle Sound recordings
- Tobias Eklund· Thanks for your help during the Vehicle Sound recordings
- Lasse Öhman· Thanks for your help during the Vehicle Sound recordings
- Pentti Sirkka· Thanks for your help during the Vehicle Sound recordings
- Björn Berglund· Thanks for your help during the Vehicle Sound recordings
- Albin Bohman· Thanks for your help during the Vehicle Sound recordings
- Josefin Nilsson· Thanks for your help during the Vehicle Sound recordings
- Carl Borgh· Thanks for your help during the Vehicle Sound recordings
- Rolls Buss· Thanks for your help during the Vehicle Sound recordings
- Richard Alderin· Thanks for your help during the Vehicle Sound recordings
- Freddy Papunen· Thanks for your help during the Vehicle Sound recordings
- Christian Rindö· Thanks for your help during the Vehicle Sound recordings
- Fredrik Hamström· Thanks for your help during the Vehicle Sound recordings
- Benny Andersson· Thanks for your help during the Vehicle Sound recordings
- Ludvig Andersson· Thanks for your help during the Vehicle Sound recordings
- Tony Karlsson· Thanks for your help during the Vehicle Sound recordings
- Johan Nilsson· Thanks for your help during the Vehicle Sound recordings
- Ola Nilsson· Thanks for your help during the Vehicle Sound recordings
- Christian Wallgren· Thanks for your help during the Vehicle Sound recordings
- Filip Schwang· Thanks for your help during the Vehicle Sound recordings
- Johnny Lachmann· Thanks for your help during the Vehicle Sound recordings
- John Lindholm· Thanks for your help during the Vehicle Sound recordings
- Stefan Engstrom· Thanks for your help during the Vehicle Sound recordings
- Mikael Hallberg· Thanks for your help during the Vehicle Sound recordings
- Peter J. Johansson· Lead Game Designer
- Hannes Rhodin· Lead Mission Designer
- Magnus Johansson· Lead Mission Designer
- Peppe Phil· Lead Mission Designer, Lead World Designer
- Leif Westerholm· Senior Game Designer
- Mats Adnersson· Senior Vehicle Designer
- Jörgen Strömbro· Technical Designer
- Linda Kiby· Technical Designer
- Axel Lindberg· Senior AI Designer
- Johan Belking· AI Designer
- Andreas Persson· AI Designer
- Gustaf Berg· Mission Designer
- Nicklas Andersen· Mission Designer
- Johannes Wadin· Mission Designer
- Staffan Persson· Mission Designer
- Andreas Wangler· Mission Designer
- Markus Swärdenholt· World Designer
- Åsa Roos· World Designer
- Niklas Norin· Vehicle Designer, Vehicle Tester
- Emil Kraftling· Narrative Designer, Additional Dialogue, Narrative Coordinator
- Mårten Stormdal· Additional Lead Mission Designer
- Tove Enghed· Additional Mission Designer
- Gorm Sundberg· Additional Mission Designer
- Daniel Kramer· Additional Mission Designer
- Romain Brattlöf· Additional World Designer
- Karolis Lukosius· Additional World Designer
- Joakim Setterberg· Additional World Designer
- Tommy Johansson· Additional World Designer
- Leif Jonsson· Technical Sound Designer, Game Programmer
- Christian Björklund· Lead Sound Designer
- Tobias Palmér· Senior Sound Designer
- Magnus Nedfors· Game Director
- Odd Ahlgren· Director of Narrative Content, Story Writers
- Johan Forslind· Animator
- Patrick Kling· Animator
- Mathias Thurén· Animator
- Tommy Hween· Animator
- Robert Johnson· Animator
- Robert Ives· Animator
- Oskar Holmkratz· Technical Animator
- Mikael Hansson· Additional Animator
- Juan Tigreros· Additional Animator
- Christian Murray· Chief System Architect
- John Fuller· Physics & Animation Architect
- Fredrik Lönn· System Architect
- Johan Fläckman· AI Architect
- Doru Apreotesei· Tester
- Arshak Ardeshir· Tester
- Alexander Backlund· Tester
- Sebastian Hosp· 3D Artist
- Mattias Högvall· 3D Artist
- Kristofer Labedzki· 3D Artist
- Andreas Lundberg· 3D Artist
- Helena Olkiewicz· 3D Artist
- John Sanick· 3D Artist
- Björn Gyltman· 3D Artist
- Linus Blomberg· CEO, Technical Director
- Christofer Sundberg· CEO, Creative Director
- Camilla Sundberg Melin· HR Manager
- Paulina Davidsson· HR Manager
- Linda Bäcklund· HR
- Panagiotis Chryssovitsanos· Technical Department Manager
- Jacob Eriksson· Thanks for input during focus testing session
- David Palm· Thanks for input during focus testing session
- Johan Wezelius· Thanks for input during focus testing session
- Chammon Saliba· Thanks for input during focus testing session
- Josef Saliba· Thanks for input during focus testing session
