
Iron Brigade (2011)
Platforms: Xbox 360 · Xbox OneGenres: Genres · Action · Strategy / tactics · Behind view · Shooter · Tower defense · Mecha / giant robot
After World War I a strange radio signal later just known as the Broadcast appears and kills many people. Two war veterans survive and gain somehow super-intelligence. But one of them, Vladimir Farnsworth, becomes mad and wants to spread the Broadcast...
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Age Rating
T
Cast & Crew · 129 people
- Peter McConnell· Original Music Composed, Orchestrated and Produced by
- Kristofor Mellroth· Senior Audio Director
- Mike Caviezel· Audio Production Director
- Camden Stoddard· Assistant Sound Designers
- Brian Correia· Assistant Sound Designers
- Klint Honeychurch· Additional UI Design, Additional UI Art
- Andy Beaudoin· Design Director
- Craig Leigh· Senior Game Designer
- Robbie Elias· Additional Sound Design
- Peter Comley· Sound Design
- Brian Brockett· Additional Sound Design
- Brian Min· Lead Sound Designer & Music Director
- Luke Nalker· UI Design, UI Art
- Joseph Kowalski· Additional UI Design, Additional UI Art
- Ted Woolsey· Director, MGS XBLA Publishing
- Ron Carmel· Special Thanks
- Frank Cifaldi· Special Thanks
- Dave Wittenberg· Frank
- Michael Stevenson· Special Thanks
- Ryan Wilkerson· Senior Art Director
- Claire Hummel· Artists
- Colin Foran· Artists
- Seamas Gallagher· Concept Art
- Raymond Crook· Additional Animation
- David Gardner· Additional Animation
- Steffen Hansson· Additional Animation
- Marc Senteney· Additional Character Art
- David Gustlin· Additional Character Art
- Denis Renshaw· Additional Environment Art
- Yuri Lowenthal· Jozef
- Phil LaMarr· Morris
- Chris Edgerly· Vlaude
- Danny Martinson· Additional Quality Assurance
- Mateo Carr· Special Thanks
- Paul Dustschek· Special Thanks
- David Hellman· Special Thanks
- Jennifer Murphy· Special Thanks
- Adam November· Special Thanks
- Brad Muir· Project Lead
- Tim Schafer· Studio Creative Director, Writer
- Geoff Soulis· Lead Artist
- Peter Demoreuille· Core Technology
- Paul Du Bois· Core Technology
- Steven Peck· Quality Assurance Lead
- Shawn Goff· Quality Assurance
- Jordan Romadis· Quality Assurance
- Razmig Mavlian· Additional Concept Art
- Nicholas Stohlman· Additional Concept Art
- Elliott Roberts· Additional Animation
- Tasha Sounart· Additional Animation
- Mark Hamer· Additional Animation
- Brent Shinn· IT
- Josh Mulanax· Release Management
- Jennifer Yi· Marketing
- Daniel McConnell· Marketing
- Henry C. Sterchi· Creative Director
- Samuel Tharp· Milestone Acceptance Testers
- Joseph R. Sheehan· Milestone Acceptance Testers
- Scott R. Griffiths· Test Manager
- Anthony Tregre· Test Lead
- Travis Banks· Testers
- Gregory Blake· Testers
- Brandon Carey· Testers
- David Lloyd· Testers
- Robert C. Minnick· Testers
- Justin Pedersen· Testers
- Colin M. Schmied· Testers
- Brittany Wentink· Testers
- Julien Chergui· Test Lead
- Padraig Keaney· Localisation Project Manager
- Hiroyasu Mimura· Test Lead
- Oliver Miyashita· Special Thanks
- Kevin Salcedo· Special Thanks
- Zack Karlsson· VP, Business Development
- Christine Phelan· Lead Animator
- Mike Fudge· Character Artist
- Kristen Russell· Materials Artist
- Jeremy Natividad· Environment Artists
- Fred Selker· Environment Artists
- Panya Inversin· Technical Art and VFX
- Drew Skillman· Technical Art and VFX
- Peter Chan· Concept Art
- Paul Loynd· Test Lead
- Edwin Bakker· Additional Technical Art and VFX
- Jeffrey Placencia· Additional Quality Assurance
- Denise Gollaher· Operations Manager
- Laura O'Brien· Office Manager
- Seamus Blackley· Special Thanks
- Tiff Chow· Special Thanks
- Nick Eisley· Special Thanks
- Laura Henry· Special Thanks
- Tom Russo· Special Thanks
- Jenna Seiden· Special Thanks
- Will Wright· Special Thanks
- Caroline Esmurdoc· Special Thanks
- Mike Mitchell· Special Thanks
- John Seggerson· Special Thanks
- Steph Thirion· Special Thanks
- Derek Yu· Special Thanks
- Tom Kane· Woodruff
- Victor Brandt· Vlad
- Nathan Vella· Special Thanks
- Billy Vong· Special Thanks
- Matthew Golz· Test Manager
- Jasmine Woo· Artists
- Tyler Keenan· Release Management
- Alan Patmore· VP, Product Development
- Matthew Hansen· Producer
- Cherie D. Lutz· Product Planning & Business Team
- Mark Coates· Executive Producer
- Greg Rice· Assistant Producer, Assistant Writer
- Malena Annable· Localization Producer
- Whitney Hills· Additional Production
- Andrew Williams· Producer
- Noah P. Musler· Product Planning & Business Team
- Dave Dixon· Additional Programming
- Henry Goffin· Additional Programming
- Bert Chang· Software Test Engineer
- Maosha Shi· Localization Engineer
- Magali Lucchini· Translation Program Manager
- Munetaka Fuse· Software Development Engineers
- Hiroshi Hosoda· Software Development Engineers
- Masato Ishida· Program Manager
- Christopher Jurney· Lead Programmer
- Patrick Hackett· Lead Gameplay Programmer
- Dan McGarry· Programmers
- Joshua Rowan· Programmers
- Mac Smith· User Research Engineer
- Khris Brown· Voice Casting & Direction
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