- Alexander Saliba· Thanks for input during focus testing session
- Martin Mohajerpour· Thanks for input during focus testing session
- Oliver Willför· Thanks for input during focus testing session
- Edvin Willför· Thanks for input during focus testing session
- Max Holm· Thanks for input during focus testing session
- Johannes Svedberg· Thanks for input during focus testing session
- John Bartkiw· Thanks to the very helpful guys at Steam
- Neil Kaethler· Thanks to the very helpful guys at Steam
- Christopher Boyd· Thanks to the very helpful guys at Steam
- Andreas Wick· Thanks for input during focus testing session
- Henrik Öquist· VFX Artist
- Jesper Svanholm· IT Manager
- Stefan Ljungqvist· Art Director, Animation Director
- Daniel Ljunggren· Illustrator, 3D Artist
- Daniel Persson· 3D Artist, Concept Artist
- Johann Lütze· 3D Artist
- Mats Bergström· 3D Artist
- Kajfa Tam· 3D Artist
- Timo Väisänen· 3D Artist
- Johan Carlberg· 3D Artist
- Robert Sammelin· Concept Artist
- Mattias Rousk· Concept Artist
- Fredrik Jonsson· Lead Artist
- Staffan Norling· Lead Artist, Technical Artist
- Tobias Andersson· Technical Artist
- Svante Danielsson· Senior UI Artist
- Esra Sil Jemyr· UI Artist
- Oskar Blomberg· Senior VFX Artist
- Jenna Kekäläinen· Additional 3D Artist
- Jonas Persson-Vallentin· Additional 3D Artist
- Greger Pihl· Additional 3D Artist
- Kristofer Ling· Additional 3D Artist
- Fredrik Toll· Additional VFX Artist
- Robert Pettersson· Lead Animator
- Joel Astbo· Animator
- Christian Nilsendahl· Graphics Architect
- Mathias Westerdahl· Tools Architect
- Anna Bengtsson· QA Manager
- Shams Jorjani· Lead Tester
- Helena Kjörling· Tester
- Linnea Broling· Tester
- Henrik Eklund· Tester
- Joel Fagerlund· Tester
- Roland Isaksson· Tester
- Cyrus Malekani· Tester
- Thomas Sol Sunhede· Tester
- Annika Fogelgren· Additional Tester
- Gustav Kilman· Additional Tester
- Tobias Nystrom· Systems Administrator
- Andreas Åkesson· Systems Administrator
- Alexandra Sjögren· Office Manager
- Hanna Samrell· Office Manager
- Daniel Kallin· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Darko Pracic· Thanks former co-workers at Avalanche Studios for invaluable input and support
- David Lundholm· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Erik Sandström· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Fredrik Engkvist· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Gary Mason· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Glenn Wissing· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Gustav Taxén· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Heidi Nikunen· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Henrik Johansson· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Ingela Hellqvist· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Johan Sjödin· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Jonas Hellsten· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Jonas Thörnqvist· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Lars Martinsson· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Lars Rinde· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Ludwig Sandström· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Ludvig Svenonius· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Magnus Burenius· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Martin Kopparhed· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Martin Söderberg· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Mattias Brynervall· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Mikael Hasslund· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Mikael Lindgren· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Mikael Säker· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Nina Zhovnartsuk· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Oscar Sundbom· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Oskar Burman· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Patrik Wennersten· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Per Ohlsson· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Pontus Bergengren· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Rickard Antroia· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Robin Hagblom· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Stig Fjeldheim· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Tomas Wall· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Vidar Rapp· Thanks former co-workers at Avalanche Studios for invaluable input and support
- Daniel Willför· Senior Producer
- Tobias Hagberg· Associate Producer
- Fredrik Sjöö· Executive Producer
- Rasmus Andersson· Production Babies
- Sally Sundberg· Production Babies
- Bella Carlberg· Production Babies
- Calle Sundberg· Production Babies
- Dante Stenqvist· Production Babies
- Delta Stenqvist· Production Babies
- Edward Labedzki· Production Babies
- Elias Chryssovitsanos· Production Babies
- Emma Belking· Production Babies
- Ester Nova Willför· Production Babies
- Hilda Belking· Production Babies
- Lotten Johansson· Production Babies
- Malte Åberg· Production Babies
- Mathias Nylén· Production Babies
- Mathis Lindberg· Production Babies
- Molly Johansson· Production Babies
- Naemi Lindberg· Production Babies
- Nils Wanander Frohagen· Production Babies
- Ninja Blomberg· Production Babies
- Fredrik Olén· Lead Programmer
- Marc O'Morain· Thanks to the very helpful engineers at Havok
- Rory Mullane· Thanks to the very helpful engineers at Havok
- Eoin McLoughlin· Thanks to the very helpful engineers at Havok
- Dave Gargan· Thanks to the very helpful engineers at Havok
- Andrew Bowell· Thanks to the very helpful engineers at Havok
- Sara Roos· Senior Game Programmer
- Johan Sylwander· Game Programmer
- Jonas Johansson· Game Programmer
- Emanuel Ederyd-Forsblom· Game Programmer
- Peder Nordenström· Game Programmer
- Markus Buretorp· Game Programmer
- Robin Dyer· Game Programmer
- Alex Wennström· Game Programmer
- Andrés Hansson· Game Programmer
- Jonas Erixon· Game Programmer
- Mikael Degerfält· Game Programmer
- Fredrik Ovaska· Animation Programmer
- Andreas Nilsson· Character Programmer
- Ragnar Svensson· Character Programmer
- Lena Fernqvist· Character Programmer
- Rickard Granfeldt· Character Programmer
- Joacim Jacobsson· AI Programmer
- Jonas Nelson· AI Programmer
- Stefan Dagnell· AI Programmer
- Erik Fransson· AI Programmer
- Erik Hemming· Systems Programmer
- Fredrik Egeberg· Systems Programmer
- Patrik Nylén· Systems Programmer
- Andreas Tadic· Systems Programmer
- Fredrik Kihlander· Systems Programmer
- Joacim Jonsson· Physics Programmer
- Theresia Hansson· Physics Programmer
- Simon Lundmark· Physics Programmer
- Andreas Thorsén· Senior Visuals Programmer
- Viktor Blomberg· Senior Visuals Programmer
- Per Hugoson· Graphics Programmer
- Alvar Jansson· Graphics Programmer
- Olof Björk· Graphics Programmer
- Urban Lassi· Graphics Programmer
- Emil Persson· Graphics Programmer
- Fredrik Zetterman· Graphics Programmer
- Anders Elfgren· Tools Programmer
- Roger Karlsson· Tools Programmer
- Erika Renlund· Tools Programmer
- Kristofer Borg· Tools Programmer
- Rasmus Ekman· Sound Programmer
- Lars Sjödin· Additional Game Programmer
- Hans-Emil Skogh· Additional Game Programmer
- Annika Lind· Additional Game Programmer
- Alan Adler· English Voice Actors
- Bhasker Patel· English Voice Actors
- Charlie Boyle· English Voice Actors
- Chris Nayak· English Voice Actors
- Dait Abuchi· English Voice Actors
- David Yip· English Voice Actors
- Haruka Karoda· English Voice Actors
- Jamie Zubairi· English Voice Actors
- Jason Chan· English Voice Actors
- Jules de Jongh· English Voice Actors
- Junix Inocian· English Voice Actors
- Kerry Shale· English Voice Actors
- Liz Sutherland· English Voice Actors
- Logan Wong· English Voice Actors
- Johan Egerkrans· English Voice Actors
- Vincent Marzello· English Voice Actors
- Wan Ahmad Hulaimi· English Voice Actors
- Matthew J. Costello· Story Writers
- Neil Richards· Story Writers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Just Cause 2 (2010) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Just Cause 2 (2010)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Just Cause 2 (2010).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Just Cause 2 (2010). Sign in to submit one.
Trailers
No trailers logged for Just Cause 2 (2010) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Just Cause 2 (2010) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Just Cause 2 (2010)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Just Cause 2 (2010).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Just Cause 2 (2010).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…